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walk cycles


Stronghorn

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When applying my walk to character and playing animation... the character speed walks the path. Is my problem in the keyframing or could it be the stride length..again any help is greatly appreciated, Thanks.

 

In the properties for the path constraint, there is an item called "ease".

 

set it to 0% at the start of your animation and set it to 100% at the time you want it to finish.

 

If you look in the project workspace you will see this has created a "channel" for the ease. you can slide the 0% and 100% keframes around on the timeline to adjust the speed of the walk. You can even add more keyframes in the middle to make the walk speed up or slow down or reverse.

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When applying my walk to character and playing animation... the character speed walks the path. Is my problem in the keyframing or could it be the stride length..again any help is greatly appreciated, Thanks.

 

In the properties for the path constraint, there is an item called "ease".

 

set it to 0% at the start of your animation and set it to 100% at the time you want it to finish.

 

If you look in the project workspace you will see this has created a "channel" for the ease. you can slide the 0% and 100% keframes around on the timeline to adjust the speed of the walk. You can even add more keyframes in the middle to make the walk speed up or slow down or reverse.

 

Thanks, I am sure I will be dropping more questions as I go on. I am just going to focus on walk cyles right now. Here is a little information on a walk cycle if it is any help to anyone... I used it to rotoscope my walk poses at the keyframes in the manual. http://www.siggraph.org/education/material...ing/walking.htm

and

http://www.g4tv.com/techtvvault/features/3...g_the_Walk.html

or

http://minyos.its.rmit.edu.au/~rpyjp/a_not...le_project.html

 

maybe these will be of interest to newbies like me.

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