Work In Progress / Sweatbox
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A:M Stills (86,790 visits to this link)
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Works In Progress (WIP) (59,403 visits to this link)
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5,156 topics in this forum
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A while ago a few said they would be intererested in reading about how I am going about making my short film the cuckoo, and asked if I might put a diary, wireframes and other developmental stuff for the project on my website. As a result I've updated my website with a diary, wireframes, info on how I textured my characters, etc..... http://www.shaunfreeman.com/wip.htm Any thoughts or suggestions are welcome. Cheers Shaun
Last reply by Zaryin, -
Well this is my first "official" Model. please tell me what you think. I am new to the whole forum thing so I hope everything works
Last reply by scrawntor, -
- 7 replies
- 1.9k views
Hi Hashers I am just writing to show a small animation that I did for a website... http://www.vspplus.com.br The original idea came from a test that I did ... http://paginas.terra.com.br/arte/xtaz/sequencia.mov ( copy link and paste it in the browser ) any comments are welcome .. cheers Xtaz
Last reply by Ganthofer, -
- 18 replies
- 3.1k views
I just finished seven of my characters and put them into a picture together. I know I have to fix the mouth on the big green guy, but other than that, I would appreciate your comments! Thanks, Robert
Last reply by lazz, -
- 3 replies
- 3.4k views
Ok, so. I'm assuming that somebody knows of the upcoming "space" animation contest. And I was wondering if anyone could help me out. I'm trying to have the camera zoom out in one part of the animation. Its supposed to start zooming out slowly, and then speed up. but, instead, before it starts to go faster, its zooms in. And I can't figure out why. its mind-boggling . So, if anyone could help, that would be really cool. Thanks, robert
Last reply by lazz, -
Thought id out up a little of what im working on. Id like to say right now that im no modeler, hence the incredibly awkward creases and such. Good animation is my goal for this short and i was hoping you people with more experience could give me some pointers and point out things i should change. Anyways, heres a short little sample, 3 MB. www.pallidus.net/dball1 Thanks all, SeanC.
Last reply by nixie, -
- 31 replies
- 4k views
Ken (I believe) posted this yesterday in the What's New area at www.hash.com. http://www.hash.com/users/milos/schlitzy3.mov WoW! These guys need to do more together. Hic!
Last reply by Elm, -
- 22 replies
- 2.5k views
Heyope, Here's a clip of Edna (aka - Mogina) walking around in circles. The second half has some academic nudity so, if you're upset by that, be forewarned. It's pretty tame, though. Anyhow, Edna was started in v.8.5 and then got abandoned until 10.5. Now I've dusted her off, completly re-rigged her and almost completely re-modeled her. Gave her some do-dads and made some jangly bits jangle (if you know what I mean). She's, more or less, a finished model, if there is such a thing but; if anyone has suggestions/comments on the model or the animation, I'd love to hear them. I hope this link works. My faith in how my ISP public folders work is shakey. I suggest…
Last reply by Mike Hart, -
Pegasus WIP
by Guest mrsl13- 7 replies
- 2.2k views
Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders. direct links below, I hope... First clip is a closer shot ,second clip is a wide shot . Pegasus close shot Pegasus wide shot Hope they are direct links... Mike
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- 11 replies
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My entry in last night's four-hour animation showdown at digitalrendering.com. The topic was "a rough landing." (QT Sorenson3 143KB) rough_landing320.mov
Last reply by robcat2075, -
- 5 replies
- 2.1k views
I'm getting these weird artifacts when I try and render the image out with Depth of Field. Notice the two sacs in the back are blurred but have a black line near the edge. Also, i tried rendering out another image with Depth of Field and a volumetric light in the foreground. Everything was blurred except the part of the image that was behind the volumetrics.... Any ideas why? Using Pentium 4, 512 RAM, 2.56 Ghz and AM 10.5... Thanks for any help!
Last reply by Obnomauk, -
Game Scene
by KenH- 1 reply
- 2.2k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter, -
- 15 replies
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Ok, maybe this thread will take on a life of its own (I hope). I'll start off with a lighting tip I've learned that saves COUNTLESS hours and increases the accuracy of my lighting solutions. NOTE: I can't remember from where i learned htis, but it's certainly NOT an original idea. However, I've rarely ever have seen anyone mention it in relationship to AM, and hardly anyone explains this when teaching others to light an image Ever wanted a sort of "real time" method to investigate your light levels while looking at a FINISHED render? Got a tough problem in adjusting the level of 6 lights to that precise level? PROBLEM SOLVED: Render out a still using each …
Last reply by Rodney, -
- 5 replies
- 1.9k views
Hey everybody, I just threw this together in the last couple of hours... I really don't have any use for it, I just made it out of boredom. Texturing could use some work, but it's a start
Last reply by Zaryin, -
- 32 replies
- 3.5k views
Some of you might remember my robot that I made a while ago I'm working on the location for my animation with him, still lots to do Please don't mind the blue eyes, I forgot to hide his eyelids before rendering
Last reply by starving4rtist, -
- 19 replies
- 4.1k views
Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up: mocap_am.mov (2.7MB) Just imagine if I spent 2 minutes on the setup. If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5: mocap2.mov mocap3.mov Thanks for such a well-implemented, advanced feature guys!
Last reply by Joe Jacks, -
- 9 replies
- 2k views
I`ve been experimenting with fog and dust on my spooky forest. However, I have tried the fog at various settings and all renders appear the same to me. Has anyone got any idea`s?
Last reply by KingSalami, -
- 8 replies
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Ok BakeRod, Dan , and all the others who have asked for more Here's an old piece I did in the first version of master to have fur( was that 7?) From concept to storyboard to broadcast it took six very long weeks. The original script called for 25 seconds of roadkill and 5 seconds of "Mr Explanation" but the client nixed that and it changed to 18/12. It's still one of my favourite jobs but I would have killed for an extra week on the animation, which is "patchy". Small swf file 1.9Mb 320 x 240 Big swf file 4.3 Mb 640 x 480 They're flash files because I like the Spark video compressor and I have it for flash. Right click and "save as" if you want to sav…
Last reply by pequod, -
- 6 replies
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Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
Last reply by mediaho, -
- 6 replies
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Hi there, Well, finally got round to running a fly-round of my female character. I think I better getting on slapping some bones in her, and start doing some animation with her... I think she still needs smoothing out some more, but I'm just spinning my wheels at the moment, hence the need for some animation. Maybe some clothes on her as well - yes, she's nude, so you have been warned. I based the body on Joe Williamsen's awesome Bisley Warrior Princess, and the head on every single wireframe that I've seen by Jim Talbot - thanks for the constant inspiration, both of ya! The hair and ears were obtained from Vuk Pavlovic (sp?), so thanks go to him. The…
Last reply by Zaryin, -
- 17 replies
- 1.7k views
Thought I'd toss up one more teaser from my project. This character is finished modeling and rigging but is slowly going through the texture process. Comments Etc welcome -David Rogers
Last reply by heyvern, -
- 17 replies
- 2.5k views
Here is one of my characters for an upcoming project. His name is Pana-boon and he is a very hungry, childish bear. Besides only modelling half, and I know he needs paws, feet, eyes, not being done, etc. I'm looking for input about proportions, splinage for animation, rigging, etc. I will be covering him with the new version 11+ hair and rigging him for animation using the standard Hash 2001 rig. Any thoughts or do you see any problem points that may cause headache later in production? What about the overall character design? He will be a mixture of a children's bear / realistic hair with a styalized look. IF that makes sense? Some where between cartoo…
Last reply by jfirestine, -
- 117 replies
- 17k views
Hi all, Haven't shown anything really new in a while, so here's a peak at my newest character, to go along with the elegant lady and gentleman I did a while back. He's sort of the head of the investigation agency. At least, that's how I see him now. And I think he says "Jolly good" a lot, too. I need to give him some thin hair on his head. Jim
Last reply by heyvern, -
- 13 replies
- 1.6k views
These are two chars I've been workin on for an animation to go with my studios logo. The penguin is my mascot so to speak and the antagonist in the short. The construction guy is the antagony (I know its not a word but it sounds good..lol) I still have to texture him and add porcelin.
Last reply by Pengy, -
- 36 replies
- 2.8k views
As the last push on this project commences (5 months and counting), I've been going back and reworking some of the older elements to bring them in line with the most recent - I've been working on this on and off for 3 and a half years so there is a very large difference in quality between the older stuff and the newer stuff! Anyhow, I thought I'd bring something to show and tell this week so here's my main character re-worked and re-textured for 2004. I'm only using decals (no materials) to save on render time and the maps were created in a method almost identical to that documented so well by Jim Talbot. There's some more work to be done on the lips, eye, forehead and sc…
Last reply by Parlo, -
- 10 replies
- 2.2k views
I just got Animation Master for Christmas, and this is the model I've first made. Its called Mix the Jester. The only problem is that I don't understand how to put a skeletal rig in it and make the hands work. I don't get how to make the hands work. So, if anyone could give me tips on how to rig it, I would greatly appreciate it. Thanks mix.mov
Last reply by lazz, -
Hi all, I am new to 3d software period. AM is the software I plan to learn with and I just started to understand the modeling aspects of the software. This is a screen shot of a rotoscope of my head that I did this weekend. I am still learning to decal and have had limited success as I take the selected "face" into a pose window but cant for the life of me figure out how to flatten it to decal it but I'll get it. I have about 12 hrs on this one and suspect the spline count is too high and need to work on the spline connections at the nostrils and corners of the mouth but am still very happy that it actually looks like a face. I am used to clay and paint but this is addict…
Last reply by Iham Wrong, -
- 10 replies
- 2k views
there will always be something else to tweak or change slightly but I think I've done most of the major modelling/surfacing stuff. Small stuff left to do - "dirty-smudges" on finger & toenails & teeth. Wrinkles on top of fingers & thumb But basically he's done. I'll now have a go in version 11 but I will do a different character instead.
Last reply by Mike Hart, -
- 14 replies
- 2.4k views
http://www.mediastation.tv/About/about.html My website not finished yet just put Avi onit Codec is divx http://www.divx.com model &animate by AM Composite by Aftereffect texture by photoshop and Painter 1 month render by amd 700 and cerelon 2.o os window Video card g-fore Charoensak watt TAMU(THAILAND animation master user)
Last reply by Gerry, -
- 27 replies
- 2.5k views
From: "D.Joseph Design" <Mail@DJosephDesign.com> Mail@DJosephDesign.com Date: 2004-1-29 09:45:41 It is finally done! My "March of the Rubber Duckies" animation has been rendered and output with music, sound effects, and enhancements. The opening animation for Bethel Baptist Temple's annual Year in Review video is now complete! Checkout my animation at www.DJosephDesign.com/3D/SecretWIP.php. Once the video premieres on Sunday, February 15 (rescheduled), my Works-in-Progress page will renamed to "WIP.php" and the animation will be moved to my animations page, www.DJosephDesign.com/3D/Animations.php. Please tell me what you think! I'm sur…
Last reply by ZachBG, -
- 10 replies
- 2.7k views
Hello everyone! Just completed enough of my very first model in A:M (actually very first anything beyond the cube in David Roger's book). Thought I would follow the Japanese schoolchild's axiom "Boys Be Ambitious!" and shoot for the stars. Or in my case, the space animation contest. This is the attacker's space ship for a space scene. I wanted an organic/technical feel that appeared dangerous and so I ended up with a rocket propelled crab of sorts. I am pretty happy with it as it stands. Needs more tweaking and color but I think you will get the drift. The white triangles at the back are where the engines go. This is the very first 3D thing beyond ball a…
Last reply by Zaryin, -
- 30 replies
- 2.8k views
** EDIT: 4/8/04, update has been posted on page 3.** Hey there, folkses. I'm making strides in my first big Hash project. The modeling for my merman character is nearly complete -- by complete I mean "all parts are there", not "perfect". I doubt I'll ever get it to that point. Anyhow, I want to make sure the proportions and overall look strike people well. Once I fine-tune that, I'll start decimating unnecessary splines and then -- *gasp* -- texturemap it. I know the bottom of the tail ends a bit ... flat. I'll fix that. Thanks! --Ross
Last reply by Ross Smith, -
- 30 replies
- 2.5k views
Update: Project finished and available for playing with... This is just an FX shot that im playing with. The main model still needs to be textured and finished, but the FX are pretty close to being done.. just need to fade the particles out before they die.. 600kb quicktime can be found here. Feedback welcome -Drakkheim
Last reply by Julian, -
- 33 replies
- 4.2k views
Working on an anime-style elf, almost done. Just a lil more accessorizing and final rigging. AM 10.5
Last reply by Rodney, -
- 11 replies
- 1.4k views
Furniture I made for an architectural walkthrough. The plan is to create a complete library, but it's going to take a while
Last reply by JohnArtbox, -
- 1 follower
- 75 replies
- 10.5k views
Hi Everyone, I' am working on an animation and just started modelling today... Here is a progress of the head after about 6 hrs. Mike
Last reply by Fuchur, -
I was going to submit a second entry for the "toon" contest, but Steve informed me I could only do one. So, this is just a quick pic I did the other day. It's nothing spectacular, but fun nonetheless. I created the Alien a couple years back, just never did anything with him, but now that I've got TSM, he's boned and rigged. Comments and critiques are welcome, but the picture is pretty much finished. Time to move on to other things. (v10.5 / WIN98se / AMD 2400+ / 512 MB / ATI Radeon9200)
Last reply by scooter, -
- 10 replies
- 970 views
Here are some models I've made or started to make for a SW short I want to do. This link has the images on it. [url="http://mywebpages.comcast.net/kashyyyk/wip/vader.html"]http://mywebpages.comcast.net/kashyyyk/wip/vader.html[/url] Dan
Last reply by starwarsguy, -
- 12 replies
- 3.3k views
Hey folks, I've been working on a superhero character called the Mongoose. I'm working on the eyes and would love to have your opinion on which eyes would work the best. The character is supposed to be a dark character, but a good guy - kind of like Batman. The one thing that I'm trying to avoid is the "Spiderman look" (like the image number 2). Anyway, I would love to here which one is your favorite. All the best, Nima Anvar
Last reply by sonofpat, -
- 90 replies
- 11.6k views
My Webpage The site sort of explains it all better than I can here. Not expecting reams of critical feedback on it, but if you're gonna be real thoughtful about it, then go ahead. Been working on this monster for over two years (since May of 01)- so 2.5 years. It's your typical one man, one machine (well two and needing a third for the final rendering) sort of thing. And in 2 and half years I FINALLY get to post an image from the actual production. So there's proof that STICKING TO IT WILL GET YOU THERE- oops, not done yet, I spoke too soon! Oh one other thing: My focus for this film isn't (oddly enough) animating. It's more on design, story…
Last reply by Dearmad, -
- 43 replies
- 4.3k views
Hi Gang - Attached is the early stage of a my first *scene* in A:M. There will be an inhabitant and grass and all that .... but I'm posting for your comments. Thanks for looking. Doug click me ...
Last reply by modernhorse, -
- 5 replies
- 689 views
here's one of my models i've decided to texture i think his textures are coming along fine but i need some insight right now on what some other things to add at this point. I'm about to create the remaining diffuse and bump amp for this face and stich his front and back of his head together sometime tonight or tomorrow.
Last reply by starwarsguy, -
- 8 replies
- 1.1k views
I've put a bit of time into this and I'm fairly satisfied with the modeling but I'd like some suggestions on how to make the dino look more realistic. I guess I need to do some kind of bump map to make the hide of the beast look more real. I'd appreciate community imput on this. The models of the plants and the dino are all my original work, the plants with the help of a little program called "PlantStudio" available at [url="http://www.kurtz-fernhout.com/order.htm"]http://www.kurtz-fernhout.com/order.htm[/url] It's a very nice program with lots of technical options. Thank you, Jonathan
Last reply by gazzamataz, -
- 23 replies
- 2.6k views
Hi to everybody, this is my first time in WIP so I hope to recibe your comments. I´m working with my new character, I Think it looks like serious so I want to do some amasing short animations whit him, this model has no textures, no decals, no group colors only some ligth efects. I´m working with the skeletal sistem and the decals...I ´ll show to you later.. COMMENTS WELCOME...THANKS
Last reply by nino banano, -
- 25 replies
- 2.8k views
Okay, I've just finished a small piece I've been working on. A little info here: I've been working on editing video of my two daughters (ages 21 months & 3 years). The video clips will be put on a DVD for my wife and the two grandmothers. Before the main menu on the DVD there's an opportunity to insert an intro video, so this is what I've created. First off, I apologize to the MAC folks if they can't view Windows Media Files. I tried other formats, but was having a hard time to keep this down to a small enough file size. I do recognize that there's several flaws with this animation. The monkey (in the foreground) has a few issues with twisting o…
Last reply by -TC-, -
BMW 3 SERIES 1 2
by nerrazzi- 51 replies
- 5.5k views
Here's a look at a Sport Coupe I'm trying to pull together...
Last reply by nerrazzi, -
- 11 replies
- 1.3k views
Hi All, I got AM back when it was version 5.0, and stuck with it up to 7.1.. I stepped out of the 3-D scene for quite a few years, and just within the last few weeks, dropped by the Hash site to see the changes they made in software. I was blown away at the improvements (though I still need to upgrade ). Anyway, I've been doing 3D game development and low-poly (I know it's a dreaded word) modeling as a hobby/sidebusiness for about a year now, and wanted to start doing some cinematic stuff. So, out comes my copy of AM... To make a long story short, I'm in the process of "re-learning" AM (you don't use it, you lose it), and thought that I'd get my feet wet b…
Last reply by starwarsguy, -
- 5 replies
- 2.1k views
I was goofing around with some of my characters to create a desktop image for my computer... just thought i'd share. Not sure if this post will go through as I seem to be having some problems with "timing out". original is at 1024 x 768. The hair on the guy is "inspired" by Adam Sessler for you XPlay viewers out there.
Last reply by Zaryin, -
- 3 replies
- 1.4k views
Well here he is before fur is added. I wonder how well it'll turn out after using Hairbrush on 'em? Hairbrush
Last reply by Rodney, -
'Yote Tail
by smudge- 6 replies
- 1.3k views
Well, since I'm not on the mailing list (Dragon does happy dance over new forum! Yeah!), I thought I'd go ahead and post this here, even though it's been around. 'Yote Tail Since I've got several render versions up, I've linked to the html page so you can choose which would play best on your system. Comments and critics are always welcomed.
Last reply by micheldani,