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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 reply
- 441 views
What exactly are the capabilities for this. Can also do and movements and stuff or only mouth.
Last reply by Luuk Steitner, -
- 3 replies
- 441 views
Is there a way to constrain a crowd in the flocking engine so that it does not intersect with other models (it's fine, and perhaps even somewhat of a benefit ift hey intersect with each other a bit)? I'm trying to add a shitload of trees to my choreography and I figured I could put them in one at a time but it would be great if I could just do a crowd or a couple crowds and have all my trees added. This of course leads to another question. If one can add them without them popping into existing models in the choreography is there a way to randomize the scale on all three axis a bit? So I get different sized and shaped trees? And lastly is there a way to ran…
Last reply by Rob_T, -
- 1 follower
- 3 replies
- 440 views
Hi, Could some one tell me how do I get my library back. Some how It dissapeared. I can't see my models that came with Hash V13. When I isntalled the program it was fine with models inside the library and now it is empty. I really don't want to uninstall and reinstall it again, since I had problems the first time I installed it. I want to avoid going through the same thing over again. Thanks!
Last reply by skrilla, -
- 5 replies
- 440 views
Hello - just wanted to wish everyone a happy new year and thank you for all your help and suggestions to my numberous questions in the forum for 2007. -Eric
Last reply by WolvenSpire, -
- 4 replies
- 440 views
im trying to make a mech of sorts and as you know they usualy are not very curvy. how do i make a sharp edge on a model with out it turning into a black brick this is the best i can get but there are still distortions in the back , alos the have been black blob things as well any help would be most apreceated ow the only way i managed to do this is to set inmagnitude and outmagnitude to 2%
Last reply by Master chief, -
- 6 replies
- 440 views
Hi, I've used animation master for a number of projects, and feel relatively comfortable with modeling and animating objects. Recently I have run into a problem when I try and copy and paste a model inside the same object. For example, I'm making an auditorium with about 200 chairs in it. I created the original chair then copied all the points and splines and pasted it next to the original chair. I kept this up and then started doing it by rows of 15 chairs. after creating about 7 rows with 15 chairs in each my computer takes forever to copy even one chair. If I click somewhere to begin creating another point, it pauses for about 2 min before reacting. Are ther…
Last reply by Rodney, -
- 3 replies
- 440 views
Hi Everyone, I am selling the computer on which A:M is installed (PowerMac G5), and I want to deactivate the application before wiping the drive and reinstalling the OS. How does one do that? Thanks! Arka C.
Last reply by lordarka, -
- 1 follower
- 0 replies
- 439 views
I want to try a Matrix effect I want the sound they use when the characters go into ths slow mode fighting stuff. Please attach her or Email it to me Please. THis is for MMC#3 and I have a deadline
Last reply by PF_Mark, -
- 3 replies
- 439 views
my system crashed and i had to reinstall AM now im having trouble finding some of the models that came with AM more specifically many of the basic shapes any ideas?
Last reply by eptigo, -
- 1 follower
- 3 replies
- 439 views
I email this to HASH Tech support....they told me to post it here. I saw an example someone did where the whole scene was rendered to white. All the parts, walls, floor...etc. I didn't know if that was something done in the render mode, or was each piece textured to white. Thanks!
Last reply by youngman, -
- 3 replies
- 439 views
OK whenever i am modeling sometimes i use the lathe key. but then maybe i wont like what is lathed so i select it and delete it. but when i try to make more splines they wont show up. its pretty much like deleting a lathed item makes any other splins that i try to create invisible.
Last reply by phatso, -
- 5 replies
- 439 views
I'm going back to work on the old Eggs, Potatoes, and Bacon animation I had submitted to MMC ... what, 5? 6? Anyways, as far as suggestions, one person had mentioned that one of the characters seemed to freeze sometimes. I thought a neat way of making him continue to move was to implement a breathe pose. I can just have it go up and down periodically; it could go up just before he begins a phrase, and go down as he completes it. I created the pose, did some muscle (control point) changes to make his chest expand, and then did some skeletal changes to make his Back2, Head, and Neck move. I then went to the existing chor, created a new chor action, and had the …
Last reply by mtpeak2, -
- 1 follower
- 5 replies
- 439 views
Hi Caroline - awhile back you very nicely posted some printscreens showing exactly how to shape hair (material) in the timeline - it was specifically for the "feathers" of a Tucan model I had created. I am creating grass using hair material and cannot find that post, I need it to brush up on how to do it... do you mind seeing if you can find your post and send me the link? ;-) Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 438 views
Hashers, I am trying to repose my charactar after a walk cycle. But when I do it messes up the action. How do I do a walk cycle with an action, then when the character gets to the end of the path do I then animate him without messing up the action? I tried making a new keyframe frame just after it but that didn't seem to work. thanks
Last reply by tysono_71, -
- 1 reply
- 438 views
I was wondering if there was a way to prevent Eddie from rendering with a cartoon look as he naturally does. I would appreciate any help.
Last reply by Rodney, -
- 1 reply
- 438 views
hey, i was wondering, is there a way to delete poses in the pose slider box?
Last reply by Eric2575, -
- 1 follower
- 3 replies
- 438 views
Hello everyone. I'm looking for a t-rex model. All the one's I've seen are 3DS or some other program. I don't want to pay $60 bucks for a model that won't import into AM. I don't mind buying a good model. I'm not good enough to make one...yet. Anyone know of any AM T-Rex's out there? Thanks
Last reply by Dhar, -
- 1 reply
- 438 views
ok if youve seam avp youll know what im taking about though still invisable you can still see an out line of what ever it is.
Last reply by Fuchur, -
- 1 reply
- 438 views
Hey everyone! Just wanted to post some links I have found useful in my modeling. I have included blueprint links as well as DEMs & model sheets that are great to use as rotoscopes. Some of these have been around since I first got started back in 99 while others are newer...all links work. http://www.the-blueprints.com/index.php?blueprints/ http://www.anime-model-sheets.com/ http://www.3dbug.com/?blueprints;ln,en http://www.suurland.com/ http://animationarchive.net/Model%20Sheets/index.php http://www.aviastar.org/index2.html http://www.3dmodelart.com.ar/docseng/eng_servicios5.htm http://www.battlefield.ru/content/view/201/102/lang,en/ http://www.c…
Last reply by HomeSlice, -
- 2 replies
- 438 views
trying to get a computery scene going with glowing frame work. the render as lines options seams to work to make all the line show as needed, only problem is that it still renders surfaces is there any way to fix this so that only lines show
Last reply by Fuchur, -
- 3 replies
- 438 views
Hello, An observation on subdivision. It seems that subdivision by 1/2, is not very compatible with the topology of AM. There are better results by 1/3. For the follow examples, I use the SplitPatch plugin that use subdivision by 1/2.(thank you Yoda for all yours plugins!) The subdivision by 1/3 has been done by hand. Some hooks can cause problems. (because it is not possible to stick more than three hooks per segments) So prefer to use the third solution.
Last reply by higginsdj, -
- 1 reply
- 438 views
I buried this question in another question so I thought I would bring it to the fore-front. So how do I recover from an Auto Save? I don't think it is the Revert command because the auto saved file names are different. Do I just navigate to the Backup folder and select the last file?
Last reply by robcat2075, -
- 2 replies
- 437 views
Here are the steps I follow: 1) New Chor 2) put a model down 3) Drag Frame Burn on to Shortcut to Camera 1 4) In Camera Properties Apply Camera Post Effect is ON 4a) Make sure I'm the Camera1 view. 5) Render to a .tga file I don't see any post effects. Am I doing something wrong?
Last reply by LurkerAbove, -
- 2 replies
- 437 views
Hi, I'm having a bit of trouble when i render a Rotoscope (a picture). It seems to become really light when i render it. Why is this?
Last reply by youngman, -
- 5 replies
- 437 views
every time i try and use creat your own toural my it shuts down i am so stuck i have no idea how to use this thing i payed all this money and i can't use it please help me someone.
Last reply by Fuchur, -
- 2 replies
- 437 views
OK this should be a interesting effect to pull of if its is actually possible , i currently have a tank like unit going up against a big walker , this walker has a gun that fires a green beam that is in essence a disintegration ray , what i need is a way to have the model disintegrate on one side till its all gone , to make an example take a block and shoot a beam at it only the part being directly hit would start breaking up first or a ship breaking up from the front till the back side finaly breaks up or in dragon ball z when i guy gets hit with a energy blast
Last reply by johnl3d, -
- 3 replies
- 437 views
I just saw this in 15f
Last reply by robcat2075, -
- 2 replies
- 436 views
is there a method that i could use for selecting empty groups in the project work space?
Last reply by C-grid, -
- 4 replies
- 436 views
Hi Again - I have an object grouped and gave it a name and colored it red. I wanted to change a color of the portion of it to black, so I grouped that portion and gave it a seperate name - I tried to change the color of that to black - it is showing as black in the properties box but the model is still red- can't figure out what I am doing wrong. Thanks.
Last reply by flashawd, -
- 5 replies
- 436 views
Hi - this has happened to me before... I created all the characters mouth movements for the Dope Sheet and also and "eyes close" pose slider, that after I created them origianlly I tested all of them in an action and they worked fine. Now none of them are working - has anyone had this problem or know what I am doing wrong? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 436 views
Hi - I created a Dope Sheet for a character and going through and spacing it appropriately, but for some reason between a couple of the words - her mouth opens. Am I supposed to key a frame or something? Not sure what I am doing wrong. Thanks- Eric
Last reply by Rodney, -
- 1 follower
- 6 replies
- 436 views
I was trying to add a materal to the ground without any luck. 1. I dragged the materal to the ground in the object menu 2. The ground darkened, but did not change. I also noticed that when I add a materal to an object, it doesn't show until I render it. I have a Mac, with a 733 processer. Am I missing a setting or something? Thanks for any help! Andy
Last reply by phatso, -
When I render a scene and I add a bloom post effect, after rendering I get two windows...... One with the basic image and other with the bloom effect added..... now when I try to save the image with the bloom effect within A:M it saves it as a COMPOSITE.cmp file..... but I can't access it.....can't save it as a JPG..... I want the image with my bloom effect... any help would be great.......
Last reply by DarkLimit, -
- 3 replies
- 436 views
Hi Everyone, I have short chor project that I would like to render in a Letterbox Format. I believe I am looking for 720 x 480 resolution or similar. Is there a way to set this, or hopefully is there a letterbox option or button? Thanks again, Bob
Last reply by Jentham2000, -
- 2 replies
- 436 views
Hi - I am having an issue w/ hair on my model, so I created a new hair material and didn't change any of the settings and applied it to a half circle from the library. I applied the exact same hair material to a part of my model and the hair is coming out odd... very large on the model - does this look familiar to anyone? Not sure why it is doing this. The first image is the hair material on part of my model - the second is on the half circle. They are around the same size to 6" Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 435 views
Someone please help explain this to me. WHat options besides Fog: ON have to be accounted for when using Fog. I have it ON, I set the Start and End to where I want them, however, I never am able to get any fog to show up when I render my image. What am I missing?? Any help would be greatly appriciated!! Thanks!
Last reply by Rampage0007, -
- 2 replies
- 435 views
I got the lights to 'go on' by assigning a high specularity to the patches that make up the lens. I also gave it a large specularity-are value. Then I enabled 'Glow'. In the Modeling Room, they look right. But in the final rendering, they do not. How do I make the Rendering lights shine also? [attachmentid=18212]
Last reply by Kelley, -
Hi there party peoples! I have been having a problem with Sweeper - actually, plugins in general. I have tried to download sweeper from Moscafilms.com, into my AM V12 software. I believe I followed all of the instructions: I unzipped the file, looked under the Tools>Options>Folders tab, and typed in the correct path to the Sweeper.hxt file. I rebooted the software, applied two groups (profile and path), selected the path, and... no plugins. None! I can't even open the plugins built into the software like grid. yet when I take out the "Sweeper" part of the file path under the folders tab, the preset plugins become available. Have I downloaded the wrong file for my so…
Last reply by J Man, -
- 1 reply
- 435 views
Hi everyone, I discovered A:M in its v7 and there, I founded a render property called oversample wich rendered the frames ad double of more size for scaling them down later in order to remove aliased borders and other artifacts from decals and etc... Now, in v12 I've lost this oversampling option. Is it hidden in another place of the program or it has simply be removed in favour of multipass? I've been trying to use multipass but more the passes are, more the general blur in the image and it doesn't involve neccesarily a better look of my render... more of this aliased borders still appear, but softened. Thanks everyone for your support
Last reply by itsjustme, -
- 2 replies
- 435 views
I have a scene that I am trying to render. I have the background property of the camera set to the desired color. When I render the view through the view port using Render Mode (Q), the background color renders in. When I do a Render to File, the background fails to render and all I get is a black background color. Any idea what is going on? Thanks.
Last reply by bneacetp, -
- 1 reply
- 435 views
I'm going through the animation exercises, and one of the biggest things that would be helpful to me is if there was a way to visualize which bones are keyed when. Something like, if a bone has any sort of key during the current frame, it changes color. You might even have the color depend on what kinds of keys exist during the current frame (translation, rotation, etc). It would make it so much easier to find and delete keys, and to figure out which bones are keyed in the current frame. Does anybody know if such a feature exists? Thanks for any help! Edit: After doing some searching, I found some instructions on how to set this up in V14, but they don't seem applica…
Last reply by KenH, -
- 4 replies
- 435 views
Hi - I am creating a walk cycle for a character and I have the first pose at 00:00:00 - I am trying to "copy frame" and "paste mirrored" into frame 00:20:00. For some reason it isn't pasting the "hips" and "pelvis" movement. Has anyone run into this problem - where it didn't copy the whole keyframe - that can let me know what I am doing wrong? Thanks - Eric
Last reply by robcat2075, -
- 3 replies
- 435 views
Hi all Perhaps this is just another example of why I should stick with the baby steps instead of jumping into the deep end head first but my first attempt at using decals has been frustrating to say the least. For a little bit of background I was playing around with creating scenes from a space opera i've been dabbling with and I was playing with from space shots of the principle setting. For this I assumed that the best approach for creating this planet would be to make a large decal made from one of my maps of the setting (attachment 1) on top of of a 32patch sphere unfortunately the end result of this leads us to attachment 2. I've played with the size of t…
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 435 views
how do i make a red satin material, any suggestions ? thx
Last reply by Caroline, -
- 2 replies
- 435 views
ello again this is more of a question than a how do i i was trying to recreate the building effect used in a old game known as "total annihilation" the effect is simplistic but looks cool as it works 1 a builder bot walks to the location it wants to build something 2 a green wire frame of the to be built object appears , to keep it simple for this test i made it a diamond 3 the bot sprays the wire frame with nanobots , as this is done a fully surfaces version of the diamond slowly grows up , 4 after the diamond is fully green the actual surface follows in the same way , once that is done the build is complete my current pro…
Last reply by Fuchur, -
- 2 replies
- 434 views
I have set up my scene for Exercise #6 and have struck my 1st pose. When I try to save or do a save-as, it keeps squawking at me that it can't save the model back onto the CD. Is there something I can do to make it save the model to my hard disk or in my project WITHOUT having to redo everything?
Last reply by thumperness, -
- 1 follower
- 0 replies
- 434 views
I tried searching the ARM for one but it seems to be down, and I was wondering if anyone had a good dynamics tutorial for a beginner the one in the A:M guide boox really does not cover or explain anything it just shows you how to do that one poject which is good and can be used for diferent things but isn't there more that dynamics can be used for?
Last reply by Kaijin, -
- 2 replies
- 434 views
Hi everyone, I'd like to know if there's any list, tut or something wich explain the difference between some materials like wood, metal, crystal, etc... in A:M terms like refraction, reflection, transparency, etc... My first steps in differencing materials have been applying decals, but, of course, wood does not reflect light the same as a metal does and a generic comparison list would help a lot. Thanks for helping me.
Last reply by loserem, -
- 1 follower
- 3 replies
- 434 views
Hello all, I'm trying to put an AM character into a video. I'm trying to import a video file (quicktime) but nothing works. I have quicktime pro so I can export the video into different formats. However none of them seem to work.
Last reply by robcat2075, -
- 3 replies
- 434 views
A couple of prelim questions for a project I'm going to be fooling around with involving a tv showing images. I understand how to apply a video/image sequence as a decal, so that's not my question. I'm looking for a very refractive screen, more refractive than realistic, so the "projection" distorts as the screen rotates. Do I want to: --make a screen with transparent/refractive materials and place it in front of a flat patch with the video decal? --make a screen and apply the decal to the "back" of the screen? Also, how is refraction calculated? Would I want just a one-sided (2-dimensional), one-patch screen (well, it'd be a couple of patches to accommod…
Last reply by robcat2075,