Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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- 8 replies
- 583 views
Well, well, I have been rereading the walks section of the "Animator Survival Kit", and I wanted to make a cycle that no appear in the book, I wanted to "create" a cycle, from my imagination. Then I remembered the Insect Model and immediately come to my head the image of Hopper (the grasshopper of "A Bug's Life"). And I sit in front my computer to make a cycle of this kind, and the result is....................... Front View Perspective view P.D: Please select with the right button and "save target as..." I'm waiting for comments
Last reply by nimblepix, -
- 8 replies
- 1.1k views
Today, in a fit of boredom, I made a 3D Thom icon for A:M on my desktop, because it's silly for a 3D app to have a 2D icon. And then that project mutated into this:
Last reply by starwarsguy, -
- 8 replies
- 737 views
I while back I was playing with some flying robots and am trying to get a future looking building for an idea I have and thought tubes and rooms would be good so started to fool with the idea and this is the very early start. Used a flare as a stand in for robot as the scale is not correct rhouse.mov
Last reply by ddustin, -
Hey heres a still I made for the 2005 Mascot Contest. I'm not planning on winning but I'll enter it just for fun
Last reply by KenH, -
- 8 replies
- 724 views
Hello All, I was wondering if there is a "Make Spherical Map" button in Photoshop? Plugin? I have an image that I would like to use as a spherical decal, and I know the top and bottom need to be "stretched" so they map on the Sphere correctly, but I don't know an easy way to do this. Any suggestions would be appreciated. Thanks, Eugene
Last reply by Gene, -
M and M character
by Guest Rogelio Guzman- 8 replies
- 602 views
Hello everyone, I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know Thanks Rogelio
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- 8 replies
- 792 views
Started playing around with an idea. Let me know if this guy demonstrates a personality. If not what could be different so that it would for you?
Last reply by johnl3d, -
- 8 replies
- 312 views
I'm trying to set up a mast light with 3 different colored lights. I want to be able to turn the glow on for the desired color, red, amber and green. Not all at once. Any thoughts? Attached is an image. P.S. Mast lights are used in industrial equipment to indicate status. Red means fault. Amber means alert. Green means................ Everythings OK (you thought I was going to say go, didn't you). Thanks in advance for your help d
Last reply by ddustin, -
- 8 replies
- 381 views
I'm not sure if this is just something I'm doing wrong, so I thought I'd ask before I submitted it to Hash. I posted it here so that I could attach the sample project. I have been getting some errors when making a key frame when there's a bone that rotates on the "Z" axis. I put together a project file here that illustrates what I'm encountering. In "Action1", rotate the "redhalf" bone (it should be the only one visible) on the "Z" axis (the limits are set where it should only move that way anyway), then set a key. If you are getting what I am, the geometry will move when you set the key and it will move a little more if you hit the button to set the key agai…
Last reply by itsjustme, -
- 8 replies
- 548 views
I know this is to be for WIP, but it's the only place where you can post an image, although I guess I could upload the file to my website. I'm having a problem decaling a beveled box. The decal ends up skewed, regardless of the format (.tga, .jpg). Tried different decals also. thanks, d
Last reply by KenH, -
CSS Hunley
by Guest mrsl13- 8 replies
- 661 views
Hello All, A few years back I modeled the confederate submarine the CSS Hunley (C.L. Hunley) for a Hash image contest, I think it was my first model as well....sense that time the Hunley has been raised from the depths and its actual configurations are known, so I have started a new more acurate model of the Hunley...I also plan on detailing the inside at some point. I've attached a couple images of this WIP below.....far from finished inside or out. Mike Cossey
Last reply by jesshmusic, -
- 8 replies
- 824 views
Even though I use other polygon modeler to archive my assets, many of organic models is still in prj. Very few these kind of work here, I do realistic rendering mostly. Any other good looking insect? I saw a dragonfly for sale not too long ago, can't remember where.
Last reply by turbokitty77, -
- 8 replies
- 537 views
here's what I got after photoshop and alpha mask targa applied to every patch as cookie cutter flower.mov
Last reply by johnl3d, -
- 8 replies
- 619 views
Far Star teaser 2 Artists to creat this scene Reiko Weidtland modeler/texture/texture of 1121 astronuat the star of show Ian Cookson modeler/texture of 1121 room Rachel Jones space and far star planet Elisa Llamido narrator and composite of sonic boom and light effect Reiko Weidtland animation Jack West Director and lighting and heavy breather Far Star teaser 2
Last reply by Frank Silas, -
- 8 replies
- 560 views
Here's part of what I showed a potential customer. It really pales compared to the work the rest of you guys do, but it performs a very specifc function for the industrial equipment buyer. Most purchasers (VP's etc.) of industrial equipment are not engineers, and have a VERY difficult time understanding CAD drawings. They very quickly understand an animation. I can communicate in 15 minutes what would take an hour otherwise. Remember, most automated equipment STARTS at $150,000 and can easily cost millions, so they need to understand how it will work. This approach works very well. My hope is to continue to build a library of industrial items so …
Last reply by ddustin, -
- 8 replies
- 608 views
Ok, so I've been trying to figure out the best way to animate a chain and sprocket like on a bicycle, but I see no easy way to do this. The easiest way I can think of is to use a path in a chor, and add a bone to each link in the chain that would follow the path. Then, I guess I would have to constrain the path to the sprockets. Please let me know if you have any better way to do this?? Oh, another question...why isn' it possible to add a path in an Action? Wouldn' this be useful? Thanks, Eugene
Last reply by Gene, -
- 8 replies
- 651 views
Hello, all. I'm in the early stages of modeling a set for a short piece I'm working on, but I'm getting some strange artifacts that I can't seem to shake. I based my volumetric settings on this thread ( http://www.hash.com/forums/index.php?showtopic=3994 ), but I don't seem to be getting the same quality of render. Number one issue is the sharp diagonal banding on the light shaft. I've set my klieg width to zero, as instructed, but no dice. It's not the "quality" setting in the volumetrics, either--even at 99999%, the banding is as sharp as ever. Number two is the missing shadows behind the urinal pipes. What happened to them? Is it because of the Z-bu…
Last reply by filipmun, -
- 8 replies
- 442 views
I need to expand it some but not sure where to go next ,any ideas
Last reply by steve392, -
- 8 replies
- 733 views
Hi, this is my first post here and I thought it would be a good idea to kick things off with my idea for a project. Anyone who is familiar with the Silent Hill game series would probably get a kick out of this. A while back, I played a Silent Hill RPG with a few friends. Horror generally doesn't translate to a TTRPG very well, but our GM did a spectacular job scaring the crap out of us on a regular basis. And now that the game is over (at least for the time being), I had an idea to put together a series of short animated films based on our adventures. So far I have very little work done, other than a VERY low-quality model with simple materials and boning done, but t…
Last reply by RowanAmeth, -
- 8 replies
- 411 views
Here's a revision to my original model. My goal is to make it as realistic as posible. Still haven't colored the casting yellow. David
Last reply by ddustin, -
I was just poking around today with decals and how I can use them to breath life into a character. So far, I was able to give my simple "2 patch count" ninja model about five facial expressions, it worked for his eyes so I know it'll work for his mouth phonemes although I didn't bother making them. Just curious in what some of you think about it... quickface.mov
Last reply by MATrickz, -
- 8 replies
- 769 views
Hey... I am new to the A:M and to 3D animation in general. One of the places that I was recommended to spend some time was Renderosity.com. When I went there, I found almost no one that used A:M. There is only one picture created with A:M there. Because I didn't know a lot about 3D, I pretty much ignored A:M until I finally figured it was worth exploring anyway (I ended up buying both Shade LE and Poser 5 as animation tools before looking into A:M). Anyway, I was hoping that some of you would sign up at Renderosity (http://www.renderosity.com/) and put some of your stills up there. It might help people like me to see the value of A:M and give it a chance early on. …
Last reply by higginsdj, -
- 8 replies
- 730 views
We are working on our first CG film over here after a few years of traditional stop-motion work. Our problem is in deciding which route to take. We are leaning toward cel shading for the project we are planning. It seems to compliment the stop-motion work done in the past, but second opinions are always welcome here. So... what do you think: 3-D? or Cel Shade? I have a little poll on my site for those that care to participate: Justincurfman.com News Here are some of our past stop-motion films
Last reply by jesshmusic, -
- 8 replies
- 820 views
I went into the attributes for the ground, and started playing around with the settings. I started to get something like water: I'm going to make a material with it and play around with changing the values to make it look like it's moving. Just thought you guys might find this interesting.
Last reply by Paul Forwood, -
- 8 replies
- 958 views
Hi All, I did this at last few month in my spare time, nothing special, just want to share here. This car is for my baby learn walking Thanks Antonyw My Webpage
Last reply by Zaryin, -
- 8 replies
- 665 views
A friend asked me to do a graphic for his Barbershop Quartet called "Four Aces" and this is what I came up with on the first attempt. Comments and Suggestions are welcome. The idea is the suits came from the cards that lay and stand in the background (that's the reason why the cards are missing their center suit graphic). http://www.wideopenwest.com/~johnjzsigo/Fo...1804%20crop.bmp --John Zsigo
Last reply by johnzsigo, -
- 8 replies
- 662 views
Hi all, This is the first real model I have done without a tutorial. It is based on a simple pencil drawing I did. Everything you see was done with A:M's shaders and bump maps. I like the way the model is going, but it doesn't feel quite real, and I am not quite sure where to go with it at this point. I welcome any suggestions, comments critiques or advice. Oh, just to get you started, I know the trigger is terrible. I'm already planning to work on that. Thank you, Mal
Last reply by Malaclypse235, -
- 8 replies
- 790 views
Here is a silly animation/compositing exercise using the stock dinosaur models, AM for animation, Combustion to do the layering and Vegas for video editing. Only Slightly Video Game Obsessed
Last reply by Rodney, -
- 8 replies
- 969 views
Hi, everyone. I'd really like critiques on this new model for my next short. I'm looking for a somewhat cartoony and simple look suitable for some loose, squashy-stretchy animation. Comments about improving appeal or style would be especially appreciated. I'll probably do some texturing and surface tweaking, but not a whole lot. Yeah, I know... wireframe. Comin' up next. Thanks!
Last reply by Aminator, -
- 8 replies
- 878 views
Hi all, Here's a face closeup with my model using v11 hair. Some of the hair is looking nice but I need to address some geometry penetration (through the forhead and through the hood). Can this be avoided automatically with Hair settings or do I have to handle it manually? Cheers
Last reply by higginsdj, -
- 8 replies
- 748 views
I'm starting up a hip hop site and this will be one of the graphics included...I still have to create a label on the Record and add the grooves, along with labeling the power button
Last reply by jamagica, -
- 8 replies
- 716 views
It's not often I get the time to sit down and actually use A:M - certainly nowhere near as often as I would like. However, recently I managed to cobble together this piece of silliness: http://www.stuart.rogers.clara.co.uk/Mattress_sor3H_320.mov [ QuickTime6 - 5.4MB. I'm sure I ticked the 'internet fast start' box when I built this file, but it doesn't seem to be doing this, so you'll have to wait until it loads. Ho hum.] Strictly speaking it should be in the WIP section, as there's plenty more that needs to be done on it, but enough is enough - I've spent enough time on it and now want to get on with something else. Stuart
Last reply by jamagica, -
This is the old 6 shooter we sell on eggprops. You can check it out <here>
Last reply by starwarsguy, -
- 8 replies
- 666 views
Here's a screen shot of my new website. Let me know what you think good, bad and the ugly. David EDIT: Note, the new site isn't up yet. I'm building it off line for now, and my head hurts.
Last reply by Paul Forwood, -
- 8 replies
- 459 views
This is a short test animation of a vehicle in our A:M pilot film. The model isn`t completed yet. The rider is finished but I have omitted her from this animation for the time being. Animation
Last reply by modernhorse, -
- 8 replies
- 581 views
Hey all, just wanted to share this guy with everyone. His name is Dudley (everyone says, "Hi Dudley"). Anyway, he's a character that I created because I was inspired by some drawings that my 2 daughters did on their Magnadoodles (ages 2 and 4). Hope you like him, and feedback is definitely welcome! Cheers, Noah
Last reply by jesshmusic, -
- 8 replies
- 653 views
I completed this site a while back but just got around to uploading it. I think this is probably the best place to post about it as it`s very much a work-in-progress. My Website
Last reply by Dalemation, -
- 8 replies
- 929 views
Here are some pics of the Batmobile model I've been working on... It's a little rough, but I've been doing my best. I think the metal the car is made of doesn't look right. Any tips on how I can make the metal look right & that makes it look to much CG?
Last reply by nyahkitty, -
- 8 replies
- 715 views
Its a Tommy Gun. RATATATATATA!!! :-) You can check it out <here>
Last reply by Wegg, -
- 8 replies
- 557 views
here it is, my first show and tell, the amazing: MAN! or not... I know he's crappy, but he's my first and Im kinda pleased with him, actually. Gotta do some more tweaking tho, so anybady got some good tips like: "GET BETTER!" or something? anyway, all help is usefull, so just post away! (btw, going to bed, so I won't critizise any of your tips before tomorrow)
Last reply by Mr. Jaqe, -
- 8 replies
- 719 views
Hey everyone, I made this just for fun but would love some feedback on it. Thanks!!! laugh.rar
Last reply by ZachBG, -
- 8 replies
- 636 views
here it is.
Last reply by starwarsguy, -
But since it appears to be the topic of the day: And a link to the whole thread
Last reply by Sacman, -
- 8 replies
- 684 views
Hi hashers !!! I am inaugurating the new section on my site, it is the WIP section ... I am beginning a robot's project to star with Pzu in my demo-reel all comments are welcome as usual... besides on english's mistakes Click on my signature Go to WIP section .. Thanks
Last reply by Paul Forwood, -
- 8 replies
- 593 views
This has been lying around for some time. Newbert posted his, so I thought I'd post it. The stripe down the middle is a decal error that I never took the time to fix. If you look closely, I modeling all of the details into the blade (indentations, curves, etc.). I'm trying to make a bunch of good models for a free model site...
Last reply by starwarsguy, -
- 8 replies
- 507 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
- 8 replies
- 560 views
made this...now I'm having after thoughts about how I will attatch the legs... but just for the body now...any suggestions? edit: forgot picture LOL
Last reply by .:shortdog:., -
- 8 replies
- 825 views
Hi guys, check out http://www.cgunderground.com/forum/showthread.php?t=96 CGUnderground has green-lit the short film that I am making using Animation Master. They are hosting a permanent forum for the short film. On top of that they will host a webpage for it and place two interviews on thier site about it. http://www.cgunderground.com/ There is a persistant link to the forum discusion about the making of the film on thier front page. This is the film that I am working on with apprentices David Higgins and Chris Wheeler whom I've been teaching to animate using Animation Master as a result of the Mentoring program that David Rogers launched here in the H…
Last reply by Sharky, -
- 1 follower
- 8 replies
- 589 views
Here it is..what do you guys think? I made it to animate later...
Last reply by agep, -
- 8 replies
- 585 views
There are many instances in a model, when you could simply stick one object into another to make it look like they are one. Take, for example, a wrought iron fence, or a lever sticking out of a machine. Another good example, intersecting pipes. When would you have to join the CP's and when could you get away with the cheat?
Last reply by R Reynolds,