Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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Hello, everyone! I'm not sure if this is asking too much, but I'm hoping there's someone out there who would be willing to help for the fun of it, or who knows where I could find one. I love A:M's easy to use choreography interface and finding staging and animating very intuitive, but a modeler I am not. To be honest, between writing the script, teaching myself how to greenscreen, research, etc etc, building a model from scratch is something I'm not having a lot of time left to dedicate to. If you are interested in jumping onboard, please contact me. I'm looking for a realistic as possibe Rebel A-Wing. All the 3DS models out there import very poorly to A:M.
Last reply by PurpleDingo, -
- 6 replies
- 571 views
I decided to try my hand at shaders and came up with this skin shader. Its a slighty tweaked version of Colins tutorial. (thanks Colin!) Let me know what you think.
Last reply by jirard, -
- 9 replies
- 811 views
..but was cleaned up within a week. flow.mov
Last reply by Chrury Sanson, -
- 18 replies
- 1k views
Hi! I need help in decaling! the picture below is what i want to decal on Princess Peach's Castle! the question that i have is what can i do to keep the white part surrounding princess peach from showing on the castle
Last reply by thetanman, -
- 3 replies
- 236 views
I have been advised to 'consolidate' a .prj with one .mdl and textures. I found it under Projects, but it's greyed out. How to turn it active? As this is a first for me, any additional tips are welcome. Thanks. ps: I've gone into 'My Controls' in an attempt to change the name above my avatar to simply KELLEY. The entry under the avatar changed, but not above. Is there a dialog box I've not found?
Last reply by Kelley, -
- 3 replies
- 443 views
I put sss on my female model. Now I want to try to make her real hair.
Last reply by dborruso, -
- 0 replies
- 167 views
here is a badly rigged thom model. i plan to make a short. Would like tips on moving the camera to make it seem "real" i will rig thom better, i just didn't have the time tonight thomjumps.mov
Last reply by Darkwing, -
- 7 replies
- 459 views
As the Pleistocene was ending, and just before the Apple II hit the market, [c.1970] I had moved to San Francisco. Being a graphic designer with fair-to-middlin’ design skills, but little drawing ability, I became enthralled by the idiosyncratic styles of the underground comic artists. Somewhere inside me, a voice said ‘you can do this’. It took a while, but I eventually put out two issues of “Four-Fisted Talesâ€�. [just as the underground days were ending] After Issue#1, I posted notices at local comics stores looking for artists to back me on Issue#2. Thus I met Norm Silveira. As we rubbed along building Issue#2, it became clear that we each focused on different …
Last reply by martin, -
Tree
by JohnArtbox- 2 followers
- 13 replies
- 975 views
It's a tree. Done as a foliage test, the groundcover needs more work. Built in about 10 minutes with treeZ, the render took a lot longer.
Last reply by gazzamataz, -
- 1 follower
- 5 replies
- 525 views
This is another scene in progress. Its another scene for my job. Hope you all enjoy. All comments welcome, but remember its toon render.
Last reply by noober, -
- 14 replies
- 434 views
I'm setting up my two [at the moment] UAV's for a straffing run. To make them appear very quickly from behind the tank column, I just translated UAV_T1 to its companion, T2, reduced T2 to about 5%, then enlarged it to 100% over a few frames. So far, so good. Now I want to add a muzzle flash to the guns. I got a good, straightforward tutorial on A:M. I propose to translate the muzzle flash to the gun, make a repeating action so the gun just fires constantly, and then use the ON/OFF to make it visible as necessary. But the UAV and the flash have to grow together. Can the bone in the flash be a child of the chin turret bone? On aiming the gun: I'd like to see the g…
Last reply by Kelley, -
- 1 follower
- 14 replies
- 1.2k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 292 views
I need help on some textures. I want a gold and silver texture. Does anybody know how to achieve these to look like the real thing? I am needing these by tomorrow. Thanks you! Possibly to mix the two together also. That would be great!!!!
Last reply by DanCBradbury, -
- 38 replies
- 2.5k views
wow, its been a while since I've been on. anyway I'm working on a live action movie called Metal Invasion. what it basically is about is, robots invade California and some special ops soldiers are sent to take care of them. I'm currently working on the models. this here is the Gauss Cannon and this one is the Rail Gun this is just a standard turret and heres the one I'm currently working on. a cargo ship comments, suggestion, ext are welcome
Last reply by johnl3d, -
- 8 replies
- 373 views
This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached …
Last reply by dborruso, -
- 1 follower
- 2 replies
- 215 views
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
Last reply by Shelton, -
- 5 replies
- 274 views
It appears that when an object is put into the choreography window, the size of the bounding box and bone have little relationship to the size of the object. Frequently, an object like a house has a box approximately the size of the object. But, on the other hand, a very small object gets a bounding box that would hold Cinncinnati. Case in point: the bridge segment. The bounding box is nearly 300% bigger that the whole project. To put the cursor on the tip of the bone to rotate, I'm zoomed out so far, I can no longer see the object, let alone adjust its position. [ the red dot ids the bridge segment] I could zoom in so it's easily visible, then enter number values to…
Last reply by Kelley, -
- 1 follower
- 7 replies
- 581 views
Here's a test that I'm working on, i'm just learning AM that's all that this is about, it's no huge project. Here I'm playing with the lack of lights and particles. phasertest.mov
Last reply by Darkwing, -
- 1 follower
- 15 replies
- 864 views
Now that I'm in the home stretch with tank treads, it's time to think ahead and decide how to blast the bejeezus outta them. I looked in A.R.M. and found these two tutorials...both of which end in a 'Page Not Found' It's the first of the two that I'd really to find. Can anyone direct me to another URL that will give me instruction on animating "flame/smoke trails" for a streaking anti-tank missle?
Last reply by Kelley, -
- 6 replies
- 548 views
Hey folks... ive been trying all day to make these tambourines cymbals move dynamically with no success... any ideas?? each model has a master bone for animation, with child bones in each cymbal for movement i made a pose with a dynamic constraint for each of these, but they did not appear to animate as well as they should (heaps of intersections etc) would like to try a spring system or something to this effect, but i need assistance to make this happen any help would be greatly appreciated!
Last reply by robcat2075, -
- 12 replies
- 568 views
I've searched through the manuals looking for info on how to access Alpha Channels, but nobody says much more than it can be done. When I get the tanks going, I want several attack-choppers to sweep in shooting. I want motion blur on the rotors, but not in the whole scene. I figured to turn off everything in the scene, leaving only the turning blades, run the anim., then turn off the rotors, run again, and composite in Premier. But where do I go to get Alpha Channel mode?
Last reply by Kelley, -
- 1 follower
- 4 replies
- 527 views
No it's not finished but I was itching to show another tiny section of my larger flick. Yes, there is lip syncing but no voices yet... Go on tell me what you think! Lallabys
Last reply by gazzamataz, -
- 35 replies
- 2.3k views
'kay, so here's the piston, cam and flywheels. yet to do are the cylinder and the stand. I'm trying to work (at this point) without using decals or materials. they will be added later. It's based on an old Popular Mechanics article where a candle is used to "power" this engine. The flame from the candle fills the cylinder, then a valve closes off the flame. This creates a vacuum in the cylinder which is the "power stroke" which opens the valve and the flame is then readmitted to the cylinder. and so on. I've got to get the flywheels and piston to look as though they were machined stainless steel. This is just a start, and I need to study up on reflect…
Last reply by oakchas, -
- 7 replies
- 761 views
For all those who doesn't remember me, here is a little refresher White Devil Project Archive 06' Anyhow, I have RESUMED work on the film. An all new teaser trailer will be coming out shortly. Stay Tuned! Hopefully this will peak some old interests and hopefully some new ones. I'm back baby! Ace Liquid Knights *Update Edit April 11th
Last reply by dborruso, -
- 2 followers
- 17 replies
- 1.8k views
One of my all time favourite TV shows when I was a kid was 'Lost In Space'. Loved Robert Kinoshita's design of the Jupiter 2, the spacecraft that was to get the Robinson family to Alpha Centauri. So here is my attempt to model the Jupiter 2 spacecraft. Head on view Top view showing NGS locations Lower view showing fusion core View of flight deck Animation showing the fusion core and EVA hatch opening and closing. jupiter2_.mov C&C always welcome... Al
Last reply by BrainLock, -
- 1 follower
- 29 replies
- 2.5k views
Well hot off the ol renderer, the second elemental unit. Gonna try rigging this fella with the posable squetch install this evening. Which promises to be a challenge. Hey at least this guy has facial features so I might even try hooking up some of the FACE controls. oh an here's a second smaller shot from when Iwas in the middle of texturing him. Updates to follow as I get into rigging him.
Last reply by itsjustme, -
- 13 replies
- 876 views
Orange Lilies As some may recognize, this was my contest entry for April. I almost didn't enter it since it is seriously flawed but I ran into several problems that couldn't be fixed or worked around in any timely fashion. However, the painterly aspect I was striving for shows and I am loathe to abandon the image so as the spirit moves me, I will continue to improve upon it. First, the trees will all be replaced, hopefully by trees created in AM with the TreeeZ plugin. These were created in XFrog and imported into AM as props. The problem is that the leaves on the trees do not render correctly - the alpha channel is ignored. I don't know if this a problem with t…
Last reply by mtpeak2, -
- 0 replies
- 224 views
swarm.mov swarm.zip I was playing with displacement and Heath mentioned material effector
Last reply by johnl3d, -
- 8 replies
- 638 views
displacew.mov another tinkering moment that needs massive tweaking
Last reply by johnl3d, -
- 3 replies
- 345 views
flying ot falling into the flames...sort of beta.mov beta.zip had to try the beta
Last reply by johnl3d, -
- 43 replies
- 3.1k views
just a sneak peak of a nearly finished render!!! Model by woloshyniuk, Dark jedi models comming soon. test.bmp
Last reply by clonewar12345, -
- 5 replies
- 356 views
I have a model of a swing that I've already done some rigging and poses with which is much too large for the other elements in my choreography. I know I can just scale it in every choreography to match, but I'd like to know if there is a way to rescale it in the modeling window so that the bones (and their smartskinning and poses) still match up with their respective cps. -Chris
Last reply by cribbidaj, -
- 1 follower
- 14 replies
- 938 views
So it's been a while since I hunkered down and actually got some work done in A:M. So I spent this weekend playing with particles and materials trying to get a good molten rock effect. so I wound up with this guy. Then seeing as my TSM2 no longer works I watched the video tutorials on setting up the squetch rig. Turned out it was not as bad as I thought. I still have to fix the CP assignments (autoassign mangled it a bit) and figure out the compensate mode adjustments, but I'm making progress. Installing the rig was easier than I expected so a big kudos to everyone who has been working on it. (and I'm looking forward to the action Install and …
Last reply by Eric2575, -
- 57 replies
- 4.1k views
Hey everybody, I know I have another topic that's still out so don't get too mad Well, I'm trying to wrap up everything that I've been involved in (hence the Star Wars models frenzy) and one of the many things on the list was texturing this fantastic model. Hang on Martin, 2_08 lighting is next For me, the goal of this project was to have a set of textures that matched the great quality of the model. This meant grabbing tons of photos and layering and layering in PS. It also meant tons of unwrapping in AM--of which a little has been done. I'm going to try to push my skills as far as they go for this one and prove to the world that AM is capable of anything...a…
Last reply by steve392, -
- 1 follower
- 20 replies
- 1.5k views
I'm doing a pretty easy 'rolling stock' animation: just simple turning wheels and tank treads. About those treads...I've got a few ideas on how to go about it, but they draw on my old polygon days. I'm wondering that, if I install a bone in each tread plate, and make each bone the child of the one before it 'til I arrive at the last, will the 29 children smoothly follow the 1st parent?
Last reply by Kelley, -
- 2 replies
- 403 views
I'm working on some 3d female templates, I've been working on it off an on for a while but I'm still not happy with what i have (still much better than what I had before) I'd appreciate it if i got some suggestions as to what to do with the model http://emar0.angeltowns.com/misc/femaleNX53.mdl the hips or the thighs here seem to be too large for the torso, I'm afraid of trying to warp or distort the proportions of the model. I fear if i tried to do that I would end up destroying it in some other way the breasts are curving downwards like this when they should be curving upwards like this and the feet look really really wierd m…
Last reply by Tunames, -
- 1 reply
- 302 views
Didn't have much time tonight so tried an abstract idea that quite didn't work as I thought it would but might be interesting to someone asquare.mov bsquare.mov Second is closer to what I was trying to get
Last reply by edlundart, -
- 1 follower
- 12 replies
- 744 views
I have attached a file of a short scene rendered in 'Final' output. The 'shag emitter' used to simulate grass displays unwanted changes in the background during the animation (beginning on 2nd frame, and then again at about 2 1/2 seconds in). This anamoly does not appear when rendering in 'shaded' mode. Could the problem be that 'dynamics' is defaulted to "on" in the 'shag emitter'? I'd like some advice before rendering again - this 3 second shot took 17 hours to render at HDTV 1080 resolution. Which brings me to my next question. What is the recommended rendering resolution to bring my targa files into Adobe Premiere 2 for compiling. My intended output will be DVD…
Last reply by cribbidaj, -
- 1 follower
- 12 replies
- 839 views
Hello, All You Hashers This is something that ive been working on when i get a chance. She is one of my favorite charactures to play on my computer. So i thought i would try to create a model of her, Will this is what ive done so far..
Last reply by Jerry L. Evans, -
- 21 replies
- 1.3k views
This is a penguin that popped into my head and didnt get up on making it... i have put it into Regular render and Toon render.. Tell me which render would be nicer.... and comments are welcome also. EDIT: he has a smaller beak now... i made it not as wide.
Last reply by totlover, -
- 10 replies
- 796 views
This is something I have wanted to do for some time now. Its still WIP but I'll give you guys a peak. I would love to know how to make the fog in the light "sharper". Any thoughts?
Last reply by robcat2075, -
- 1 follower
- 14 replies
- 946 views
Hey all, The rock band Rush is coming out with a new album soon. To show my appreciation -- and to pass the time while waiting -- I've started working on a little fanimation. Right now, I'm at the modelling stage. Here's what I've got so far: Feedback and constructive criticism are welcome. A:M's SSS feature rocks! Btw, I'm sorry if it's inappropriate to post this. a proud donor to Neil Peart's motorcycle gas money, Tai
Last reply by Tai Shan, -
- 11 replies
- 780 views
While taking a quick break from TWO animating, I stumbled upon this technique. It may have been done before, but I think it looks pretty cool. I'd like to get it abit more "impressionist" looking, but can't figure it out in the render settings. See what you think! The mov file is based on this image: castle.mov
Last reply by John Bigboote, -
- 1 reply
- 231 views
I have a client who insists that I use his obj model for a project and basically what the best approach is, is to model over the obj file using splines. I imported the OBJ file into AM as a prop using Arthur's plugin. Can anyone tell me if there is a way to bring a hash model into an imported obj window or bring the obj file into a hash modeling window? Thanks for any information. Tom
Last reply by the_black_mage, -
- 13 replies
- 884 views
I created this guy for fun..... feedback is welcome... thanks.
Last reply by frosteternal, -
- 10 replies
- 730 views
Hey...just something I thrutogether yesterday for a DVD menu. Reminds me of the old joke..."I spent a WEEK in Detroit one day..." Try not to get mugged while watching this... Of interesting note...other than the Renaissance Center and one or two other building, the whole city is a copy-paste of one model...the 'Ambassador Bridge' is a model I had lying around, as are all the vehicles and other props. I am re-rendering right now to slow it down from 6 sec to 8 sec...plus I populated it a bit more. DETROIT_ZOOM2sm.mov
Last reply by NEKOSEI, -
- 7 replies
- 406 views
Just some of the A:M projects that I have enjoyed working on over the past few years: (old link removed. See below for update). I hope to replace this with a properly planned showreel sometime soon. I need to find some royalty free music. --------------------------------------------- Update - Sept 2007
Last reply by Paul Forwood, -
- 3 replies
- 488 views
I am new to the animation world and have been toying with the program and have the hang of the basics. I am working for a nonprofit organization on a project and we have a need for some models. I feel I can do the basic animation necessary for the project but cannot create the models needed. Basically, what we need is a model of a fishing rod and reel, an archery bow, and a gun. What we would like is to make these models into cartoon-like animated characters. What I am inquiring about is if there is someone who would be willing to create these character models for us. I can provide the pictures of the objects we want to use. If you would be interested, please …
Last reply by the_black_mage, -
- 15 replies
- 1.2k views
This is a new character I'm working on. Still have a ways to go but crits are welcome.
Last reply by jirard, -
This is a scene I'm doing for work. Its far from finished but I thought I would give yall a peak.
Last reply by totlover,