Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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Hello my name is Carlos del Olmo. That is my first messages I present my render for CONTEST TOPIC: 'heroes' The name of my render is: THE FUTURE HEROES BY ANIMATION MASTER http://www.carlosdelolmo.com http://www.cole3d.net
Last reply by catalan, -
- 10 replies
- 772 views
Hi there. This is not really a WIP, just my first attemt at animating. I know it is not that great (and there are many problems, including the right shoulder on the follow through, sliding on the ground, etc.), but just wondering if I can get some comments. Thanks, Logan H. Here are the Links: Front View Left Angle From Above
Last reply by Rodney, -
- 20 replies
- 1.3k views
Here's my main character that I thought was done, but I decided to touch-up his body. Here's the original body:
Last reply by 3DArtZ, -
This is an image I rendered to show off the apple model we sell on eggprops Brian Prince textured it using all AM materials. Holds up pretty well for a low patch model.
Last reply by Wegg, -
- 2 replies
- 689 views
Hello folks, Recently I have embarked on working on my modelling and animation skills, so I decided I would produce some animations and models based off of something I'm big fan of. Basically this is a head of one of the robotic heroes (Toa) from the LEGO toyline "Bionicle". www.bionicle.com Enough about what it is, here it is! Its not much, but for a beginner modeller this is a big step up for me.
Last reply by Lewa11, -
- 36 replies
- 2.5k views
I was thinking about how I'm starting to get into building structures and said "well, Willy Wonka's factory has many interesting shapes and structures.." Not only that, but it'd be really fun to make the candy machines and even just the building itself! I started by planning to sketch out some concepts of what's going to be in the building. I've scanned my first one and posted. I'm excited just thinking about this..
Last reply by jamagica, -
- 2 replies
- 550 views
Here's a screen capture of the problem. I just can't seem to figure it out. As you can see the right bicep rotator is not orienting like the right bicep rotator target. I'm just wondering if anyone else is having this problem. I've tried it in versions 10.5, 11.0 and 11.1 and I get the same thing. Thanks.
Last reply by sonofpat, -
Kevin is new character I've been working on. Here's a very short and very rough little animation to test his facial setup - the brows are yet to be rigged. I fancied a change in style and wanted to go for something more cartoony so I set about building my very own muppet. This has been a tinker project for the last month or so with other things taking up the majority of my time so progress has been a little slow. I managed to decypher and implement the bones facial rig that Mr Navone and Mr Freeman have been flaunting. For anyone wishing to give it a go I can only say that: a. it's an absolute beauty b. once you start to build it, it becomes very …
Last reply by Dagooos, -
- 14 replies
- 1.5k views
Hi, guys. It's been a while. 8 month project and not yet over. I've worked with Dr. Eric Drexler to design and animate a nanotechnology device of the future. We are not just making science fiction pictures. This is as real a design as we can make it even though it will be ten years or more before we can build it. Dr. Drexler has three published books in nano and is considered by many to be the father of this industry. He co-founded the Foresight Institute, www.foresight.org The device of this animation is a desktop factory which can take in acetylene, tear it apart and create product from the atoms. I have always been interested in nanotechnology since I read …
Last reply by Drakkheim, -
- 1 reply
- 399 views
Hello all - Attached is a small project that was done as a gift for my wife. It is now considered complete but I'm still open to your impressions and critique. Note - very special thanks to Yves for his wonderful wood texture tutorial and to David Dustin for rendering this for me. Doug
Last reply by Animus, -
- 14 replies
- 1.1k views
Hi, this is a render WIP from my personal project. Any comments and criticisms from you guys will be very helpful for me.
Last reply by apprentice, -
- 4 replies
- 587 views
well this is the first thing i've posted. just want to see what people think of how i did this excersize. excersize4_It__s_a_Pitch.mov
Last reply by Aragorn23, -
- 2 replies
- 487 views
Hey everyone! I finished something in which I had an idea to do but really was doubting I could pull it off. I made a checkerboard plane and just added fur to it make blue fur come from the blue box on the checker board and the red fur come from the red box on the checkerboard, etc.. Now how I got the animation was I just pulled the guide hairs from left to right on keyframes manually. Now I learned alot from this seeing as I've only been using AM since December 16th and this is my first animation done with AM. It 3 seconds long but what the heck! Ahh, well I hope you all like it! Checkerboard Fur Also, once you watch the Animation you will see how the h…
Last reply by paulmcg1, -
- 8 replies
- 925 views
Hi all, Here's a face closeup with my model using v11 hair. Some of the hair is looking nice but I need to address some geometry penetration (through the forhead and through the hood). Can this be avoided automatically with Hair settings or do I have to handle it manually? Cheers
Last reply by higginsdj, -
- 21 replies
- 2.2k views
I present to you "Bobby Boy", a super French hero. Merry Christmas and good year with all! PS: as usual, sorry for my bad English.
Last reply by Thierry, -
- 12 replies
- 1.5k views
Here's something I made really quick after seeing one of the animations on the Maxwell website. The topic is in the OT section, you should check it out. Anyways, it made me want to try to mimic liquid with a:m, this is the best I could do but I'm still playing around with it, I'll post some other things later if I get something cool . All it is is a model of a wineglass with a seperate model for the wine with a seperate bone. The wine tilts with the glass because of the bone, but the surface of the liquid is cloth with gravity turned off and a force to give the surface ripples. Its nothing special but it looks cool, although I wish you could see the ripples better…
Last reply by MATrickz, -
- 23 replies
- 2.2k views
Hi to everybody, this is my first time in WIP so I hope to recibe your comments. I´m working with my new character, I Think it looks like serious so I want to do some amasing short animations whit him, this model has no textures, no decals, no group colors only some ligth efects. I´m working with the skeletal sistem and the decals...I ´ll show to you later.. COMMENTS WELCOME...THANKS
Last reply by nino banano, -
- 3 replies
- 367 views
Tried the idea of having a bone randomly position itself and have other parts with bones of model translate to that bone as different lag rates. Then I added a sprite material for fun...hey its late....anyway here's the result happy holidays the Gnome...Mr T....inkering need some sleep exp.mov
Last reply by johnl3d, -
- 14 replies
- 1.4k views
This one is rejected, so I post it here, I missed the dead line.
Last reply by Rodney, -
- 12 replies
- 592 views
Tada! My first model...ever...(except for that nice little blue balloon that is now my best friend ) Anyways, I'm working on this guy, and then maybe a few other bugs. Any sort of help/critique is welcome. I'll probably attatch some legs, if you wondered. Excuse the quicktime thingy, having some problems and couldn't save as picture, only movie. runbug.mov
Last reply by .:shortdog:., -
- 10 replies
- 983 views
Hey everyone, sorry about the last post that only 3 people were able to view, this one will be much better. So, this is my first run at entering the 10 second club animation contest (www.10secondclub.net) and I've already got some feed back from a couple people on weight shifts at the end, but please watch it and give me some replies on what I can improve. Thanks a million!
Last reply by Nat, -
- 8 replies
- 851 views
Here is a silly animation/compositing exercise using the stock dinosaur models, AM for animation, Combustion to do the layering and Vegas for video editing. Only Slightly Video Game Obsessed
Last reply by Rodney, -
- 3 replies
- 349 views
This is one of the first thing I ever built in A:M a few years ago. I decided to revisit it after everyone was making rooms to use for Radiosity in the Radiosity Forum. Rendered with 6 Bulbs and 1 Klieg for the outside light. 25 Passes at 800 X 600 took about 3 hours and 13 minutes to render. I threw in the torso of my centaur that I made and gave him glowing red eyes. Although I am putting it in this forum, there may come a time that I decide to redo it again. Any comments are appreciated.
Last reply by Zaryin, -
- 12 replies
- 877 views
Hey everyone! I thought I would let you all see my first model Im attempting in AM v.11. Its a screwdriver, a realistic one I might add . At least that is what Im trying to accomplish. I've been modelling what you see in the two images below for about 20-30 minutes, I did that in just that amount of time. Although, its not completed yet I think its pretty good so far seeing as it is my first model that I am doing in AM. Please tell me what you think so far . Click on the 2 links for shaded view and shaded/wireframe view of the screwdriver: Thanks Everyone Paul
Last reply by R Reynolds, -
- 1 reply
- 371 views
Was this recently added? I never saw it before on A:M Films! It blew me away! It looked completely like and anime TV series! WOW! I wonder how they did that. http://amfilms.hash.com/search/entry.php?entry=728
Last reply by .:shortdog:., -
- 66 replies
- 5.8k views
Here's a preview render of my progress for Year in Review 2004. All animation will take place in this room. The current lighting is the default choreography with the addition of the two lamps. I'll tweak the lighting as time goes on. For the moment, I'm looking for modeling critiques, but if you have any helpful thoughts on lighting, textures, design, or anything else, I'd love to hear them!
Last reply by D.Joseph Design, -
- 8 replies
- 1k views
Hi, everyone. I'd really like critiques on this new model for my next short. I'm looking for a somewhat cartoony and simple look suitable for some loose, squashy-stretchy animation. Comments about improving appeal or style would be especially appreciated. I'll probably do some texturing and surface tweaking, but not a whole lot. Yeah, I know... wireframe. Comin' up next. Thanks!
Last reply by Aminator, -
- 3 replies
- 543 views
This is controled by an expression on 3 bones that translates them every 5th frame randomly otherwise they line up ex.mov
Last reply by Malaclypse235, -
- 8 replies
- 699 views
Hi all, This is the first real model I have done without a tutorial. It is based on a simple pencil drawing I did. Everything you see was done with A:M's shaders and bump maps. I like the way the model is going, but it doesn't feel quite real, and I am not quite sure where to go with it at this point. I welcome any suggestions, comments critiques or advice. Oh, just to get you started, I know the trigger is terrible. I'm already planning to work on that. Thank you, Mal
Last reply by Malaclypse235, -
- 46 replies
- 3.2k views
I'm still working on the hands, face, and cloth, but I've fixed a few things. The aliasing in the highlights of the hair is temporary; please ignore it for now. http://www.angelfire.com/film/noanoa/kokubu.html http://www.angelfire.com/film/noanoa/kokubu2.html http://www.angelfire.com/film/noanoa/kokubu3.html All comments and criticism are welcome! Thanks, Noah
Last reply by noah brewer, -
- 10 replies
- 920 views
Hi everyone, this is a model of my friend Jane that I’ve been working on for about a month. (on and off, most of the time smoothing) Any comments? I’m having trouble with the cheeks and some 5-point patches around the eyes. Any feedback that anyone has would be greatly appreciated. Oh, and happy holidays to all! :-)
Last reply by Fuchur, -
Hi folks, Andy Gibbons here (using my nephews PC to post these images) Here are a few models for you to have a look at which will be on sale in early 2005. I am starting a web site offering AM character models for sale. The characters are fully set up with various poses and phonemes for lip synch. I will be making versions available which are pre rigged and ready to run through the set up machine. These will have intermediate bones and smartskin set up and ready to use. There will also be versions of the models in the Hash skeletal rig for those thet prefer to animate with it. Just a quick look for you to see what you all think.
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- 3 replies
- 608 views
Here is a new version of the animation I did for the Anzovin Studios' "Setup Machine 2" contest in November. It's basically a commercial showcasing The Setup Machine's rigging capabilities. Toward the end I added a front flip (with a full tuck) for a little extra pizzaz. It goes by fast to stay in sync with the timing of the jumps, so you may need to step through frame-by-frame to appreciate it fully. Lo Res (Quicktime, Sorenson 3, 320x240, 1.1Mb) http://www.scc.net/~mbs/AnzovinContest2_LowRes.qt Enjoy!
Last reply by Thierry, -
- 2 replies
- 274 views
Ok, I'm doing a scene where the kat walks up to the beach and see's that his make shift house has been washed away. You'll notice that I haven't done any work on his facial expressions but I'm wanting advice on the movement. Is the motion big enough? Also, do you think everything is timed right for realism and comic relief? Thanks for any C&C. Here's the link http://www.camzilla.net/animation/practice.avi
Last reply by camzilla, -
- 17 replies
- 1.2k views
Here is my very first model that I have created without using the manual. Its so cool to think that its an object that I actually made!! i'm so excited , even though it may be a boring object, a well. Any comments, suggestions or critics are welcome
Last reply by MarkusAralius382, -
- 15 replies
- 795 views
O.K. Just to get a little feedback perhaps, I am now working on the inside of BB's igloo home so I thought I'd show off a quick render. It obviously needs more work but it will start the ball rolling…
Last reply by gazzamataz, -
fuel station
by Xtaz- 13 replies
- 1.1k views
Hi Hashers A friend of mine, ask me if i could model a fuel station to him ... here is the first render Peace Xtaz
Last reply by jesshmusic, -
- 6 replies
- 763 views
An image using my CHESTA robot model infront of a layer BG in the choreography. Trying out some animation now.
Last reply by modernhorse, -
- 18 replies
- 1.6k views
Hello - This is a little project for my wife whose favorite flower is mildly hinted at by the attached. I started with this by going for a more realistic flower scene but couldn't help myself (after watching Fantasia again) by trying something less literal. I'm posting for your impressions in particular for the pose. How does it read? Thanks. Doug
Last reply by modernhorse, -
- 5 replies
- 552 views
This is a "get well" image I made this evening. I was never satisfied with the pose. He's supposed to have a migraine. Any suggestions are welcome.
Last reply by ZachBG, -
- 6 replies
- 541 views
http://johnl.inform.net/pages/111btest.htm animated displacement material trial with a little hair project file v11_1b available 111btest.mov
Last reply by johnl3d, -
- 4 replies
- 480 views
hey everyone, I'm currently working on an animation for this month's 10 second club contest. For those of you that have never heard of it, you can go to www.10secondclub.net to check it out. The link below takes you to a page that has a single link on it, the link opens the animation. Sorry if you experience errors, it's through yahoo and I've been having some problems with the server. Anyway, hope it works and hope y'all can give me some good feedback. Here's the link: www.geocities.com/nat_iwata/
Last reply by Nat, -
- 8 replies
- 701 views
A friend asked me to do a graphic for his Barbershop Quartet called "Four Aces" and this is what I came up with on the first attempt. Comments and Suggestions are welcome. The idea is the suits came from the cards that lay and stand in the background (that's the reason why the cards are missing their center suit graphic). http://www.wideopenwest.com/~johnjzsigo/Fo...1804%20crop.bmp --John Zsigo
Last reply by johnzsigo, -
- 1 reply
- 507 views
Heheheehehe! I like this one. Very nice Jose! Casting Session by Jose M. Ruiz For some other work by Jose check out his website: http://www.josemruiz.com/ *Note: There are other films that have been added to A:M Films too!
Last reply by Manta, -
- 32 replies
- 2.2k views
I think i will try to enter this guy in the image contest, if i can get going on something worthwhile for a nice rendering. Does he look okay so far? -Andrew
Last reply by jamagica, -
- 6 replies
- 530 views
Hey hallowed hashers! I've been laying low, but have had a chance to get 45 seconds of full finished animation of my 4 'Rollin Stone characters...here's how it's lookin'... I will let it render over the holiday and hope to post something on A:M Films by the NewYear... I am rendering at double D1 res (1440X972) so the hair won't 'jitter' on video and it is taking about 17 minutes per frame so it will be awhile...I have 4 processors on 2 machines working on it. A 4X4 multipass D1 render was over 32 min. Does anyone in the A:M community offer renderfarm services?
Last reply by ddustin, -
- 5 replies
- 567 views
Some are probably wondering what happened to Clone Commander.... Again. Well, I've been merging it with another persons fanfilm and now we're working on one big one. I'm in charge of sets and vehicles. Heres the far end of the palace library on Naboo so far:
Last reply by starwarsguy, -
- 20 replies
- 1.6k views
just something simple I did to test a new material. Haven't seen many people use displacement materials so I thought I'd post it ..
Last reply by Rodney, -
Greetings, Looking for some feedback wrt things like hooks nd 5-pt patches. Some people don't seem to use 'em.. Me, I can't seem to spline my way around corners, so to speak. Please have a look and give me an idea if there are too many hooks or 5-pointers; I am going for reduced splineage. Feedback..? Thanks! http://www.nads-sc.uiowa.edu/~sallen/am/mdlHlp2/head2b.jpg
Last reply by gonzo3d, -
- 2 replies
- 350 views
I'm not planning on working on this much more, but I thought I'd post it anyway. PROJECT There's the project file if anyone wants it. I used an enhanceAM texture for the clouds, bout you might be able to use a standard noise combiner instead.
Last reply by steve392,