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Wasn't someone working on this for A:M? I haven't heard anything in a while. I remember a few people have picked up the task only to abandon it.
Last reply by mediaho, -
- 1 reply
- 1.2k views
https://youtu.be/QA6wkcc_cNY Now that AM has retopology feature, one of thing I often do is take a created 3D sculpt object in a 3D program and then retopologize it for quad mesh. I would suggest running it thru the free Quad converter tool to lighten your polygon count for Hash import or import it as prop to be retopologize.
Last reply by TheToadStool, -
- 1 reply
- 988 views
3Dcoat has just upgrade to version 4.7 with improve retopology with weight painting for higher detail mesh for fingers and ears. The educational version is $79 and limited to 8 layers of texture. Even people with Zbrush find the UV map making is fast in 3Dcoat. The sale will go July22nd. Personally I cant afford Zbrush, but this would be my second choice. You can quickly sculpt a model and then retopologize a quad mesh low poly model then convert it to HASH and rig and animate them. That would be the workflow ideally! http://3dcoat.com/home/
Last reply by Fuchur, -
A question
by Klaxx- 1 reply
- 493 views
Where is a good place to get 3rd party aplets
Last reply by itsjustme, -
- 2 followers
- 11 replies
- 874 views
Hey guys, I'm currently doing Python integration for A:M + simple Script Editor.
Last reply by Malo, -
- 1 follower
- 4 replies
- 559 views
This is the printed version of the A:M Technical Reference that is available online. I have edited it and formatted it to get it into book form. It is print-on-demand through cafepress. When you order a book, they print it, bind it, and ship it to you. It is black and white, 226 pages, $23.98 You can get it here: http://www.cafeshops.com/zandoria.9928938 I am planning on doing a new one for V12 later this spring. If you are using the current version of A:M (11.1) then the first chapter on INTERFACE is obsolete, so just ignore it. There is documentation of dynamic constraints properties on the online version that was unavailable when this version was published-…
Last reply by UNGLAUBLICHUSA, -
- 1 reply
- 977 views
is there any one who makes plug ins, materials, shaders and models for purchase?
Last reply by pdaley, -
- 1 reply
- 1.3k views
https://affinity.serif.com/en-us/ Is on sale now for $40 No more leasing of adobe photoshop. This software does everything I want to do in adobe photoshop at fraction of the cost.
Last reply by pixelplucker, -
- 1 follower
- 2 replies
- 524 views
Hi, It's been a while since I've used Motion Capture with A:M. What is the currentt state of Motion Capture with A:M? Are there tutorials? What data capture systems work with A:M these days? What is the best and easiest to use? Thanks, Plasma
Last reply by John Bigboote, -
- 3 followers
- 29 replies
- 4.4k views
VERSION 1.0 While there are still many things I can do to increase the capabilities of AM TerraForm, I have already exceeded what I originally set out to accomplish 10 months ago, so I'm calling version 1 complete. This version was mostly for giving the community something they were asking for and for gauging what the community might be willing to pay for the effort involved in creating it. Given the almost complete lack of monetary interest on the part of the AM community for further development, I can't say for certain what will happen to it in the future - for the moment it's done. New in this release is Undo/Redo for the Smoothing option. I have also include…
Last reply by KingVidiot, -
- 1 follower
- 38 replies
- 2.5k views
Obviously the forum is undergoing changes and this seemed the best place to post this since the 3rd Party area is no longer available; I assume that someone will move it if needs to be moved. A few things: You need DirectX 9 installed. Nothing is changed in this beta except for the addition of 3D preview. If you don't care about previewing your mesh before opening it in AM, then you don't need this beta since I haven't added an option yet for enabling/disabling 3D preview. Don't expect much from the 3D preview. AM TerraForm is meant to create a model file that you can open in AM to texture and do so far more quickly than you could model it in AM. AMT i…
Last reply by ypoissant, -
- 1 follower
- 4 replies
- 920 views
Hello fellow Hashers, I have made a model in Animation Master that I want to have made into a real life version. It is a reconstruction of an ancient sundial that I want to have made for educators to teach with. I have approached a number of companies and have found one near where I live that I would like to work with. Unfortunately they don't support AM files or 3DS. They specifically want IGES or SolidWorks. I am running AM version 11.1h on a PowerMac 1Ghz Dual Processor G4 in OS 10.3.9. The only format AM seems to export to on a Mac is 3DS. But when I checkout the file in a program like Wings3d it seems that this format has problems with 5 point patches and ho…
Last reply by Steve Pfann Jr., -
- 2 replies
- 453 views
Is anyone have an AM animated globe of the Earth for sell? I have 3D Max but I don't want to use it. I'd rather use AM. I just purchased it so I'm pretty much a novice and I urgently need it. Here is a link to an example of the type of globe I'm looking for. http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview Michael
Last reply by D.Joseph Design, -
- 1 follower
- 1 reply
- 437 views
Is it just my Internet, or is Animation Pit Stop down? That site had some some awesome resource models for doing test animations and whatnot. If it's really down, I'm gonna be so sad. Does anybody know of any other good model resource websites? __________________________ nVidia Riva TNT/TNT2 Video Graphics Card (32 MB)
Last reply by RookieCortex, -
anyone for landscaping?
by Guest SandGroper- 1 reply
- 1k views
time for geofrac2000: http://www.geofrac2000.com/
Last reply by Paul Forwood, -
- 1 follower
- 13 replies
- 1.6k views
I was looking for 3d web viewer and forgot about this plugin, I remember it was in the forum in the past. I need to study its features and would like to make comparison, anyone have some samples? The one from their website does not have anything like that. Thank you.
Last reply by sculptorpro, -
- 1 follower
- 24 replies
- 2.6k views
I've attached a render of a model that the wonderfully talented William Sutton recently completed for a little adult only A:M project I'm working on... This little lady needs a big muscular male co-star for her upcoming films. If you have the talent and interest in this type of work, please email me (karl.miller8@verizon.net) a link to samples of your work and I'll respond with complete specs for the model and a request for quote. If I like your quote, I'll provide you with a contract and 3 references of A:M artists I have worked with so far. Thanks for your consideration, Karl Miller Star Pyramid Productions Times Extreme, Inc.
Last reply by J.Bruce, -
- 15 replies
- 6.3k views
Hi all, wonder if any one posted this before, or is this the right place to do it. My job requires working with 3D sculptors who worked in ZBrush and Freeform and my duty is to provide the necessary poses for them to base on for sculpting, and A:M is of course my choice for doing the poses. It was always a problem for me however to get some necessary models form them back into AM as a decent model rather than props. Today I seem to have figured out a way using Autodesk Remake: https://remake.autodesk.com/about Remake allows me to import a high density STL file And I can reduce the polygon size dramatically Check the file for errors and then e…
Last reply by pixelplucker, -
- 1 follower
- 6 replies
- 1.1k views
I've been getting into photography pretty heavily these days, and ran across mention of a little FREE app called Autostitch. The killer thing is that it has some definite potential applications for 3D work as well. Here's the super-short summary: Autostitch will take any number of source images and automatically blend them together into a single seamless panorama image. Want super-easy reflection maps? Just render a bunch of overlapping shots from the same camera position, throw them into Autostitch, and BOOM! The same thing can give you an easy way to take your 3D scene and create panorama images for use with QuicktimeVR. Even if it's not a full 360-degree…
Last reply by oakchas, -
- 1 reply
- 887 views
Thanks Emilio for the great plugin. I just found it in the archive: http://www.hash.com/forums/index.php?showt...setbias+plug-in I do a lot of bias tweaking and this will surely help. Thanks again Eric
Last reply by trajcedrv, -
- 0 replies
- 395 views
Hey guys, in the updating of my site, I'm going to try and put up things that I think people might find useful. I had included on my Joint CD an app I wrote called "CamCalculator". Basically it calculates the x and y pixel values needed for rendering for print media. Is this revolutionary - nope. You can use photoshop to do the same thing... but maybe some people don't have photoshop? Anyhows, you can find it at my site under "FreeStuff". thanks Mike Fitz www.3dartz.com www.vrcops.com
Last reply by 3DArtZ, -
- 2 replies
- 516 views
I have just recently started using Master, problem is that I have done most of my work in Maya, one of my most important projects is in maya. can anyone tell me how I can get my scene into Master, or will I have to make it all again. thanx Later then
Last reply by leo, -
- 2 followers
- 7 replies
- 1.2k views
Hey everyone, I was wondering if I could use the clothing packages from sites like Daz 3D or Poser models and apply them to a character made in AM? The reason I ask is I am just starting with AM, and I need to make a animation and really need some clothes 8/ I can model the scene, and the bar tables and stuff, but I am still learning how to model and apply clothes. Hopefully the DVDs I just ordered will fill me in, but until then I still have to get the bills paid. If anyone has a decent library of mens and womens clothing, maybe you could get in touch with me about purchasing some? Thanks for any input JF
Last reply by PopaR, -
- 2 replies
- 526 views
Hello I was wondering whether Animation Master can import and export files from Zbrush Thank you
Last reply by swampfoot, -
- 11 replies
- 1.2k views
I have grab the new LW upgrade with 2 free plugins, and of one that is a stand alone that works well with many other program. It could be use with Hash with the MDD and object file export. mainly do 2 big things, fix any animation quirks and poke thru on the fly and create new expression of facial animation to give it more organic touch flair on the fly. $400 for a stand alone may be a bit too much for what it does. But I love it!
Last reply by ernesttx, -
- 9 replies
- 1.1k views
Hi all I am desperate to be able to colour keyframes in AM's Timeline. The default RED is nice but imagine the ability to be able to colour your keyframes! RED for key poses, BLUE for breakdowns and so on and so on. Is any one willing to write a little facility or plugin that will facilitate this? For sale of course! Thanks Jof
Last reply by martin, -
- 1 reply
- 842 views
I was wondering if there is a way to convert a 3D Studio Max file to a readable A:M file. I don't know if this is the right place to discuss this but there's a model I've been looking for forever and it's a .3ds file.
Last reply by Fuchur, -
- 1 follower
- 1 reply
- 778 views
Anyone else out there own the darktree program? If so could you create a new darktree, in side the darktree program, using the external component and use an image map for color, bump and spec and then save it out and open in AM v13. I get black X's on my mesh. This worked in v12 for the most part except during some renders I would get little back squares in my renders. I have contacted Darktree about this and submitted a report here. Just want to know if anyone else can confirm it. I have a material that I created back in v10 that has always worked and now in v13 its a no go. I even tried to recreate it from scratch in both programs. if we could get more ma…
Last reply by Chad_Hunt, -
- 1 reply
- 548 views
Finishing a walk cycle (i.e. mirroring the left half to the right half) is tedious--there's a ton of copy bones/shift timeline/paste mirrored work involved, and that's assuming everything goes well. If you're unlucky enough that you need to tweak an existing walk cycle, you aren't going to want to use the "key skeletal" filter for fear of overriding existing keyframes, which means you're going to be spending a long time copying and pasting individual bones so you don't mess up the rest of the cycle. But there's no reason this process can't be automated! All the necessary information is right there in the action file--all it should take would be a simple script. …
Last reply by kattkieru, -
- 3 replies
- 1.7k views
https://lazynezumi.com/home This is a great tool for improve drawing and sculpting for smooth results. For the drawing and painting this also have a perspective tool and perfect ellipse tool so you can make your storyboarding or mesh painting. Its also real cheap and on sale for black friday for $25
Last reply by Maniac, -
- 12 replies
- 4.3k views
Hi friends... here is a video showing a very basic method to export models/scenes from A:M to C4d ( Octane render )... sorry my poor english. https://youtu.be/PHy16vQANVA
Last reply by Xtaz, -
- 1 reply
- 872 views
The Model to resemble the UV map, you can edit and re-stamp without going into UV edit because the model is the UV. Sculpting the geometry in "Action" and edit in "Object" Export to OBJ, weld & fine tune in polygon and painting in Zbrush. Introducing my solution to texture AM model in Zbrush, modeling took place in "Action" while the actual geometry look like the UV mesh, I get the best of both worlds. Download this example prj at: http://www.3d-assets.info/images/hash%20prj/index.htm Model is folded togather from separate parts and additional spline were used as alternative to bias handle, stay tune for more to come.
Last reply by KenH, -
- 5 replies
- 1.2k views
hi all, just check this out. ambient occlusion generator. very fast! faogen and for the plugin programmer in you... Dynamic Ambient Occlusion and Indirect Lighting
Last reply by kikiriki, -
- 1 follower
- 0 replies
- 547 views
Are any of those plug-ins available for A:M: (FBX, RIB) i heard about rib export somewhere...but i would be nice a fbx
Last reply by nikosrf, -
First Eggprops Promotion
by Guest Wegg- 2 followers
- 29 replies
- 2.7k views
Eggprops is now offering Video Tutorials. Yay! There are currently three available. Rigging, Joint Constraints and Geometry conversion between A:M and L<cough>wave. We won't talk about that last one. BUT! The Joint Constraints video is quite cool. It walks you through how to use bones and constraints to rig things like knees, the webbing between fingers and even a woman's breast! I have made a video only quicktime preview for it <here> The Rigging tutorial is also very helpful. It shows you the basics of the 2001 or "Eggington" rig. AND!!! to help start things off. . . we are going to offer a special promotion. …
Last reply by Wegg, -
- 3 replies
- 1.1k views
https://github.com/wjakob/instant-meshes I ran across this in the lightwave3d forum, and find a nifty stand alone program that can convert obj file to a quad patch output with mesh target zone. I think you could convert a rough version and do some clean up to get the model you want out of it. I just got it and thought this could be perfect for Hash AM.
Last reply by nemyax, -
- 3 replies
- 859 views
As you may have noticed, some tools (Adobe Premiere, for instance) don't like the A:M file sequence numbering convention, so they have difficulty importing a complete file sequence generated in A:M. (They really should have an option for this convention.) A:M numbers files myfile0.tga, myfile1.tga ... myfile100.tga while Premiere wants them to be myfile000.tga, myfile001.tga ... myfile100.tga. I wrote a Windows application that makes renumbering files pretty easy, which I am releasing as freeware. It requires the .NET 3.5 runtime, which you may already have on your machine. As often happens with .NET, the executable file is small. You can find it here: File Seq…
Last reply by Glob Studios, -
- 0 replies
- 20 views
Hi all, I don't know if this has been mentioned on the forums yet. I haven't seen anything about it, so thought I'd post about it myself. Just in case. I've been going through the Tutorial section of the forums, and found a number of helpful video tutorials in Flash format. Sadly, Flash has been discontinued, and isn't well supported anymore, making watching those tutorials difficult. However, I did find a handy, stand-alone tool, direct from Adobe, that allows you to open and view them still. Here's the link: https://www.adobe.com/support/flashplayer/debug_downloads.html The recommended download is the "content debugger" version. I don't know if it makes …
Last reply by WolfsongCG, -
- 2 replies
- 787 views
Any one know of any tutorials for or if there are any problems with some of the plugins out there? I struck out twice here recently when i tried to add some plugins. The first was the Darktree materials symbiot plugin ( couldn't even figure out what to do with that) but i think that one was because i have a Mac. The other was the cellfx.trb from yves possiant. I put it in the turb folder but when AM started up it said there was an error with the file. Anyone else have these problem or am i just completely inept
Last reply by paradymx, -
- 0 replies
- 378 views
Posted this in response to someone needing to build movies from individual images. --------------------------------------------------------------------------------------- Okay, I put up the files for the app that builds quicktime movies. It's in a trial period.... about a month then it expires. The reason? Cause I plan on fixing the app up and I don't want buggy copies floating around. HOW TO USE - 1. have folder of sequentially numbered files(jpg, pic or tga) format of "0.tga, 1.tga etc works best) 2.if you change the default name of "movie", then rename it with ".mov" extension. you can get it at either www.3dartz.com or www.vrcops…
Last reply by 3DArtZ, -
- 1 follower
- 2 replies
- 1.2k views
Hi, I just want to know if anyone has been able to animate a character modeled in Modo. Do I have to model everything AM? What are the Pros and Cons of doing otherwise? Thanks, Ernesto
Last reply by che, -
- 1 follower
- 1 reply
- 837 views
Howdy Folks, Great News! iPisoft has made a easy and inexpensive one (kinetic) camera mocap solution that requires no calibration. First Download the 30 day FREE demo here iPi Soft Then visit my youtube channel to see the ipi mocap software demonstrated by MrBones himself. http://www.youtube.com/watch?v=brFn09fY-Ak Please be sure to help spread the word and tell your friends about this fun and easy to use mocap animation software. Thanks again and Cheers
Last reply by Shelton, -
- 0 replies
- 713 views
Dear Fellow Animators, Great News! iPiSoft has released a new version of their Kinect (1) camera mocap studio software, that now supports FBX and Collada (DAE). And you can now export .BVH Motion Files in 5 flavors for 3D Max biped, Motion Builder, Blender, Iclone, and Endorphin! Check out this little preview for some of the new export options in iPiSoft/Kinect Studio! http://www.youtube.com/watch?v=ypAOR4Ne9MU and http://www.youtube.com/watch?v=T_iG1d8Pzyo& Download the 20 FREE BVH it created! http://bit.ly/jG79nk Download the New and FREE iPiSoft 30 day demo at http://tinyurl.com/iPiSoft Plus If you buy any iPiSoft Mocap system (within …
Last reply by mrbones, -
- 1 follower
- 3 replies
- 336 views
Hello All, I'm curious if anyone has the free AM supporting tools posted by Jun Kawa on his Japanese website many years ago. Jun Kawa was the guy that made the iMac girls. I can't get them on his page through the Wayback Machine website, but here it is for reference. Some of the site pics still load, so you can see what the apps did. I can post some examples here if people are interested. https://web.archive.org/web/20050301215701/http://www.core.jsdi.or.jp:80/ggg/ The tools were super useful for complex objects in Animation Master format (create in each app, open AM, open a new MDL in AM, R-click, and import the v.4 SEG file created by each tool). The old …
Last reply by robcat2075, -
- 2 followers
- 2 replies
- 724 views
There use to be a light plug-in that I can't remember the name of it. I've tried doing searches for animation master light plug-ins but still can't find it. All I can remember is that the website that offered it, there was a rabbit model and a few shapes in the background of the image that showed the results of the plug-in. If anyone knows of it and it's still around, could you post a link? Thanks and i know it's been awhile since I've been here and I know of the other skylight rigs but was just wanting to test this one.
Last reply by J. Baker, -
- 7 replies
- 1.3k views
http://www.luxrender.net/forum/viewtopic.php?f=27&t=4258 Seems like somebody is working on a plugin for exporting from A:M to this renderer. Would be quite cool because it is open source and available for Windows, Mac OSX and Linux (so that is not that important). Somebody knows something about that? See you *Fuchur*
Last reply by Fuchur, -
- 9 replies
- 1.2k views
I'm looking to get a new computer for x-mas. So my first question which computer system would work best to make animations on using Animation Master a Mac G5 or a Dell Alienware (dell acquired Alienware)? Also I really wanted to participate in the production of TWO but my old computer was just way to slow. So for my second question what is the best system setup? Inother words which processors i.e. AMD chips or Pentium, dual or quad microprocessors and what is the best bus speed.
Last reply by heyvern, -
- 2 replies
- 861 views
the sale ends on the 19th for $208 almost $300 off of reg prices, however if you buy from steam there is no upgrade price. I am playing with it now!
Last reply by ruscular, -
- 1 reply
- 534 views
Here are a couple of models that I have made to be sold on Turbo Squid for the Hash community. This one can be found at: http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview
Last reply by NickHutson, -
- 2 replies
- 767 views
I have the programe with me but there is no installation intruction, can some one tell me where to put the files? Also what is the payment processor that sent the password? Could not locate the email.
Last reply by filipmun,