Jump to content
Hash, Inc. Forums
Sign in to follow this  
strato

Copy and paste mirrored keyframes on bones in V17

Recommended Posts

Hi, I am having trouble pasting mirrored bone keys from one action to another in V17/18 on the same model.

I wonder if the process changed after V12. Pasting mirrored Smart Skin keys works. Thanks ahead.

Share this post


Link to post
Share on other sites

From one action to another action? Tell us more about what you are doing.

Share this post


Link to post
Share on other sites
From one action to another action? Tell us more about what you are doing.

Hi, I am smart skinning the legs. I have one action with the left leg sort of circling around with about 20 keyframes.

Than I used to create a new action for the right leg and copy paste mirrored the keys from the left. Eventually I would

do that for the smart skin keys. I got that process here from the forum I believe, and it works fine in V12.

Now I did a session in V18, but something is not behaving the same. Just to specify. In action A I select my leg, with single bone

selection and rotation only and copy a keyframe, than in action B I select the other leg and press paste mirrored, but nothing happens.

I tried in the same action and also get a strange result. Selecting the left and copy, than paste mirrored on the right, the left actually

copy's the right rotation. I suspect that the process changed like the animation button or the constraint compensate. Just don't know.

Thanks

Share this post


Link to post
Share on other sites

Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action?

 

in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them.

Share this post


Link to post
Share on other sites
Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action?

 

in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them.

Hi Robcat

Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all

the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now.

The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks

for responding at such a late hour.

Share this post


Link to post
Share on other sites
Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all

the rotations.

 

I'm still not quite sure what you are dong but I'll note that you can easily refind a bone position in a regular smartskin by using the keyframe forward and back keys while you are in mesh editing mode.

Share this post


Link to post
Share on other sites
Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action?

 

in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them.

Hi Robcat

Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all

the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now.

The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks

for responding at such a late hour.

 

Just to be sure: Do you have the filter for rotation, etc. active?

 

See you

*Fuchur*

Share this post


Link to post
Share on other sites
Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action?

 

in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them.

Hi Robcat

Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all

the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now.

The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks

for responding at such a late hour.

 

Just to be sure: Do you have the filter for rotation, etc. active?

 

See you

*Fuchur*

Yes I do. I have a single bone and rotation only filtered. The bones are completely mirrored and named Left Thigh and Right Thigh. I will try a new project in

V 17 to test the discrepancy, just thought there may be a known process that may have changed along the way since V12.

Share this post


Link to post
Share on other sites
Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action?

 

in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them.

Hi Robcat

Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all

the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now.

The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks

for responding at such a late hour.

 

Just to be sure: Do you have the filter for rotation, etc. active?

 

See you

*Fuchur*

Yes I do. I have a single bone and rotation only filtered. The bones are completely mirrored and named Left Thigh and Right Thigh. I will try a new project in

V 17 to test the discrepancy, just thought there may be a known process that may have changed along the way since V12.

I just did a mini test in V17 with a mirrored bone and I am not able to mirror a key from a left to a right bone the way I was used to. Something

changed. I can mirror a key on the same bone but not from a left arm to the right arm etc. Does it need a special naming convention or are there

new rules or methods to achieve the old functionality, or is it broken?

Share this post


Link to post
Share on other sites

Can you post a test case PRJ with the necessary bones to duplicate what you are trying to do?

Share this post


Link to post
Share on other sites

And are you trying to paste this mirror on the same frame or a different frame?

Share this post


Link to post
Share on other sites
And are you trying to paste this mirror on the same frame or a different frame?

Yes it is on the same frame.I am attaching a small project. Pasting from left to right works, but not mirrored.

V_17_Mirror_bone_test.prj

Share this post


Link to post
Share on other sites
And are you trying to paste this mirror on the same frame or a different frame?

Yes it is on the same frame.I am attaching a small project. Pasting from left to right works, but not mirrored.

 

The first thing I notice is that the bones aren't labeled "right" or "left". That will make it tough. :)

 

Try this...

 

clip3306RolfMirror.mov

Share this post


Link to post
Share on other sites

Oooo... I don't know if that is what Rolf needs but that is great stuff regardless. :)

Very clearly and concisely demonstrated.

Share this post


Link to post
Share on other sites
And are you trying to paste this mirror on the same frame or a different frame?

Yes it is on the same frame.I am attaching a small project. Pasting from left to right works, but not mirrored.

 

The first thing I notice is that the bones aren't labeled "right" or "left". That will make it tough. :)

 

Try this...

 

clip3306RolfMirror.mov

Hi Robert, Thank You for the video, it is exactly what I was trying to do, and it works here too. I retested it in V12 and it is the exact opposite,

one would had to select the second bone to paste the mirrored key. Thanks again.

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...