entity Posted April 8, 2005 Posted April 8, 2005 I use multipass and a shaking action to vibrate the cloud model. It's my method of getting that fluffy feeling for clouds. I love the clouds. You got me thinking. I guess , I could also use a displacement map that changes depth/ or is animated over the multipass subframe time it would have the same effect-- except being much harder to make. I think for the amount of work, your solution is FANTASTIC! But for the style that I want, you helped me solve my "cloud" problem. THANX! Quote
JohnArtbox Posted May 18, 2005 Author Posted May 18, 2005 New image. Lots of small changes. Fixed some problem shadow areas on the original and moved some of the stars around. Also add a soft light on the characters, darkened the colour grad on the skydome, and rotated the grad so it wasn't absolutely horizontal. Oh and I faked some volumetric light with a few transparent cylinders with edge gradients And the good news is that the files will be on the new cd. Quote
Admin Rodney Posted May 18, 2005 Admin Posted May 18, 2005 Nice update John! And the good news is that the files will be on the new cd. Whoa... great way to make my day. Quote
Drakkheim Posted May 18, 2005 Posted May 18, 2005 Every time time I look at this thread it just keeps getting better and better. any chance of making this into a childrens book? Keep it up !!! -Simon Quote
Dearmad Posted June 17, 2005 Posted June 17, 2005 I was elsewhere during this update, but want to chime in: this stuff is SO NICE! I love it! And I like how you go about creatively solving problems to enhance your images. Quote
Vong Posted July 12, 2005 Posted July 12, 2005 So, what's going on with this project? Any further progress? Is there another thread that I've missed? Quote
pixelmech Posted July 12, 2005 Posted July 12, 2005 Yeah, I'd like to know too We love it, we want more! Quote
Mr. Jaqe Posted July 12, 2005 Posted July 12, 2005 I just went trough the whoooole thread and I am speechless... All I can say is: amazing work!! Simply amazing!! Here's a hint "FeeFiFoFum". You posted this hint some time ago, but I could find any replies to the hint, so I'm guessing the three billy goats (or whatever the story is called in english, original name was "de tre bukkene burse"). The troll in the story keeps saying "Fee fi fo fum" each time one of the billy goats crosses the bridge he lives under... Quote
racreel Posted July 15, 2005 Posted July 15, 2005 You posted this hint some time ago, but I could find any replies to the hint, so I'm guessing the three billy goats (or whatever the story is called in english, original name was "de tre bukkene burse"). The troll in the story keeps saying "Fee fi fo fum" each time one of the billy goats crosses the bridge he lives under... I would think more "Jack and the Beanstalk". Richard Quote
JohnArtbox Posted July 31, 2005 Author Posted July 31, 2005 Jack and the Beanstalk. The project's been on hold while I did a major contract with one of the national tv stations, but i finished that last week and I'm hoping to do some major work on "Investigating Jack" this month. Interesting that Fee Fi FoFum is used in three billy goats gruff as well as Jack and the Beanstalk. Anyway here's a small update....it's a low res ground plane with a fur system of rocks and trees. Unfortunately there's a bug in the render, but Noel from Hash is on the trail, and I'm confident it'll be fixed soon. The still is pretty average, but if you look at the movie file, I think it looks pretty good, especially for something that's basically a plane with a material applied. Quote
JohnArtbox Posted July 31, 2005 Author Posted July 31, 2005 movie file... I need to paint up some different trees, and design a few different ecosystems...but who knows when that will happen 12E.mov Quote
Paul Forwood Posted July 31, 2005 Posted July 31, 2005 That looks very good, John! So are you saying that the trees are painted and used as hair images with 'Face Camera' set to 100% for the hairs? If that is so I am very surprised because you seem to have managed to get fog to work with hair. Or did you use some other technique to produce that fogging? What version of A:M are you using? Quote
racreel Posted August 22, 2005 Posted August 22, 2005 I use multipass and a shaking action to vibrate the cloud model. It's my method of getting that fluffy feeling for clouds. Great work, love the look. Really looking forward to seeing your completed short. Thanks, Richard Quote
JohnArtbox Posted August 31, 2005 Author Posted August 31, 2005 Small update. Kows for backgrounds. I'll probably paint some simple patterns for the cows rather than using a material. Lots of small things are getting done, admittedly very slowly as I try to fit it in with full time work. Quote
Zaryin Posted August 31, 2005 Posted August 31, 2005 I love them Kows! I like the placement of the opbjects in this scene also. I'm glad to see you still work on this. Quote
KenH Posted August 31, 2005 Posted August 31, 2005 Those kows look worried! I love the almost plastercine feel to the whole thing. Quote
ZachBG Posted August 31, 2005 Posted August 31, 2005 Man, that lighting is beautiful. (The rest is too; I just can't get over the lighting, though.) Quote
JohnArtbox Posted September 1, 2005 Author Posted September 1, 2005 I just got back from spending a couple of weeks campervanning around New Zealand. I don't know if there's room in the short for these little guys, but they only took a couple of hours to create,and were lots of fun. Zaryin:Thanks Kenh: all cows should look worried...Kows are just slightly more perceptive. ZachBG: Skycast, a key light and ambient edge gradient materials. The fact is true too. Apparently orthonoligists (is that the word for bird guys and gals?) measure the beak from end to nostril...and kiwis have nostrils on the end of their beaks. Very strange birds in a lot of different ways. Who says the internet rots your brain Quote
trajcedrv Posted September 1, 2005 Posted September 1, 2005 John, very glad that you are back with capsules! I love the concept, models, renderings, idea!!! GREAT! Keep us posted Drvarceto Quote
KenH Posted September 1, 2005 Posted September 1, 2005 They've got lots of character! I hope you can squeeze them in somewhere. Quote
JohnArtbox Posted October 11, 2005 Author Posted October 11, 2005 Discofish asked me some questions about facial animation, and since I was in the middle of setting up my Knight I thought I'd post the base expressions I use. I use a very simple musclepose setup with a basic setup of three pose sliders for each major body part, and then drive them by smartskin. Eg for the mouth I have: Open Narrow Happy The Eyes have Right Eye Open Left Eye Open Happy and the brows have Up with tilt variation for Happy Quote
Admin Rodney Posted October 11, 2005 Admin Posted October 11, 2005 Drat... not quite an update but it'll do! Love the Kows, Kiwi and of kourse... the Kapsules. /me always wanna see more of your work. K? Rodney Quote
Disco Fish Posted October 11, 2005 Posted October 11, 2005 I'm laughing out loud just looking at them....the one on the 2nd left would look fantastic with his eyes just slightly open & looking to the side. They're alive....and thinking things Thanks john Quote
trajcedrv Posted October 13, 2005 Posted October 13, 2005 John, I seem to remember that in one of your previous posts there was screen capture of one of your characters that had some sort of on-screen facial controls... Could you (PLEASE) explain it in more detail, and/or (both preferably) giveaway some example model (you did give away your knight, mind you, only without facial controls...) AAAAND, I said it few posts earlier, I am very glad to see your capsules alive and kicking Drvarceto Quote
JohnArtbox Posted November 6, 2005 Author Posted November 6, 2005 Drvarceto: When I get time I'll put something together...but it won't be for a while sorry. Here's a test I did on an artistic media render. I don't know if I'll head down this path, but the knight made a convenient test subject. Edit: I forget to turn off the stick to surface option in the initial render. The second render is more representative of the final effect Quote
Blackjack_Davie Posted November 6, 2005 Posted November 6, 2005 If i can make one request. instead of a horse use a Kewi for the knight's trusty steed. Quote
NancyGormezano Posted November 6, 2005 Posted November 6, 2005 Interesting, smushy hand colored/painted look - Nice! Quote
JohnArtbox Posted November 7, 2005 Author Posted November 7, 2005 It's a thought that's crossed my mind Blackjack Thanks Nancy. I've roughened the image inpost. Used a glass distortion effect and added fine papergrain for a smidge more chaos. Quote
JohnArtbox Posted January 28, 2007 Author Posted January 28, 2007 Just thought I should post something... This is a small background test to see how some of the elements mix together, and to introduce ambient occlusion into the mix. Because the end use is for animation, I've included a small test animation. test.mpg To all those who've enquired, it's still happening...enjoy Quote
Admin Rodney Posted January 28, 2007 Admin Posted January 28, 2007 Very cool John. Its been too long since we've got a taste of Kapsules. I hope you continue finding time to devote to this project. (Still a really big fan!) Quote
Dhar Posted January 28, 2007 Posted January 28, 2007 That looks fantastic! Glad you dusted off this project. Quote
trajcedrv Posted January 29, 2007 Posted January 29, 2007 Joooooohn is baaaaack! With a vengeance I might say! MORE! MORE! Quote
totlover Posted March 23, 2007 Posted March 23, 2007 first time i have looked throuhg this topic and ---- that is some Spectacular work you have there John... i loved all of it Quote
Admin Rodney Posted December 5, 2010 Admin Posted December 5, 2010 Okay... I know this is a very old topic of John's but I waited a few weeks to see if anyone would make note of the resembleness of the Minion's from the recently released movie "Despicable Me". Well... there IS a resemblance. But what are the chances people would recognize the Kapsules as being first on the scene? Fun movie. (John you should cash in on this) Apologies for the quick photoshoppin'... and I didn't grab a minion with much of a likeness... but those that have seen the movie know what I'm talking about. Forgive. Quote
largento Posted December 5, 2010 Posted December 5, 2010 Well, multi-million-dollar-litigation or not, it was nice to revisit this thread again! Wonderfully lyrical and magical stuff, John! Quote
Hash Fellow robcat2075 Posted December 5, 2010 Hash Fellow Posted December 5, 2010 A-ha! I knew they looked familiar! Great looking characters, John. Quote
Admin Rodney Posted March 31, 2011 Admin Posted March 31, 2011 More Kapsule Klones... http://vimeo.com/21438369 (It's a rather cute commericial in a language I don't understand... Vietnamese.) Are you rich yet John??? Quote
*A:M User* Shelton Posted March 31, 2011 *A:M User* Posted March 31, 2011 Rodney I thought the same thing when I saw the movie. I like the commercial Steve Quote
JohnArtbox Posted April 2, 2014 Author Posted April 2, 2014 it's been a long time but I'm rerendering things in hd for a new showreel, including the old "Investigating Jack" trailer. The animation is still rendering away but here's a still. Quote
Admin Rodney Posted April 2, 2014 Admin Posted April 2, 2014 Boy does that rendering take me back. Let's hear it for the need to update showreels! Looking very good. Quote
Fuchur Posted April 2, 2014 Posted April 2, 2014 it's been a long time but I'm rerendering things in hd for a new showreel, including the old "Investigating Jack" trailer. The animation is still rendering away but here's a still. Loved him and love him . Very well done . See you *Fuchur* Quote
Hash Fellow robcat2075 Posted April 2, 2014 Hash Fellow Posted April 2, 2014 Nice to see you back, John! Quote
Xtaz Posted April 3, 2014 Posted April 3, 2014 Very nice to see you back here John !!!! you and your predecessors of Minions .... Welcome back !!! Quote
JohnArtbox Posted April 10, 2014 Author Posted April 10, 2014 Thanks for the warm welcome. It's good to be back using AM after a long hiatus. I've just uploaded the new render and sound mix to my website at thinkdesignact.com Quote
Admin Rodney Posted April 10, 2014 Admin Posted April 10, 2014 Nicely rendered John. Ah, that brings back memories. Quote
*A:M User* Shelton Posted April 10, 2014 *A:M User* Posted April 10, 2014 Awesome John. Love it. Welcome back! Steve Quote
Hash Fellow robcat2075 Posted April 24, 2014 Hash Fellow Posted April 24, 2014 I look at these now and I realize they were probably a substantial influence for my candle character I was working out a while ago. Quote
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