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A:M Stills (70,476 visits to this link)
345 topics in this forum
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- 15 replies
- 2.5k views
A little show-n-tell... Last month, I got a chance to put A:M to a big test... needed to make a field of falling tangerines that would wipe the screen, and some various cloth effects at an obtusely hi-resolution... 12,000 px wide by 1280 tall. I used Newton Dynamics for the tangerines but they are simply shaped. My 1 minute opening video(Rife with Hash animations) showed before an audience of 5,000 at the US Foods convention in Orlando, I was lucky enough to attend as last minute changes happened. USFoods anim tangerines.mov mp4 version (do fullscreen to see clearly): USFoods anim tangerines_MattCampbell.mp4
Last reply by robcat2075, -
- 0 replies
- 903 views
What is better than X11 Release 23? X11 Release 24! "X11" was the software that ran Nortel's Big Switch. This is a program open I did at Nortel in 1999 with A:M v7 This was before the "font wizard". A:M could create the outline of a font but you still had to extrude the sides, close off the front and back and create your own bevels if you wanted them. IDL_R24_OpenH.mov
Last reply by robcat2075, -
- 14 replies
- 1.4k views
I've signed up for a monthly subscription for the Society of Visual Storytelling - excellent instructors, with the most amazing excellent, creative students, & interesting courses! (I am such a noob). Every month (third Thursday) they have a contest. This month (October), the prompt was "None of the animals could believe their eyes. The aircraft worked! For the first time, Ostrich was actually flying." I entered at the last moment (first time), and my entry was not finished. So I've continued to work on it .Still not done, as I don't feel like the illustration tells a good enough story. But I'm tired of it, so I probably won't go any further. Here is what I …
Last reply by NancyGormezano, -
- 18 replies
- 3.4k views
I finally finished my Flash Gordon Fan Film. It's certainly not perfect, but if you've ever worked on a long, paced, and staged projects from idea to screen, you know how long and how much work it takes. I'm happy to have it done whatever the case. I did notice that the vimeo conversion makes it glitchy in places. But I can't complain. Hope you guys enjoy watching it. Here's the Vimeo link to a "low Res" version: https://vimeo.com/135294317 Cheers, William
Last reply by detbear, -
- 1 follower
- 13 replies
- 2.5k views
Characters I've been working on for the Summer 2015 Image Contest: INSECT! Meet Madame Mothra, Beetle Zabub, Captain Wanna Bee and Mr. Money Bugs.
Last reply by NancyGormezano, -
- 1 reply
- 2.2k views
Hi! I just thought I'd share a project I've been working on that combines A:M techniques with Final Cut Pro. This was a great opportunity to experiment with Animation Master with an "anything goes" attitude! A very liberating experience but even more liberating to have it completed. -Adam Video: https://youtu.be/iYShjTEmg8k
Last reply by Rodney, -
- 9 replies
- 1.7k views
I've been doodling again with "paper dolls" and experimenting with a variety of ways to render "flat" characters, to sorta get a "scribbly" look. To document for myself (and hopefully others will find some seed to use), here are some of the variations on my Paper Man character - seen in this first image. I think I still like this render style best for these characters - but it was worth it to experiment for possible variations some other time
Last reply by Dpendleton77, -
- 3 followers
- 43 replies
- 5k views
I've joined a rabid bunch of hikers ... not just any rabid bunch ... but a rabid bunch of OLD hikers, who go every week to some park, preserve, etc usually within an hours drive of the San Francisco Bay area. We usually go 5-8 miles, with varying degrees of elevation change. The oldest member is 85, and finishes the fastest and goes the longest! He also has quite the harem of ladies trying to keep up with him. Cracks me up. So, I've been getting into taking photos of these wonderful areas, and of course, ...uh...doing some major manipulation. Somehow, the colors are just never what I remember, nor want to have seen, so of course they needed tweaking! These (l…
Last reply by NancyGormezano, -
- 1 follower
- 24 replies
- 4.3k views
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Last reply by Tore, -
- 4 replies
- 8.1k views
Hey community peers, I am excited to announce that I have officially finished a video that showcases my rudimentary A:M skills! I have, in the past, been pretty good at doing green screen/chroma key type stuff here at home but then I bought A:M and used this video I was already working as an inspiration for learning and applying some of the basic techniques from the Art of A:M and technical manuals. Here are the results of my last several months of exploration with A:M and hopefully the process is getting stream-lined and there will be more worlds of imagery coming soon! -Adam gomads@gmail.com class M Planets: "Timepiece" https://www.youtube.com/watch?v=qhoTKl0oy0Q
Last reply by steve392, -
- 4 replies
- 2k views
Oh, I just really look forward to post something finished-esque on this site. adam http://www.totallypunk.com
Last reply by TheToadStool, -
- 1 follower
- 10 replies
- 2.9k views
Charles Babbage (DrPhibes) works at a shop that fabricates many large display items for various clients. Charles designed this giant mechanical dragon in A:M for the Disney World theme park. He modeled it in A:M, then exported to a large milling machine. "It is milled out in polystyrene foam, than we use that as a pattern to layup fiberglass. The finished parts are fiberglass with a fabricated steel frame. The head is carbon fiber," Charles told me on Facebook earlier this year.
Last reply by robcat2075, -
- 1 follower
- 22 replies
- 4k views
Tests physics and dynamics AM Love letters AM https://youtu.be/cg9P7o24310 https://youtu.be/Mha2ldKNk0k [media=https://youtu.be/cg9P7o24310][/media] http://www.youtube.com/watch?v=cg9P7o24310 AnimationMaster http://www.youtube.com/watch?v=Mha2ldKNk0k Love letters AM (vimeo) [vimeo]84795875[/vimeo] AnimationMaster [vimeo]84795874[/vimeo]
Last reply by Clipping Path Specialists, -
- 8 replies
- 2.3k views
It's finally been released! The most recent vignette from Project: Potemkin. This features an alien creature which I had to build, rig, animate and composite into the already shot footage. Many thanks to Robert, Rodney, Mark and a few others for helping out with advice on this one!! [vimeo]98791336[/vimeo] http://vimeo.com/98791336
Last reply by Darkwing, -
- 1 follower
- 9 replies
- 1.6k views
I used smartskin to control the images behavior. NewY3hCP8J4
Last reply by John Bigboote, -
- 1 follower
- 200 replies
- 27.2k views
It's been a while since I posted. Just a simple character I'm building to have fun with..
Last reply by johnl3d, -
- 3 replies
- 1.3k views
Hello all! For those of you who may remember me, and remember my annual Thanksgiving videos, I did not stop doing them, and did not stop using Animation Master to make them! This one was done in a short amount of time (like usual because of procastination, but mainly because of my new school, new job, and life just becoming more busy). But I did not want anyone to think I forgot about you all. This community is the reason I still have the passion to animate and am pursuing it to this day by attending school to get a degree. You have to have that piece of paper to show you can do it, portfolios are only half the game. But there is so much for me to learn still a…
Last reply by robcat2075, -
- 2 followers
- 13 replies
- 2.2k views
Hi, It's an old long lost AM'er... me again. I once saw how to rotate a wheel in an old SIGGRAPH video where all you did was enter the number of rotations (at least that's how I remember it... how fast... don't know??). Anyone remember something like this? It's very cool and if I find out again I'm going to document it so I don't forget it again! Cheers, Rusty
Last reply by Rodney, -
- 18 replies
- 2.6k views
Inspired by Simon's quest for a teddy bear fur texture, I decided to make some bear type creatures of my own. I started with the "Panda on Fire" model from the Hash 2001 CD, mainly because it had a terrific simple body shape, and simple claw/fingers: originally done by Josh Riley, modified by Cabbot Sanders according to the File Info. I changed the eyes, ears, nose, added mouth, eyelids, re-rigged it with TSM2, added Face controls, decaled it to use displacement as the fur texture, added dynamic hair on top, and assorted accessories. Obviously, Panda Monium is a close cousin of the Big Nose Bear species. And because, I stole some DNA, I felt it only right…
Last reply by NancyGormezano, -
- 7 replies
- 1.7k views
it´s that time of the year, on wednesday starts the prolight & sound exhibition in frankfurt and i made an animation with the cameo mascot. this year it was extra fun for me since the theme was led-bars, and i had the idea of using an led-bar as a light saber. i rendered 4 passes, one for the color with shadows, ao, reflections and everything, one for the shadow, one for the depth map and one for the alpha channel. the bridge was made in c4d, exported as an obj and loaded in after effects into element 3D and repeated endlessly, the actual 3D object is just a short segment. this saved a lot of render time and animation time, since i could animate the charac…
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 1.3k views
Hey Everyone. Ran across this story development video that includes Storyboard, Layout, Script, & final composite. Done in 2010. Detwiler_Story_Sample_800x450.mov All characters and props were done in A:M. Backgrounds(sky, desert, etc.) were done in Vue. The lighting of Animation Master and Vue were done seperately but matched together. Banditos were modeled/ textured by Will Sutton(awesome character work). I modeled Appalachian Al, but his texturing was done by John Henderson. Rigs were done by me, Will Sutton, and Robert Holmen. Storyboards, lighting, compositing was a rather difficult process. Even the shadows and AO were in sepera…
Last reply by Clipping Path Specialists, -
- 14 replies
- 2.4k views
Was just trying out ver18a - wanted to test dynamic hair, dynamic constraints, multiple copies of model and actions, and Screen Space Ambient Occlusion. Thought the result came out somewhat "purty". Started with old chor from 2009 Pass the Ball Then 1) exported the original chor action for the Ork as an action, 2) imported 5 copies of Ork model (using plug-in "multiple copies", translate and rotate), 3) added the exported action to each copy, 4) baked the dynamic systems 5) baked the particle systems 6) rendered 2 pass with SSAO (all default settings, except softness =100%, blur the effect = ON), Global ambiance = 100%, 1 orange klieg (no shado…
Last reply by thefreshestever, -
- 2 replies
- 1k views
made this video to show a few friends what i have made with Animation Master. thought i would share this with you all.
Last reply by johnl3d, -
- 5 replies
- 1.7k views
Lots of fun to make. AM is awesome. Any feedback appreciated. (edit) added some basic lighting and made less colourful. Might get around texturing properly someday. A variation of the first. David
Last reply by DavidDenzill, -
Give it up!
by Tore- 3 followers
- 30 replies
- 4k views
As if I hadn’t enough going, I’ve begun a new project, “Give it up!”. This is a very very short story (a couple of minutes) made from yet another piece by Franz Kafka. Staging and head modeling is done 100% in A:M, but the bodies of the characters, their UV-mapping etc. as well as the rendering as seen here, are done in Zbrush. They’ll later be imported into A:M and rigged, animated and rendered there.
Last reply by Tore, -
- 22 replies
- 4.2k views
I modeled a head to help in the Douglas' project then he ask me how I did it... I restarted the process but this time I recorded it. It took me 22 minutes then I decided to increase the video speed. The modeling is a dinamic system thus this model isn't the same as the first, there is some diferences in the splines but the result is the same. I hope you enjoy it. if you have some question, please be my guest to comment. U5w19qocMEQ (720p)
Last reply by JackDrama, -
- 1 follower
- 6 replies
- 2k views
Well its been over a year. but finally it is done. let me know what you guys thinks of it.
Last reply by esolc, -
- 9 replies
- 1.9k views
or http://coub.com/view/4x0px4re
Last reply by serg2, -
- 1 follower
- 8 replies
- 1.4k views
Thought I would start a new topic (instead of spreading it around), to post my homeworks that I've been doing for iversity.org's Design 101 course, using A:M. These assignments are not supposed to take more than 1 hour. hoo hah. So I've been trying (rarely succeed in keeping to 1 hour)...and I've been using models that I already have, modified, recomposed Most people are using photos, hand drawing, other media - quite inspiring. I haven't used A:M for all my assignments - but thought I would share here. Some of these were posted already in other threads...so bear with me.
Last reply by esolc, -
- 1 follower
- 20 replies
- 2.5k views
Made just
Last reply by robcat2075, -
- 1 follower
- 25 replies
- 4.5k views
hey guys, haven´t been here for a while, and of course i have a question: i´m trying to find a way to simulate a stop-motion look without having to animate frame by frame. so i thought a possible solution would be to add some sort of random expression to the bones rotation, so that they would rotate randomly with very low values (let´s say from 0,1° to 0,3° or so) each frame. i´m not very familiar with expressions in a:m, in after effects the wiggle expression is fairly simple and can be applied to almost every parameter. i hope it´s similar in a:m. any advice?
Last reply by Shelton, -
- 1 follower
- 4 replies
- 1.5k views
From a long time ago, an assignment from animation school. The assignment was to show a change of emotion. wakeupH500.mov
Last reply by robcat2075, -
- 4 replies
- 1.3k views
Trying to emulate stop motion in AM. lSZqfKnCRAU Direct Link: edited to fix Youtube link - robcat2075 and Rodney
Last reply by KJ'd Beast, -
- 7 replies
- 1.5k views
this was actually finished 3 months ago, but the company just went public with that project now, so i couldn´t post it sooner... i hope you all are able to understand german i did the website and the logo as well, the actual website is still in the making, this is just some sort of a preview/microsite... website
Last reply by Rodney, -
- 1 follower
- 5 replies
- 1.3k views
Happy Halloween, everybody! Carl
Last reply by dinocarl, -
- 1 follower
- 0 replies
- 893 views
Some years back, I had fun participating in the 10 Second Club’s contests (well, even was webmaster there for a period). I never won anything, but much better: learned a lot. Today I stumbled upon the small vids on Youtube, some of which were made in Animation Master. Certainly not masterpieces, but fun to watch again. Here are the A:M ones:
Last reply by Tore, -
- 3 replies
- 1.7k views
More from StusMagicBox: (Be sure to watch until the very end) abYgl1xu0So Created in A:M 2006 by StusMagicBox.
Last reply by robcat2075, -
- 11 replies
- 1.9k views
Ever wonder what A:M Users were working on 20 years ago? BJ_8ZNyXsIk Direct Link Edit: The Youtube movie linked was removed by original poster.
Last reply by NancyGormezano, -
- 5 replies
- 1.7k views
Hello ... Thought I would dust the cobwebs off this section of the forum and announce a new game. All of the game models were created in Animation Master and programmed using Pure Basic. It's a 3d style billiard game that is "5-games-in-one". Included are "Speed Demon" ... "Pock-it Golf" ... "Stripes & Solids" ... "Stonehenge" and "Pock-it Protector". You can view a video of the game in action from my website. I am offering a free demo version of the game that you can download a try out. The game is for Windows XP, Vista, 7 or 8. You will need DirectX 9.0c installed on your system in order for the game to run (even if you have DirectX 10 or 11) unfortunately ... Of …
Last reply by wedgeeguy, -
- 1 follower
- 9 replies
- 2.3k views
Some may have guest it, other may not: The entry with the chameleon on it was mine. If you are interested I want to show of a little about that fellow because it was a quite interesting workflow. I used A:M to create the model (and rig), gave it some basic materials, used BakeSurface from A:M and exported as an OBJ with a high polycount (I think 256 or 1024 subdivisions, I am not sure...), brought the model with the UV-set to 3dCoat v4. There I painted all the little dots, shades and the displacementmaps (bump is done using a procentual material in A:M), saved the textures and back in A:M I rendered it out... it worked very well and I could paint over seams …
Last reply by jason1025, -
- 1 follower
- 24 replies
- 3.2k views
[vimeo]24131512[/vimeo] http://trapezfilm.blogspot.com/ Here is another great work in A:M.
Last reply by pixelplucker, -
- 1 follower
- 11 replies
- 2.9k views
Since I modeled the anteater to be a competitor to our mascot contest, and it was the winner, I want to share it with you, my friends... You can download it here: https://dl.dropboxusercontent.com/u/1009127.../mascot_v18.zip Feel free to use it any way you want. I spent a lot of time working on its texture and I didn't have time to set a rig... sorry. In another topic Rich ( Vertexspline ) asked me about the vegetation...they are an OBJ model as well as the rocks and I used the "BitMapPlus kci:dnd" plugin material to texture them. The lighting was done using AO+IBL ( HDRI ) and a sun light. Did you notice the ant asking for peace with a white flag ???
Last reply by Xtaz, -
- 7 replies
- 1.3k views
BIG thanks to whoever did the cartoony car and brownstone apartments. This animation was a 'quick build' with elements I had laying around... for a corporate 'ra-rah' video, used as a module to house the headshots, names and TERRIBLE videos of the corporate bigwhigs and supporting their 'MERGE LANES' theme. There will be 7 inset videos in all. MERGE_CUT_TEST.mov
Last reply by thefreshestever, -
- 31 replies
- 4k views
As the light bounces off the walls it takes on the wall's color. OmniTestEH.mov A typical Cornell box image takes about an hour to render with radiosity, but this takes about 15 seconds per frame to render. This scene also has something in it that technically doesn't exist in A:M. Can anyone guess what it is? There are clues in the render.
Last reply by Rodney, -
- 8 replies
- 1.4k views
had to take a short break from current projects... ballance_low.mov
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 1.2k views
Fun with the cloth wizard... this is the kind of stuff I do in the background while working on very dry corporate crap. Thanks for the Camaro model, Marcos! CAMARRO_small.mov
Last reply by RS3D, -
- 1 follower
- 17 replies
- 2.9k views
You guys may have seen my recent post of the fan art model I did. I wanted to test out sculptris with Hash and how well the obj export from it would work in Hash's "Retopo/ snap to surface feature." Since I'm new to sculptris and 3D sculpting in general I was hoping to get the basic shape of Dirk the Daring's head fairly close. I knew that the spline modeling in A:M would work much lighter and smoother. However, I like the way sculptris allows me to get the overall shape. Attached is a video of the progression both in sculptris and then on into hash for conversion to a spline copy based on the obj. The body was all done in Hash. Model_Steps_Sculp…
Last reply by pixelplucker, -
- 1 reply
- 1.1k views
EnxhMtnc6t0 A thought provoking seven minute story by Fujio Tanabe. Told with no dialogue.
Last reply by Dpendleton77, -
- 0 replies
- 879 views
sjDehib8YRM Here's another gem that few folks have seen. Textures in Photoshop. Composed in After Effects. Everything else created in Animation:Master. I love the style. It's a rarer but often used anime style often seen in illustrated Japanese brochures.
Last reply by Rodney, -
- 35 replies
- 3.5k views
Robcat has offered me a chance to do some learning. He has three courses to teach. I would very much like to have others join in on this class and if your interested please post here to become involved. Once we have enough I will defer control to Robcat who will be doing the teaching. The animation courses being offered are the following: 1 bouncing ball 2 broad jump 3 three emotions On a side note, Rob if no one is interested I am still very interested in learning what you have to offer.
Last reply by Dpendleton77,