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Hash, Inc. - Animation:Master

Dhar

*A:M User*
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Everything posted by Dhar

  1. Dhar

    Eye Target

    So you only need to Aim constraint each eye to its corresponding Null and since these Nulls are children of the Eye_Target Null there is no need to aim constraint the eye bones to the Eye_Target?
  2. Dhar

    Eye Target

    Ah! Of course 🙄
  3. Dhar

    Eye Target

    And where is that On button?
  4. My searches aren't finding any eye target tutorials. I would like to simply target the eyes bones to a null and have them follow that null. After creating pose.relationship, constrain each eye bone to Aim at the null, in Action neither eye follows the null. What am i missing?
  5. Is anyone else having a problem when saving rigging steps (ie Model_Boneless > Model_TSM_Builder > Model_TSM_Flipper > Model_TSM_Rigger etc..) that your last save also affects your first save? What I mean is Model_Boneless is where the model has no bones, then you begin to add the bones and save it with different names, make a mistake, go back to Boneless and yet the bones are in there!
  6. I found one of the old models and it's the IK control.
  7. So instead of using bones, use a target the bone is constrained to, it follows and points to where you place the target?
  8. Is there a way to create targets (like the nurbs curves in the pic) instead of bones?
  9. The exercise says Pass the ball, not pass a ball. I think passing one ball would add to the continuity and coherence of the exercise and focuses the animators on building character. I think the ball should at least have one capability of animation principles; squash & stretch. My 2 cents; either way I would like to participate
  10. Make sure the ball has S&S capabilities.
  11. I missed my last chance, I don't want to miss it again. Count me in.
  12. No need to apologize, I was just wondering what's next. Sounds great! A TSM Squetch rig is a win/win situation. I can hardly wait. Take your time, obsess about it, its gonna be awesome.
  13. I guess the only thing left is a video tutorial? Maybe? Any time soon?
  14. That's right huh? never mind then. What do you mean? I was referring to Vern's "malicious entity".
  15. I think Vern is on the right track. You can never be too careful. I like the idea of the file having a permenant DL point here in the forum or somewhere on A:M's main page. Maybe it can be included as part of next year's A:M version???
  16. Maybe its a good idea to attach the release letter with the file.
  17. I bought their rig after they discontinued it - but I'm happy to have contributed to them. I also purchased their training videos. They're a great bunch. I will purchase more of their awesome products down the line. Thanks Anzovin. EDIT: Robcat: what do you have up your sleeve?
  18. Sounds like a nice experiment with Limit Translation, Limit Rotation, and Aim At constraints and Nulls on a front wheel suspension system. I saw a tutorial on that particular setup on YouTube, albeit its for a different software, but the principles are the same and easily applicable in A:M.
  19. The hands look too small proportion wise. If you put your hand in front of your face, and the base of your hand on your chin, your middle finger should reach the edge of the start of your hairline (or more than half of your forehead in the absence of hairline). The hand in your character looks like it can barely reaches the eye line. And to be sure, the proportion of the hand should cover from the heel to the bunion of the foot. I think once you get that done it will be sufficient to cover up any other glaring misproportions.
  20. I always refer to these Video Tutorials
  21. Looks pretty good. The hand follow through needs a little attention. To loop your movies, open in QT and select Loop. QT will prompt you if you want to save it when you close, if you click Yes it will save it as a loop.
  22. Is that your real voice, Dale, or did you digitize it? Both sound really good, but Sebastian's pitched one sounds more convincing.
  23. here is one I made long ago. I hope its good enough for you Bed.zip
  24. Like Mark said; the rig will fit any model. If you follow Zundel's modeling techniques, he likes the thumb at 45 degrees down. I think next time I'll keep the whole hand flat so I don't have to manipulate the rig too much.
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