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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,140 topics in this forum
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- 5 replies
- 614 views
This should be simple. I started my chor animations at frame 0 and now want to shift everything over to start at frame 100. In the PWS graph I switched to key mode and tried to select everything by dragging a box around all the keys, then hit the right arrow key to shift them. The problem is that there are about 6 channels that won't shift. They are user properties (poses) that turn IK hands on and off, a null's translation keys, and camera translation keys, among others. I've tried everything I can think of, including the "Move Keys" command, and those few channel's keys still will not move. Any suggestions? Using V15.0e on WinXP Thanks!
Last reply by strohbehn, -
- 9 replies
- 1.6k views
hello all such a long time i didn't came here. so then to be clear i sold all my blender 3d books but still want to make cgi. so as i own two licences of a:m 18, i am actually trying to make it being transfered to my new linux system under wine, as i tried before and it succed ^^ and soon i hope i will have the pleasure to ask you several questions about animation but first modelisation. i wish you the best and tell me good luck for licences kindly regards
Last reply by stefff285, -
- 2 replies
- 386 views
I'm trying to understand the effects of using different render settings and codecs and found this suggestion in an archived discussion. Can someone tell me what "load the animation in A:M's image folder" means. Is this something I do from within AM, or am I supposed to move the tga folder into one of AM's folders? The closest folder I see to an image folder is one called ImageIOS, but I doubt that's what I'm looking for. Thanks.
Last reply by ytsorf7, -
- 6 replies
- 331 views
A few days back I was advised to obtain the setup machine for use with my simple models. I did this and have spent a few days trying to install the rig into the model. .. with not a lot of luck. I follow the tutorial through steadily and get all the way through to the point of installing the final rig. That process goes through but, when I try to use the result, there is an error listed in the PWS, "Error Loading String 5003" When I try to use the figure in an action the cp's in the mesh don't seem to be affected by the bones so that, for example, when I move the bones in the arm the mesh just stays in the standard T position. When the pelvis is moved, l…
Last reply by Simon Edmondson, -
- 11 replies
- 681 views
Hi Everyone New question about Anzovin TSM plugin. Im using a Mac and AM ver. 15 (subscription) I downloaded and placed the files in the correct location and when i start AM I get the following error. Instructions say AM can only use 6 files in the HXT folder (but there are a lot more than 6 there) Is anyone else able to use this plugin and if so how did you get it to work?
Last reply by robcat2075, -
- 4 replies
- 236 views
Hi - I am working on a new gorilla character and creating several hair systems - is it possible to turn the hair systems "off" - while the rest of the character is being modelled. I wanted to do all the work of moving and brushing the hair particles, but didn't want to have to remove the hair systems off parts of the model while creating the rest of it - or even during an animation - it will be way to slow to animate him, with the hair turned on - didn't know if I had to do everything else with the model and do the hair last. Thanks - Eric
Last reply by flashawd, -
- 9 replies
- 563 views
I've been looking around to get a really good render of a car I'm working on. one of the tutorals i found seems like it would work but i need to do the thing called primary visibility. in other words the model is there but not there and can be reflected by another surface with out showing on the camera, you know what i mean? heres what i'm talking about.... Rendering better cars look at no.1
Last reply by robcat2075, -
- 4 replies
- 182 views
ok iv managed to create a decent looking spray using the streaks material but had run into a problem which more or less is how to control when it sprays as they all start at frame zero how can i set when they start and stop , and preferably more than once
Last reply by Master chief, -
- 6 replies
- 493 views
Once you have brought an image into the library, how do you turn it into a model that you can manipulate ?
Last reply by Rodney, -
- 2 replies
- 326 views
For a week I thought my eyes where going bad or my computer. Since all my models where showing in an odd shade of color. Until I made this model with out adding color groups. Then I noticed the odd spot light on the model. “This is in model mode” in 15i vers. So I opened it in 15d vers. How do I turn it off?
Last reply by DJBREIT, -
- 1 reply
- 364 views
Hi, I'm following the "Flower Power" exercise in the "Art of..." book. I'm unable to correctly place control points near the y-axis because the points are snapping to the points on the grid. How do I toggle the 'snap to grid' feature in the modeling window? Cheers!
Last reply by Eric2575, -
- 6 replies
- 547 views
OK, so this is probably a dumb question with an easy answer but; how do you turn on and of sprite emitters during an animation? All the tuts about them seem to assume that you want them on from the very beginning and with some pre-roll. What I need it to do is to start emitting some 10 or 20 seconds after the start of the sequence and last for 3 or 4 seconds, then stop emitting briefly, start again for another 3 or 4 seconds maybe and then be off for the rest of the animation. This is also a one take shot with no camera cuts. As always any help and advise would be greatly appreciated.
Last reply by markw, -
- 7 replies
- 784 views
Heya, all--is there any way of turning the model *while* adding CPs, instead of A:M dropping out of add mode when I hit the "T" key? Thanks, Rich
Last reply by John Bigboote, -
- 1 follower
- 8 replies
- 433 views
I tried making it but it is to hard and i do better with videos i check the hash website no video so does anyone know were one is.
Last reply by Caroline, -
- 2 replies
- 232 views
To all the community, im asking a favor, please hear this file because this is a test of a translation we are making of our spanish speaking tutorials, we aremaking our best effort to release it in this languaje,and we want to know if our english is understandable. REGARDS PD This file is JUST a test 01.mp3
Last reply by Rodney, -
- 3 replies
- 393 views
Can anyone direct me to a tutorial that shows much of the functionality within the same tutorial? I have gone through many of the online tutorials and have a lot of AM videos and books (that I bought off the forum). The problem is, they only take you through certain sections of things. No one really guides you from start o finish and all the steps in between. I am still struggling to get AM into a workable situation for me. It doesn't have to be complicated...say maybe a football. If there was a tutorial from start to finish of a football with the texture, material, decals (I think that this the right terminology to put like an NFL logo on it), it would be so he…
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 493 views
hey does anyone know where i can find a tutorial on creating like a basic human?
Last reply by Alex55, -
- 2 followers
- 10 replies
- 904 views
I Wanted To Know If Anyone Knows Any Tutorials On Decals,How To Flatten Your Models,Then Ways To Import Pictures,Textures Onto Your Models.
Last reply by zandoriastudios, -
- 2 replies
- 2.8k views
So I finally got around to installing my AM v18 update, thought I would check out some of the tutorials however they just pop up a "404 not found" error when launching the tutorial. Are you supposed to just download them from the website instead? As rusty as I am I thought I might benefit from a refresher.
Last reply by Fuchur, -
- 1 follower
- 1 reply
- 367 views
I can't under stand the tutorials in the book can any one locate me to a video tutorial on it.
Last reply by Moonsire, -
- 1 reply
- 288 views
are there tutorials for creating back round scenes: where models can be placed and move around in.
Last reply by higginsdj, -
- 3 replies
- 280 views
A couple of prelim questions for a project I'm going to be fooling around with involving a tv showing images. I understand how to apply a video/image sequence as a decal, so that's not my question. I'm looking for a very refractive screen, more refractive than realistic, so the "projection" distorts as the screen rotates. Do I want to: --make a screen with transparent/refractive materials and place it in front of a flat patch with the video decal? --make a screen and apply the decal to the "back" of the screen? Also, how is refraction calculated? Would I want just a one-sided (2-dimensional), one-patch screen (well, it'd be a couple of patches to accommod…
Last reply by robcat2075, -
Hey, Im curious as to how you get involved in working on TWO i would love to help but i would obiously need to concentrate on working in certain areas before i get involved. Do you have to show a certain proficency or what? Thanks Geoff
Last reply by Rodney, -
- 1 reply
- 272 views
Is it possible to have 2 actions at the exact same time in animation master? Dragging two actions on the character is not working. I want the character to bounce and talk at the same time.
Last reply by Rodney, -
- 5 replies
- 459 views
I've been searching the internet for hours trying to find (and understand) a way to create two dimentional hair. I'm using the GIMP and trying to save as targa files to make use of alpha channels, but I don't really understand them very much. I found a couple tutorials that seem to explain what to do, but I don't understand the terms they use and looking them up isn't helping much. Basically I want to make it look like Coopers hair shown here.... http://www.colins-loft.net/new_coop_tutorial/CoopHair.html but I just don't know what this guy is talking about. I'll keep looking, but I hoped I could save some time here... And I don't really need any info on 3 dim…
Last reply by Aurok, -
- 2 followers
- 33 replies
- 2.4k views
(Pinning this in the New Users Forum to keep it in view of those who might not otherwise see it) Interested in participating in a feature length movie? Now 'Tin Woodman of Oz' opens the door on that opportunity to everyone. Given one of three basic Loon characters you'll be able to tailor, tweak and ultimately create a brand new Loon to call your own. There will be three distinct phases in this project. You are welcome to participate in one, some or all of them. Modeling. The easy part has already been accomplished. Three basic Loon types have been modeled. Now all you need to do is modify, resize and reshape your Loon. Decaling. Loo…
Last reply by Robert-Jank, -
- 8 replies
- 597 views
I created two relational poses (percentages) within one pose window to two different bones within the model. Both showed up under user properties. But when I apply them individually within a keyframe they seem to interfere with each other. When I set the right one to 100 the left one goes to some positive value (it is supposed to be zero) Think of toes on a foot. I want to squeeze them at some point in a walk. But when I set the right foot toes to 100, the left pose slider has moved also. Should I have created each percentage pose separately in a different pose window?
Last reply by robcat2075, -
- 9 replies
- 653 views
Two question really. I'm working in V11 temporarily and I imported some images ( jpegs ) to use as rotos. They show in the PWS, they show when rendered or when the individual file is called up from the PWS but, when I try to open it in the view it only shows up as a white rectangle. Is there a way out of this? WXP on 1 Ghz machine with 512Mb of Ram I could try it in V14 or V15 but I'd like to fix it now. Second question is more general. I am working on my own animation which I hope to put out to festivals if it is good enough afterwards.A part of the story would involve people passing a shop window. They wouldn't be a integral part of the narrative just th…
Last reply by Simon Edmondson, -
- 23 replies
- 783 views
Someone please answer these two question!!!! Question #1. I am far into the TAOA:M and have yet to be able to save a model as actor or model or as anything but .prj! How do I save it? I know it sounds like a stupid question but I am very frustrated LOL. Question #2. after doing "Make it Talk" my work was great but when I save it to .mov it has no sound. I noticed many peoples had no sound either. what file type or how do I save it with sound? Thanks a million to any who answer these.
Last reply by TheSpleen, -
- 1 follower
- 4 replies
- 424 views
Greetings all! While I have puttered around with A:M since 2000 I haven't really done anything other than some interesting stills but my real interest is animation. So here are my questions: 1. Is the A:M 'school' where you upload your progress through the tutorials and have them graded still in effect or am I too late? 2. The TWO project was begun in 2005 as a three year project so I assume it must be in its final stages. Considering the fact that I still must go through the A:M tutorials and that I hold down a full time job is it too late for me to hope to contribute to this project? Finally, a side note: I noted somewhere that there was still some t…
Last reply by phatso, -
- 1 reply
- 286 views
Ok, never mind the title. I figured it out. Hello, my name is Christopher Harris and I'm an aspiring animator. I'm really wanting to help on the TWO project before its to late, so if anyone could review some of my animation skill, that'd be great. First, to let you know a litte bit about my skill level: I cannot model worth a flip, so I can't help with that. I can animator fairly well but I'm improving quite a bit. I can write screenplays (I've been produced in two other countrys) I can storyboard. And that's about it. I'd really like to animate for the TWO project. So if the animation directors are out there, PLEASE CONSIDER ME. I'…
Last reply by Rodney, -
- 1 follower
- 1 reply
- 304 views
Hello hashers, After a long time in the wilderness I'm trying to get back in to A:M. I feel like a newbie all over again. I'm very familiar with A:M V8.5 p++, but it will not work on our new WIN XP CPU. I've installed my A:M V9 2002. My old A:M model work uses half traditional modeling and half use porcelain depending on the type of character. Is there a different way of making porcelain.mat to work in V9.5f? When I apply it to a model it doesn't work like i'm used to. It has no effect at all. Any one have any ideas what I'm doing wrong? I look forward to upgrading to V13 as money and time free up. Thanks, Glen Crowell long time A:M user.
Last reply by KenH, -
http://amfilms.hash.com/ wont load for me, says page cannot be displayed, is this only on my end?
Last reply by Mr. C, -
- 2 followers
- 8 replies
- 560 views
How do i upload a video from my computor to use in A:M like the T-Rex in the demonstration video?
Last reply by jzawacki, -
- 1 follower
- 6 replies
- 693 views
I'm going to bring my bvh questions to this request that I think would do the hash community some good. I'm begging anyone who can to make a bvh video tuturol. Something using a simple charater like thom. Showing how to connect each constraint (orient like, aim like and ect). I've been to zandoria.com and have tried to follow the instructions on thom but I can only get certain body parts moving right(not all of them). If I new enough I would make a help video like this myself but as you can tell I only know so much. I think if there was another help video that needed to be made, this would be the one. I humbly ask!
Last reply by jakerupert, -
- 2 replies
- 273 views
i uploaded a video to the A:M FILMS area, and it has been 2 to 3 weeks since i did and it still isn't up there...... i filled out the parts that were required to be filled out, where did i go wrong?
Last reply by Ravager, -
- 1 follower
- 3 replies
- 1.1k views
Hi Folks It been a long time. I got the latest version of Parallels for my mac. But can't get Am running. It says an internet connection is required and I have one I can access the internet but I guess the app ca not. Any ideas?
Last reply by robcat2075, -
- 2 replies
- 312 views
Hello All, I am trying to location the Selected CP option in the properties window but I am unable too. I am doing one of the Basic Modeling tutorials and I believe the tutorial is using v10. I, on the other hand am using v12 and can't seem to located where this property window is. I have include a sceenshot of the property window in v10, where would I find this property window or option in v12 Thanks T Selected_Cp_Window.bmp
Last reply by tjk_17, -
- 0 replies
- 251 views
Alright, so anyways, im still working on the fighter modeling tutorial, and im coming across a really anooying problem. I cant see the scaling box, i did before a second ago, when i decaled the left side, but then i made the decal again and i cant scale it at all. any help please? this is a photo of the decal thats showing, if i put my mouse on it, yes i can move it, but i cant scale it. Edit: alright i was messing around a bit and it seems i can see the scaling box, on the left view (numpad 4) but not on the right side (numpad 6). also on numpad 4 i cant exactly see the little control points on the scaling box, and the only was i can s…
Last reply by AMkyle, -
- 2 replies
- 221 views
people have a thing (the best way i can explain it, sorry) under the avitar eg. "animating scence 1997" .so do you have to do something to get them? thanks
Last reply by kylemb, -
- 2 replies
- 316 views
Someone please help explain this to me. WHat options besides Fog: ON have to be accounted for when using Fog. I have it ON, I set the Start and End to where I want them, however, I never am able to get any fog to show up when I render my image. What am I missing?? Any help would be greatly appriciated!! Thanks!
Last reply by Rampage0007, -
- 6 replies
- 582 views
Well i have upgraded to the most current version (V15.0j+) when i encounter a new problem it appears that every time i try and undo a action AM freezes then dies horribly forcing a full restart and reload of the project. while i am generally very good at saving every few changes its beginning to become quite bothersome due to my natural nature of trying different effects and positions and such. that said any one encounter this or have any idea what i can set/change to make am more undo friendly?
Last reply by mouseman, -
- 1 follower
- 3 replies
- 565 views
Ok, I'm sure I must have done something wrong, but somehow my model has glow applied. I've tried deleting and replacing the material, no joy. Rendering in the model window (to check the effects of changng the material) seems to always apply glow, and I've looked (I think) everywhere for something that will turn it off. In desperation I turned it off in the chor, which had no effect (didn't think it would). Does anyone have any insights as to how I can turn glow off globally? I'm kind of lost. All help appreciated! A:M V12.0w, P4 3.0GHz, Radeon 9600xt video card, 2GB RAM.
Last reply by Duke, -
- 1 reply
- 321 views
Program suts down in Chor. mode when I import a model... gives me a dialog box that says "Unhandled Exception #001". What is this and how do I fix it? - Justin
Last reply by John Bigboote, -
- 18 replies
- 1.1k views
alright, there is an image that i am trying to use within a light (u predator fans should recognize this) and the light type is a Klieg when i place this image under the light in my model, everything seems fine, yet when i render it in choreography mode, the three dots never appear on anything the light targets... i know this may be confusing, but if anyone is good with this stuff, please help me out thanks
Last reply by johnl3d, -
- 8 replies
- 569 views
hi there I bought am and like it but i find it crashes very frequently. i did a standard install, etc. does anyone else experience this, it's very frustrating. thanks kev
Last reply by robcat2075, -
- 7 replies
- 502 views
I am working on the legs of a person, and I have this unwanted crease that I just can't seem to get rid of. I have tried deleting CPs and re-connecting them. It will get rid of the crease in one direction, but then the crease will appear in a different direction. For instance, If I get rid of the vertical crease, it will appear horizontally and vice versa. I have attached a shaded view, shaded wire view and a close-up shaded wire view of the problem area. Any help or suggestions would be greatly appreciated. Thanks... Al [attachmentid=22630] [attachmentid=22629] [attachmentid=22631]
Last reply by Tralfaz, -
- 5 replies
- 525 views
i made a simple model and tried to make a whole by making the face transparent, unfortunately, when it renders, it renders with cross lines where the face should be transparent. attached is the mdl im having trouble with helmet.mdl
Last reply by C-grid, -
- 8 replies
- 1.2k views
Still in the process of learning the program, but i cant find anything in the manual or here that explains why im consistently getting these odd shaded triangle sections whenever i try to make a sphere of any kind. They originate from the top and bottom where all the CPs meet and extend out along the surface when i put it in shaded wire-frame view, has anyone else seen this or am i just missing something downright obvious?
Last reply by John Bigboote, -
- 3 replies
- 299 views
ok here is what I get when I try to launch my update to v.13.... This application has failed to start because MFC71.DLL was not found. Re-installing the application may fix the problem. I have tried to reinstall, redownloading the exe. update ect... What am I doing wrong?
Last reply by Stronghorn,