Work In Progress / Sweatbox
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5,150 topics in this forum
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Worked this up using the AI plugin in about an hour. Cheers, Eugene
Last reply by Gene, -
- 9 replies
- 1.2k views
I plan to reformat several cartoon characters to perform a marching animation in Hash A:M. This would include characters such as Snow White, Yogi Bear, Fred Flintstone, Mickey Mouse, etc. As I complete the models, I plan to make them available on the Hash site. The first character is Snow White (See attached graphic video and MDL). Because these are at least somewhat based on models from www.models-resource.com, I am relying on permission per the following statement from their FAQ page. www.models-resource.com/page/faq/ ...if your project is 100% free (e.g. a free fan-game or non-monetized YouTube video - basically any project that was made just for the sake …
Last reply by RS3D2, -
- 20 replies
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Here's my main character that I thought was done, but I decided to touch-up his body. Here's the original body:
Last reply by 3DArtZ, -
- 13 replies
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Hey everyone, I have about 6 weeks left in my first year at the Cleveland Institute of Art and have recently started using Animation Master pretty heavily again. I'd like to share some of my projects. My first project using was re-purposing or increasing the aesthetic qualities of some object for my 3D design course. I used AM for previsualization (helping me better understand aesthetic and ergonomic variations) and then crafted the final object with wood. My next project was to make a game of some sort. I choose to make a board game. Again AM was used to previsualize the game and settle on a final aesthetic theme before sending the obj…
Last reply by NancyGormezano, -
- 16 replies
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This was done in V13 Alpha 4... There was a boo-boo when I attempted a 2048x1536 render last night... I'll post both let you figure out which is which. But before you see the finished works, take a look at my project window... note the texture sizes involved here. (And, no, I don't think I can reproduce what happened... I'm clueless. It occured both render to file and in the chor window until I restarted A:M) I will attempt to re-render at 2048x1536 or higher tonight and post the results.
Last reply by DanCBradbury, -
New Creature
by Guest mrsl13- 23 replies
- 1.2k views
Hello Working on a creature for my son and thought Id post a pic or two or three...still a long way to go with it to get it to animate. arms look terriable so I may go without them and the body may look to thick for the wings..etc etc. Mike
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- 1 follower
- 10 replies
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3D Mexican Movie created with ANIMATION MASTER (Work in progress ) by MOTION MX STUDIOS my job texture artist Some images guys
Last reply by Wolvardo, -
- 16 replies
- 1.2k views
This is my A:M rendition of Mount Sinawava in Zion National Park in Southern Utah. I am using this model to try to get rays of sunlight through clouds. This scene is entirely lit with a single klieg light high above the mountain peak with Z-buffered shadows. I also rendered with multipass with 4 passes and soften on.
Last reply by Kamikaze, -
- 2 replies
- 1.2k views
AmberWavesH.mp4
Last reply by itsjustme, -
- 12 replies
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Big huh!?! If your modem has exploded. . . there is a smaller "glam" pick <here> This is one of the few models we have on Eggprops that uses a lot of decals.
Last reply by Wegg, -
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Hi, I'd really appreciate it if some of you could critique my Woozle piece, The Blackboard. It's the first animation of any substance that I've completed, and I'd like to take the many many lessons learned and opinions forward to the next project (as yet undecided). The current hash link is http://www.hash.com/users/minimovie/blackboard.html There is also a smaller window media player version available on my home page http://home.swiftdsl.com.au/~oztiff/ Thanks!
Last reply by TurboGorilla, -
Lava!
by robcat2075- 4 replies
- 1.2k views
A lavafall made with a noise combiner...
Last reply by robcat2075, -
- 14 replies
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Here is a short clip that will be distributed to Lawyers in the Atlanta area soon. There is an associate of mine who is marketing a product that targets the legal community. The media he included in the demo contains a lot of our work. All the animation was created using AM. The green screen work was done in a different package. The old fat guy wearing the blue shirt is me (either that or our names are exactly the same). Dustin Productions Promo David
Last reply by ddustin, -
Can anybody help me with this? Why are the pupils not showing up? (I used the Toon Nation eyeballs material). How can i make the mouth? Please somebody help me i am wanting to make a dog and animate him. This is my first time ever to make a character.
Last reply by the_black_mage, -
- 8 replies
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The new animation composite for The Huntress is pretty nice. Man that really catches my eye. I was pretty impressed with it. I showed it to a buddy of mine who is a Maya devotee and he didn't say a damn word. What did you all think?
Last reply by Srmjr, -
- 15 replies
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Hey everybody... As the time with my family gets shorter and shorter I find myself with little spare time. One day after work a friend of mine wanted to go to the comic shop. As you might have guessed I picked up 2 volumes of "The Ultimates" by Mark Millar. If you're a comic fan, I would highly reccomend it. Anyway, I was inspired by the style (which is really groundbreaking) and decided to make this quick little "doodle" in a rare free afternoon that I found. Chances are, I won't be able to finish this...but here's the torso. Modeled from scratch except for the temp belt buckle and the textures are a combination of materials, dark trees and maps. …
Last reply by agep, -
- 11 replies
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Here's a Hi-res model of a head generated in FaceGen and imported into AM as an obj file. Nima
Last reply by johnl3d, -
Hello, all. Well, this week's Animation Showdown got me really down, so I decided to cheer myself up with a new head. (Some people say a new brain is in order instead, but I just laugh at them. Hysterically. Until the persons in white coats come...) Anyway, here he is thus far, in a quick turnaround. He's my usual low-patch cartoony fare, but I think he might have potential for the future. I do wonder where to go with him next, as far as clothes and a body of some sort. Right now I'm leaning toward a gas station uniform, but I don't know why. Suggestions welcome. turnaroundhead_sor.mov
Last reply by Godfrey, -
- 7 replies
- 1.2k views
Here's an animation I've done over the holidays. Wanted it out before Christmas, but took too much time. Let It Snow EDIT: The larger version is now on A:M Films, HERE. Richard
Last reply by racreel, -
- 1 follower
- 10 replies
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I've set up a blog at www.animattic.us to showcase my work and help generate some freelance work. I'll be creating a better site soon with a full gallery and animation as well as stills, but the address will still be the same. I'll post here when the full site is complete. Please have a look. Cheers, matt bjerk
Last reply by D.Joseph Design, -
- 9 replies
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I'm starting some modelling work for a game I'm working on. This is Beth Darwin, a girl in her early teens. The model is going to be used in real time, so I have to keep an eye on patch count - I plan to export it as a PLY at detail level '4' (8 polys/patch) and use my own converter to get it to SMD format (a nice, easy to understand format that Half-Life uses.) Here's the character design - these pictures were drawn at two different times, and yes, there are some differences: -Sean Givan
Last reply by lazz, -
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Im Looking to Buy One soon and I need to also know if it can be used in AM! Im Working on something pretty Serious and any Help would be More then Welcomed!
Last reply by Nuba X, -
- 24 replies
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OK, I've rigged my Space Marine with TSM2 (yes there is some smartskinning issues and some geometry penetration). I'm trying to animate a run. This run is designed for an incline (ie running up a hill) rather than a flat run (even though I have rendered it flat) and in general I think it's OK but there is something that just doesn't feel right about it. It feels more like a fast walk than a run and I can't put my finger on the problem. Comments, advice and critiques most welcome. (225kb mov) Cheers
Last reply by KenH, -
- 1 follower
- 20 replies
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EDIT: I just updated this video as it came out of post-production, ready for broadcast, whereas before it was simply animation... http://www.youtube.com/watch?v=Yhv88Vakq6Y FINAL EDITED SPOT http://www.youtube.com/watch?v=tNtW9yMyTvY The original TV spot, from summer 2007. Hi--- I just updated an old :30 spot for a winter furniture sale and at the last minute decided to employ A:M's particle generator for a snow falling effect. I'm quite happy with the resulting animation, and with A:M's powerful toolkit! I originally used a filter in After Effects (Cycore's CC Snow...which simulates snow falling in depth .) It was good, but was obviously 'pa…
Last reply by jirard, -
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Hi, I'm starting to get the hang of A:M so i thought i'd go ahead and make my first model. I decided to make a dancing mexican cactus (why, I don't know). I've finished the model and a continueous dancing action. I downloaded a La cucaracha MP3 and then I started a new choreography. I decided to make the camera spin around the cactus while it dances, but I'm having some trouble with that. I made a path consraint to the path and made another aim at constraint from the camera to the cactus. But whenever I play it the camera stays in its default position and on the last frame appears on the path even though my enforcement is at 100%. Lastly how to I take pictures of…
Last reply by freecandyman, -
- 6 replies
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I have a print out explaining the working process of using Shadows only renders, unfortunately I can't get to it because of the weather ( four inches of snow prohibit access to the shed were I know it to be ). Could somebody direct me to an explanation of the process as it is sometime since I tried to use it and am more than a little rusty about it. regards simon
Last reply by robcat2075, -
- 17 replies
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Before I start my final rendering of this project I'm working on, I'd thought I'd see what some of you think about toon lines, with or without.... I've noticed that smaller resolutions yield not-so-great results while larger rez images or movies bring more precise results concerning the toon lines that is. This file contains my character with toon lines. (line bias set to 700.) with_lines.mov
Last reply by MATrickz, -
- 14 replies
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Ok here is my first 3D model. It is a Riser Manifold for a fire sprinkler wet system. Since I work in this field I thought it would be good practice. Each piece was made seperate then atatched to the base unit. It is not quite finished,there are a few more things to do. Ok Back to work[attachmentid=13494]
Last reply by oakchas, -
- 20 replies
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I'm making a DVD of old shorts and very shorts and am experimenting with opening title ideas. This is a three second experiment as as part of a 15-20 second introduction title scene. This idea is to have "Animation Festival" spelled out doing a dance number. I know the animation is crude, I'm looking ideas on how to make the whole concept work or maybe a better idea. sample mov
Last reply by Bruce Del Porte, -
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he he. . . Like my marketing catch? Thought it fit in will with Hash. . . Anyway I have just finished uploading a bunch of new materials on eggprops and want to share their sexiness with you. First we have ElCapitan. . . this is the material that Brian starts off with a lot for his landscapes. You can find it <here> Then we have my favorite. . . The Gneiss material. If you google "Gneiss" you can find all sorts of info on it. <here> Then we have this one Brian called "Doom" which is kind of fun. . . . <here> Then this Cobbled stone one. . . which looks pretty versatile . . . …
Last reply by starwarsguy, -
- 2 followers
- 15 replies
- 1.2k views
Hi Hashers ..... A client contacted me to model a Mercedes Klasse C 2003, it will be used in a comercial .... Im glad to show you the result .... The mercedes' interior is poor modeled .. it doesnt be showed .. maybe ill model it just for fun comments are welcome as usual ....
Last reply by John Keates, -
- 1 follower
- 15 replies
- 1.2k views
It's been a while since I posted anything in these forums, but I thought I would show you all the model I've been working on over the last few hours for a game I plan to write. This isn't rigged brilliantly, but I don't need a lot of animation as I am writing a 2D game with pre-rendered graphics. The final result will be a much smaller penguin, but I made it larger than need be so I can shrink it later in the development process.
Last reply by itsjustme, -
Here is the pic. And <here> is the link. Its a pretty sweet model. VERY low patch count, custom materials and it even includes a walk cycle action! A:M was MADE for stuff like this.
Last reply by patsommer, -
- 2 followers
- 16 replies
- 1.2k views
Some shots of the model I was working on for the Image Contest before I had to abandon it: Front Shock Assembly Thruster Exhausts Angled Frontal View Angled Side View
Last reply by MSFlynn, -
- 16 replies
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Well, for no real reason, I've decided to start building a galaxy class starship. I'm thinking about maybe doing a whole line of star trek vessels and then I don't know what! I know that I am going to use my Galaxy class to play with doing special effects like phasers and shields and warp and etc.
Last reply by Darkwing, -
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- 1.2k views
Do you give suggestions prior to submittal? Should I give you a shot of what I'm working on or wait? What if I finish before I'm done? What size?
Last reply by robcat2075, -
- 14 replies
- 1.2k views
Advertising of a bottle with water AVI - 2.8 MB codec DIVX5.05 (www.divx.com) AM10.5 (render to AM 11b7) http://www.bee-s.com/~gggg/avi/20l.avi 30 minutes modeling 2 minutes texturing 6 hours rigging 5х20 minites animation of the actions 8 hours of create chor 4 hours for rendering (4x4 multipass) 460 frames with fields 720x576 1 hour compositing 2 seconds of imposing 1 click of the item of information _______________________________ AM Forever!
Last reply by KingSalami, -
- 15 replies
- 1.2k views
A while back I made this post: http://www.hash.com/forums/index.php?showtopic=2189&hl= Well, I've updated my model a bit, and just thought I'd show it off a bit. I actually made these updates/improvements a while back, but have just now decided to show it off. The texturing for the body is still incomplete (think of the texturing just as an example of what the texturing could be). I also cut down the splineage in the head and around the body. The patch count of the model from the previous post (above) was about 1074 (I think), and the new patch count is 974. It may not seem like much of a difference, as while I did lower the patch count in some areas (ie, i…
Last reply by stephen, -
- 7 replies
- 1.2k views
The co-producing team of Frederator Studios and Animation Magazine is happy to inform you that Day Off the Dead has been selected to appear in the second epsiode of the Nicktoons Film Festival, airing on Nicktoons Sunday, October 31th, at 10:00pm (ET) / 7:00pm (PT). Encore presentations include: Monday, 11/1, at 1:00am (ET) Monday, 11/1, at 10:00pm (ET) Tuesday, 11/2, at 1:00am (ET) I also hear it's been selected as one of the films for Spike and Mike's animation festival. DayOffTheDead.com
Last reply by modernhorse, -
- 2 followers
- 11 replies
- 1.2k views
Hey Everyone! been a while since I posted, so I thought I'd show off my newly polished T. rex skull. I started building this way back when, but I just recently got my hands on a great scale model of one, so I thought I'd try to fix it (you can see an older render of it in my avatar). Some things about the render: The model is just under 4600 patches, and this render uses the cool new radiosity features, so there's just one klieg light in it, and it took just over 30 minutes to render on my 2.3 GHz Athlon64. http://www.dinocarl.com/trexskull.jpg Carl
Last reply by gazzamataz, -
- 16 replies
- 1.2k views
Welll her it is. I still need to touch up the seams and change some of the textures around, but take a look! When finished it will have specular mapping, normal mapping, etc for teh game it will be going into. Also I plan on using it in the opening animation for that game. It'll be done in A:M. (I'll post a small movie to show the whole thing after my browser gets over timing out from waiting so long! I hate slow internet!)
Last reply by teh1ghool, -
- 1 follower
- 14 replies
- 1.2k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
Merry
by jakerupert- 1 follower
- 14 replies
- 1.2k views
Some results from my tests from the FAO thread: This is just some nonsense further testing the overall looks and animation rendering times. Added some fog. No Fake AO this time. Merry christmas to everybody here on the forum!!! HedgehoglandTunnel231210.mov
Last reply by jakerupert, -
- 12 replies
- 1.2k views
I've recently banged out a parody of BigIdea's popular Christian-themed VeggieTales videos, for a local sketch comedy show. I'm a little hesitant to post the link, however, for fear of offending other users. Psychologically, it's very wrong, though there's certainly nothing graphic about it. It deals with the recent church sex scandles here in Boston. Thoughts? Regards- -M@
Last reply by Ross Smith, -
Ello hashers I need some suggestions on how to do the treads on the tire, I am satisfied with the rim but can't seem to get the treads right. thanks
Last reply by scrawntor, -
- 24 replies
- 1.2k views
Here's the deal. Like many animators, I've got an elaborate set in my choreography. Over two dozen models just for the one room, ten lights, ten cameras (so far). Although it was necessary to place all of these elements individually, I often need to deal with them as a group. For example, when doing test renders, I may need to toggle the entire set on and off. Or I may need to flip all the lights off so I can add in another light. Right now, doing stuff like this is really tedious. Clicking through the property window on 26 different models and setting each one's 'Active' property to OFF, and then back to ON when I'm done, is getting old real fast. Managing…
Last reply by luckbat, -
- 17 replies
- 1.2k views
Here is my very first model that I have created without using the manual. Its so cool to think that its an object that I actually made!! i'm so excited , even though it may be a boring object, a well. Any comments, suggestions or critics are welcome
Last reply by MarkusAralius382, -
http://www.bee-s.com/~gggg/avi/g7.mpg
Last reply by johnl3d, -
- 15 replies
- 1.2k views
Here is one I finished but never textured. Some of you long time users may remember it. It's a czech built german tank circa 1941. If I can get my old v8.5 of A.M. to run again (see post at Animation Master forum) I'll put the paint to it.
Last reply by Zaryin, -
- 12 replies
- 1.2k views
Hey heres something I put together really quik... Can you guess what real and not? haha, probably. I wish I were that good I was going to add reflection maps...but I cant figure out how to soo... is it just a type of decal or what? Remember, CC is ALWAYS welcome!!
Last reply by pia12254,