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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,162 topics in this forum
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I'm following the modeling tutorials in the new David Rogers book, and I'm trying to extrude a cube. Easy, right? Well, when I'm in the front view and I try and extrude the four cps, instead of extruding them outwards, it just makes another square right beneath. When I change to the perspective view the square gets extruded, but it's all cockeyed. Any help or pointers out there? Thanks Sruli
Last reply by someawfulbridge, -
- 1 follower
- 4 replies
- 549 views
Hi Everyone, I just ordered my Software and while surfing on the web I found these 3D characters for sale. Can I use them in A:M for Animation? http://www.daz3d.com/i.x/shop/itemdetails/...3&spmeta=ab Thanks, Bob
Last reply by Jentham2000, -
- 8 replies
- 549 views
ok workign on my stuff i have come to realize that most of my current terrains look like a flat plane with parts pushed up , bt then i heard about the terrain tool , unfortunatly i know nothing about how to use it , any help
Last reply by Rodney, -
- 1 follower
- 4 replies
- 549 views
What are pcx files?
Last reply by Rodney, -
- 1 reply
- 548 views
This is a really newby-ish question, but is there a way in A:M to attatch two splines together withought having to make complicated stuff? Say I want to make a rocket. How do I take a four column 3-D shape and "connect" it to say an 8 collumn 3-D model. Sorry if you're having complications understanding what I'm saying, I don't know the vocab too well lol.
Last reply by Rodney, -
- 2 replies
- 548 views
Actually I am not a new user(i have been working with A:M since 2000), but the question I want to ask is somehow a newbee-question, so I will ask it here: In the cloth-video-tutorial from hash, I saw and heard about a function called: "select everything attached"... What key is that? I only know the ',' key for the whole spline, but what do i have to push, if I want everything attached? *Fuchur*
Last reply by Fuchur, -
- 4 replies
- 548 views
I need some help. I tried to make an animation, you know, moving the bones into position and load up a song from the sound folder, a mp3 song that I converted to .wav. Well it did work once I converted it to .wav, it does play the song in the program, but the problem is that whatever my animation is, plays first and then it plays the song. This happens when I loop the animation which it was just about 5 seconds; I did that just to try it since I am new at this and I am just learninig how the animation master program works. Any Ideas on how to blend the animation with a song file when I loop the aniamtion? This is what I want to do: I want to be a…
Last reply by higginsdj, -
Demo?
by DigitalBard- 7 replies
- 548 views
Is there a demo version available? Even an old one. This looks interesting and I'd like to give a try for a few days before spending a good chunk of money. Thanks!
Last reply by oakchas, -
- 1 follower
- 6 replies
- 548 views
Hey I'm trying to make a fire sprite system that i created appear in the choreography during the middle. I dragged it into the CHO window at the frame i wanted it but it apeared at the beginning of the CHO. How can i make it disappear until the frame i want it at? Thanks for the help, MasterFunk
Last reply by Rodney, -
- 1 follower
- 4 replies
- 548 views
ok i noticed that AM has the ability to have more than one active movie per project and was wondering if there was a way to render so that mov1 as it finishes starts at move2 and keeps going per say
Last reply by robcat2075, -
- 2 replies
- 548 views
Does anyone know if the newest verson of A:M works on a windows vista 64 bit system. I can't use any of the previous versons of A:M on my new computer, and will get a new verson but only if it is compatible with a 64 bit system.
Last reply by sydtocreation, -
- 6 replies
- 548 views
OK i recently posted a post with a test of a helicopters main roter , now i have been testing some spin speeds and have gotten mixed results , apparently the blades need to spin The right way or every one dies. my questions is that in order to get some of the good spin speeds i have to rotate 4000+ degrees a second and that number is getting pretty big like 12000+ 8-9 minutes into the animation, i heard a while back there was a way to make a item rotate X amount of time by using some pose option but the only ones i could find where on of or 0-100% . any one know how to do this?
Last reply by Rodney, -
- 6 replies
- 548 views
Sometimes when a spline is directly over a grid line it disappears. I am using the version 16 beta and I am wondering if this is normal behavior, nor not. These really are square objects - a four-sided box.
Last reply by bubba, -
- 2 replies
- 547 views
Hello everyone, I've just ordered A:M and I would like to get a new PC to run it on. Does anyone have any recommendations on the following: 1) Processor - AMD or Intel? What processor would give best results in A:M, best speed etc? 2) 32 bit or 64 bit - is it worth getting an AMD64 processor? 3) How much memory? - I will probably get 1Gb Ram, is it worth getting more? 4) Graphics card - Nvidia, ATi - in the past I have stuck with Nvidia - better the devil you know? Any other recommendations would be gratefully accepted
Last reply by jon, -
- 3 replies
- 547 views
Hi! I'm currently learning about Decals. I noticed that when used as a decal, any particular image can only have one property (i.e. Color, Bump, Displacement, etc.) Let's say that I have a color image and I made the same version of it in grayscale, to render the exact decal as a bump, as well. Are there any tips on how I can position the color and bump images exactly on top of each other? It does not appear that a decal can be moved once it is applied, so I'd need to know how to apply two with certainty that they would overlay each other as if they were one image. Thanks, Tim
Last reply by Laconic, -
- 2 replies
- 547 views
I was trying to resize a model (the Jason model on the Extra's CD). I wanted to have everything move proportionately (bones, vertices, etc). I was able to select the model bone in the PWS, select the whole model, and scale while holding down the ctrl key. All the bones and vertices sized accordingly - great. However, the bones no longer kept their control pts - not so great... Anyone know how to resize and keep the bones control pts? Arthur
Last reply by walasek, -
- 2 replies
- 547 views
how do you make an "eye target"?
Last reply by John Bigboote, -
- 3 replies
- 547 views
I am working on exercise 5 (take walk). I am in action window, created action upto frame 00:00:15. Now I went back to keyframe 00:00:00 then copied it, went to keyframe 00:00:20. Now trying to Paste Mirrored but it is not doing anything. Sometime it is creating a abstruct pose not exactly mirrored of 00:00:00. What could be the problem?
Last reply by c-wheeler, -
- 6 replies
- 547 views
ok i have a section on my model where 3 lines need to connect with out a seam what is the best way to do this
Last reply by John Bigboote, -
- 4 replies
- 547 views
ok might be simple probly not i need a way to make two materials blend together with out a hard line , best example woul dbe in wow(world of warcraft) if you look at the ground by a path is it nicely blends into the grass / sand
Last reply by johnl3d, -
- 2 followers
- 6 replies
- 547 views
I am stuck on stage 3 of this tutorial http://zandoria.wordpress.com/tutorials/am...ial/#comment-35 1. He says to create a pose from an action. When I right click in the action window I do NOT get the New pose relationship option. So how do you achieve this? 2. Its kind of hard to tell which filters he has selected is it just the first 4? 3. Does anyone know how to get a bvh file that is in the Standard "T" model pose. I need that pose to constrain my bones the the BVH otherwise the offsets are OFF by too much. Any suggestions would be much appreciated.
Last reply by jason1025, -
- 2 replies
- 547 views
Hey Guys: It's been a while since using A:M... I can't remember where the flattening function is!!! Can someone guide me through this again? I know that you select the model, use the rotate tool, move the pivot, and then flatten... but I can't remember where the flatten function is... and sorry... that book that David Rogers did is pretty good... but the guy almost never tells you where anything is located in the controls. Thank you soooo much. I am using A:M v. 15 - Justin
Last reply by Fuchur, -
- 2 replies
- 546 views
"Paste Mirrored" will not work for me. I ask myself: 'How can you screw up a simple Copy & Paste command?' Yet everytime I do, the legs contort like in the lower panel. Usually they're worse. Am I missing something obvious? Thanks. [attachmentid=18220]
Last reply by Kelley, -
- 4 replies
- 546 views
Hi! I'm looking to create a field of grass with the "Flocking" technique in A:M. I have created a very simple "blade of grass" with two bones that will allow it to sway. I've followed the instructions on how to create a flock (using the "crowd" plug-in). My "population" setting is at "20," which is the default, but when I drop my blade of grass on the flcoking manipulator I create, only two (2) blades of grass show up. I'd like to populate my scene with more than 20 blades, so how can I populate the flock? It doesn't seem to make sense that the program isn't filling the scene with the default 20, and only populating with two. Any help would be much app…
Last reply by clonewar12345, -
- 1 follower
- 6 replies
- 546 views
OK, so I am rendering a scene where one actor shoots at another actor. I have bullet/laser model that emits particles, and motion blur turned on. My animation is rendered and plays at 30 frames per second. ...with me so far? Because my bullet travels fast, at 30 frames per second it is only in frame for say, maybe two frames. Problem is animation Master is only calculating its motion blur and particles at 30 frames per second, so the bullet only emits particle at the two points in space it appears in frame. Is there any way to have animation Master calculate the particles and motion blur at say... 120 frames per second, with out actually rendering 120 …
Last reply by MattWBradbury, -
- 1 follower
- 3 replies
- 546 views
In the Hash online Store, I plan on upgrading to yearly subscription. It will be a yearly part of my Christmas from my wife. I also will spend an additional 50.00 dollars in the store? Should I buy the 2005 dvd or 2006 dvd. My wife originally bought AM off of e-bay. It did not come with the hard copy of The Art of Animation Master, so Should I buy it and the The techinal reference guide which totals 50.00 as well. Any advice would be appreciated.
Last reply by Stronghorn, -
- 11 replies
- 546 views
Help ! How do I create icons for models in my library ? - Ok I've add the models so how do I get icons to show ? Do I render, the models and create the icons, then what do I do with the image - save as jpeg and put where ??? ? Help !
Last reply by Rodney, -
- 5 replies
- 546 views
So I was reading a bunch of older post's and it talked about excersize 11.5 making a face. I was just wondering if anyone know's where that excersize went? I can't find it anywhere. Ben.
Last reply by Ben28, -
- 4 replies
- 546 views
This is more of a has any one done anything like this , just for fun i am trying to recreate aspects from games that i play and found my C&C stuff , for those that have played you probly remeber this making the crystals structure is mor or less fine as its just a hexigon stretched out its more the coloring im looking for , i have been playing around with materials but have yet to get anthing that has that look
Last reply by johnl3d, -
- 2 replies
- 545 views
I see HA:MR quite a bit on the forum and I am not sure what it is...anyone care to explain? Thanks.
Last reply by Kurrykid, -
- 0 replies
- 545 views
Does anyone know how to fix this.... [attachmentid=12968] It seems that the bone edit tool bound box are not on center when I scale or edit bones. I have gone into tools>options... but I am unable to find anything that will fix this. I am really getting disappointed with this program and I want to like it but when this kind of stuff happens I can't work on the program. ****Update: I have talked with A:M support and it appears that the editing box around the bone is correct. It looks like it has been change since version 11 or in the middle of 12. Is anyone else getting the same editing box around a bone, please let me know. I thought that …
Last reply by tjk_17, -
- 2 replies
- 545 views
Hi hopefully this makes sense without posting pictures. if it doens't, i'll post some. but here's the latest problem of mine: I have a hair material I made, applied it to the eyebrows and ponytail of my character. I imported my character's decals, changed the image to diffuse color etc. the eyebrows worked perfectly, the hair picked up the color. but for some reason, the ponytail part stays pure white. any ideas? thanks in advance!
Last reply by breakthelocke, -
- 5 replies
- 545 views
Does anyone know if you can make a model cast a shadow without the model itself rendering in the scene. I have some trees that have foliage made out of hairs. Takes forever to render with the shadow option on. I was going to fake the shadow of the tree by decaling a single patch with an image of the tree as a cookie cut, then placing it correctly in the scene so that it casts an approximate shadow of the real tree. The trouble is the cookie cut patch renders in the scene as well and I can't see anyway of making it none renderable whilst still casting a shadow. If I place the cookie cut out of the view of the camera then I can't get the shadow position corr…
Last reply by cookey, -
- 1 follower
- 4 replies
- 545 views
I'm extremely knew at all of this, but I was wondering how you import model files into A:M. I have some Twilight Princess models I downloaded that included the model and texture files and I would really appreciate it if someone could explain step-by-step how to import the model and get the textures on it. I've tried, and it says it can't import the model. I believe the file is compatible with A:M, they're .3Ds files and the textures are .tga files. Thanks in advance!
Last reply by Fuchur, -
- 2 replies
- 545 views
I have finished my flower and I'm now working on getting the bones installed. I'll get it posted once it's finished. I'm learning alot about how to get around in the interface, dealing with groups, parent child relationships, etc.. All good stuff.
Last reply by mouseman, -
- 3 replies
- 544 views
Hello.. This isn't a complaint about anything, but rather a "how do you deal with this" sort of thing. I'm working through the AoAM book and am still on the "It's a Pitch" project. It's taking me some time thanks to rl issues and, most pertinently, because I'm finding myself having trouble working on it. Basically, I'm finding it very difficult to work with the armature. It seems that I can't get the right angle to move/rotate things and it's causing me alot of headaches. For example, I'm working in left-side view and everything looks fine.. until I look at it head on or from any other angle, then I realize that everything is out-of-whack looking. Then it's…
Last reply by LurkerAbove, -
- 3 replies
- 544 views
I am createing a simple model to export to photoshop for a logo, however i would love to have a shadow to drop on the ground. but my problem is that i am not using a ground. i deleted it because i dont want it. my question is... how can i get the shadow to fall as if there was a ground there but have the ground completely transparent, except where the shadow is? Thanks, -ALL
Last reply by John Bigboote, -
- 3 replies
- 544 views
Okay so in A:M I am building a Gundam (giant Robot with a big gun) and I want to know what a good way to make shiny, sort of glossy metal and I don't know how. Please help!!!!
Last reply by the_black_mage, -
- 1 follower
- 2 replies
- 544 views
I read that if I output the AVA format model, it would maintian UV co-ordinates and be modified in Zbrush. However, I have not been able to find a way to translate the .AVA format to .OBJ What do you think is the problem and has this issue been resolved on another link. Thanks, Michaelangelo
Last reply by JohnArtbox, -
- 3 replies
- 544 views
Hey everyone. A friend just let me borrow his A:M CD and I'm diving right into the exercises along with the book. I was working on exercise 5 "Take A Walk" where you make the rabbit walk along a path. And for some reason, the path has a decline in it. I have no idea how to make it level. In the final rendered movie, the rabbit appears to gradually sink into the ground, like he is walking through a swamp. Below is an attachment to screenshots. Any answers how to fix this would be much appreciated. THANKS!
Last reply by Rodney, -
- 5 replies
- 544 views
i forgot what to do when you put a jpeg in a choreo. and it renders as really overexposed. can anyone please help with this much appreciated kevin
Last reply by Meowx, -
- 4 replies
- 544 views
How easy it to learn on? What I wish to learn in using this product is the basics (if not most) 3D animation. I have a good sense for animation, I used to do 2D using programs like EZtoon, Pivot, and Flash 8. Do you think I will be able to pick up on the normal motions of this program in about a month? Usually, I don't keep my expectations high, so I don't get frustrated, and this is no exception, but the look of the program is promising. EDIT: Could anyone point me in the way of a guide? Or is the Extras DVD sufficient?
Last reply by John Bigboote, -
- 5 replies
- 544 views
I'm trying to recreate an effect i saw in a game. to the point its making a dark mater blast . a black liquid ball with a white Aura like outline. i have been experimenting with creating a black water material with varied success. but the aura is still "not happening" . i have tryed to create a larger form of the bolt and tint and tweak it but it in some way or another covers the black core which is supposed to be pure black. does any one know way to do what I'm asking. i found this image online, its a beam version but the effect is simmilar
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 544 views
I know there are directions on this: I switched over from an old mac to an new iMac. I have copied over my DVD extra and CD extra, but how do I make them appear in the library? I know there was a DOC with this info. Thanks
Last reply by robcat2075, -
- 2 replies
- 543 views
Is it bad to have a model where two patches cut through each other? I'm modelling a Harrier GR7, and the fuselage does not taper to the rear, as with most jets, it’s just a cylinder ending in a hemisphere. The tailfin looks like it could be modelled as a single object with the lower part cutting through the fuselage and forming the small ventral fin, for simplicity and reduced splinage. Is this sort of modelling frowned upon? Are there any rendering considerations I need to take into account? The biggest question, though, is that if I should be modelling the whole thing as a single assembly, is there a quick and dirty way of turning the interface…
Last reply by heyvern, -
- 3 replies
- 543 views
I just download the AMExtrasCDVol.1 and I need help importing this into my Hash Directory. Can somebody tell me how to do this?
Last reply by newblood, -
- 2 followers
- 3 replies
- 543 views
When I am in shaded mode my decals look good. Howeaver when i render the lose their clarity. They go from looking sharp and defined to having a smooth look. I realize this might be good for some images but i am annoyed by it. Is there any way to set the sharpness for the render
Last reply by clonewar12345, -
- 2 replies
- 543 views
I figured I would post this to show, I've working on walks, and doing some jumps, i decided to see if I could make a character just stand there and be believable as opposed to the static frozen pose. I've had AM for a week and half.
Last reply by Lee, -
- 1 follower
- 4 replies
- 543 views
Hi! I'd like to make a material, if possible, that looks like regular square tile. Some type of material that has a grid structure with pattern that looks like standard bathroom tile and grout. I'd like to make a bathroom tile that catches light the way that real tile does. Can anyone point me to a tutorial on how to make a tile material, or point me to a repository of these, if they exist. Any help would be much appreciated. Tim
Last reply by johnl3d, -
- 4 replies
- 543 views
Hi I have a project file with several models in it. Something went wrong with one of the models in it and now every time I try to open the file I get a "error #004. loading" message followed by "exception #001" message and then A:M shuts down. I have no backup of the file (hopefully this is the last time I will make that mistake) from before the preblem started. I am not happy at the prospect of losing everything in this project file as it is for an animated children's story that is already running behind (yikes!!). I hope I don't have to start again!! Does anyone have any suggestions? Thanks!
Last reply by Sprout,