Work In Progress / Sweatbox
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A:M Stills (86,790 visits to this link)
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Works In Progress (WIP) (59,403 visits to this link)
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5,156 topics in this forum
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The modeling is 99% done but I'm going to see how much detail I can add with normal and bump decals. I'm really impressed with how well normal decal rivet heads hold up under fairly close scrutiny, as shown in the shot of the rear of the tender, even when they're next to the modeled rivet heads attaching the handrails and ladder. By modeling the decaled heads with a low profile their lack of self shadowing isn't obvious in sunlight at grazing angles. The only downside is you can't apply a left hand normal decal, mirror it and apply it to the right side since the "polarity" of the mirrored decal is wrong, as shown in the third image. So you have to generate left and r…
Last reply by itsjustme, -
- 13 replies
- 928 views
I decided to finish my Alcatraz Model I need to add some paint and texture and work on the island part.
Last reply by Rodney, -
- 1 follower
- 28 replies
- 2.2k views
It is the first rendering for the AM v16 contest.
Last reply by ludo_si, -
- 1 follower
- 27 replies
- 3k views
mascot contest - my entry for the contest Work In Progress finish = 90% Good Luck all!
Last reply by nino banano, -
- 4 replies
- 627 views
Nothing spectacular, but Gala takes the Suburban Flying Vehicle for a spin. SFV6.mov
Last reply by Glob Studios, -
- 2 followers
- 21 replies
- 1.9k views
http://amfilms.hash.com/video/389/Lush-Lawn-TV-commercial This TV spot turned-out well... made in Animation:Master and Adobe After Effects. It is for a small local company called 'Lush Lawn'... and there was NO script or storyboard. The client just gave me a list of visuals... like this: CLIENT: First, we see Gary in front of a map of Michigan... I'll just do that in post with a map image... ME: No, no... I have a nice 3D model of the region already... you'll like it. CLIENT: Then he zooms into Grand Blanc and joins the logo and we see his nameplate... to introduce him. THEN he sinks into the soil and makes the grass grow... then we see examples of lawns…
Last reply by John Bigboote, -
Last reply by mouseman,
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- 3 followers
- 16 replies
- 1.5k views
Finally got some time to get back into doing some animation, been a long long while but here's my first crack at a spider walk. All criticism is welcomed. Ignore the black color and poor lighting, I had to toss it through the old AM for the .mov since the rc1 doesn't support qt yet. Thanks spiderwalktest.mov
Last reply by draagn, -
- 4 replies
- 737 views
I need to rig this puppy up and and import it to my other project.
Last reply by TheSpleen, -
- 13 replies
- 1.3k views
last night in a fit of boredom I decided to play around with simcloth. So I made a cube, and after tinkering with settings, I got this: Jello1.mov So I made more cubes, tweaked the choreography, and got this: jello2.mov
Last reply by paradymx, -
- 1 follower
- 79 replies
- 23k views
My New Years resolution is to work at least 1 hour a day 4 days a week on animation. I hope to chronicle the progress here, as well as solicit feedback, etc. To start off, I have a rough list of tasks: Management Project startup Managing others Reporting bugs to Hash [*]Storyboard First revision Review Second revision [*] Storyboard animatic Scan storyboard drawings Record scratch soundtrack Edit drawings and sound [*]Concept Drawings Character 1 Character 2 Character 3 Set 1 Set 2 Set 3 [*]Model1 Splining Texturing Rigging [*]Model2 Splining Texturing Rigging [*]Model3 Splining Tex…
Last reply by itsjustme, -
- 20 replies
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Did my first 'quadruped' using TSM2 in Version 16... what a great utility that TSM2 still is... to rig something that complicated that quickly... come on! ONE THING TO REMEMBER, TSM2 will not show-up in the 64 bit version of A:M... so it will behoove users to keep both the 32 and 64 bit versions around. THANKS to Shawn Rogers aka 'newguy' for letting me share this work. bull.mov
Last reply by Walter Baker, -
- 6 replies
- 2.4k views
I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this?
Last reply by largento, -
- 7 replies
- 823 views
I found a mug shot of Suzanne Somers from the 1970's Thought I give it shot. Hay if your looking for a front side view of a celebrity check out to see if they have a mug shot good reference photo 9 out of 10 time there right on the money as far as lining up the eyes you may have to adjust the photo a little bit but not to much. Sorry messed up on the posting the photos
Last reply by tbenefi33, -
- 3 replies
- 532 views
inspired by robs amazing tests i´m trying to use cloth for some typo animation for work, to get some sort of bouncing yelly-letters falling down. it wasn´t easy to get it to behave like this, but i´m pretty much there. the letters will have to be remodeled though, they´re not complex enough for a smooth cloth-simulation, i just left them as they were imported by the ai-wizard. i´ve tried several approaches, with the letters in a invisible box etc... but i wanted the whole word to look like it´s one piece and i wanted to have the letters return to their original form and position at the end of the simulation, so i connected the single letters with invisible geometry. and t…
Last reply by itsjustme, -
- 2 followers
- 28 replies
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i´ve made my first female character lately ( can´t believe it took me years to finally model a woman ), and i wanted to let her sing, somehow i always wanted to model a girl and see her sing.. so i took one of my favorite minnie riperton songs and started animating. it´s just a short break from my "alive in the attic" project, which is all dark and spooky, and this one is bright and sunny... the only intention i have with this project is that it should look beautiful and light, and of course to learn stuff i didn´t know before. so far i´ve learned tons of stuff from it, i´m sure there´s more to come. i´m pretty proud of my rendertimes on this one... i´ve alwa…
Last reply by TheSpleen, -
- 14 replies
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Here my first female project working on for my Uncle. Is every thing portion right ?
Last reply by tbenefi33, -
- 8 replies
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Just a quick test of hair, first time outside of TAOAM. Attached is a ZIP of the project and movie. Sorry, AVI only. [bTW, when uploading an AVI, the forum says "Upload failed. You are not permitted to upload this type of file".] Some of the hairs go through the ears, but the effect seems to be okay. Is there a good strategy for getting hair to be routed in areas that don't necessarily match the splinage? ETA: Just found John Bigboote's post on HAIR. ShaggyHair_cam.zip
Last reply by thefreshestever, -
- 7 replies
- 843 views
Much of my focus these days is with hand drawn animation but it all tends to blend and further complement the study of animation. For instance, some folks spend a great deal of time sculpting physical models (maquettes) as an aide to visualizing their characters and objects in order to make drawing them (from any angle) easier. Even animators who draw their characters should have a 3D computer animation program. Of course I recommend Animation:Master because... with splines... modeling is an extension of drawing. This was primarily an exercise in trying to model this character quickly. It would have been wise for me to sketch out a few drawings to rotos…
Last reply by jakerupert, -
WIP continued 1 2
by Ilidrake- 1 follower
- 56 replies
- 6.1k views
This is continued from another thread. I'm am continuing this little experiment regardless weather it goes anywhere. Just my way of learning. Attached are shots of what I have so far of this character.
Last reply by Ilidrake, -
- 5 replies
- 863 views
A dragon I am working on for and up coming project...more to come!
Last reply by TheSpleen, -
- 14 replies
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ok after several weeks of searching for my old test and settings, (which I apparently didn't save) I started over with my cloth tests. My animation still sucks but I think the cloth is finally what I am looking for, Comments and advice greatly appreciated. clothtestz4.mov
Last reply by Darkwing, -
Merry
by jakerupert- 1 follower
- 14 replies
- 1.5k views
Some results from my tests from the FAO thread: This is just some nonsense further testing the overall looks and animation rendering times. Added some fog. No Fake AO this time. Merry christmas to everybody here on the forum!!! HedgehoglandTunnel231210.mov
Last reply by jakerupert, -
- 21 replies
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i wanted to use the null shader to render a depth map for adding DOF in post. the problem is that the null shader does not do what it´s supposed to... the null shader should overwrite all decals and materials, right? the only thing it does for me is rendering everything a lot darker. i was able to render a good usable depth map by removing all the materials and decals, disable all lights and placing a material effector with a gradient from white to black in the focus area. this way it´s pretty easy to animate the focus... for testrenders it was ok to make an extra version of the project and remove all decals and materials manually from the few models... but if i imagi…
Last reply by NancyGormezano, -
- 5 replies
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Hello! Seniors at my high school are required to complete a project for a final grade. It is supposed to occupy over 15 hours of time to create and blah blah blah... I am choosing analogue photography. I plan on doing a video and I need some titles for each section. Here is the first one, it is for small tank developing: FilmDev_720_A_0.mov I made an 8 light skydome for the cheap AO effect. I used the AA render for the DOF too. I know the 35mm is totally lame looking but it is meant for illustrative purposes only. Photoman
Last reply by Rodney, -
- 6 replies
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Anyone got a link to a good tut on doing the female figure? I'm working on the body of my latest and haven't been able to get it right. I'm still searching around but I'm hoping you guys can point me in the right direction quicker. Thanks
Last reply by animas3D, -
- 20 replies
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hi at all... i have a model with hair, the model also has some dynamic constraints. when i´m rendering with the hair turned off, the dynamic constraints work fine, but when i render with hair on, no dynamic constraint movement shows in the render. the hair dynamics work fine, just that the hair seems to prevent the dynamic constraints to work. any clue? i have another little problem with this model, maybe some rigging experts can help... the model was rigged with the squetch rig, everything is working as it should, except one thing: the ring finger curl isn´t working, all other fingers are fine though... i noticed that in the "relationships>bones" folder …
Last reply by thefreshestever, -
- 9 replies
- 877 views
This is my christmascard for 2010 entirely made in AM. Everything has been modeled by myself except the drumset.( T.Y. drumset maker ) It has been made in honour for an old friend. A 76 old jazz mucisien with amazing great musical capacities who lives in andalusie spain.I met him again after 27 years.He has become older but his music impressed me in and have noticed -I thought it was not possible- has become better. A merry christmas and a happy new year to all of you. Greetings , Marc
Last reply by noewjook, -
- 1 follower
- 13 replies
- 1.9k views
Dynamic simulation all done with simcloth. I love the way the teeter board bends! SpringBoard.mov If you wonder why i haven't finished up the Bus Stop project it's because silly things like this keep distracting me. (Hopefully some of it will show up in my segment.)
Last reply by thefreshestever, -
- 2 replies
- 463 views
I have a rather complex landscape with a road and want the middlespline of the road become a path for my car. So now when I create a new path constraint I am not able to pick this specific spline as a path . I know, that it is possible, because I have achieved it before, but lost the constraint, when I switched my car model. So my question is: Is there a special trick or workaround to make that spline pickable again or make it selectable in the pull downmenue?
Last reply by jakerupert, -
- 4 followers
- 31 replies
- 3.4k views
Hey Everyone, It gives me great joy to announce the release of my new Childrens video: ADVENTURES WITH BOOMER - Episode 1- Fishin' for Friends. You can visit the website and view the trailer here: Visit My Website It took me over 5 years to finish it with a bunch of side tracks and obstacles. I would like to thank those in the Hash community who were contracted to work on portions of the production....In no particular order: William Sutton Robert Holmén John Henderson Nancy Gormezano
Last reply by johnl3d, -
Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 9 replies
- 1.2k views
i want comment to you . thank you very much (I speak english not good )
Last reply by Klum3D, -
- 1 follower
- 44 replies
- 4.7k views
I know everyone is busy working on the V16.0 mascot but I thought I would give away some more sigraph Hash, Inc. jackets. Hash, Inc. is looking for a new flyer to go along with V16.0 for 2011. Below is the one we are using now. How I think this will work is you can submit your items. Hash, Inc will use either all or part of your design. If Hash, Inc. uses all or part of your design Hash, Inc. will send you a sigraph Hash, Inc. jacket that we have. Sizes are limited. Things I would like to see on the flyer. facebook link http://www.facebook.com/animationmaster Amfilms link Hash, Inc. link Windows logo Mac logo (with out universal binary) 64bit …
Last reply by jakerupert, -
- 17 replies
- 1.9k views
I haven't gotten these pants to survive the jump over the box like the shorts could, but they work well in a walk. LongPants_700.mov Although Thom is on a walk cycle, the pants had to be simulated for the whole range This was rendered with Jenpy's FastAO. AO really does help make things look "there". And now it's fast!
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 994 views
I've recently been doing a lot of cutout animation, and that has lead me to a program called CrazyTalk which uses a 3d mesh to deform an image of a head. But then I thought how easy it would be to use the same method in AM. It's a very simple mesh mapped with a photo of my head, with separate eyes inserted and the next step being to add teeth as well. By using a face mesh with pre-built emotion poses it should make creating character heads very simple. Because the lighting is built into the photos I've rendered with 100 ambient light and used the environment shader to add the specular highlights to the eyes. Next step is to add simple bodies to complement the heads. …
Last reply by John Bigboote, -
- 16 replies
- 1.8k views
Here's the animatic for our Holiday animation. It's pretty rough but cobbled together mainly to get the timing to match the music. This year we actually commissioned original music!!! so we don't have to sneak around and be "careful" of who we show it to. I've already posted the animatic on YouTube and will be posting WIP renders. The actual gingerbread house was modeled and rigged by Holmes and he did a great job on it. It'll be fun to get it moving! the closing shot of the dancing company logo will be done by my cohort, Randy, so what's in the animatic is just a placeholder. I'm sure he'll do something terrific. EDIT:: THIS IS A NEWLY UPLOADED FILE WITH STEEEREO …
Last reply by NancyGormezano, -
- 1 follower
- 26 replies
- 1.9k views
I produced it in AM Please look http://www.nicovideo.jp/watch/sm12864062 I'm sorry if I make a mistake in a place to write
Last reply by Rodney, -
Walther P-38
by RS3D- 7 replies
- 835 views
Here is a model of a Walther P-38 that I made. I was going for a well used but still usable look. Please let me know if you see anything that could be improved.
Last reply by robcat2075, -
- 4 replies
- 556 views
Well it appears as though i am just like thanksgiving now. I only come around once a year with something to share. But i want to go ahead and get this topic on here so people can look forward to what i have done this year. I've definitely stepped up from last year's video but only in the fact that i am doing more animation and videos rather than pictures for the individuals in the video. And several of the scenes i went into some detail creating but didnt go to photorealistic given the look of the characters. I started on the video late this year or i would have redesigned the characters but i really like the look of these guys and they are fun to animate. This is a…
Last reply by TheSpleen, -
- 7 replies
- 783 views
FINALLY after the hours of work! http://www.youtube.com/watch?v=tlGgbYdFiYs It played for an audience of about 400 yesterday and they laughed quite alot. It made me feel like it was worth all the work. Please let me know what you folks think and oh yes, please leave a rating on Youtube if you can. Thats allways appreciated!
Last reply by ChuckGram, -
- 33 replies
- 2k views
Had an urge to model something, and an idea to try doing eyes starting with a lathed shape. I'm happy enough with it to try finishing the head.
Last reply by brainmuffin, -
- 7 replies
- 802 views
hi hashers... here's something i have been working on for the world cup bid. i think the sound fx really amp the spot, but maybe not.lol let me know what you think. i am thinking too many lights? cheers to my fellow hashers!!! wcb.mp4
Last reply by johnl3d, -
- 21 replies
- 1.4k views
I was bored last night and took front and side view of me at 2:00 am I decide to do a model of my head just for practice . Looks like I needed some red bull last night.
Last reply by TheSpleen, -
- 1 follower
- 62 replies
- 5.5k views
a cloth simulation. Rope_600.mov Update: Now with 50% more... ACTING! Snake_600.mov Update UPDATE: Now with authentic cartoon Egyptian snake music! DanceRopeDance.mov
Last reply by robcat2075, -
- 34 replies
- 2.3k views
Well, I've tried following David Rogers' tutorial in his book. Here's what I have so far. I'm not necessarily going for 100% anatomically correct, but I would like that muscular/superhero style look. Please, crits are welcome as I'm not very good at the organic side of modeling Fortunately, about a year ago I did this fairly intensive study of the muscular male body for some superhero drawings I was doing, so I have a fair idea of the proportions on paper, translating to 3D is a bit trickier for me
Last reply by robcat2075, -
- 7 replies
- 520 views
OK, I bought a Cintiq 12WX and the "Chaos and Evolution" DVD by David Revoy from another store (I liked this artists approach to character design) that covered off some different ways of getting inspiration using different software and a basic tute on drawing and colouring for character design. Now this is NOT totally original work - it is based on David Revoy's "Water horse" design with some bits and pieces changed (I only did the head) to make the character less edgy and more 'cute'. I'm hoping to model and texture it as well (in AM). Happy to get critiques. Cheers
Last reply by higginsdj, -
- 2 replies
- 657 views
Hello there! After longer abstinence I finally started A:M again and thought that a pumpjack would be a good exercise for a mechanical object. Moving parts in various directions for rigging, both big and small parts to model. Right now it's in the "big parts completed" stage (attached is a quick render from the modeller). Next steps: adding details like nuts and bolts, some gears and vents for the engine box, struts, walkways and ladders. Still lots of work to model but I'll post this with a question: any good tutorials or how-to's out there when it comes to texturing/weathering? I think... no, I know that I'll suck at that - and even though this is just a little si…
Last reply by GruberR, -
- 3 followers
- 60 replies
- 8.8k views
Hello, It 2011 and V16.0 coming up I'm going to open a mascot contest. The dead line will be 01/31/2011 and voting will began soon after that and last about 2 weeks. You cane mail all data and entries to support@hash.com. We have some siggraph Hash, Inc. jackets that we can give out to the winners if they would like them. Rules: 1). All entries must be modeled and rendered in A:M. Third party paint programs like Photoshop can be used for painting texture decals 2). The images will be 480X640 in the splash screen, But i would like a image at least 1440x1920 so we have a high rez version for promo items and poster. 3). I will also need a render if just the c…
Last reply by jason1025, -
- 10 replies
- 651 views
Hi folks, In order to distract me from my lightingtests, I did this version of the Nibelung Ring, that Alberich forged out of the Rheingold which he had stolen from the Rheintöchter (mermaids). This Ring grants him the greatest powers (worldreign and so on ), but at the same time curses him to live without love forever. The curse is symbolized by the dragon Fafnir devouring himself out of greed. Besides of its incredible magical power, this ring holds some additonal close combat weaponery: a poisonous sting and some extractable razorsharp (mermaids) fins. http://www.jostkeller.de/dreid/testing/Rhe...dRing111011.zip Crits welcome
Last reply by TheSpleen,