Work In Progress / Sweatbox
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Works In Progress (WIP) (59,283 visits to this link)
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comments! green_kick1.mov
Last reply by robcat2075, -
- 3 replies
- 497 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 3 replies
- 759 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 3 replies
- 402 views
Parrot: -To be or not to be [attachmentid=13945] [attachmentid=13946] parrot05.mov
Last reply by 3DArtZ, -
- 3 replies
- 400 views
Sorry in photoshop and got an idea for a displacement map using chrome filter and a few others any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch [attachmentid=13958] project file with front decal and the two darktrees [attachmentid=13959] v13disp_a.zip
Last reply by johnl3d, -
- 3 replies
- 434 views
Parrot: -What´s your handicap? [attachmentid=13968] [attachmentid=13969] parrot06.mov
Last reply by fredfrid, -
- 1 follower
- 3 replies
- 522 views
I've started once again on a generic anime figure, as part of my Steampunk Samurai Saga. I've only got the head so far:[attachmentid=13993] I think he needs another spline ring around the eyes, and around the mouth. (Actually, the spline from the corner of the nostril should go around the mouth, I think). Also, the ear is still rough. I need to add more detail to it. Other than that, how is it looking so far?
Last reply by arkaos, -
- 3 replies
- 496 views
did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov
Last reply by arkaos, -
- 3 replies
- 443 views
Not changing the amout of glow but that might work with a pose slider here is a glowing portion of a material moving ... [attachmentid=14268] still [attachmentid=14270] v12s project [attachmentid=14269] kr.mov kr.zip
Last reply by DanCBradbury, -
- 3 replies
- 726 views
From the Megaman series.
Last reply by Joe Gamblin, -
- 3 replies
- 492 views
While talking to a friend I put this together..a v13 doodle [attachmentid=15113] [attachmentid=15114] With a tagsequence and PS (plastuc wrap/glowingedges) even more fun [attachmentid=15115] reflect0.mov reflect.zip reflect0ps.mov
Last reply by oakchas, -
- 3 replies
- 386 views
quick test but its late will finnish later [attachmentid=15227] have to tweak the distortion box [attachmentid=15252] Will have try this again later eddis.mov eddis1.mov
Last reply by steve392, -
- 3 replies
- 579 views
They are ALWAYS after me Lucky Charms! I had'nt posted anything here in a while, so I thought I'd post a short clip from a TV commercial I finished recently. So, this small-time TV producer guy in Florida stumbles on my website (campbellanimation.com) and contacts me about a cable spot he's making for a 'house-flipper' client who wanted an animated Leprechaun, and 1 month later I finished the job in Hash and collected a small reward. The fun part was matching the shadows, Florida hasher's may see this on their cablevision. I'll post the whole mcgilla on my site soon. Happy Saint Patricks Day! Here's the model. The client wanted this model to be 's…
Last reply by trajcedrv, -
- 3 replies
- 537 views
Thanks to all that voted for the BUMP" animation in the mini movie contest! http://www.s1.hashmirror.com/ftp/pub/movie...nimovie3/02.mov Now on to the next stage, final tweaking. The market is children's television in the 4 to 6 year old range. I've gotten a lot of feedback from a bullpen of about 30 people. The following list is what they and I came up with. If you'd like to help me out, please add to, or subtract from the list. I'm looking forward to making this into a prime little spot. By the way, everything is built from the ground up, using the toys scene that comes with the A:M CD as inspiration. The top isn't actually spinning. I put ran…
Last reply by nimblepix, -
- 3 replies
- 591 views
project file v12 simple muzzle flash using group of model [attachmentid=15528] added sprite casing for extra effect [attachmentid=15527] remember this is just the idea muzzle.zip muzzle.mov
Last reply by johnl3d, -
- 3 replies
- 537 views
Where can i get a good rotorscope of a Nissan Skyline.I want to make a skyline so i can but my sub i made in it but dont know were to get rotorscope or how to make a car from a rotorscope pleas help thats one of my fave cars and want to make it.
Last reply by Viper GTX2.0, -
- 1 follower
- 3 replies
- 482 views
Ok this should be an easy one. I am working on a children's video and I decided I would quickly add a animated pencil. I started working on this thing and I can not get rid of the crease around the mouth. I now this is basic stuff but no matter what I do I can not get rid of it. Its late I know but any help? Thanks Steve
Last reply by Shelton, -
- 3 replies
- 343 views
played around with expressions in beta [attachmentid=16019] [attachmentid=16020] [attachmentid=16021] Project file is just the rings beta2.mov beta2a.mov beta2.zip
Last reply by Dhar, -
- 1 follower
- 3 replies
- 479 views
I have started working on a new childrens video. I have the responsibility of putting the animation sequences together. I have created most fo the models but I am looking for a good example of a cow. Has anyone put a cow model together? I saw the one on the TWO project and it is wonderful but I need some guidelines or directions. Steve
Last reply by KenH, -
Room
by Viper GTX2.0- 3 replies
- 432 views
Eny comment how to make it look more real.
Last reply by Jin-Kazama, -
- 3 replies
- 845 views
Hey gang, I've been away on family stuff and haven’t been doing much. I did this piece a while ago for the Howard Stern Film Festival. They got 2137 entries and announced the winners last week. The winner got $30K in cash and prizes. Unfortunately I didn’t make the final nine to be part of the TV show. It might as well be seen here. Bruce
Last reply by Dark_Jedi, -
- 3 replies
- 415 views
wanted to make sure boolean worked in v12 [attachmentid=16985] 12v+ [attachmentid=16986] cutter a little rough but it is a trial it look pretty dark this size too ..oh well bool.mov bool.zip
Last reply by johnl3d, -
- 3 replies
- 510 views
Heres a modified weapon Id love to contribute to the DVD. Ive spruced it up for originality sakes. Its been laying around for a long time! Let me know if I should send it to you RODNEY? [attachmentid=17041] [attachmentid=17036][attachmentid=17037] [attachmentid=17038][attachmentid=17039] Added the Lights Today(Sat5-27).
Last reply by Dhar, -
this is vijay from singapore. im new to A:M. im trying to animate Eddie's model to speak my tamil language. i inserted the voice and created Dopesheet. when i try to add a custom phoneme it shows an error message and says "No poses available". plz help me how to solve this.
Last reply by ArgleBargle, -
[attachmentid=17517][attachmentid=17516] O.K... Heres an Update... (6-16-06) Working on Controls, buttons, switches etc. This is just a getting started preview...(6-14-06) [attachmentid=17475][attachmentid=17474] This is hopefully gunna be designed for the camera view (via constraints), some sort of 1st person view model design.
Last reply by Dark_Jedi, -
- 3 replies
- 448 views
[attachmentid=17879] This is an Updated Video(7-1-06) Used a Displacement Map for this terrain. Did the camera movements, then recorded to .mov; then used the .mov file as a layer. Simply dropped in the "Cockpit" model and positioned it to the camera and re-recorded the animation. NOTE 1: I had to use .wmv because of file size. I dont know if I can get away with posting a zip- file (.avi/.mov) of 1.9mb size? If I can, itll be posted on a NEW POST. NOTE 2: It says .avi when downloading, but its actually a .wmv? Just rename it, or it should be fine as is? Semi-calculated? It is doing what I expected …
Last reply by Rodney, -
I am working on a possible mini movie contest entry. The action takes place in a baseball game. I am attaching a short clip showing a possible opening shot where the camera flies in to center on the pitcher. I am also attaching a larger still that shows the lighting in better resolution. I am looking for comments and critiques on the set and the lighting. The characters are not posed in anyway other than a pose that is not the standard T pose. When the camera zooms in the pitcher is very likely to be in a different pose and there will be more players on the field. Also, there be a little more detail on the field such as foul lines and markings on the outfield w…
Last reply by Fishman, -
- 3 replies
- 362 views
[attachmentid=17958]I got some jeans on her at last ,thank's tp Jim Talbot's flatten tut .Im pretty pleased with the result allthough its far from perfect .Now to change the top ,maybe a plain t shirt oh the pick lol
Last reply by Woloshyniuk, -
- 3 replies
- 617 views
During the creation of this beast, I did something that I do with other 3d programs.....I split the thing into separate projects, so each body part ( mostly) has a separate project file. Its just easier for me to work this way. However, I have come to the point where I want to start bringing these parts into the same project file, but I cannot seem to find a way to save the model out as a .mdl file from within the project----although there seems to be an option to import them from the File menu. So, if someone could give me the Saving and Importing .mdl files for Dummies version, I will post a picture of my dragon as he exists so far. I am sure its some…
Last reply by Scottj3d, -
- 3 replies
- 417 views
Martin and gang---- I am not sure how difficult this would be to implement, but it would be kind of nice if there were a way to bookmark different entries within the help system, so that you can go back to them quickly. I am not a full-time user of AM, and if I don't do something a bunch of times I find myself having to go back to the help index or pester people on the board to find something. It would be nice to be able to personalize the help file, in order to keep entries on things that stump you handy. Just something I would find useful. If there is already a way to do this I'd love to know how. Thanks Roger
Last reply by Roger, -
I was playing around with feathers and sprite emitters for something I am working on and thought this was pretty sweet. So I am posting it. I could not get the emitter itself to not render. It is turned off and does not show in the Chor but no matter how I rendered it, it would always be there. Oh well Feathers.mov
Last reply by Sacman, -
- 1 follower
- 3 replies
- 417 views
[attachmentid=19007]Did this to go with the sun model
Last reply by trajcedrv, -
- 3 replies
- 720 views
Hello! This is my frist movie, a dacnce to the Hello Moto ringtone! http://www.youtube.com/watch?v=I-WdAIHn0xA What did you guys think?
Last reply by Rodney, -
- 1 follower
- 3 replies
- 415 views
So after finally getting my act together and upgrading to 13 I realized that it's been a looong time since I spent some quality time with am's renderer. That's right, I'm a modelling tweaking addict, nothing is ever good enough to render for me. So I decided to make an abstract simple scene and use it to play around with and try to make it drastically different each time I render it. I constrained myself to only changing rendering options, lights, and materials. The camera position and geometry are locked down, you have no idea how tempting it is to twiddle with these for me . So here are the first 3 in hopefully what may become a large series. I'll attach…
Last reply by Drakkheim, -
- 3 replies
- 506 views
Hey guys, this storyboard is actually for a class I am taking, but I decided that what better presentation then a video? Let me know what you guys think. Storyboard - 'Unexpected Headache' Crits please, it's due Thursday.
Last reply by Heath_Naylor, -
- 3 replies
- 411 views
Hi! I have been tinkering with an old project and have noticed that an old problem still exists in A:M12. The problem is that if I have dynamics turned on for the hair of my character and I have dynamic bones elsewhere on the character there is some kind of interference set in motion between the two. Some of you may remember an old test that I did with a Woot model whose coat-tails would fly up when the hair dynamics was turned on. This problem still exists in version 12 (v?) and I wondered if it has been solved in version 13. Another problem that I am experiencing with this character is her hair. I have the constraint set to 'spring' because that always seems t…
Last reply by Paul Forwood, -
new avatar
by Xtaz- 3 replies
- 483 views
I drew a new avatar A:M 2007 to use here in the forum And if I mirror it .... I have my name !!!!!!! I loved it
Last reply by nimblepix, -
- 3 replies
- 391 views
Tweaked it a little [attachmentid=20810] Project file with darktree material [attachmentid=20811] In case you want to play change the materials in the gradient then render dray.mov dray.zip
Last reply by johnl3d, -
- 3 replies
- 523 views
This is a model that I started a couple years back for the Siggraph cloth demos, however I didnt have enough time to get a successful project going but I kept him around because I liked the posture. Well here he is now with a full set of wings, new schnoz and tail. I will post more replies later with wireframes and progression pics. I hope you enjoy. The wing skin isn't quite attached yet. I just threw it in there so it wouldn't look so bad. The slow process of stitching it into the wings will eventually be done. [attachmentid=21341]
Last reply by case, -
- 3 replies
- 523 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
- 1 follower
- 3 replies
- 473 views
Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue Then grabbed grid.mdl on cd and enlarged it some Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground Interesting results [attachmentid=21670] find the hairy Waldo [attachmentid=21673] I converted the decals from tga to jpg in case any one is interested [attachmentid=21671] [attachmentid=21672]
Last reply by MattWBradbury, -
- 3 replies
- 448 views
Since Thursday night will probably the last night I would be on till Monday I wanted to try one more HAMR sample which I'll hopefully finish before Friday. I thought something like this might look cool in HAMR [attachmentid=21916] primitive.mov
Last reply by johnl3d, -
- 3 replies
- 366 views
Hi all! Here is a clip of Shaggy riding a tandem bicycle that I modeled. (it still needs chain rings and a chain, but I couldn't wait). The tandem is rigged such that when you translate it, it automatically spins the wheels and pedals. Learned how to use expressions on this one. A cool feature. Enjoy, Scott Shaggy_Rides.mov
Last reply by trajcedrv, -
- 3 replies
- 583 views
My current model. Feedback appreciated. This was my second thread, so it did not post and I ended up making a new one for the whole project and not just this model: http://www.hash.com/forums/index.php?showtopic=25070
Last reply by ars, -
- 3 replies
- 409 views
Hey hashers, Like the announcer in the show says "Voltron was needed once more..." so I had to model him. I learned so much about mechanical modelling by tackling this. Now I've got to learn organic modelling and I'll feel like I know what I'm doing. I had to keep it quiet for the last few weeks since he was in the Image Contest. I think it took me about 20 hours or so, working a little bit each night over a week. Each Lion has separate models for their own legs so the lions can easily come apart and stand on their own. Also, I've never rigged anything complicated so I gave it the most basic skeleton -- just so I can move it around, it's so basic it…
Last reply by trajcedrv, -
- 3 replies
- 597 views
that I did for my church, it was one of the times I really enjoyed going to an activity (maybe it was the good feeling, or the animation, or the ego petting afterwords, not sure which). Anyway, it was mostly made with A:M, more as a presentation than an animation, but I think you'll agree that it's entertaining and has a good message. By the way, sorry about the narrator, he sometimes forgot how to read
Last reply by Dhar, -
- 1 follower
- 3 replies
- 502 views
Hi, I'm in the middle of an animation project for a friend. This is an intro movie for his ministry. The camera flies past all the names of the countries he is ministrering in then into a room with some sort of logo. I have the walls as white as I'm going for avery clean modern look. This is my first go at this sort of thing and I was wanting to see if there was any ideas out there for lighting a white room like this one. So far I've got the names walls more or less where I want them. I started adding some lights but couldn't really get a good realistic feel to the image. I've attached the project file. Any suggestions would be most appreciated. Thanks. -B…
Last reply by MattWBradbury, -
- 3 replies
- 334 views
[attachmentid=22962] trying out decal idea either as color decal or displacement...set up on slider for now Any comments welcome never work on a computer when you are half asleep... bpenguin.mov
Last reply by NancyGormezano, -
- 1 follower
- 3 replies
- 635 views
Hi. I work for an A-V event production company that does lighting and sound for concerts. I wanted to see how it would work doing lighting previz in A:M, and try out my own ideas for shows. I tried to incorperate a few basic lighting styles, with plans to add more once I had a system worked out. I found that it is a lot of work and I need to work on setting up a good system for general light control. To control the lights I use a combination of poses, actions, and cho actions. I would preffer to have a library of premade actions, but that didn't always work. Anyways, here are some stills and a short animation of the work so far. C+C welcome. ,, The video …
Last reply by KNBits, -
- 3 replies
- 583 views
HI!!! I WAS USING THE GRID WIZARD, AND I GOT TO AN ERROR IN ANIMATION MASTER... LOOK AT THE PICTURE I POST... U CAN SEE THAT ORIENTATIONS XZ AND XY ARE INVERTED... THE CORRECT ORIENTATION MUST BE ADJUSTED... GET IT? I HOPE SOME COMMENTS... REGARDS! DANIEL
Last reply by Daniel Servolo,