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CaptBobo

*A:M User*
  • Content Count

    18
  • Joined

  • Last visited

Community Reputation

1 Known

About CaptBobo

  • Rank
    New User

Previous Fields

  • Interests
    Animation, both CG and traditional, Disney-phile!
  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    AMD FX-8120 eight core processor 3.1 GHz, 8GB RAM, Windows 10 Home, NVIDIA GTX 960, 2GB VRAM
  • Short Term Goals (Private)
    Learn A:M (finally!)
  • Mid Term Goals (Private)
    Create short animations (1-2 min)
  • Long Term Goals (Private)
    Create a 6 minute animated short!
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Unfamiliar
  • Self Assessment: Rigging Skill
    Unfamiliar

Profile Information

  • Name
    Sean Wall
  • Location
    Orlando, FL
  1. CaptBobo

    I'm Martin, and I'm Back

    Holy cow!!! Welcome back Martin! I always loved your spirit and and also reading your Martin's Minutes columns. I got Animation Master back when the commercial software was super-expensive and I could afford it. I also enjoy watching Scarecrow of Oz and Tin Woodman of Oz even to this day, even getting to help out a bit on them. If you want to make another animated movie, count me in! -Sean Wall
  2. CaptBobo

    V18.0p+

    Quick question - I assume the v19 alpha/beta is a closed process? You have to sign up for it? I think I saw on the forums somewhere where they were asking for people to beta test. Just curious!
  3. Yeah, I agree. The Blender sequence editor is supposedly very good and can even do things like transitions between clips and such. The Blender UI is not the easiest thing to pick up, though, IMO.
  4. Typically, the integrated Intel graphics is used primarily most of the time to save battery power. The discrete NVIDIA GPU would kick in when an application needed it. On my Mac, the Intel graphics is used to display the desktop most of the time, but if I launch any kind of application that uses OpenGL, it will switch to the NVIDIA GPU. I would assume Windows would do something similar?
  5. CaptBobo

    Body Mechanics Boot Camp?

    I'm available most evenings with the exception of the second Wednesday of each month. My ham radio club meets on that day. Otherwise, I'm pretty flexible.
  6. CaptBobo

    Walt Disney died 50 years ago

    Oh, wow. Didn't realize it was the anniversary of his death. Walt had a lot of talent and creativity and he was smart enough to surround himself with people who were just as smart and creative as himself. He was never afraid to dream big!
  7. CaptBobo

    This years xmas card.

    Very nice! Thanks for sharing it!
  8. CaptBobo

    Body Mechanics Boot Camp entrance exam

    I'll get to working on it!! Very cool -- thanks for offering.
  9. CaptBobo

    Body Mechanics Boot Camp?

    Oooh! I'd definitely be down for this. I saw in your other post that you're looking for a simple animation as a kind of "entrance exam", correct? Either a bouncing ball or character leap animation?
  10. CaptBobo

    Am Freezing up when i work on anything

    Do you know what your subdivision level is set at? When viewing the shaded mode model, have you tried pressing 'Page Down' until you hear a chime? That will set the subdiv level to the minimum. See if that speeds up shaded mode. If it does, you can gradually press 'Page Up' to increase the subdivision level to a reasonable level.
  11. CaptBobo

    A:M on MacOS Sierra?

    So I just installed the latest A:M (18.0p+, Intel SSE4) on MacOS Sierra. It launches okay, but then I can't change any settings without A:M crashing. The crash log doesn't really provide any useful insight as to the problem, other than it's a segfault. I also tried the non-SSE4 version (just for completeness), and it behaves the same way. So, I have to say if you have MacOS Sierra, installing a fresh copy of A:M seems problematic right now. update: sometimes A:M won't even launch - things have not improved!
  12. CaptBobo

    ummm how do I keep my pallets windows set on mac ?

    Yes, I've noticed that A:M settings in general are not saved in between launches of A:M on the Mac. Not sure why.
  13. Hello everyone! I've been an A:M user since way back in version 8 or so. (My best guess!) I should say I've been an A:M owner -- I kind of fiddled with it on and off over the years and even started the AoA:M exercises, but my full-time work kind of kept me away. However, I recently started working for Disney as a software developer (I'm a huge Disney-phile, BTW) and working for a company that emphasizes imagination and creativity got the animation bug resuscitated in me. Anyway, I did get to work a little bit on Scarecrow of Oz back in the day. Has there been any talk recently about doing another A:M community project? Perhaps a short or something -- I know the feature length projects were a TON of work. I've fiddled a bit with Blender, and it's certainly a nice application with a ton of features, but honestly, it doesn't have the same "feel" that A:M does. It's hard to describe, but A:M seems like a more natural fit for a beginner and you can grow into it. The A:M community has always been very friendly and helpful, so that's a big plus as well. So, perhaps this time I can get myself *all* the way through the AoA:M exercises. We'll see! -Sean P.S. - Sorry for the criminally abundant use of emojis.
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