Work In Progress / Sweatbox
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Hi Hashers : I cheered up with this contest, and I decided to put the hand in the mouse and model my centaur version After some sketches, here is the result : Centaur by Xtaz Peace Xtaz
Last reply by williamgaylord, -
- 13 replies
- 1.6k views
While the Hash Fellows attack the subject of variable toon lines from the high ground I thought I'd post some tests I've been working on here. The idea (for me) is to fake the variation of line thickness to achieve a line like that from a brush or pen. I've got some pretty satisfactory results with toon render but won't be able to post them for awhile. This very basic example uses Render as lines on object(s) with no patches. The toon render version uses patches. I expect to post a more complicated character "drawing" soon but have forgotten most of my toon render settings. I had a few renders but haven't the first idea where I put them. The effect l…
Last reply by Rodney, -
- 1 follower
- 16 replies
- 1.6k views
Hello everyone, I've been producing a direct to DVD video for some time now. BUT as an animator, I also squeeze in some time to work on my demo reel. Attached is a demo reel sequence I'm finalizing. I've been inspired for some time now to animate something Sci Fi along the lines of a John Carter type theme. Lots of Fun..... I used some of the riggs from the Hash community here. They fit the look I was hoping to acheive. Aliens, Tharks, Barbarians, Martian Princess's.....FUN!!! Cheers!!! William Detwiler Detwiler_anim_1.mov
Last reply by apprentice, -
- 15 replies
- 1.6k views
Hey guys. Here's a picture of a character I made over the last few days. His head is made from a drastically modified KeeKat.
Last reply by Cartoon Tycoon, -
- 3 followers
- 16 replies
- 1.6k views
Finally got some time to get back into doing some animation, been a long long while but here's my first crack at a spider walk. All criticism is welcomed. Ignore the black color and poor lighting, I had to toss it through the old AM for the .mov since the rc1 doesn't support qt yet. Thanks spiderwalktest.mov
Last reply by draagn, -
- 17 replies
- 1.6k views
Stunning aerial footage of what looks like a giant Muppet rampaging through downtown Dullsville... at 11... I had a little fun with the SynthEyes demo project, and thought the results were worth sharing. My sources tell me there may also be footage from one of the fleeing onlookers... at least if I can spend the $350 bucks on SynthEyes. Enjoy! ShaggyAttack.mov
Last reply by robcat2075, -
- 12 replies
- 1.6k views
it is the room of a kid of a personal animation in work... any suggestion or opinion, WELCOME thanks[attachmentid=14728][attachmentid=14728]
Last reply by ArgleBargle, -
- 2 followers
- 16 replies
- 1.6k views
Some shots of the model I was working on for the Image Contest before I had to abandon it: Front Shock Assembly Thruster Exhausts Angled Frontal View Angled Side View
Last reply by MSFlynn, -
Centaur WIP
by dude- 1 follower
- 27 replies
- 1.6k views
Ok yesterday i started a project...I decided to model a centaur, now remember these pictures are after only 2 days of work. I still need to re-shape the horse section of him, it looks kinda boxy. But anyway just wanted to see what people think so far. -dude
Last reply by case, -
- 1 follower
- 4 replies
- 1.6k views
What is the best way to make showlaces? Can you lathe around a spline path? Steve
Last reply by John Bigboote, -
- 10 replies
- 1.6k views
Okay, I've a few scenes to throw together as a teaser for you all. Everyone here shares their work so well, so I thought I'd share some of mine. I don't have alot of time at times to post my progress, but I've got a little bit here to share. There's no sound at this point. I'll add all that to the finished product. http://www.mtaonline.net/~7ohms/3D/index.html Up for C&C. Later.
Last reply by xor, -
- 15 replies
- 1.6k views
threw together this explosion with crater using explsion material on cd and two tga files one for displacement and the other for color explode.mov
Last reply by johnl3d, -
- 10 replies
- 1.6k views
I'm working on an illustration of spin networks in Loop Quantum Gravity, a theory of quantum gravity that seems to be making substantially better progress than String Theory lately. (It is still in the realm of speculation so far, though, just as String Theory is...). The basic idea is to quantize space-time. The result is very much like a "foam" in certain respects (as John Archibald Wheeler first imagined it might be). So...I'm working on a visual model of the foam to help illustrate the basic ideas and principles developed so far. The quantized space is essentially like grains of space packed together like bubbles in a foam. It turns out the two most impo…
Last reply by pixelplucker, -
- 4 replies
- 1.6k views
I have a logo that was created in Photoshop and has a Drop Shadow effect around the CD and the word "METRONOME." I've made a short animation for it, but I cannot get that Drop Shadow Effect. Does anyone have any way of creating this effect in A:M? http://www.youtube.com/watch?v=-o9rheradE4 Also, if you have any suggestions on how to improve the animation, I would be glad to hear it. Thanks, Nima
Last reply by Nima Anvar, -
- 12 replies
- 1.6k views
I just finished working with a local video production house on this project. I know a guy there, he ask if I could do it, I said yes .... then I went and learned how to do it, though I didn't tell "him" that. I had been playing with AM for a couple of months I had 7 days to do the project. More than once during this project I thought I had royally screwed up taking the job, but I learned a ton about AM and in the end I'm glad I did it. I have been a Graphic Designer for years and own my own business in that field I had dabbled in 3D with Bryce but never anything serious ..... but now I'm hooked I did the animated logos and all the 3D on the proje…
Last reply by johnl3d, -
- 10 replies
- 1.6k views
Still plugging away on the blockhead figures. This is the most recent animation test. You'll spot its intention... I begin to realise that I am hitting my limits as an actor ( and the threshold was low to start with ) so I may start to take lessons accordingly. Any feedback on the animation would be most welcomeTest.mov. For me the biggest problem is the mouth shapes. The style of mouth chosen does not permit of enough variety of shapes so I will have to work on that. On a related question to that. It is possible to paste parts of one model into another, eg an ear or eye but, is it possible to paste the mouth poses of one into another if the style …
Last reply by RU2D4, -
- 18 replies
- 1.6k views
Here is a link to an industrial shrink wrapping machine. The video doesn't loop well, but the intention is to show the machine functions. Edit: the shrink wrap machine is the lowest link on the page. There may have been an error on the link to the shrink wrap machine. My appologies.... Link to file Material on machine is courtesy of Daniel, floor image and texture from Gene. David
Last reply by ddustin, -
- 1 follower
- 15 replies
- 1.6k views
my current work progress 3d modeling = 100% uv map = 0% rig = 0%
Last reply by cronos, -
- 13 replies
- 1.6k views
Hi, everyone. I've been out of touch for the past few months, but I thought that I'd share some stills that are in-progess. You can email me at noah.brewer@amgreetings.com if you would like to. Keep up the good work, everyone! http://www.angelfire.com/film/noanoa/index.html Thanks, Noah
Last reply by dark_ninja, -
- 17 replies
- 1.6k views
Before I start my final rendering of this project I'm working on, I'd thought I'd see what some of you think about toon lines, with or without.... I've noticed that smaller resolutions yield not-so-great results while larger rez images or movies bring more precise results concerning the toon lines that is. This file contains my character with toon lines. (line bias set to 700.) with_lines.mov
Last reply by MATrickz, -
- 1 follower
- 23 replies
- 1.6k views
Well, no thanks to the Rant's and Rave's forum I'm making some progress on my second model. I kind of scrapped that first one because he really wasn't constructed very well. Anyway, I'm somewhat happy with the way he is coming along but I have a few problems maybe you can all help me with. 1. I originally had a 'toon mouth but it didn't look right. I kind of want to put a straight line mouth where the light green line in the picture is indicated. I'm not sure how to break into the head and make this so that the mouth will actually work - do I need to remodel the whole head? (The eyes are not attached). 2. I actually have TSM2, but I'm working on rigging …
Last reply by pixelmech, -
Lava!
by robcat2075- 4 replies
- 1.6k views
A lavafall made with a noise combiner...
Last reply by robcat2075, -
Slap Happy
by cory- 14 replies
- 1.5k views
I just got Slap Happy up at A:M Films. It's a lo res version at 15 fps, but it came across okay. Let me know what you think. See it here- http://amfilms.hash.com/search/entry.php?entry=1085 Cory
Last reply by case, -
- 13 replies
- 1.5k views
I am trying to model a book. I have the cover modeled (I just need to apply texture), but I don't really know how to do the pages. Should I just make a block and apply a bump map around the edges? Or is there another way to do it. I may want to animate the book opening and pages turning. But for now, I just want it for a still image.
Last reply by LordPython, -
- 20 replies
- 1.5k views
So I'm working on a science fiction comic book and I can't think of a good name for the lead character. He's a member of the S.T.A.R. Force (Special Tactics Armored Rangers), and I'd like something with a old fashioned pulp sound to it like Flash Gordon, but I'm stumped. Any ideas? Here he is after running him thru the comic book render that I'm planning on using.
Last reply by Darkwing, -
- 15 replies
- 1.5k views
I just modeld an old decadent baron in his morning gown. I will try to rigg him with the TSM to start exercise some posing. Any critics of the modell? Jake
Last reply by trajcedrv, -
- 1 follower
- 10 replies
- 1.5k views
3D Mexican Movie created with ANIMATION MASTER (Work in progress ) by MOTION MX STUDIOS my job texture artist Some images guys
Last reply by Wolvardo, -
- 1 follower
- 6 replies
- 1.5k views
Here is a brief test of rendering the aerial flyover of Winkieville from TWO in 3D. You'll need your red/blue glasses to view this 1_01_01__Stereo.mov I'm not sure who all was involved in creating that set but it's a nice looking opening shot!
Last reply by pixelplucker, -
- 15 replies
- 1.5k views
If people are interested I've posted some stuff on the latest model I have created for my short film project. Click here to have a look at the model and download a short test animation Any thoughts or comments would be welcome!
Last reply by Parlo, -
- 12 replies
- 1.5k views
Hey heres something I put together really quik... Can you guess what real and not? haha, probably. I wish I were that good I was going to add reflection maps...but I cant figure out how to soo... is it just a type of decal or what? Remember, CC is ALWAYS welcome!!
Last reply by pia12254, -
- 1 follower
- 14 replies
- 1.5k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
- 11 replies
- 1.5k views
Hi - Here is the link to the short film I've been trying to fit in around everything else. Things are finally chugging along so hopefully I'll be able to update this site with some regularity ( I'm sure these are famous last words as the year goes into meltdown) - but oh how I will try. Current wildly optimistic projections have me finishing this sometime in the first quarter of next year. Anyway, enough Blah blah heres the link - look forward to hearing any comments. Raglan Cheers Matt
Last reply by ypoissant, -
- 6 replies
- 1.5k views
this it is my first test to create grass
Last reply by Ross Smith, -
- 23 replies
- 1.5k views
hi @ all, here are some screenshots, renderings and a short qt-movie from the actual project i´m working on. please tell me what you think about the characters, lightning, etc, i´m sure you can find some critical points i haven´t thought of yet. i have a few questions: 1. the forces setting: i want to have a slow breeze flowing through the grass and the tree... the movie is my very first attempt with forces, i know it´s much much too fast etc... but i was wondering if anyone of you could give ma advice about the settings on the force and the hair-materials. sure, i could figure it out by try and error, but maybe some of you guys figured some good settings…
Last reply by Nuba X, -
- 14 replies
- 1.5k views
Well here is my newist character SIR PIGGY! yes its a pig in armor. Everyting except the the head and taill are incased in shiny silvery armor! Anyone know how i could go about modeling him? Thanks, Robert Fiermonte
Last reply by robvmonte, -
- 13 replies
- 1.5k views
Hey gang, Been a long time since I haunted this community. I've been playing with splines and decided to get some feedback. I like this character and thought it might be fun to model. I still have to texture him, everything you see here is patch colored geometry and toon shading. Dave
Last reply by Sacman, -
- 12 replies
- 1.5k views
Back at the last mascot contest I started to work on a couple of characters that I intended to turn into a very short short. I did a number of animated tests before deciding to scrap one of the characters and start again. As I was sorting through some folders today I came across some of these old tests and I realised that this stuff might never see the light of day again so I decided to post a sample here incase anyone is interested. and some pre-race warmup:
Last reply by robcat2075, -
Ello hashers I need some suggestions on how to do the treads on the tire, I am satisfied with the rim but can't seem to get the treads right. thanks
Last reply by scrawntor, -
- 1 follower
- 13 replies
- 1.5k views
I threw this guy together in v12 over the weekend, and am now going through the laborious process of rigging. He's one of the main characters in an as-yet-unnamed project I've been planning for some time now. ...and after the rigging is finished, clothes. I'm going to try and do all of the characters' clothing with v12 SimCloth. Eventually, he'll use Yves' skin shader, but that's not working in v12 right now. I'm not quite as happy with the body; I was going for "gangly, with poor posture and a pot belly", but it ended up looking like a guy's head on a pregnant woman's body. Hopefully he'll look better with clothes on.
Last reply by Godfrey, -
- 9 replies
- 1.5k views
Hi, I'm only charging this female comedian whose in England $200 to put together an intro to her prod cast (first time I ever charge and 'money' for animation work). I took this project mostly so I could track my time and see how my estimate stacked up to reality. Estimate 8 hours/work hours to date 21 and still much to do, LOL. One thing I need to create are 'energy balls'--a special effect--either an animated material or an animated decal (or both). Here's the description: Spheres which are clear energy (almost look watery to give a hint of reflection but mostly clear, yet you don't see THROUGH them to other spheres) and the halo around is an almost fluor…
Last reply by rusty, -
- 1 follower
- 10 replies
- 1.5k views
I've set up a blog at www.animattic.us to showcase my work and help generate some freelance work. I'll be creating a better site soon with a full gallery and animation as well as stills, but the address will still be the same. I'll post here when the full site is complete. Please have a look. Cheers, matt bjerk
Last reply by D.Joseph Design, -
- 15 replies
- 1.5k views
Hi Hashers ... I finished to model and texture a new car - BMW X5 / 2004 - to my gallery now I will do some tests using it in a live scene ... comments are welcome as always ....
Last reply by clonewar12345, -
- 2 followers
- 36 replies
- 1.5k views
So I'm kinda fiddling with superhero type effects and currently I'm working on flying! shot2.mov
Last reply by Darkwing, -
- 1 follower
- 13 replies
- 1.5k views
After a long time away from AM due to health reasons, I am once again trying my hand at it. Here is something I worked on for the last contest but didn't finish before the deadline. Mike [attachmentid=20841] [attachmentid=20842]
Last reply by Mike Lium, -
- 14 replies
- 1.5k views
Hi all - I've been meaning to do this for a long time. One of the things that my mini movie work proved to me was/is that I need to work on lighting. I've started this thread so that I might gain as much input into the process as possible from anyone who wants to comment. This first exercise is supposed to be an outdoor setup, I'm going for afternoon sun. I understand that this isn't the most interesting from a character and modeling standpoint, but that is not my intent here. Thanks for any thoughts. Doug
Last reply by modernhorse, -
- 17 replies
- 1.5k views
Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
Last reply by Xtaz, -
Hi all. Looking for some CC&C (constructive comments and criticism) on the following: Sorenson Video 2, 33 seconds, 1.2 MB, 480x204 The lunar module was graciously donated by Vernon Zehr from his private collection; all the rest is mine. The texturing for Neil Armstrong isn't done yet. Mostly I'm looking for thoughts on the movement. I'm trying to keep in mind that gravity is one-tenth of normal, but his amount of mass (inertia) remains the same, so he still has a good amount of squash and stretch even as he falls slower. Anyway, I seem to be at a point where it's OK, but not quite right, and I humbly ask for your thoughts. Thanks! Zach
Last reply by tobinjim, -
- 8 replies
- 1.5k views
The new animation composite for The Huntress is pretty nice. Man that really catches my eye. I was pretty impressed with it. I showed it to a buddy of mine who is a Maya devotee and he didn't say a damn word. What did you all think?
Last reply by Srmjr, -
- 1 follower
- 15 replies
- 1.5k views
I am working on a webpage, this will be the startpoint. Niels. I made a two-leg version, I raised the density of the model a bit to make it somewhat animatable instead of my first intention as decor-prop-doll..., no finished rig yet. [attachmentid=23243]
Last reply by C-grid, -
- 20 replies
- 1.5k views
I'm making a DVD of old shorts and very shorts and am experimenting with opening title ideas. This is a three second experiment as as part of a 15-20 second introduction title scene. This idea is to have "Animation Festival" spelled out doing a dance number. I know the animation is crude, I'm looking ideas on how to make the whole concept work or maybe a better idea. sample mov
Last reply by Bruce Del Porte,