Work In Progress / Sweatbox
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A:M Stills (86,582 visits to this link)
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Works In Progress (WIP) (59,147 visits to this link)
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5,153 topics in this forum
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http://www.studio-max.ru/video/garibaldi.mpg The beginning was here: http://www.hash.com/forums/index.php?showtopic=20044
Last reply by oakchas, -
- 1 reply
- 285 views
tried the model in 13 [attachmentid=15745] broken.mov
Last reply by Eric2575, -
- 1 reply
- 278 views
[attachmentid=15734] [attachmentid=15735] includes darktree underw.zip
Last reply by Zaryin, -
- 21 replies
- 2.8k views
Hi all, here a picture i made completly with animation master. Hope you like cubism. I´m realy realy interested what you think. Greetings Frank PS: The picture is called "at the see"
Last reply by KenH, -
- 1 follower
- 64 replies
- 6.5k views
Im starting a new short project called " The Biker ". the set will be the city that i would use in the duel short ( in standby for while ) Im using an old draw to rotoscope the first character ( biker )... I hope to model better than i draw
Last reply by DanCBradbury, -
- 1 follower
- 12 replies
- 1k views
Hi Hashers Well I thought I would post a little segment from my latest 'Bella Bear' extravaganza. The finished flick itself is only a small segment from one of my stories and will only be just over a minute long when finished... When done I will post the whole thing (hopefully by the end of next month) - enjoy! Alf's Appearance
Last reply by gazzamataz, -
- 9 replies
- 957 views
BANNERS [attachmentid=15369] [attachmentid=15370] [attachmentid=15371] [attachmentid=15372] [attachmentid=15373] MOVIE www.bee-s.com/~gggg/avi/mm.mpg done in AM & 3DSMAX & Greeble plugin
Last reply by Fuchur, -
- 5 replies
- 415 views
Was thinking of doing simple expresion tutorial with rotating blade and got off on a tangent [attachmentid=15600] v13 [attachmentid=15601] Maybe later express.mov express.zip
Last reply by Rodney, -
- 6 replies
- 694 views
This isn't animation but it is related to the WIP of our project and I just thought some people might be interested. I recorded most of the voices in our studio at work a few weeks back. However, I had Ian Fairbairn in mind to record a couple of voices. I decided to travel to his home in London and record there. Not ideal but it worked out fine and the quality sounds on par with the studio recorded stuff to me. Ian was in several episodes of 'Dr. Who' and 'Timeslip' in the 70's and also 'The Avengers' and other similar British series. [attachmentid=15573] [attachmentid=15574]
Last reply by Dalemation, -
Hello Been such a LONG time since I've had time to work in 3d and post here..but here I go again. I've put a hold on my bunny character (snowball, dont know if you remember her) and began this new character for a small client. Instead of my normal 2D work I've been asked to create a nice little mascot for a logo in 3d for possible animated introduction and stills. This is my progression so far after about 2 -3 hours work. I'd love to hear some critiques in terms of my spline placement or anything else... The character is to be a stylized mouse, slightly cartoonish, and realistic blend. I plan on adding fur to him later. Thanks
Last reply by Dark_Jedi, -
- 3 replies
- 454 views
Where can i get a good rotorscope of a Nissan Skyline.I want to make a skyline so i can but my sub i made in it but dont know were to get rotorscope or how to make a car from a rotorscope pleas help thats one of my fave cars and want to make it.
Last reply by Viper GTX2.0, -
- 3 followers
- 67 replies
- 5.5k views
OK.. so I posted some progress on this guy a loooooooong time back, and I've been back at him for about a month now. I've actually done his head 3 times.. Its hard getting the right mix. But I think I'm on the right track now (maybe) I've also got one other body thats not near as beafy, but I like him being more hulk like. I think this ones got legs ( goat legs but those still count right?) Opinions, rips, and general constructive criticism is greatly appreciated. Ohhh and even though I love his skin.. its probably going to have to change (at least the method) this material took over 9 hours to render one frame at 16 passes [attachmentid=14239] …
Last reply by Paul Forwood, -
- 3 replies
- 513 views
project file v12 simple muzzle flash using group of model [attachmentid=15528] added sprite casing for extra effect [attachmentid=15527] remember this is just the idea muzzle.zip muzzle.mov
Last reply by johnl3d, -
- 0 replies
- 293 views
[attachmentid=15531] project v12t [attachmentid=15532] did a quick tut will be in tutorial section for link Nice title John go to bed decal.mov posedecal.zip
Last reply by johnl3d, -
- 5 replies
- 608 views
Feel free to give me some tips or coments and let me know how im doing.
Last reply by ddustin, -
- 1 reply
- 451 views
Eny coments how i should make the subwoofer box?
Last reply by balistic, -
- 4 replies
- 602 views
Hello everyone. This is a fight scene that I'm working on for my demo reel. It's pretty short at the moment, but I'll do more as I'm able. I'm thinking that this sort of style would be good for getting in with a gaming company, but I'm not sure how to overcome the software barrier, as I am a long time Hash user, and don't really know other programs. Anyone out there doing video games, and have suggestions? Thanks! fight.mov
Last reply by Viper GTX2.0, -
- 5 replies
- 572 views
I could make a tut but its too late tonight here is a $1.98 sample done in v13 [attachmentid=15488] I used a pose to turn a cookie cutter map on by changing it from color at 0% to Cookie cutter at 100% The displacemnt and color map by changing the 100% of image from 0% to 100% Turned on the hair material emitter length from 0% to 100% All this with one on/off pose [attachmentid=15489] Could post a simple on/of color decal tut maybe later if there is interest or if Gene wants too . [attachmentid=15491] guts.mov guts.zip
Last reply by prometheus999, -
- 1 follower
- 8 replies
- 819 views
I'm trying to get the effect of dust puffing out of the back of this Zombie! Comments welcome! [attachmentid=15463] ZombieDust.mov
Last reply by Bendytoons, -
- 5 replies
- 946 views
[Thank you Timothy Albee, Makato Shinkai and every other independent filmmakers who don’t knock at the closed doors. They break through it.] Project : The Adventures of Sil and Twill This is a 21 min broadcast ready 3D-animation film done entirely by one person using one consumer grade PC with the help of a team of 3 painters. Though made in Kolkata, India, this film is primarily for US audience. The genre of this film is cartoon, not anime style. This film is done with a fresh new look and feel, featuring high flying action and comedy. This film is done with Hash Animation Master 11.1. Accesory softwares like Raf's 'The Setup Machine' are used. Other softw…
Last reply by dborruso, -
- 3 replies
- 468 views
Thanks to all that voted for the BUMP" animation in the mini movie contest! http://www.s1.hashmirror.com/ftp/pub/movie...nimovie3/02.mov Now on to the next stage, final tweaking. The market is children's television in the 4 to 6 year old range. I've gotten a lot of feedback from a bullpen of about 30 people. The following list is what they and I came up with. If you'd like to help me out, please add to, or subtract from the list. I'm looking forward to making this into a prime little spot. By the way, everything is built from the ground up, using the toys scene that comes with the A:M CD as inspiration. The top isn't actually spinning. I put ran…
Last reply by nimblepix, -
- 1 follower
- 22 replies
- 2k views
My new (in my face dual monitor desktops ). [attachmentid=15340] C And my favorite... By the way does anyone know a good program to make your desktop into a slideshow for the PC or even animate it? [attachmentid=15341]
Last reply by cfree68f, -
- 21 replies
- 1.5k views
Well, I actually started making this project with Truespace 6. I am still in the middle of it but Animation Master is easy to model with and I am not having problems with system crashes as I did with TS Nurbs. The spline base form of modeling seems to work much like I expected TS Nurbs should have worked. They are not the same but I think some of the approaches to this project I could apply in TS too. If I cannot figure out how to do something in TS I can quickly make it in A.M. and export it. So far though, I have been able to model the B-36 in A. M. without any system crashes distracting me from my task. Mainly because I think this application is so well though…
Last reply by Technodandy, -
- 10 replies
- 1k views
I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help... Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.
Last reply by camzilla, -
Well, I figured that since my Yeti character was based on him and my goal with some of the shader work I've been doing (samples coming soon...) has been to get as close as possible to the monsters inc hair AND since I haven't done much modeling lately I decided to model Sully from Monsters Inc. He still needs some color and, most importantly, a whole heck of a lot of hair, and his hands and feet were taken from the Yeti and could use some work also but here's what I've got so far... Let me know what you think. Kevin p.s. has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. sully.mov
Last reply by Paul Forwood, -
- 14 replies
- 767 views
Here is Herbie the frog in his cowboy costume. Guns soon to come. This is for froggy shoot out game. Unfortunately you will be seeing the back of him most of the time. Wegg built the hat, I textured it.
Last reply by Rodney, -
- 2 replies
- 456 views
i'm making my own war of the wolds short for an fan fill competition on www.eveofthewar.com so i though i should post it here. i haven't made any animations yet because i'm having a bit of trouble with my tripod legs and i'm still waiting on some one to rerig it but i have made some pics. i do need some help with it but i think i can manage so i guess ill post up some pic (comments and suggestions will be appreciated) this pic is of my normal tripod i plan on having three different kinds [attachmentid=15357] this is a far shot so you can see it better [attachmentid=15358] this is my destroyer tripod i'm using this for clearing out defences and stuff th…
Last reply by teh1ghool, -
- 18 replies
- 1.2k views
First pass at an attack- http://home.alltel.net/collinsfamily04/fliptakedown2.avi Detail of slobber and slimey mouth-- http://home.alltel.net/collinsfamily04/slobber.avi Cory
Last reply by frosteternal, -
- 16 replies
- 1.2k views
Welll her it is. I still need to touch up the seams and change some of the textures around, but take a look! When finished it will have specular mapping, normal mapping, etc for teh game it will be going into. Also I plan on using it in the opening animation for that game. It'll be done in A:M. (I'll post a small movie to show the whole thing after my browser gets over timing out from waiting so long! I hate slow internet!)
Last reply by teh1ghool, -
- 23 replies
- 1.3k views
I moved this from http://www.hash.com/forums/index.php?showtopic=17591&st=40 because it started to take on a life of it's own. Here is the latest render of this WIP. I read a post a while back that mentioned double patches between a light source and an object you want shielded from the light. I did this on the inside of the fireplace, but it still seems to let the light through. Can someone refresh my memory on how to block light to the inside of the chimmney? Comments and critique welcome.
Last reply by Eric2575, -
- 1 follower
- 18 replies
- 2k views
Hello all I'm using this project as an excuse both to get a lot of A:M practice in and get some extra credit in my English class. I'm not on any deadline, I just thought it would be fun to make this poster. It depicts Bilbo's Journey from start to finish, with focus on the generic elements of a Hero's Journey (call to adventure, helpers, etc.). I've been working on and off on it since school started. Here it is about halfway done. I still have to put in the Eagles and/or a bear, the goblins, some background stuff, maybe Gollum, pose the Dragon, and anything else you all think of. I have a few questions about what I have so far. You can download the entire project (10…
Last reply by DanCBradbury, -
- 0 replies
- 243 views
Threw regular lights out of chor added three new lights a sun a kleig with volumetrics a lensflare [attachmentid=15349] [attachmentid=15350] av13lighttest.mov v13lighttest.zip
Last reply by johnl3d, -
- 0 replies
- 266 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 0 replies
- 391 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 2 replies
- 524 views
I apologize for this being in windows media format although I believe there is a way for Apple to view this. I put this here because I couldn't post it in the Cloth forum. It needs lots of smart skinning and other tender loving care but I wanted to show the full body cloth I have done. Hmmm, for some reason my file isn't posting.
Last reply by ericsh6, -
- 29 replies
- 2.6k views
The dancing girl - For an advertising movie
Last reply by camzilla, -
- 2 replies
- 793 views
Well, I got tasked to take pictures of graphics used in todays society. So I did that, then the instructor decided that we should make a flier, or poster or something with our pictures, so this is what came out, I am happy with it. And special thanks to the room set up from Xtaz. Thanks for the A (hopefully) [attachmentid=15324]
Last reply by Odog2020, -
And what can you say about it? It was the character for www.hasher.ru ... but I want to make it more interesting
Last reply by SLIDE, -
- 16 replies
- 1.1k views
I have been trying to progress with the low-patch model that you may have seen in another thread. I have added a backpack, bedroll and some dynamic constraints, bringing the total patches up to 758 now, but something is messing up the eye poses and the dynamics are not working at all. Are other people getting similar problems with alpha 10? [attachmentid=15255]
Last reply by Paul Forwood, -
- 3 replies
- 490 views
They are ALWAYS after me Lucky Charms! I had'nt posted anything here in a while, so I thought I'd post a short clip from a TV commercial I finished recently. So, this small-time TV producer guy in Florida stumbles on my website (campbellanimation.com) and contacts me about a cable spot he's making for a 'house-flipper' client who wanted an animated Leprechaun, and 1 month later I finished the job in Hash and collected a small reward. The fun part was matching the shadows, Florida hasher's may see this on their cablevision. I'll post the whole mcgilla on my site soon. Happy Saint Patricks Day! Here's the model. The client wanted this model to be 's…
Last reply by trajcedrv, -
- 5 replies
- 680 views
http://www.happybigfun.com/Robotsrobotsrobots.html It is my intention to make a monthly five minute animated podcast (web series) featuring sentient robots at war. It will be called "Robots Robots Robots!" Right now, none of them can change forms, but at some point I'm going to try to make a robot that can transform. I won't use that term in the series cause I don't want to get sued. The plan, inspired by beast wars, is to make 8 robots, a few sets, and then continue to re-use those same models throughout the series. This will take some time to start up, but my hope is that it will only take a month to make each episode once all the models are made and I'm only …
Last reply by prometheus999, -
Flea
by Dalemation- 11 replies
- 891 views
This is a flea character for our little film. There is a QT view of him here. It's coming together quite well now. The voice track is almost completed (I have one person yet to record) and a team starting to animate. We've been modelling mostly up to now. [attachmentid=15198]
Last reply by Dalemation, -
- 3 replies
- 311 views
quick test but its late will finnish later [attachmentid=15227] have to tweak the distortion box [attachmentid=15252] Will have try this again later eddis.mov eddis1.mov
Last reply by steve392, -
Mp3 player
by agep- 11 replies
- 830 views
Hi all. I have tried to visualize an Mp3-player design that I had in my head. This is yet another retro design attempt (I kind of like retro design). While I tried to make the player function as an traditional ear-plug player with an necklace, it is also given an little speaker so it can function as an small table player (not an powerful one though ). Hope you like it. btw, The DOF does give some artifacts on the earplug in the background (this is an 25 pass render with soft ON). Regards Stian [attachmentid=15204]
Last reply by Paul Forwood, -
- 11 replies
- 729 views
Not much done on this scene yet, but I thought I'd post it so far. Batman's actually not going to be in the final, but I needed SOMETHING other than just the buildings for now. I have big plans for this...hopefully they'll develop quickly
Last reply by trajcedrv, -
- 1 follower
- 8 replies
- 820 views
I love the early generation fighters. This is my rendition of an F-86 I did yesterday. Ed
Last reply by Rodney, -
- 0 replies
- 273 views
found this why looking for something for a friend [attachmentid=15225] v13project file [attachmentid=15226] A quick idea with a couple of lights attached to the model magic_light.mov magic_light.zip
Last reply by johnl3d, -
- 0 replies
- 242 views
Thoms right shoe is on/off pose...his left percentage [attachmentid=15223] v13alpha10_project [attachmentid=15224] grouppose.mov grouppose.zip
Last reply by johnl3d, -
- 1 follower
- 17 replies
- 1.6k views
I have been updating my demoreel quite a bunch lately. Added some new stuff and rerendered most of the old stuff (v.13 IBL). I guess I should have continued in the old thread but the old one is a bit outdated, so I hope you guys forgive me starting a new thread The demoreel do have some jagging in both the sound and the motion due to an bug in the editing software. Anyway. Here is an direct link to the demoreel: Approximately 18MB, Lenght: 2:26. Right click and save target as.... -=QuickTime=- -=Windows Media=- Let me know what you think Comments and crits are appreciated Regards Stian
Last reply by agep, -
- 3 replies
- 416 views
While talking to a friend I put this together..a v13 doodle [attachmentid=15113] [attachmentid=15114] With a tagsequence and PS (plastuc wrap/glowingedges) even more fun [attachmentid=15115] reflect0.mov reflect.zip reflect0ps.mov
Last reply by oakchas,