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This is an open forum for discussing Animation:Master and discussions should relate to A:M in some capacity.
Ask questions. Share experiences. Outline goals and aspirations.
Discuss what you hope to accomplish with A:M and projects you are working on.
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953 topics in this forum
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- 6 replies
- 685 views
It looks big! And it's got George Clooney. Tomorrowland
Last reply by Rodney, -
- 5 replies
- 702 views
http://blog.digitaltutors.com/unreal-engine-4-now-free-everyone/ In case we have some interest in games....
Last reply by robcat2075, -
- 1 reply
- 500 views
This is pretty much textbook, animation school jumping here. Notice how the legs have extended to nearly a straight line in the direction of motion before they leave the ground and likewise, the arms have extended as far forward as they can go also. This gets the most mass moving in the intended direction before power is lost when the feet leave the ground. The tail action is a bit counter intuitive; instead of trailing behind, he is flinging it forward to get mass moving for the same reason the arms are thrust forward. http://youtu.be/UMv5pvsrzRU The landing isn't a standard landing on the ground but catch the overlapping action of the body hitting …
Last reply by johnl3d, -
- 2 replies
- 613 views
Does Animation Masters offer a training course? I thought I saw somewhere it said they do offer it.
Last reply by Mr Buzzkill, -
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- 691 views
I have a character riding in a vehicle that looks flat and washed out. The character and vehicle are part of the same model. The character was placed into the vehicle via action file. The vehicle looks fine after rendering as does the rest of the scene, except for the character riding in the vehicle. The character in the vehicle looks fine in the real time render. Other characters look fine in the final render. When I say flat and washed out, I mean no shading at all. There is just flat color in the shape of the character. What am I leaving out? Thanks.
Last reply by robcat2075, -
- 12 replies
- 1.4k views
I have been playing around with the cool Fisheye lens project that some kind person has posted online for Hash users. It has some cool sliders where you can adjust various things like: 1) Wide Angle 2) Lens Distance 3) Bigger 4) Whiskey Glass 5) facet After going through an art book retrospective on "Perspective" I came across this picture reminding me about the different kinds of specific Perspectives (see attached). I don't know how the person who created the Fisheye lens did it, but is it possible to create a lens whereby you could use a "pose slider" to shift between 2 and 5 point perspective? To simplify the question... As the number of vanishing …
Last reply by John Bigboote, -
- 9 replies
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I started using the 64 bit version of A:M and loved the way it operated. Then I tried to render. Then I looked online for a solution as to why it would not render. I discovered an answer that indicated we were to look for a license file and transfer that to a 32 bit version when we wanted to render because we were licensed for both versions. I went back to the 32 bit version of Version 15i which I had before because I did not want to change versions every time I wanted to render. My question is whether the 64 bit version of version 18 will render soon (it's been a while since I tried it the first time and maybe the current build already renders. I don't know.)? If it …
Last reply by Pitcher, -
- 1 reply
- 579 views
Looks like Keith will be closing down his store for good on March 1. You can get his entire 61 video animation tutorial series for $19 Although he is not demonstrating in A:M almost all the concepts will translate to A:M. Some of the early videos suffer from primitive screen capture but they get better as he gets better at it. At that price, I can't imagine passing it up. If even one video is useful to you it's a bargain.
Last reply by Rodney, -
- 1 follower
- 6 replies
- 3.3k views
I composited .exr (from A:M) in Blender Node. thank you.
Last reply by Shelton, -
- 3 replies
- 710 views
https://www.digitaltutors.com/11/register.php
Last reply by Rodney, -
- 8 replies
- 740 views
I am aware of changing color or opacity on a timeline for particles. Is it possible to do this also for regular models? For example, if I want a character to change from red to blue gradually or to become invisible gradually, how do I do this? I've tried going to different places on the timeline and changing percentages of transparency or color, but the program changes these characteristics to whatever the current percentage or color is for the entire timeline. I've looked for a way to put a curve for transparency on the timeline, but have not found it. This is probably a simple question for someone who knows the answer. It's not simple for me right now. Thanks.
Last reply by Fuchur, -
- 7 replies
- 936 views
according to this article... Windows 10 Will Be A Free Upgrade
Last reply by robcat2075, -
- 9 replies
- 1k views
What is the one second increment on the timeline in animation master? I feel that if I know that I can animated a bit better. I know it in Maya it is I am just not familiar with A:M's animating features yet. Thanks alot.
Last reply by DZ4, -
- 1 reply
- 460 views
Tigers can jump... http://youtu.be/qerL893QDTY Notice how the tiger fully extends before leaving the ground and fully extends to land again.
Last reply by Dpendleton77, -
- 11 replies
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I know this probably has been discussed here before but I have a question. I want to know how I can achieve a 2d like look and cartoon look to and for animation in Hash(God I hope that made sense)? This is far off but I want to do an animated movie or short down the line and I want the color scheme of something like anime or the Saturday morning cartoon look(Batman the animated series or Titan A.E). Thanks for your help in advance.
Last reply by Dpendleton77, -
- 11 replies
- 882 views
I sometimes don't have the file organization as I like it and attempt to reorganize. Sometimes this leads to losing the path to the decals. The program seems to try to reestablish the path for some by having me browse and find a few of the decals, but there are others that are left out. Is there a way to select these decals with no path and reestablish a path. In the best of all possible worlds I would hope I would not have to redecal an object, but just establish the path to the image used in the decal. Is there a procedure to be used in moving a file that will help avoid the lost decal problem? Sometimes I have a model that might have 60 or 70 decals. Thanks.
Last reply by Pitcher, -
- 4 replies
- 718 views
Hey! Can someone direct me to a good water tutorial that was made after 2001? For some reason I cannot make any of the steps of this process happen at all. I have been going off of the tutorial on the bonus disc (http://www.babbagepatch.com/water.htm) and I'm not sure if the author is skipping over valuable information, or if I'm just an idiot. The first phase of this process is to make a model with a Turbulence Combiner that can be animated in an action (and thus define water depth) on the Y and Z axis that will cause a wave material. I cannot get these basics to work and I'm starting to get really frustrated. I've also been comparing my work with the .prj file…
Last reply by TheToadStool, -
- 1 reply
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Hi, I've been wanting to ask about this for some time now... Every time I attempt to apply a decal to a model, I get fragments of other jpegs and whatnot that appear as the decal in A:M. I can't make accurate decal applications as a result. It's really weird. It has always been the case and I've had to do all sorts of voodoo to correctly apply a decal. Is A:M designed to work best with a PC? I have those continued problems like not being able to open files unless I switch to the finder and click on some random file in order to go back to A:M and use the open file commands. I am just wondering, in this case, if there is a way to get the decals to appear correctly …
Last reply by markw, -
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- 1.2k views
Who has tips on designing white glossy background. With white glossy words. What should I set my properties to also.
Last reply by John Bigboote, -
- 6 replies
- 583 views
I saw that Jason posted a link to video outlining Youtubes plans to allow 360 degree videos to be played on youtube. 360 degree videos that we can scroll around in and zoom in/out are certainly an interesting technology. My interest of course is more on animation so I'm curios about the potential for creating 360 degree animated short films and movies. The basic premise is to create have six or more cameras all record the same event and then stitch those video streams into an interactive 360 degree video. If anyone has more info on how we might set this up in A:M I'd be interested to know. I assume that rather than use multiple cameras each rendering the sam…
Last reply by robcat2075, -
- 1 reply
- 468 views
Geez, it seems like just yesterday I was installing Windows 95
Last reply by Shelton, -
- 0 replies
- 498 views
Last reply by johnl3d, -
- 12 replies
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I had an odd thought today... What if we had a mode of modeling that wouldn't allow more than two splines to connect to the same Control Point? I can think of one particular downside to this (more on that later), and surely there must be more problems waiting in the wings but the thought is/was that while most folks are looking for easier ways to model another solution might actually be to make it a little bit harder to model in that... while in that particular mode... modeling with less than optimal splinage would be harder if not impossible. The downside would be where we want to connect discontinuous splines to another spline. But in this case we (the mode…
Last reply by Fuchur, -
- 0 replies
- 454 views
For those of you who got new portable gadgets, to run A:M on perhaps, here is the current best practices for maximizing your battery's lifespan. It's addressed to smartphone users but all Lithium-Ion batteries should benefit from this... How To Take Care of Your Smartphone Battery the Right Way
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 976 views
Happy Christmas! I promised to post this video when it was completed. It's mostly 2D (Anime Studio) but there is also quite a lot of, mainly toon rendered, A:M work in there. http://vimeo.com/115225905
Last reply by Dalemation, -
- 0 replies
- 458 views
The folks over at 'Taught by a Pro' have a new video lesson by Reuben Aquino that focuses on use of Center of Gravity in animation. At $10 I'd say it's well worth the prince of admission. http://taughtbyapro.com/course/animation-fundamentals-center-gravity/ Some of his credits include: “Mickey’s Christmas Carol” 1982 (clean-up inbetweener) “Black Cauldron” 1985 (animator) “Great Mouse Detective” 1986 (animator) “Oilspot & Lipstick” 1987 (CG short, animator) “Oliver & Company” 1988 (supervising animator, worked mostly on Francis the Bulldog) “The Little Mermaid” (1989; supervising animator, Ursula the Seawitch) “Rescuers Down Under” (1990; supervising ani…
Last reply by Rodney, -
- 0 replies
- 612 views
Here's an interesting (hand drawn) flour sack animation by Ron Zorman. The aspect I like best is perhaps the transitions of weight throughout with the flour sack interacting with those various objects. Not that it's high-falutin' awesome or anything but that it's subtle-like. There are a few inconsistencies (the typical continuity problems that exist in most stories) such as when flour sack feels obvious pain in his foot during one sequence but is oblivious to that pain later (when we are set to anticipate it). Ron Zorman is a character animator on Ren and Stimpy and many Pixar movies.
Last reply by Rodney, -
- 4 replies
- 1.2k views
From Market Watch. Some stock analysts tried out video editing... Imagine if they had been trying 3D.
Last reply by robcat2075, -
- 3 replies
- 896 views
I have gone to bones, unhidden the fingers, assigned points to the finger bones, but now in the choreography file, I cannot get the finger bones to show when I go to the skeletal mode. The last time I needed fingers, I did the same steps, and the fingers showed, but this time they don't. What have I left out this time? Generally, is there a way to get the skeletal mode to show more bones than it usually does with the 2001 Skeleton? This is probably one that everyone already knows, but I don't. Sorry!
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1k views
Robert Taylor, long time animator, artist and director from Terrytoons in the 60s to Ralph Bakshi's "Fritz the Cat" in the 70s to Disney's "Duck Tales" and "Goof Troop" in the 90s and even a spell as director of our very own "Tin Woodsman of OZ" movie, has died, I learned on Facebook this evening. I am sorry to hear that although I knew he was not well for a long time. I enjoyed the brief chance to work with him here and wish we could have done more with him. Somewhere around the Hash site is a Frankenstein short he did with A:M in the very early days. Maybe someone can find a link to that?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 755 views
I recently purchased and downloaded the hash animation masters 18.0 and its saying its not able to install I have the password and everything.
Last reply by Shelton, -
- 1 reply
- 538 views
One of the many lost Oswald shorts has been found in Norway... http://www.huffingtonpost.com/2014/12/12/lost-disney-film_n_6313354.html
Last reply by Tom, -
- 6 replies
- 937 views
Hello Hashers- Just noticed a blurb about the upcoming new Pixar Movie, "Inside Out" coming out next summer. Looks pretty funny when you consider the premise and the voice actors. I don't know if anyone at Pixar saw this terrifc short: (http://www.youtube.com/watch?v=JuyB7NO0EYY) before they formulated their movie, but both concepts look great. Tom
Last reply by fae_alba, -
- 14 replies
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I am having trouble posting links here, but I put an update on my website http://www.monoboom.co/ Sorry to say I've lost my other downloader so I'm back to 1 download on Play for my app (me!). Anyway, with a green screen, and the ability to convert that to a black background PNG, I think a lot could be done... But I'm on moderator queue and you took down my topic. Am I really that bad at posting? Looks like http://www123videomagic.com/ has a green screen kit that could create an image sequence (with a not included camera to a RAW file) that could be converted to PNG (with other software) for color transparency (which is not the old color transparency just…
Last reply by DZ4, -
- 16 replies
- 1.4k views
http://www.cgmeetup.net/home/kick-ass-animated-3d-comic-book-sequence-breakdown/
Last reply by pixelplucker, -
- 1 reply
- 575 views
http://premiereclip.adobe.com/videos/GwoAtou7EY5 I have no other information on this but realtime facial motion capture is always going to be a useful thing. I suppose the real trick would be to export the captured data for usage elsewhere (such as in A:M). For those of you that use Adobe CC, they are accepting signup for beta testing. DIsclaimer: The video was taken by an audience member so the audio is pretty rough. Here's a bit more from their site: This relates to something I was trying to set up in A:M a few years ago. Not facial capture from a webcam... that is way beyond me... but driving bones/motion via Group Names, which is something A:M…
Last reply by pixelplucker, -
- 2 replies
- 634 views
I thought this had been posted but I don't see it anywhere. Verve is a (free) application that it's creator (Taron) created as an exercise/experiment in programming. It is rather unlike any other paint program He demos some of the features here: https://www.youtube.com/user/333taron/videos Download Link to latest installer is: http://www.taron.de/forum/viewtopic.php?f=4&t=6
Last reply by itsjustme, -
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Here's a brief clip of me waving my Cintiq pen around the screen. You'll see that the cursor is always about 5-6 video frames behind the position of the pen. cursorlag.mov I'm wondering why it should ever be more than one screen refresh behind. Consider that the screen is refreshed at 60 fps. On a 2.5 GHz computer that means there 41.6 million clock cycles between every screen refresh. I would think that on an otherwise untasked computer it should be possible to read the position of the pen and update the cursor on the screen in less than 41 million clock cycles and yet there seems to be a pipeline of delay built into the process.
Last reply by pixelplucker, -
- 5 replies
- 1.3k views
I had the chance to design a website for my employer. It can be found here: www.stevenjohnsonconstruction.com It's a work that will be changing often so please help us get the word out and link it to your websites as well. Thanks all.
Last reply by Ilidrake, -
- 3 replies
- 545 views
Wondering when my current license expires
Last reply by johnl3d, -
- 1 reply
- 841 views
Why did I think of Nancy when I saw this... http://www.disneyresearch.com/project/printed-teddy-bears/ Of course, automated sewing has been around for a very long time...
Last reply by NancyGormezano, -
- 3 replies
- 1.8k views
After several failures to get access to clipshare I tried to recover my password. I'm not a great fan of it, as I can't remember I lost it, but my old one gets bucked. I keep asking for a recovery but it seems as if the email never comes through. Also I see all movies comments of cynthia..,(?) Is that the one who framed my email?
Last reply by Madfox, -
- 3 replies
- 833 views
Hello there, when a decal in AM is done, it gets saved in the AM model or project file in a special decale section. I did not analyze this entirely, but the info here must be the nr of the patch, the cps involved, the positition of the cps in the xy space, and that should be it. This equals basicly UV coordinates as they are stored in an .Obj file. Now it comes: If it would be possible, to parse the UV information of an .Obj file into the file format and the order as it is represented in an AM model file, it should be possible, to get the UV information out of an .Obj file and integrate it into the AM file by putting it at the correct position in the file. As far as I…
Last reply by Rodney, -
- 6 replies
- 1.2k views
Recently, I had occasion to be moving models on a sphere. To be more precise, I was moving ships on a globe to show travels. Well, guess what? The program moves models from point A to point B in a straight line. The ships kept submerging. Unless I put the ships well above the water, I have to change their location (z as well as x and y) very frequently as they move along the timeline. If I put them well above the water, the angle of view sometimes makes them look like they are very far from where I wanted them to be. Sometimes they look like they are on the land. This becomes an issue especially as they are approaching a port. Does anyone have any ideas? Is there a spheri…
Last reply by Pitcher, -
- 0 replies
- 998 views
Source: Numberphile I've always like Tony DeRose and here he discusses the process of subdivision, averaging and such that they've used in computer animation. At the end he discusses the weighting that allows for smooth curvature by identifying the limit that can be used in smoothing that just happens to be an equivalent to smoothing to infinity. There is to be a follow up video but I don't think it's been posted yet.
Last reply by Rodney, -
- 1 follower
- 89 replies
- 8.1k views
A review of the Surface Pro 3 I didn't even know there was a 3 yet.
Last reply by pixelplucker, -
- 4 replies
- 621 views
Our seemingly endless wait for a truly high-quality "My Little Pony" movie may soon be over... DreamWorks Animation & Hasbro In Merger Talks
Last reply by robcat2075, -
- 0 replies
- 485 views
How is it that no one noticed this before? Escher’s impossible stairs inspired by high school stairwell
Last reply by robcat2075, -
Big Hero 6
by Rodney- 2 followers
- 14 replies
- 1.7k views
My kind of fun... from Disney: vco0SpSz17g This certainly isn't everyone's cup of tea but there are some themes that are core to capturing the imagination of a youthful spirit. Such themes of creativity and invention... righteous empowerment even.. and the other naive curiosities that inspire us when young are often set aside as we enter adulthood. Returning to such timeless fascinations is why we watch movies in the first place.
Last reply by Shelton, -
- 1 reply
- 688 views
Go get your Windows Updates today... Microsoft fixes '19-year-old' bug with emergency patch
Last reply by johnl3d,