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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 428 views
I am searching for a rigged Crash Test Dummy. Does anyone have one or know where I could find/purchase one? Vegas_Skippy
Last reply by MMZ_TimeLord, -
- 3 replies
- 428 views
Hello all, I'm having a problem I've not seen elsewhere in the forums and I hope someone can help me. I have a hairy character that looks fine in the model window and for the first 15-20 frames of the chor. but she sprouts wild-ass (can I say ass on these boards?) hairs from part of her geometry after that. These hairs are much longer than they are supposed to be and show up in real-time as well as rendered pics. I've tried deleting the hair from the model and reapplying it, changing the length of the hair and weeping pitiously but to no avail. I'm running v13 on a P4 winXP system. Here is a pic from a motion test: Thanks, Alan
Last reply by alano, -
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- 428 views
Well i can import pictures but not video help
Last reply by itsjustme, -
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- 428 views
What I do is make the basic shape of the model so it looks 2D and than copy and past it and put the two next to each other and connect them. Is this a bad way to model.
Last reply by John Bigboote, -
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- 428 views
It seems to be a recurring term I'm not quite familiar with, so just what is a squetch rig? I have a basic understanding that it can stretch certain bones, along with it's assigned control points. Does anyone have any downloads or links to squetch rigs? Thanks, Masna
Last reply by Masna, -
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- 428 views
Hello - I created several pose slider - the one for example is "mouth open" - it goes from 0 to 100%. To start the animation I set it at 30% slightly open about 3 seconds later I set it to 50% which is where it stays for about 45 seconds then at 45 seconds I set it to 50% again and then set it to close at around 50 seconds. What I don't understand, and I have noticed this with other pose sliders it doesn't maintain an exact 50% from where I have it set at 3 seconds and then 45 seconds - that time inbetween both setting of 50% it goes to 51% then 53%, etc. It is very frustrating - is this something I am doing wrong?? Thanks for any help.
Last reply by flashawd, -
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- 428 views
I have created an awesome old tree but have no idea how to start adding leaves to it to finish it. Is there an easy way to fill it out?
Last reply by TheSpleen, -
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Hi, I forsee that I'll have to do some heavy duty time intensive rendering, but I work on a Macintosh. I imagine that there are PC based computers that can really crunch with great processing power. I'd like to know if I can create my animations using A:M for the Mac and them render them using A:M for the PC? Any help would be appreciated... T
Last reply by Fuchur, -
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- 428 views
What is the best (or preferred if you prefer) codec to use for QT and for AVI? Also, I accidentally rendered to a JPG sequence, how do I make them into a movie? thanks in advance.
Last reply by Fuchur, -
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OK bad puns aside i do have a question . i have a model setup to unfold in about 5 different movements and though that i could get the pose option to preform this . i attached bones to all the models parts and tired to set up a pose to do it but its not working . there is an option on the bottom that looks like the time line for the choreography but it does not seam to work . am i using this correctly or is this not how the poses option work
Last reply by Fuchur, -
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- 428 views
hopefully simple question , i import a roto scope into AM but for some reason it makes the line that are in front of the image t-4 times thicker . is there any way to turn this off?
Last reply by KenH, -
- 1 follower
- 2 replies
- 428 views
Same crap every YEAR. I buy a subscription renewal for one of my two machines and - NO download, no activation code-nothing. When I go to the download page it tells me that I haven't bought anything. Is there something I'm doing wrong EVERY year same thing happens. Any help appreciated.
Last reply by edsvetlik, -
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- 428 views
Hey all. Been using A:M mainly for creating 3D printable models over the past few years, but looking for ward to getting back into rendering and animating. Looking forward to bothering all you Maestros again. Thanks, Rich
Last reply by Shelton, -
- 1 follower
- 5 replies
- 427 views
Hi, I guess I'm more confused than I thought. Is there any place to really learn how to work with actions in a choreography? I'm trying to do some simple stuff, I think. Like get a character to walk about 1/2 way across the screen, maybe wave and turn toward the back. Then have the character walk further across the screen. I got the whole keyframe thing down now and the first part works OK. But when I want to continue the walk I try adding a new path and constraining the character to the new path and then try to add the walk from the actions again. except the walk doesn't add with any duration. Do I need to start another action in the chor? Is there any plac…
Last reply by greg, -
- 1 follower
- 2 replies
- 427 views
my intense textures are slowing my computer down, at least when i am trying to edit in a choreography. i've seen that in some models, the textures aren't visible, yet when you render, there they are! (Ex: Gala model) (and this increases performance A LOT) how am i able to do this? anyone know?
Last reply by Ravager, -
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- 427 views
I just installed AM, and the library shows files, but they all have question marks in them. What can I do?
Last reply by Wiskey, -
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- 427 views
i made an anime head this time (still working on a more real looking face; only want semi-realistic though). i like it okay except for some creases and the mouth looks defective to me. Also thinking about changing the hair a little bit; i think i should've made the bangs spiky. Any suggestions?
Last reply by robcat2075, -
- 3 replies
- 427 views
Hi - I have a character (robot) I made for a client and there is one scene where the robot has a wig on. The robot and the wig are two different models. I created on bone on the wig called "wigbone" and a bone on top of the character head called "head bone" - I am trying to to a Kinematic Constraint to attach the wig to the robots head. Clicking on the wig's bone "wigbone" and right clicking and choosing "Kinematic constraint" and choosing the "head bone" - it is showing that I picked the correct bone and it is 100% enforced in the properties, but the bone isn't jumping on the robots head? Isn't that how it works? I even tried doing it backwards by clicking on the ro…
Last reply by flashawd, -
- 1 follower
- 5 replies
- 426 views
Hey! I'm an new old user (worked a bit with AM in '99). I'm trying to remeber everything fast and catch up, but I really need a model of a needle. Anyone have any ideas? I need to create a "through the eye of a needle" animation 2night. Thanks!
Last reply by johnl3d, -
- 4 replies
- 426 views
When I render my project, there is a shadow of my model on the ground but I want to set the shadow properly in the choreography window. I have done this before but I can't reproduce it. What are the parametersettings to do this.
Last reply by jannus850, -
Hello all, I recently got A:M and started through the manual. I'm looking forward to learning all of A:M and what I can with it. As I get more exp. with it. I love animation and all the possibilities it holds for the imagination. Also looking forward to picking up some technique and advise from you veterans of A:M out there. Soulasith
Last reply by robcat2075, -
- 3 replies
- 426 views
Hello all, I recently found my old A.M. 8.5 CD and manual and after much hesitation because I remember A.M. as being somewhat addictive, decided the give it a final whirl in the computer before making a donation to a Salvation Army charity sale. Mistake and here I am again but it struck me that AM might be used to create visual works combining traditional art and CG. About me includes that I am a 'middle-aged white male', I live down-under in Australia in the hills west of Sydney, I earn a living painting murals and have a degree in communications recently obtained having nothing much to do these past few years. Look forward to sharing my born-again experience wit…
Last reply by PaulX, -
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- 426 views
Hi - I have smart skinned pretty much all the bones in my character although when I have my character walk - when he puts one leg forward his pant leg goes down into his shoe - also the back of his leg bunches up. What am I missing? Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 426 views
ok i made a complelty symetrical model half and tryed the copy flip attach but it just gave me a weird gible thing , any particular way to set which way it flips or does this tool just not do what i think it dose
Last reply by Caroline, -
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- 426 views
Is there a way to turn the X/Z axis into a shaded texture map? I'm also making a road, but I'll probably make it finite.
Last reply by johnl3d, -
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- 426 views
Hi digital people, I m trying to do the walking rabbit tutorial, at certain point i have to copy the first frame and to paste/mirror it somewhere and you know what ! it doesn t work. i ve tried to find but i m stuck. Help is welcome..ok Robcat where are you !! THX M. rabbit_anim.prj
Last reply by maddle, -
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- 425 views
Hey all, I just upgraded to v13 the other day. Now my old HDD crashed, luckily i was able to back up all my materials and other important stuff, so I loaded in v13, worked good. Finally decided that I should continue to work on my project i have going. I made all my materials before the models. I just finished a model and wanted to import the material in to A:M and apply it. I go to load the material, and it gives me a "Missing IO plug in" error. I didnt have any plug ins like that when i made them, so there couldnt be anything wrong with the materials themselves. Heres the kicker, After I say "fine I'll remake them", I close down the import window and now my ma…
Last reply by SirSpectre, -
- 3 replies
- 425 views
Hello, Is there anyway for me to setup the forum so that when I click on a topic, the most recent response (post) comes up first instead of the initial response? Right now, when I click on a topic, I have to go through all the pages (or click on the >> icon) to get to the end. With most forums, the last response pops up first. Thanks for the help.
Last reply by Kurrykid, -
- 4 replies
- 425 views
Hi, I'm new to A.M. I have modeled several objects, one inside the other, how do I animate the transparency of the outer object to reveal the inner one over time? Can I animate a property? I cant find a tutorial on this. Thanks Phil
Last reply by johnl3d, -
- 2 replies
- 425 views
As per the title -- how do I switch between moving (rotating, etc.) the WHOLE character - vs. just moving a portion of the character? Thanks! - Ken
Last reply by rusty, -
- 2 replies
- 425 views
Can I import a gif file into the chorografy or action, if so , how?
Last reply by seduar, -
- 2 replies
- 425 views
When applying my walk to character and playing animation... the character speed walks the path. Is my problem in the keyframing or could it be the stride length..again any help is greatly appreciated, Thanks.
Last reply by Stronghorn, -
- 5 replies
- 425 views
so my problem now is I'm applying a smartskin in a model window, but when I open up a new action or choreography, my smartskins don't seem to be working. any ideas? thanks!
Last reply by breakthelocke, -
- 1 reply
- 425 views
I'm making a walking animation, using the action window, I completed the action, however it only seems to play the first 10 frames, why is this. =/
Last reply by phatso, -
- 4 replies
- 425 views
I created the walk cycle and it looks great and no slipping when it is viewed from that action. When I attach the character to a path and have him walk using the created walk action there is a slight slipping of one foot - I have set the "has stride length" correctly and even adjusted that several times to try to fix the slip, but not having any luck. Is there something else I might not be setting correctly to get rid of the slip? Thanks again for all the help with this whole walking thing. ;-) Eric
Last reply by flashawd, -
- 3 replies
- 425 views
how do I create or make the avatar for my model so in the model library you can see him?
Last reply by Rodney, -
- 2 replies
- 425 views
Hi guys, im currently making a model but i dont quite know whats happening. To explain it whats happening is in the modelling stage i can see all my splines and cp's but when i switch to shaded mode i have patches missing. Now when i render the mode all the missing patches show up as if they are there. its frustrating while trying to model and patches are missing but really they are actually present. any ideas? Thanks for your time..
Last reply by Soltek, -
- 0 replies
- 424 views
Does anyone know if there will be an update with Animation Master V11.1, A friend of mine loaned me his Radeon X1900 XT so I can see if it is worth the expensive price for it and when running AM on the card it looks kinda funky. The Workspace looks like it is in 8 bit 16 color mode. No matter what I do it just looks weird. I've downloaded the latest catalyst drivers and the one it came with and still no change. Is this something that ATI needs to correct or Hash? Any information on this issue will be greatly appreciated.
Last reply by Lokinz, -
John Bailey Exercise 3 4/12/06 [attachmentid=16043] Have I found the right place to post? I think I've also figured out how to get a jpg. My first one was a screen print.
Last reply by robcat2075, -
- 2 replies
- 424 views
I just got AM2004 off of ebay and Im trying to get myself familiar with it. But I think I got a pirated version as it did not come with anything but the cd. I will be purchasing a new copy from hash when I get the money. But since I have the program I figured Ill try and learn what I can til I have the cash. I have been trying to do a basic fly through some 3D text and it is really wiggin me out. Are there any tutorial for this? Or should I just start with all the has tutorials and I should be able to figure it out? Any help would be greatly appreciated Blah
Last reply by nimblepix, -
- 1 reply
- 424 views
Hello amigos, is there any way (easier) to put sky lights?
Last reply by MMZ_TimeLord, -
- 6 replies
- 424 views
Hi - I am smart skinning my model and everything in the upper body looks great, but it is a girl with a skirt on and I need to have her walk without her leg coming out of her skirt - what bone do I smart skin to fix the skirt when she is walking? When I click on one of her thigh bones and right click New Smartskin it bring me to the screen to do the smart skinning and her thigh bone has dissapeared. I don't know what I am doing.. help ;-) -Eric
Last reply by flashawd, -
- 1 reply
- 424 views
Is this going to take the place of the annual update from year to year?
Last reply by Rodney, -
- 1 reply
- 424 views
Please, i need manual of the NetRender. Thank you all.
Last reply by Rodney, -
- 1 follower
- 4 replies
- 424 views
please could somebody explain how to model a cloud or sky.
Last reply by Caroline, -
- 1 follower
- 2 replies
- 424 views
Hey all, I can't understand how and what is the IK. Like in a human skeleton having 3 bones on an arm for example and the same bones are copied above and below the arm for IK thats what i don't understand. Also what are the constraints used for IK? I read the reference but still things aren't clear enough for me. hope you can help me by a good guide or useful information. tnx in advance...
Last reply by Caroline, -
- 2 replies
- 424 views
i made an eye lid move up and down. In the relationship window it works, in the action window it work, but in the chro, where i use it for animation it will not work ie is movin up and down. please what can i do to correct this mess up. thz
Last reply by KenH, -
- 1 follower
- 2 replies
- 424 views
what is the significance of this? I have seen this in other projects
Last reply by rusty, -
- 1 reply
- 423 views
here's my version of the plane. i had some trouble getting the decals on, but I think they look ok. I will have to animate the prop and make it fly sometime.[attachmentid=16187] plane2.mov
Last reply by Leo73, -
- 0 replies
- 423 views
In exercise 11 I have formed the head neck and legs but the book never explains how to make the loop at the top of the leg ( never even referred to but pictured in figure 2 and 3, pg 123) I formed the 6 point looped spline to extrude the legs and have done so. Common sense tells me to form another 6 point loop from left view now(not top view) and then attach to the leg....but not sure. Help Please! I am speaking of the loop that would make what I would call the hip at the top of the back leg and the shoulder at the top of the front leg. If I only extrude as the book says from left view I would not have the rotation to view the full circle. Any help would be greatly apprec…
Last reply by shannon,