Work In Progress / Sweatbox
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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- 3 replies
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found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
Last reply by heyvern, -
- 2 replies
- 418 views
ok this is a wip of the ship from the book called the ironclad thunderchild its a ship called a steam ram only cause mine is going to be a bit more modern its not going to run on steam here are some pics heres a wire frame [attachmentid=17246] here i used the darksim materials on it [attachmentid=17247] and heres a pic i made to kinda show it off [attachmentid=17248] comments and suggestion would be appreciated
Last reply by Gorf, -
- 6 replies
- 418 views
I have a main object that has an action that adds several other ojects to it in the chor. Now I want to control the ambient intensity in a pulsating fashion of one of the action objects (call it OX) being added. So I made a percentage pose with OX and adjusted the ambience from 0 to 100 with a pose slider. This is where I'm stuck - when I open the main object in the chor and click the OX action object, there is no pose slider to manipulate, even though I have the drivers icon unchecked. If I add the OX object to the chor by itself, the pose slider is there and works fine. When the OX object is added to the main object via the action, I can't find a way to access the …
Last reply by Eric2575, -
- 2 replies
- 417 views
Lightest color less friction test render drip.mov
Last reply by NancyGormezano, -
- 2 replies
- 417 views
Hey! Havent showed anything here in a while and I thought I would stir things up a bit. Here is a fun frame from the middle of my 'Pass the Ball' animation for Will Sutton's group movie Turned out nice...methinks!
Last reply by John Bigboote, -
- 2 replies
- 417 views
Hello all, I have worked of rigging my character for the last week, and thought I was doing well. I finished creating clinched hand movements when I moved to creating smart skin for the characters body. When I went back to test a previously hand clinch poses, I noticed the sliders didn't work. I opened an action and tried to move the fingers individually, but they seemed to be frozen -- only the roll worked. Interestingly, a previous version of the model exhibited the same problem. I can't figure out what is happening. Anyone have any ideas? AD PIV, 3.6 GZ HT using AM 2005 (Orang 11.1h) ArmWIP2.zip
Last reply by aduenez, -
- 4 replies
- 417 views
Well, it's that time of year again. The Druids are gathered at Stonehenge to watch the first rays of sunlight illuminate the standing stones on the longest day of the year. Romantic, fanciful minds turn to thoughts of Shakespear and fairies. Time to dig out an old file but,,, AGGGHHH! Suddenly my old AVIs won't play! Has anyone found that renders they have done in the past refuse to run on newer versions of MS Media Player? This is the only one that I could get to run. One of my very first A:M tests from a few years ago. Happy Midsummers Day!
Last reply by steve392, -
- 4 replies
- 417 views
Since I am still waiting for my AM 2006 disk (my V.11 was damaged) I had some spare time to devote to my T-rex model. I decided to try my hand at creating a head decal image. Here is what I've got so far. Please critique freely.
Last reply by Eric2575, -
- 6 replies
- 417 views
Working on this ,it will be around 4000 frames long when done ,this is just a quick and dirty render to check it out,Im using IBL ,but is there any way to control the intensity of that light ,I can't seem to get it lower edit got it ambiance intensity created.mov
Last reply by steve392, -
- 3 replies
- 416 views
Martin and gang---- I am not sure how difficult this would be to implement, but it would be kind of nice if there were a way to bookmark different entries within the help system, so that you can go back to them quickly. I am not a full-time user of AM, and if I don't do something a bunch of times I find myself having to go back to the help index or pester people on the board to find something. It would be nice to be able to personalize the help file, in order to keep entries on things that stump you handy. Just something I would find useful. If there is already a way to do this I'd love to know how. Thanks Roger
Last reply by Roger, -
- 0 replies
- 416 views
express.mov Playing around with 15 alpha with nested material and an expression with simple constraints express.zip
Last reply by johnl3d, -
Here is a dog model I have been working on. I think he's done but any suggestions for improvement are welcome. I designed him for the mascot competition so I wanna make him really good. I'm sure there will be better than this in the competition but I am pretty happy with him. Well, I hope you like him. Take Care
Last reply by Mega, -
- 3 replies
- 415 views
I had tons of extra time tonight so I decided to finish up my Droid Starfighter, which is to be used int he first action scene from Clone Commander. I used Color, Bump and Reflectivity maps, but I had to use progressive render b/c for some reason, it freezes when I do normal render. Critique is welcome, although we won't be getting this close to it in the finished film.
Last reply by starwarsguy, -
- 1 reply
- 415 views
I've been playing too much with radiosity lately (this resulting render has been tweaked in Photoshop) Full Size (1280x768) available here. small version raw render available here. -Simon
Last reply by starwarsguy, -
- 3 replies
- 415 views
This is one of the first thing I ever built in A:M a few years ago. I decided to revisit it after everyone was making rooms to use for Radiosity in the Radiosity Forum. Rendered with 6 Bulbs and 1 Klieg for the outside light. 25 Passes at 800 X 600 took about 3 hours and 13 minutes to render. I threw in the torso of my centaur that I made and gave him glowing red eyes. Although I am putting it in this forum, there may come a time that I decide to redo it again. Any comments are appreciated.
Last reply by Zaryin, -
- 4 replies
- 415 views
Any suggestions on how to get this horizontal wavey look out of this model? Besides starting over...LOL.... its not much of a wavey look just enough to bother me. The Bottom is worse. Tried, porcelain..helps a little would like more Adj. Bias seems would take forever Tried the smooth plugin..but Im not getting results I want, File included if ya want to take a peek.. Thanks, Michael
Last reply by Kamikaze, -
- 3 replies
- 415 views
wanted to make sure boolean worked in v12 [attachmentid=16985] 12v+ [attachmentid=16986] cutter a little rough but it is a trial it look pretty dark this size too ..oh well bool.mov bool.zip
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 415 views
[attachmentid=19007]Did this to go with the sun model
Last reply by trajcedrv, -
- 6 replies
- 415 views
I created some images for the local residents group to show the effect of widening a road and adding parking on the roadside. I've only had time to build one car, a basic Audi which uses a colour map for most of the detail, but I widened the road in a paint program and then used a camera rotoscope with the ground set to front projection. I might build some more cars, they're always useful for bg / architectural work, but the image is for a meeting tomorrow and will probably never be seen again.
Last reply by Rodney, -
- 0 replies
- 414 views
The last three topics at the four-hour Animation Showdown were: Gymnast I Want Candy! Stuck! Due to inclement weather and a power outage "Candy" never got finished. And "Stuck" didn't get finished even with full power. But there they are, such as they is! You can see them on my Showdown Page.
Last reply by robcat2075, -
- 1 reply
- 414 views
Was this recently added? I never saw it before on A:M Films! It blew me away! It looked completely like and anime TV series! WOW! I wonder how they did that. http://amfilms.hash.com/search/entry.php?entry=728
Last reply by .:shortdog:., -
[attachmentid=17422][attachmentid=17421] Updated here... Heres a Minor Update with an airlock and console. Not much but a little at a time. Have many models going at once! Another model Im gunna try to have added to the Extras DVD. Also hoping to expand on it to make "interchangable" pieces for swapping in/out of related various scenes. [attachmentid=17058]
Last reply by Rodney, -
- 1 follower
- 3 replies
- 414 views
So after finally getting my act together and upgrading to 13 I realized that it's been a looong time since I spent some quality time with am's renderer. That's right, I'm a modelling tweaking addict, nothing is ever good enough to render for me. So I decided to make an abstract simple scene and use it to play around with and try to make it drastically different each time I render it. I constrained myself to only changing rendering options, lights, and materials. The camera position and geometry are locked down, you have no idea how tempting it is to twiddle with these for me . So here are the first 3 in hopefully what may become a large series. I'll attach…
Last reply by Drakkheim, -
- 1 reply
- 414 views
Yep, its my dad model again. I did some updates and here he is. I think he is done now. I finished the rig, I do want to put some lip synch poses in him though. So here he is in just a stiff pose but you see how he is. Any comments? suggestions? Edit: updated picture with changes
Last reply by dborruso, -
- 2 replies
- 414 views
Hello - 2-3 weeks back I posted a pic I had a caricature artist draw at Universal Studios http://www.hash.com/forums/index.php?showtopic=33132 because I wanted to see how well it would work as a rotoscope for a character... using it worked out pretty good. This isn't really a "work in progress" but I would love some crits. I have created one other "human" as one of my early models and she didn't come out real great - her lip movement for talking was way off too, so I kind of set her way back in the animation, so you couldn't really tell - I need more "human" modeling practice which seems to be the hardest for me, so this is the new version of her. The lip syn…
Last reply by flashawd, -
- 4 replies
- 414 views
Yay! Finally something moving - I need to redo the cp assigning/weighting and play with constraints so the body stops doing goofy things when I try to move the bones, but its a start. I tried to upload an AVI file but it says I'm not allowed. Wonder whats up w/ that.
Last reply by Roger, -
- 0 replies
- 413 views
I have no idea what brought on this doodle but as Live Answer Time was drawing to a close I found myself modeling barrels full of toxic waste. I surely don't recall chatting about toxic waste... But a lot of other stuff was covered.
Last reply by Rodney, -
human model
by Vash- 1 reply
- 412 views
I have only one picture of this person, but I want to know how to go about - just as a start - how to model his head. The picture is from the front view.
Last reply by itsjustme, -
- 4 replies
- 412 views
Pretty self explanatory. When I use a decal and apply it as a distortion map, it produces these tears in my model's arms. The percentage is only set to about 70, so it's not like it's stretching the map all to heck and back. The decal is applied in a on/off pose with the models arms set to origin in the correct orientation with a "cylindrical" application method. What is causing these tears?
Last reply by Eric2575, -
- 0 replies
- 411 views
Sorry for the double post. Nima
Last reply by Nima Anvar, -
- 2 replies
- 411 views
I'm not planning on working on this much more, but I thought I'd post it anyway. PROJECT There's the project file if anyone wants it. I used an enhanceAM texture for the clouds, bout you might be able to use a standard noise combiner instead.
Last reply by steve392, -
- 1 follower
- 6 replies
- 411 views
While I'm waiting to get my Robot fixed I began working on these rotoscopes. They are inspired/copied from an old Golden Age cartoon "The Fox and the Crow." I've always loved crow characters. I found when I was doing my robot that not having a rotoscope was too much freedom and not enough structure, and I got bogged down since I had no direction so I'm hoping this will help. I want a decent rotoscope that will help me plan out the splines, which was another issue I had. Someone said (I think it was the guy who did the Osprey) that you should always work from a rotoscope. Anyway, here it is - any comments are appreciated that you think might improve it, or anythi…
Last reply by pixelmech, -
- 2 replies
- 411 views
Since I was doing My racing Jets, I looked at some pictures of the Nevada Air races and I saw the birds doing hard turns around checkered pylons, I thought it would be cool to have the Jets screaming around a checkered blimp. In the nose and tail I did some things that I knew would give me puckering, like I saw in the images of real blimps. one Part that disappoints me is that you can hardly see the cool five bladed propeller that I put on the nacelles
Last reply by Vash, -
- 4 replies
- 411 views
I was just playing with some of the new features and did this project Imported a model and action deleted all the lights in chor in the chor properties turned on IBL tried a quick render got interesting result did simple animation with first have just staight then the second half turned on toon render both look similar but then these are all default settings ( pattern on ground from material ) scroll to see toon lines on second half [attachmentid=13917] project file ..model from extra cd look there for one decal [attachmentid=13918] ibl.mov ibl.zip
Last reply by Gene, -
- 0 replies
- 411 views
This is a result of an hours work. It's still a WIP, need to add some details. (I make the basic shape then add the details.) USS Enterprise-F Enjoy.
Last reply by Tacku, -
- 6 replies
- 411 views
Hello all- I have a sequence of 26 images that I am using as sprite particles. Two questions that I haven't been able to figure out yet: 1) Can you make each image being used as a sprite last longer that 1 frame? 2) Can you make the 26 images cycle over and over? At the moment, after frame 26, the animation just uses the last image and repeats it to the end... Thanks for any insights!! Tom
Last reply by Tom, -
- 2 replies
- 410 views
Hi! I made a tradeshow-stall-camera-fly-through for a project at my UAS. Please let me know what you think about it... http://www.patchwork3d.de/ -> work -> animation -> LightWorlds Additional images and infos at http://www.patchwork3d.de -> work -> 3d -> LightWorlds *Fuchur*
Last reply by Fuchur, -
- 3 replies
- 410 views
Hi! I have been tinkering with an old project and have noticed that an old problem still exists in A:M12. The problem is that if I have dynamics turned on for the hair of my character and I have dynamic bones elsewhere on the character there is some kind of interference set in motion between the two. Some of you may remember an old test that I did with a Woot model whose coat-tails would fly up when the hair dynamics was turned on. This problem still exists in version 12 (v?) and I wondered if it has been solved in version 13. Another problem that I am experiencing with this character is her hair. I have the constraint set to 'spring' because that always seems t…
Last reply by Paul Forwood, -
- 2 replies
- 410 views
This is my xmas card completly made in AM. Merry christmas and happy newyear to all of you. For those who should wonder why Rudolp has not a red nose , he is still in AA.
Last reply by Luuk Steitner, -
- 2 replies
- 410 views
Here is my victorian house. I never would have started this if I knew how much work all the little peices of trim would be. It is still very much a WIP, but of course C&C would be great. The bottom floor is mostly done, but the upper floor and tower are barely begun. I am using a tune render beacuse it shows more of the detail before I texture and color. oh and the colors are just placeholders
Last reply by Nunsofamerica, -
- 1 reply
- 410 views
I did a wedding video last month and just thought I'd try something a little different. For some reason it is awful dark here, have no clue why. keykatdance1.mov
Last reply by TheSpleen, -
- 2 replies
- 410 views
Hello- While reading the LiteFace tutorial I noticed a picture of a head model which is being used to illustrate the tutorial. Attached is the picture of the model. Is that face model available anywhere? I am having a little bit of trouble trying to understand where the placement of the bones are around the lip area.. Many thanks for any info... Tom
Last reply by Tom, -
- 14 replies
- 410 views
@Rodney and I were talking last night. AI can make a 3D image of a hammer from a text prompt... But getting it to do that in splines seems undoable.
Last reply by robcat2075, -
- 0 replies
- 409 views
Started on a new movie based on Shadowrun the RPG. So far I have 2 other people helping me with this project. I'm doing all the modeling and choreography. I need someone who can do textures and materials and to help with the renderings. My script writter has done an excellent job coming up with a good plot and characters. Now I just have to get it rolling a little faster. You can check out our web site here: http://www.angelfire.com/planet/dungeonlair/
Last reply by Ilidrake, -
- 2 replies
- 409 views
Made a simple displacement map after looking at Matt's cityscape and got this idea Here's the quick results stamp.mov Project file v14 with decals bstamp15.zip
Last reply by johnl3d, -
Thanks again for answering all my forum questions for this project. I put it up on my site, if anyone wants to take a look. He's the 5th character over on the top row. www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 4 replies
- 409 views
I am playing around with Sam and the 11second club audio file. Not sure if i will have time to finish it. The rig is great, but making a character alive and believable is still hard. So many things I feel look strange, 11 seconds seems huge. I encourage everybody to try tthis great rig though. Ten_second_march23a.mov Michel
Last reply by Animus, -
- 3 replies
- 408 views
As it was pointed out displacement materials were not available earlier this is a $1.98 ocean i created using a material as a displacement map and changing colors to also make it a color map then animating both in the chor its a bit too quick but a only gave myself a few minutes so only 1 render I'll post the project file the next post Tinkering Gnome ocean.mov
Last reply by johnl3d, -
- 2 replies
- 408 views
threw this together just for kicks boolean cutter comes in from the left material effector from the rear duel.mov
Last reply by starwarsguy, -
- 0 replies
- 408 views
Well- not quite as humorous as a dancing Chewbacca...but what is? I stmbled across a 'boxer' motion capture file and I had recently modelled and rigged a boxer...so I put the two together! http://campbellanimation.com
Last reply by John Bigboote,