Animation:Master
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- African grey?
- By Fuchur,
916 topics in this forum
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- 1 follower
- 15 replies
- 1.9k views
Hello Everyone, We are looking to add some shows to our list this year and next. Someone posted on facebook about Awesome-Con and I thought this would be a good place to ask also. If anyone knows any shows that you would think Animaiton Master would be a good fit. Please let us know in either a email, this post or facecook. We will look them over and may join them. Thank You, Jason Simonds Hash, Inc.
Last reply by Jason Simonds, -
- 10 replies
- 1.8k views
Which version of AM was the 1999 year version? Was that 8 or 9? I remember 9 as being the buggy version, and the 1999 year version is the most recent one I have that still supported Win 95/98 and NT. I've been planning on experimenting with an older version of AM in a vm on Linux and Android and I thought those versions might be lightweight enough to manage it, but still have a more modern feature set (in terms of having unibody models, hooks, 5 point patches, etc).
Last reply by robcat2075, -
- 11 replies
- 1.8k views
Hey everyone. I need a bone to spin more than 360 degrees in an animation. I need it to be able to spin around and around many times. I recall having to switch the bone to Euler for this, but I can't seem to remember how or where to go in order to get that done. Do any of you know where to do this and how????
Last reply by robcat2075, -
- 14 replies
- 1.8k views
Hi, I am having trouble pasting mirrored bone keys from one action to another in V17/18 on the same model. I wonder if the process changed after V12. Pasting mirrored Smart Skin keys works. Thanks ahead.
Last reply by strato, -
- 20 replies
- 1.8k views
Hi, I'm moving my spline to Zero at the X so I can do a copy/Flip/Attach. I input 0 but it keeps changing. I'm I doing something wrong?
Last reply by Rodney, -
- 1 follower
- 15 replies
- 1.8k views
Hi, I'm trying to persuade some people into getting A:M. I remember a video that demonstrated A:M; it gave an overview of the software, it showed how intuitive it was, showed how you can just drag/drop an image onto a model, showed examples of people's work. Does anyone know where this can be found? Thanks, Rusty
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.8k views
I'm using WinXP, and I have v17. I'd like to be able to browse my models (that have thumbnails) with win explorer, this would also allow browsing with thumbnails in the open dialog box. So, any ideas?
Last reply by PopaR, -
- 28 replies
- 1.8k views
Hi there, I have some trouble using the "Mirror all Smartskin". I made my smartskins on the characters left side, and when I try to use the "Mirror all Smartskins" nothing seems to happen. Unfortunateley i am not able to install the help file (downloaded and unpacked it, but it does not open). How is the "Mirror all Smartskins" working? Regards Heiner
Last reply by Heiner, -
- 29 replies
- 1.8k views
For those of you with some experience with this feature perhaps you can elaborate on the snapshot feature a little more so I can better incorporate it into my workflow. First, let me say that I am fascinated by how this snapshot feature can do more than a standard Print Screen of the current screen. I do wonder however if I am missing something so let me postulate the following and see if it matches with what you know: - Snapping a Shot will grab a wireframe or shaded wireframe image of the current window (what you get will depend on what View settings currently being used (Wireframe/Shaded Wireframe) - Control Snapping a Shot will pull up the dialogue to allow …
Last reply by Simon Edmondson, -
- 24 replies
- 1.8k views
Hello- Was studying this older project that someone posted and enjoyed the leaf and force interaction. I tried deconstructing the Project but was unable to determine how the many leaves were placed in the Choreography. I'm assuming it wasn't done manually but can't figure out how it was done. Does anyone know? Many thanks for any insights. Tom LeafSwirl.mp4 LeafZip.zip
Last reply by robcat2075, -
- 25 replies
- 1.8k views
Animating with the 2008 rig in a chor with V17, keys keep appearing when the option was not selected ? If I rotate the head geometry bone it sets a key for the scale target, likewise with the pelvis geometry. The scale skeletal button is not selected in the bottom left corner, and it happens intermittently, sometimes it does, others not. Have tried deleting it in the PWS but it keeps coming back. Is there an option to avoid the problem ? regards simon Imac, OSX 10.68, V17g
Last reply by Simon Edmondson, -
- 9 replies
- 1.8k views
Hello, In the windows of Decals, I have a way to detach CP of each other (Ctrl click). But I don't find a way to paste them again. Is it possible? It is also possible to exclude a patch of Decals (Remove decals...), but I don't find a way to import a patch in Decals. Is it possible? I ask this, because when I modify a textured model, I lose patches in Uvs. So I try to found a way to repair the UVs. Thank you in advance for the answers
Last reply by Malo, -
- 1 reply
- 1.8k views
Sometimes Markers don't show in the Chor I've found that it has something to do with a particular object being selected or not selected. Markers showing while "Shortcut to Lot" is selected... Markers not showing while "Shortcut to Lot" is not selected... I've reported the bug. For now, I was able to make the markers appear without "Shortcut to Lot" being selected by deleting its keyframes and remaking them. Fortunately it didn't have many.
Last reply by Tom, -
- 10 replies
- 1.8k views
Having some trouble with renders using Ambient Occlusion. This was rendered with 5 passes and Ambient sampling set to 100%. Its a reflection in a glass surface but, I've had similar troubles in non reflective surfaces too, although this is the most extreme example so far. This is it without ambient settings The ambient render is VGA because its taking a very long time to render at 1080. Can anyone kindly suggest a cause and possible cure for the problem ? Thank you simon
Last reply by Simon Edmondson, -
- 2 followers
- 13 replies
- 1.8k views
Please vote
Last reply by Fuchur, -
- 1 follower
- 13 replies
- 1.8k views
I have had AM on the edge of my radar for a while, but could someone please tell me how the licenses used to originally work back in the day before activation ? Occasionally original AM versions pop up on Ebay and I was wondering how many versions since AM has required online activation ? I may sign up and subscribe now, but would still like a legacy version fully offline and internet independent which could just be swapped around as I change my machines. Could anyone please tell me which version was the last of the old school versions that worked in this way please ? Also, I read somewhere that AM is something of a closed ecosystem because of the specific way…
Last reply by robcat2075, -
- 1 follower
- 42 replies
- 1.8k views
is it possible to say wat are the improvement of the uv editor? And how to use it?
Last reply by Fuchur, -
- 25 replies
- 1.7k views
OK, this is a long shot. Is there a way to automatically apply key frames to a percentage pose slider. For example; If I manually move a bone from point A to point B in an action, that animation would then automatically move a pose slider a certain percentage based on some predetermined association (x translate of bone1 from -5" to 10" moves the pose slider 0 to 100%) This may sound like a strange need, but I have been using A:M to program animatroncs with the majority of the control generated through key framed poses exported through an A:M action file. I am looking to combine the pose sliders with an IK rig, but I want that IK rig to drive the pose sliders in a …
Last reply by itsjustme, -
- 24 replies
- 1.7k views
I recently updated to V17 and am using it to render while animating in V15 at the same time. I will move over to V17 when I get the current short done. In the meantime I have a couple of questions on some changes that seem to have happened between the versions on the way the projects are saved. I'm used to the way V15 saves out the projects as separate files and have adapted to that system. In V17 it seems to save it out to separate folders each time with the file structure sequence inside ? Also, the previous project does not load automatically when the program is opened and needs to be selected under the project heading on the top menu. These are minor…
Last reply by Simon Edmondson, -
- 21 replies
- 1.7k views
First, if you never use more than 25 multipasses this was a non-issue and even if you do it was mostly undetectable. The following is only for the painfully curious. One way A:M does motion blur is with multi-pass. It slightly increments the point in time being rendered for each pass and moving objects appear blurred as the passes are blended together. As the number of passes is made larger the fraction of time between passes must be smaller. It turns out A:M stores time in "ticks", not seconds or frames, and A:M counts 135000 ticks per second. Every keyframe you make is stored internally as a number of ticks elapsed from zero. This makes it possible to cha…
Last reply by NancyGormezano, -
- 15 replies
- 1.7k views
I am not understanding how to use the snap to surface feature? This is my first time trying it. Can someone walk me thru the steps to get started, please. I have made a SIMPLE obj in A:M (model exported as obj) I imported that obj 1) as a prop, and 2) imported that obj into a blank model. I have tried to use the snap to surface feature both in model window, as well as in chor (with prop) If I try to do it in the chor, and use the Add cp's - I get a path object If I try to create CP's in model that has prop imported in it (used plugin - import, obj) - I can't seem to control how the cps snap to surface. No comprendo. Que pasa?
Last reply by Fuchur, -
- 1 follower
- 12 replies
- 1.7k views
A little background: A long time ago I bought version 11. I used it for quite awhile until my machine died. I tried using it on my Vista laptop and it didn't work. I got an upgrade patch from here to version 12 which did work. I used that for a long time. Then my laptop's disc drive started developing problems. At first I thought it was the disc as it was all scratched up. After much time, frustration aggravation and troubleshooting, I have since discovered that the drive itself was going bad and is now plain done in. I bought an external to run the cd. Here's my problem: I know the drive is good, I know it will read the disc. I was able to uninstall the program and then …
Last reply by robcat2075, -
- 1 follower
- 17 replies
- 1.7k views
Trying to help a coworker struggling with getting transparency in 3DS. He saved out a model as an .obj, I brought it into v.16 and when I dropped it into a chor, I had live surface settings to mess with. this is pretty huge, don't know if this has been in there for awhile but it's great. Oddly, they're available only on the chor shortcut, not on the model itself.
Last reply by robcat2075, -
- 8 replies
- 1.7k views
Hi, just wanted to show something cool in the next release of A:M. The plugin Amplitude will be able to use a WAV-file and control any kind of animation-channel (like a pose, a bones rotation, translation, etc.) with the amplitude of the soundfile. Two very small example can be seen attached. The first one is created from several single-tracks (so that the instruments are playing solo in the tracks and control each one "instrument"). The second one is a part of a nightcore-song which will control the height of a model (better to say a pose which controls the height of a model). Then I used the plugin Multiple-Copies to create 10 of those and attached the act…
Last reply by thefreshestever, -
- 19 replies
- 1.7k views
I know I have probably asked this 100 time but.....how do you animate in Hash? I do a simple animation and it seems like there are a ton of frames added to it and it moves super fast for some reason. Thanks in advance and forgive me.
Last reply by Dpendleton77, -
- 16 replies
- 1.7k views
I've asked before but it was a bit uncertain as to how to procede. Trying to finish the boy and bear project I'm having trouble with the light penetrating the walls of the model. To try and get around it, the walls were double skinned and the materials, other than the door glass, set to 0 transparency. It occurs with Z buffered and ray traced lights. Can anyone kindly suggest a solution ? simon Working in V17g on an Imac under OSX 10.68 Stairs.mov
Last reply by Simon Edmondson, -
- 11 replies
- 1.7k views
Since I no longer have any 3.5 in. disk drive readers, it made sense to throw out the more than 100 diskettes that I found in a box today. Among the obsolete sound card drivers and Windows XP recovery disks I found my first A.M. installation, circa 1993. It's frightening to think that someone born the day I received these could be out of university by now. I'll add them to my stack of installation CDs just for completeness.
Last reply by John Bigboote, -
- 12 replies
- 1.7k views
Here is a turn-around of flat grids with displacement maps on them. I modeled some hemispheres and pyramid shapes, put a gray gradient on them and shot them from overhead with an orthogonal camera. The render that produced is on the top card. The bottom card has the image blurred and re-saved in Photoshop. The shading results are fairly consistent in the first half revolution when the patch normals are facing us, but get odd when they are facing away. BumpTurnH1500.mov
Last reply by robcat2075, -
- 19 replies
- 1.7k views
We are moving to a new server and updating all software. The new forums is up now if you want to mess around with it. http://optimus.hash.com/forums/ The posts will be removed and right now we are working on a bug with user avatars if you find anything else please post here. we will also be looking for new skins and other things before we move over. Any Posts made there will be removed on the move! but feel free to try it out. I will also make a post there for bugs and things you want to see. but I have to run right now. It's been a really long night since this version is so out of date. Thank You, Jason simonds
Last reply by robcat2075, -
- 13 replies
- 1.7k views
Hello, Able to model using the window "action" is interesting. However, to my knowledge, we need to export the action in a new *.mdl, and open the new model in a new window, to take advantage of the changes. Is there a faster way, without having to export to a new *.mdl, but applied directly the action to the origin *.mdl?
Last reply by NancyGormezano, -
- 3 replies
- 1.7k views
So I got the Webcams in the mail today. Even though they listed at 'HD' they are not. they are only 640. We are not going to be using them for Comic Con. It's just to much work to bring them for how bad the picture is. The problem is most software using the cam resolution but the cams we bought native resolution is really poor. We are going to try to(but sometimes that can not happen) upload every night to facebook and http://www.hash.com/stills/ also check out our facebook because everyone there will have a email to upload all the pictures they take with their phone to https://www.facebook.com/animationmaster. There will be a lot more images starting Friday since th…
Last reply by Jason Simonds, -
- 9 replies
- 1.7k views
We've had .ai (Adobe Illustrator) import for a long time. You can make an outline in a vector art program and A:M can import the .ai file and bevel/extrude it to make a 3D shape. That is great for making mechanical parts. However, inexpensive programs that can export a .AI file are still not common. V19 will add suport for SVG. SVG (ScalableVectorGraphics) is another vector format and is supported by free programs like InkScape. InkScape appears to be a full-featured vector graphics editor and should work well for A:M purposes.
Last reply by Fuchur, -
- 2 replies
- 1.6k views
Continuing down my road of memories while I pack for the big move.... One of the first "Third Party" training books for A:M... And the Pro Series Videos, for all your learning needs... If I come across anything else I'll post some pics up. I think I might still have the boxes from when I first purchased Martin Hash's 3D Animation Pro (before combining the "consumer" and "pro" versions of the software using just the name Animation:Master, which was the name for the "pro" version originally).
Last reply by Rodney, -
- 23 replies
- 1.6k views
I just tried installing v19m. I find moving and joining cp's in a small 600 patch model in wireframe mode to be painfully slower compared to v19e (still my favorite). It reminds me of the performance you get in v19e with a multi-thousand patch model with real time shading turned on. The cp's pausing between moves in large discreet increments as all the patches are constantly refound. Am I missing a new option that needs to be turned off?
Last reply by Fuchur, -
- 16 replies
- 1.6k views
circular clip http://www.yapfiles.ru/files/353728/PREDATORS.swf
Last reply by pixelplucker, -
- 12 replies
- 1.6k views
I've been away from Animation:Master for a while. I know I can get a decent bevel with extruding (or replicating spline rings), scaling and positioning, but is there a nice tool or plugin to do that these days? The following is the simple frame I'd like to add a nice small bevel onto the upper face edges. (Attached JPEG image.)
Last reply by jirard, -
- 15 replies
- 1.6k views
This one is eluding me... What I'm trying to do is place a rectangular decal (or patch image... although this would be problematic) onto a a plane that (from the top view) has the curvature of a spiral. In thinking about this further I can see how I might warp (or unwarp) the mesh to get everything straight from top view and then drop the 'bottom' down to where it needs to be but I'm wondering if there is an easier or more elegant way. A cylindrical stamp won't work because that would repeat the image (which isn't what I want). Hmm.... while typing another approach suggests itself but I don't think it'll work. That would be to decal only one small part of…
Last reply by serg2, -
- 11 replies
- 1.6k views
I was wondering if anyone has been able to export a Hash model to 3d pdf? I was thinking I could use an obj format to keep textures but not sure what converters are there out there that might be free? Basically I want to be able to show mock ups of items to my customers with their imprints on them so they can easily show their customers. I have been rendering stills but that can be tedious when they want different views and only tell me after the images are rendered. I did stumble across Meshlabs, when I first tried it the program was a clunker. Seems they have really fixed it. Perfect for those who want to close openings and fix meshes for 3d printing. Free …
Last reply by pixelplucker, -
- 14 replies
- 1.6k views
I've been trying to try a newton simulation, but it gives me an error saying that I need "at least one simulation object..." What do I need to do to get newton physics set up on a few models so that they fall to the ground???
Last reply by John Bigboote, -
- 8 replies
- 1.6k views
Hi, I have just a few minutes ago completed a new construction I created in A:M, brought over to Makerware and printed it out. It worked very well . It is a door traffic light. This is how it looks in A:M and in Makerbot / Makerware: And here you can read more about how it turned out and what it does with more images: http://www.patchwork3d.de/blog-5-en/complex-3d-print-door-traffic-light-677 See you *Fuchur*
Last reply by pixelplucker, -
- 15 replies
- 1.6k views
1st Place Thank You Xtaz! 2st Place Thank You Charles Gramberg 3st Place Thank You Kathryn Whitaker For the winners please email support@hash.com the email you use for the Hash, Inc. online store and I will will send you the gift cards. I'm going to post the poll for the new contest now.
Last reply by pixelplucker, -
- 19 replies
- 1.6k views
Hi Elm, As far as I understand it (please correct my if I am wrong Jason) there are two version available: - A:M Subscription for 1 year ($79.99) - Never expiring version ($299.00) Both are download-products today. (only manual + ExtraDVD can be selected to be shipped with the never expiring version). Both are software-dongled to one computer per license. > Infos on hash.com: A:M Versions See you *Fuchur* Hey guys, I'm a long time Hasher going back to 1998. I want to pick up the full version that never expires but how do I do this if its download only now? How do I get a CD burned so that as I upgrade my hardware I can continue to…
Last reply by Rodney, -
- 9 replies
- 1.6k views
Here's a quick test of a stop motion approach to animating that uses... no animation... just different (instances of) the same models. (Those instances can then of course be adjusted/animated) Click to play gif animation. StopMoStyle.prj
Last reply by Rodney, -
- 21 replies
- 1.6k views
[Solution: shorten filename] Has anyone else ever had an error dropping in a wave file into a project? I have several PC's I work on and everything is great when importing an audio file, but on one machine I get "trouble opening mci device error: 304" on this Windows 10 machine. The wave file imports, but there is no audio playback. I so I assume it's that machine and look to make sure all drivers are current and can't replicate the problem in any other app other than A:M. I can import an MP3 and that has playback no problem. Unfortunately I am noticing sync problems and it does not display a waveform in the timeline. Probably because MP3 is not fully support…
Last reply by robcat2075, -
- 12 replies
- 1.6k views
Is this posible for anyone to get yet,or is it still not public cheers Steve
Last reply by Fuchur, -
- 20 replies
- 1.6k views
I need some help making a foot in A:M thank you.
Last reply by Dpendleton77, -
- 2 replies
- 1.6k views
In V17 you may notice some very slight changes in the default Choreography that is created if you do New>Chor - The old "Rim" light is now named "Spot". This light, shining from the front, is in the wrong place to be a true "rim" light in proper photography/lighting terminology. "Spot" will be a correct name for its function and placement in this chor. -"Spot" light's color is now white instead of orange because orange was ugly. -"Ground" is now a 5x5 grid instead of one patch. This puts some visible spline lines in shaded wireframe view, to better show the perspective of the ground plane. This also renders the placement of kleig lighting slightly better…
Last reply by John Bigboote, -
- 3 replies
- 1.5k views
For YouTube links you no longer need bbcodes. No Need for bbcode: [youtube]$#hany[/youtube] I'm working on getting the old ones updated down to about 205 to go.
Last reply by Rodney, -
- 1 reply
- 1.5k views
Wow... I missed this until this morning. I have never noticed this feature and would like to get a bit more info on it if possible. I never noticed this "Wizard" before. Does this somehow render individual aspects of a scene? Will it render out just the shows in a scene for instance so that they can be layered into an editor such as After Effects. Anyone know how this works/ what it does exactly? Thanks. Kevin
Last reply by yoda64, -
- 13 replies
- 1.5k views
Hi! I know or think it’s possible to do a particle rocket flame in AM. Are there any tutorials or guides you can point me to? Thanks! Rusty
Last reply by Jason Simonds,