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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 661 views
Just wanted to verify that I'm not doing something wrong here before I throw up an AM Report. I'm using the Mac version of v16 and can't get spring systems to work. In an action, selecting "simulate spring systems" does absolutely nothing. In a choreography, the option is grayed out. I hopped back to v15 (same project, same actions, same chor) and "simulate spring systems" works perfectly fine in both acts and chors. I also tried creating a brand new action in v16; same result. Anyone else have this issue? Thanks!
Last reply by Meowx, -
- 4 replies
- 660 views
I have been reading a lot on these forums. I see that this new Squetch Rig is being used in the TWO movie. The FACE setup also looks very powerful. My question is: Are these new rigs going to be included with A:M13, or will they have to be gotten elsewhere like TSM? Sorry I ask so many dumb newbie questions. I just figured that if these rigs are good enough for the Animation Masters to use on TWO, then that is what I would like to use as well when I finally get around to doing my own animations. Thanks for your time.
Last reply by T-Dogg, -
- 5 replies
- 660 views
hi, i added the 2001 skeleton rig to my character, when i turned IK ARM SETUP ON the right hand will not collaspe into the model what could be wrong. and after adding the 2001 skeleton rig, i turn out that the my model was moving with the bone rotation, could u please explain how i can correct that with smart skin.
Last reply by mtpeak2, -
- 1 follower
- 1 reply
- 660 views
What exactly does the World Space button do? I pressed it but didn't notice anything happen.
Last reply by jason1025, -
- 3 replies
- 659 views
Im having big probs when i render.. i made a model with small yet amazing detail but when i render it, its hardly visable. how (when i render) do i get it to look more realistic. its really hard for me to explain this
Last reply by oakchas, -
- 5 replies
- 659 views
Hello, I've been creating actions for the figure I've created, and I am now practicing stringing them together in a choreography. Two problems I'm having: 1) I'd like to move to a frame, say frame 00:01:00 and have all action start there. When I move the frame counter to 00:01:00 and drag an action onto my character, however, the action starts at 00:00:00 and not the place that I'd like it to. 2) I've added an action to a choregoraphy and it ends at 00:01:00 I want the next action to begin at 00:01:10 with a blend in the intermittent frames. Again, when I set the frame counter to 00:01:10, and the last action ended at 00:01:00, the program ignores the ten f…
Last reply by robcat2075, -
- 3 replies
- 659 views
Whenever i go to import 3ds files in AM 10.5 with the 3ds import plugin it starts to load the 3ds file until it get to 20% and AM closes instantly. Any advice?
Last reply by Muff, -
- 1 follower
- 8 replies
- 659 views
I need help with a choreography. I get tired of always moving the one camera around, then I heard that you can put in more than one cameras. Just one problem, I can't get the other cameras views to fit onto one scene! If anybody out there knows how to control more than one camera, there's a 14 year old kid who needs your knowledge!! Thanks! Rooky Animator
Last reply by Kelley, -
- 5 replies
- 659 views
ok i got a picture of a basic tread and im trying to apply it to a flat surface for a test i was told i coul dget it to repeat and then phisicaly move but am haveing issues geting eather to work any help woul dbe nice
Last reply by c-wheeler, -
- 6 replies
- 659 views
I know the pink lines are standard "safe area" lines but I've discovered that once I import my AVI renders into Adobe Premier that I'm getting thin black lines on either side of the screen. It's too late to resolve at this point and this project is just a silly fan thing anyway so it isn't important at the moment. That said, I do want to resolve the issue before I start filming my more important project. Additionally, it occurred to me that, when it came to making images (JPEGS) for my comic once I'm done modeling things, I would want to be able to control the exact size of the JPEG produced. Is there such a way to adjust what is rendered as far as size goes? …
Last reply by HomeSlice, -
- 5 replies
- 659 views
now i was just interested in what the Extra DVD has, does it have video tutorial on it that shows how to model human characters and mecha robots? i already did the F-150 fighter jet tutorial on how to rotoscope to model an image but that is how it went and it didnt show you how to create eyes, mouth, how to color it, and so forth. also it seems that in order to rotoscope, you must have different pictures of the same object from different views. i was wondering if there were any plugins that would help in modeling human characters and robots.
Last reply by Darkwing, -
- 1 follower
- 6 replies
- 658 views
I build a model for a book. I then did a save as, so I could use the base model for other books. I got this message:
Last reply by bighop, -
- 5 replies
- 658 views
Hi. I've just purchased a subscription to AM and I'm trying to work through the Tank tutorial. I have downloaded the Zevel plugin and placed it in the Hash/V15/hxt directory but am unable to load it within AM. I have checked the Tools/Options/Folders and this directory is listed. I have also tried putting Zevel in an AM Plugin directory and adding this to the Tools/Folder list but it still won't load. BTW, I also notice that the only plugins available to me when I click on Wizards/Plugins are Terrain/Font/Grid/AI and Extruder. The other plugins originally installed with AM(eg. Treez) are not available. I would appreciate any ideas on how to solve this p…
Last reply by mal, -
- 3 replies
- 658 views
I've been experimenting with the bouncing ball, and I've just finished texture mapping my soccer ball (previously using a mono-toned ball), officially entering the realm where the object's rotation actually matters. The problem I hit pretty quickly is that if a ball rolls let's say just 45 degrees before being lifted, in order to simply raise it, instead of holding 2 and dragging it, I have to alternate between two directions, or enter a perfect side view- and the latter only works if the ball has a pretty direct trajectory, and makes it hard to line up with my rotoscope. There has to be an easier way- to rotate the ball, while keeping the translation angles po…
Last reply by danf, -
- 6 replies
- 657 views
Ok i need help making a bone and making a dog move, when i say make a dog move, i need to make the model dalmation move somehow
Last reply by heyvern, -
- 5 replies
- 657 views
Alright I'm dying here. I do not know how to turn my model into a Jpeg I have read thru the tutorials book and I must be missing it. I have searched the newbie forum just can't find it. I am sure once you tell me I will dislocate my leg kicking my self but any help would be very much appriciated. Thanks in advance, Helo.
Last reply by Helojammer, -
- 1 follower
- 2 replies
- 657 views
Hi everybody, Well, I'm back once again! I'm picking up where I left off after finishing exercise three, and I really want to get through the entire AoA:M this time. Actually, I'm working in a much less stressful job now, so it should allow me more time to work on my animation skills. I just want to say, the A:M community is one of the nicest bunch of people I've had the pleasure of talking to online, so I'm glad to be back. -Sean P.S. - TWO is looking awesome!!
Last reply by robcat2075, -
- 6 replies
- 656 views
I have created an action that I apply to knight in a new choreography. At the end of the action, when I attempt to move the right bicep or forearm in a choreography action, they won't move. All the other bones will move, but these two seem locked. Any suggestions?
Last reply by Dhar, -
- 1 follower
- 2 replies
- 656 views
So I watched a demo 34 minute tutorial by Jeff Lew on his website, and I was struck by how fluidly he is able to manipulate his models. When animating, I've never had the option of creating poses as quickly as he does, because my refresh rate is so much slower. I've got a 1 year old iMac Core2 Duo, with an ATI RadeonHD2400, and I thought that made my experience good. But now that I've glimpsed the other side, I'm just wondering if I'm missing some drivers or something, because he made this video SIX YEARS AGO, and he's putting my animating experience to shame. Thoughts? I mean, I have a second monitor, but when posing I'm largely moving my wrist a tiny bit and wa…
Last reply by robcat2075, -
- 4 replies
- 655 views
All the advice I've been getting is starting to bear fruit. The fish is attached to its own path, and an Action has been applied, and he swims and move his fins. But...it's this damned fog! I want some, but when he swims to the back of the circular loop, he disappears. I only have one camera, and I found the Fog settings. I punched in numbers repeatedly and nothing changed. Then I enabled IGNORE FOG. [ON] No change. Then I turned fog itself to OFF. No change. So...where's this fog coming from? [Thanks].[attachmentid=13144]
Last reply by Kelley, -
- 1 follower
- 5 replies
- 655 views
I'm just kinda going hmmm? Why not? When you open a model from the libraries (or, if you don't have your libraries set up; from the data folder)... Why, when you alter the model in wireframe mode, are you not also altering (scaling/translating) the skeleton? Since you are not actually changing the basic geometry, except to make it taller, skinnier, and thicker here and there; I don't understand why the skeleton doesn't scale as well. I think I'm missing some important aha moment here... because it seems logical to me that both would scale/translate at the same time. hmmm? why not?
Last reply by zandoriastudios, -
- 4 replies
- 655 views
Yeah... that's the fat & skinny of my topic. Do .OBJ work in A:M? If not, are there models I can purchase from TurboSquid? Thanks.
Last reply by John Bigboote, -
- 9 replies
- 655 views
RightClick RightClick RightClick RightClick RightClick RightClickRightClick RightClickRightClick RightClick RightClick RightClick RightClickRightClickRightClickRightClick ...and don't forget to save! Just thought everyone should be reminded to right click and explore their options and save from time to time. This message brought to you by the Right Mouse Button Channel.
Last reply by Rodney, -
- 4 replies
- 655 views
So yeah, is this model workable with or should i start from scratch again? It's not finished yet keep in mind just curious if i'm on track -the point of this model is the main character in my animation short -He's going to be a skier going through a freestyle course basically Thanks in advance for any feedback skierv3.mdl
Last reply by robcat2075, -
- 4 replies
- 655 views
Hello I'm rigging my own character (a smurf) I modelled into Silo. I got no problems importing the obj file and adding bones. Now, I'm trying to assign control points to the selected bone. If I'm using the select window in a view, I cannot deselect unwanted points. I did'nt found the keyboard shortcut to unselect the points! I tried ctrl, alt and so on, but did'nt found the right way!!! Can somebody help me? Many thanks Remy
Last reply by robcat2075, -
- 2 replies
- 654 views
How do you go about making it so a model i have has a picture to go with it? Thanks!
Last reply by ArgleBargle, -
- 3 replies
- 654 views
Lee's World please check it out its cool and it has my pictures i made on it
Last reply by the_black_mage, -
- 5 replies
- 654 views
I've downloaded the Mirror bones plug in and placed it in the hxt folder... as outlined in it's instructions and the instructions for the 08 rig, however, everytime i open AM, I get a warning message saying they were incorrectly installed (for all three files) and failed to launch. So, what did i do wrong? I've tried adding a path in the tools option screen, but get the same message. Can someone direct me to a post or tutorial that will tell you how to install plugins? Thank you for your help.
Last reply by dailan1, -
- 8 replies
- 654 views
OK on a model I'm working on a have a motorcycle of sorts that has a rather unique wheel design and i managed to find a real life version of said wheel i can get a model part to look like the wheel but when it comes to actually making like like a wheel color wise I'm failing horribly , does any one happen to have a texture file or mat that would work well , its a high tech wheel from the future to make it specific
Last reply by heyvern, -
- 1 follower
- 2 replies
- 653 views
Hi Guys! I've tried a few tutorials on making a round ball but am not succeeding I make a line, lathe it. Then go to top view and rotate it so it lies on one of the axis. Then I delete the left side and the center line so it's a half circle. Then I get stuck Anyone know a easy way of making a round ball? Thanks Ken
Last reply by howboring, -
- 2 replies
- 653 views
I am so sad because i live in the UK and dont know where to find the Animation Master i saw it at the Mac Expo but thought that it might be in the shops cheaper but i looked at the leaflet and it said 299 USD and on the website they only deliver in the USA does anyone know where i can get one possibly on the web or a shop Thank You P.S it so simple not complicated like British Software
Last reply by Stuart Rogers, -
- 1 follower
- 4 replies
- 653 views
Hi all, While I try to solve my preoccupations with respect to the modeled one in A: M, turns out strange not to find an option to import OBJ files in a program so big like this. Can anybody tell me how can I do it? Thank you very much!
Last reply by animar3d, -
multi view
by Mr. C- 4 replies
- 653 views
Ive noticed on thing about A:M after using it once. It dosent seem to support multiple views at the same time (such as in maya or max) will that be adressed in future realeses?
Last reply by Mr. C, -
- 12 replies
- 653 views
I am sure there is a simple answer to this. I need a shot of a desert sun as if someone were looking straight up at it. so blue sky and sun only. then I am going to animate circling buzzards. Any suggestions on a good sun please?
Last reply by TheSpleen, -
- 7 replies
- 653 views
I've added a Simcloth material, but "simulate spring systems" doesn't get the simulation going. Am I pressing the wrong button or something?
Last reply by TigerGuy, -
- 1 follower
- 1 reply
- 653 views
I was surfing through the forums and read a post that mentioned the buddy system. I understand the concept but how does this work at AM? Is it via the chat room,My Friends or the TAO forum? Is there a sign up list or does it just evolve on the TAO forum? Thanks ref
Last reply by Rodney, -
- 1 follower
- 4 replies
- 653 views
This could well be my own incompetence but every time I try to model a face, when trying to attach the nose I always get this weird crease around where the nose connects (as shown in the pics) no matter whether I make the nose separately or pull it out from the face it seems to happen, I have tried Hooks and 5-point patches to no avail. If someone could point out where I am going wrong I would really appreciate it.
Last reply by bobhernie, -
- 8 replies
- 653 views
I need help. I set up the surface properties (color, transparency, etc) on several parts of my model. I then deleted the groups, not realizing what they do. I "Undo'd" and the groups came back but the properties are still gone from the model. Is there any way I can get the properties re-applied easily?
Last reply by robcat2075, -
- 5 replies
- 652 views
Hi! I've been working on "The Door's Stuck" animation chapter. I've devised the script so that Shaggy tugs on the door slowly once or twice, then tugs three times in quick succession. All of that gets me to frame 00:06:00 or so. At 00:06:00, I'd like Shaggy to turn his head to the camera as if to say "What the Heck?" So, at 00:06:00, I did a "Make KeyFrame" and at 00:06:10 I set a key frame and turned his head toward the camera. My PROBLEM is that now his head starts turning to the camera from the first frame (00:00:00) instead of at 00:06:10, where I'd like him to start turning. Please help me figure out how to isolate moves between a set of frames,…
Last reply by Laconic, -
- 2 followers
- 5 replies
- 652 views
Hi, I'm very new to A:M and for the past week or so have been doing the tutorials. In the end I would like to add animation to an existing movie file, currently wmv. I understand I have to convert to a supported AVI format before I can proceed. If I add a supported AVI file as an image, how do I get that movie to be the plane of existance for my characters and their movement? I figured I might as well practice with something close to the final product I am looking for. Thanks. Greg
Last reply by greg, -
- 4 replies
- 652 views
is there a tutorial that explains how to make a model, verry realistik looking? thx.
Last reply by johnl3d, -
- 2 replies
- 652 views
ok thanks to all your help i finaly have enough models, materials and special effects i need to render a movie, ( there will be more questios as thry come up so your not off the hook yet) my next question is how would i make certain items stay with the camera to make the apperance of a hud ( heads up display ) it will have about 5 differant parts that will have moving/changing parts themselfs and i cant think of a way to do it
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 652 views
I've run into a problem. I've started working on an animation and I want a character to speak. However, I cannot get a dope sheet to appear. I know I've done this before, because I've done the "Can You Say That" exercise, but that was a long time ago. I've looked in the manuel and watched the video on how to make a character speak, but all they say is to click in the action window and hit "New Dope Sheet." But that option simply won't show up. I right click in the action window and scroll over to new. I can get a light, camera, volumetric effect, and a bunch of other stuff, but not a dope sheet. I'm stumped. (I'm using the 2006 version from a disk on a PC, if that makes a…
Last reply by GizmoMkI, -
- 2 replies
- 652 views
quick question , where do i find the setting to turn gravity off
Last reply by johnl3d, -
can anybody point me to a nice snow material i haven't been able to find one
Last reply by John Bigboote, -
- 1 follower
- 0 replies
- 652 views
Anyone know of a nice car bucket seat model?
Last reply by jason1025, -
- 2 replies
- 651 views
I have a small issue with video decals. I have three separate quicktine decals that load and play no problem. Two of them sit off screen for a bit (inactive) for a delayed entry. I don't want the decal to "play" until I activate it. Right now, the third video is finished playing before it even gets on screen. Can someone tell me how to set the playback start for a video decal? Thanks!
Last reply by albee01, -
- 6 replies
- 651 views
I was just wondering if I were to create my own models using the program for commercial use such as a video game or 3d movie, would I have to pay royalties of any kind to Hash Inc? If so what are the terms of use of the program? I tried using the search feature for "Commercial Use" and "Royalties" in the forums however it did not come up with a definitive answer to my question. Any information would be greatly appreciated.
Last reply by Rodney, -
- 1 follower
- 3 replies
- 651 views
I wanted to know if there's a way to remove all the lights in the room and have the model self luminated. I know this must sound like a strange request, but I'm making a game with my animations and the engine already has lighting for the models so it would look strage with shadows and lights reflecting off the character. I'm using a pre-render method for the game, I'm not using the model itself which is why this is important. Thanx guys.
Last reply by Fuchur, -
- 6 replies
- 651 views
i have this square that i was experimenting putting hair on. I added a bump and a trasnparancy but when i render it, the whole top part of the shape gets cut off. maybe i should stick to the particle system, but i don't think it can make ponytails and braids effectively (am i wrong?) here is the image of the hair square. does anybody know what my problem is?
Last reply by HomeSlice,