New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
-
- 18 replies
- 1.5k views
I've had this problem for quite some time now, but it's getting irritating of late. Imported models - regardless of format - basically have every ex-polygon separately shaded. Even if I change all the CPs to Peak, the shading is still all glitchy. For example: How do I keep this from happening? It makes the import completely useless. Thanks!
Last reply by Moden, -
- 3 replies
- 435 views
Hi all Perhaps this is just another example of why I should stick with the baby steps instead of jumping into the deep end head first but my first attempt at using decals has been frustrating to say the least. For a little bit of background I was playing around with creating scenes from a space opera i've been dabbling with and I was playing with from space shots of the principle setting. For this I assumed that the best approach for creating this planet would be to make a large decal made from one of my maps of the setting (attachment 1) on top of of a 32patch sphere unfortunately the end result of this leads us to attachment 2. I've played with the size of t…
Last reply by Fuchur, -
- 1 follower
- 9 replies
- 814 views
It seems that When glow is set to on and you have reflection on something like the ground, the reflection does not render correctly. Is this a known issue? Should I bother to put in a bug report?
Last reply by new guy, -
- 3 replies
- 369 views
OK i better explain myself first, i need to be able to make a part of my model glow but not have the glows fading light at the edge of the model , i don't have a pic to show u of what i need , but maybe think lines of power running along a wall they glow but just enough to light up the whatever there power is flowing through
Last reply by johnl3d, -
- 1 reply
- 379 views
ive been using glow for a bit and it only has an on or off. my model tends to glow too bright. is there some way to control this?
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 308 views
Hi guys I'm sure this is a really easy fix, but I'm not sure what's going on. I've rendered a simple line that glows and then fades out. (I've rendered it with an alpha channel) The glow shows up in the .mov file and everything is fine, however when I put it into after effects to be composited, it loses the outside glow completely. I've attached a picture of it with the glow, and then how it looks in after effects when it's supposed to be glowing- but of course nothing is really happening. The glow doesn't show up in other editing programs either. I can always add my own glow in after effects, but I wanted to know if anybody can tell me if I'm doing something wrong. Is it…
Last reply by zandoriastudios, -
- 2 replies
- 724 views
I set up an object to "glow" as a pose slider from 0 to 100% but it seems to only work as 0 or 100% nothing inbetween. I know the setting is either off or on - but I thought I would give it a try. I am trying to make a tooth glow - up and down to make it look like it is pulsating showing pain. Any ideas if the glow thing isn't possible would be great. I suppose I could just do glow "off" "on" "off" "on" etc., but I wanted to fade it off and one. Anyway - thanks. - Eric
Last reply by flashawd, -
- 2 followers
- 13 replies
- 1.2k views
I've been working with Gene, the Spleenage, on his problem with putting the head of the "Myron" model on the body of the Santa Lion model from the Extra's DVD. File info says the model was made by Hash Inc, and Last Modified by Steve Sappington. Though I've seen his name about, and have admired his work, I don't recall having noticed his presence on the forum since I've been here (June 08). The Santa Lion Model has a glow about the whole model when rendered. Both in the model window with progressive render and in a final render to file. In the Materials folder in the PWS there is a rimlight listed as a material. I've gone through this model step by step deleting …
Last reply by TheSpleen, -
- 2 replies
- 330 views
Hi - I need to create a golden planet w/ a glow around it - for the planet I just used a sphere, and created a material for it - but I noticed the "glow" in the property attributes doesn't have any sub setting, there is just an off and on. Is there a combo of other property attributes that I can use to get the effect I am looking for - just a glow around the planet - thanks for any suggestions.
Last reply by flashawd, -
- 1 follower
- 13 replies
- 1.3k views
Any suggestions as to how I might be able to make sprites glow?
Last reply by Tom, -
- 9 replies
- 1k views
Does anyone have a good clear plastic material, or ideas for the settings for one? I've tried all the ones that come with AM, I thought Perspex would work but it is a bit smoky. The only thing that comes close is "fake glass". I'm trying to make one of those domed lids like you see on a slurpee. I've got the shape down, now it is a matter of getting the material setting.
Last reply by Roger, -
- 1 reply
- 832 views
I've been thinking about doing a short project, something like a goldfish in a bowl and I was thinking about using cloth to generate the fins. Does anyone know of any good cloth tutorials?
Last reply by robcat2075, -
- 8 replies
- 898 views
quick question , i have been working on trying to build decent looking landscapes and im making some that look ok , but there's one part that i cant seam to make work , and that's the edge of the terrain , is there any way to make it look like a horizon or the such , im generally working with a square at the moment if looking down upon the ground
Last reply by Luuk Steitner, -
- 0 replies
- 299 views
I have an object emitting streaks. I imported it into a chor. and my computer is suffering... even in just wireframe render... suggestions? When I try to select the object I just get "realtime render error" Exception "033" and Exception "001" Help? I have the latest driver for my FireGL 3100
Last reply by Dascurf, -
- 1 follower
- 3 replies
- 526 views
I tried this tutorial of a pumpkin I found online, everything going great until I hit the part where (as far as I got it right) I need to use a gradient to put on my pumpkin like some sort of skin? But the toturial didn't say how to access this gradient menu, and all I got from the Forums is just that. That gradient is some sort of a skin or colour thing I need to apply on my model? I'm using AM 2003 v. 10.5o. Any help would be greatly appreciated, I really wanna complete this model since it's my first one and it's lookig pretty kick ass... for a pumpkin... Thanks for the help.
Last reply by Telvak, -
- 3 replies
- 520 views
Gradients folder on AM 15.0e WEB ??? , not found it in my installation Anime.gra ?? Cartoon.gra ?? Thermo.gra ?? Three-Tone.gra ?? Two-Tone (hard).gra ?? Two-Tone (soft).gra ?? Two-Tone (with line).gra ??
Last reply by cronos, -
- 2 replies
- 603 views
Hi all, I am in the graph editor and I am trying to edit my ease at cetain keyframes. I want to change the spline after my keyframe not before. I have tried right-clicking and choosing one of the options like post-extrapolation, etc... but it always seems to effect pre and post. How do I just edit one part of a keyframe while not effecting the other? Thanks
Last reply by Pesto, -
- 5 replies
- 784 views
I'm animating a character. I rotate a bone using the "red" / X axis. But in the graph editor, it shows that I'm rotating the "Green" / Y axis. Anyone experienced this camelion/ rogue switch.
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 1k views
Does anyone use a Graphics tablet and if so, how is the interface with AM? Would it work with the 3d painter program? Just doing some research for a wish list item in the future....Thanks for the feed back... I finally finished a character, just some tweaking to do and now on to rigging
Last reply by Luuk Steitner, -
- 1 follower
- 9 replies
- 560 views
Hi - can anyone show me a sample of a lawn of grass they have done using hair material? Thanks, Eric
Last reply by mtpeak2, -
- 2 replies
- 651 views
quick question , where do i find the setting to turn gravity off
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 709 views
I looked inside of the forum and also in the manual maybe I just missed it some where, if I want a video to play inside of my choreography like a person sitting in a chair watching a movie on a tv with it playing or do I have to use the green screen affect to get the movie to play on the tv. thanks
Last reply by Rodney, -
- 1 follower
- 3 replies
- 683 views
Greetings My interests and aspirations range from photorealistic to animation which is aimed to look like period animation . I produce independant film features . I love the spirit of the Hash Team .!! I met Martin and many of his associated at Siggraph . They are very commited to helping individual artist animators to tell a story ! I just recieved and loaded AM 2007 .i am at the start of a new period in my amination training and I would like to be rgarded as a complete NEWBIE!!! .It appears that much of the resource referred to is online and unlocked by use of the extras disk is that correct ? You have a refrence in the Am Manual to" t…
Last reply by Leo73, -
- 2 replies
- 446 views
Hello Everyobody! I'm Chris and this is my intro thread. A little about myself. -17 y.o. - I have owned AM 2005 since Dec. 2004 (LOL) - I am taking a course to learn how to properly use AM and its various functions - I will have a new computer soon so after that I will get more involved in animating I find this to be a great forum with many resorces/people who can help each other out. I won't try posting on everything (this is a BIG forum) but I will be reading what I can to learn. I love the tutorial section and I will be sure to work on them when I'm done with my course. I also need a place to show off to people who understand what went into an ani…
Last reply by cfree68f, -
- 1 reply
- 572 views
I have problemw with my grid display. I have set everything to the defaults and yet the grid still seems like the point/thickness is set at 5, but I have it set at 1. I am attaching a print screen of the problem, anyone else encounter this? I am running version 12.0n, an upgrade from version 11. Thanks in advance.
Last reply by TacoBallZ, -
- 0 replies
- 390 views
OK hopefully simple. I'm using the extended grid turb material to try and make a grid over the surfaces I'm working with . only problem is that the lines are warping and i don't know why , in the material demo its nice and straight but when rendered comes out like this
Last reply by Master chief, -
- 7 replies
- 630 views
"Hello humans" I m tring to snap Cp every 1 cm, changing it inside the grid option but the grid remain the same ? Ideas ? By the way i m asking everybody (Mr gross in particular) if it could be possible to get the Midicontroler Plug for V 11 ? Kind Regards
Last reply by maddle, -
- 1 follower
- 3 replies
- 628 views
Hi folks There was a thread with a hasher documenting a way to attache a grid within a grid for added resolution on particular patch. I cant seem to find it. and I also cant figure it out on my own. Could someone please let me know what the link is?
Last reply by rusty, -
- 13 replies
- 1.6k views
I want to groom hair on a model and i went to "new"- "pose"-" percentage" in the modeling window, then I go to "view"" toolbars" and check "grooming" and close. The box appears when I check the box but when I close the window it disappears. I just downloaded the new version after not working with the software for a while and am a little rusty so Im not sure what my problem is, but I didnt see any other posts about it so it might just be me, any help would be appreciated
Last reply by richard m peplinski, -
- 1 reply
- 350 views
So I'm working on a model for the image contest and for no reason, group connecting (the / key) quits working. Then I create a group and the color is added to the whole model, not just the group I've selected. Then I delete all my groups, and try selecting the whole model, which doesn't select half the points. I lasso them in, and try copy and pasting into a new model window, and I only get half of them pasted. Basically, this model is acting all funky, and I can't understand why. I tried opening some other models, and everything works perfectly on them. I've never had stuff like this happen before, what am I doing wrong? Here's the model so far, if someone els…
Last reply by Joe Gamblin, -
- 3 replies
- 449 views
hey guys I'm new to the program purchased about a week ago, I'm a 2d guy making the move from anime studio, so far I've been blown away by how easy its been for me to learn. However in most of my other programs to add points to a selection, I just hold shift with those old points selected, then select those points I want to add, and they are added to my selected group. I've noticed this doesnt work for me in AM, is there a way to do this? Sometimes lassoing doesnt work well, and as I'm building a face model I want to create groups like inner mouth etc and give those groups a diff color, but its hard to select the right points without this feature. Any tips?
Last reply by robcat2075, -
- 3 replies
- 507 views
So I've a section of a model that I grouped and named group1, when reselecting it, I'm missing bits and pieces of my selection that I grouped. Now I've regrouped it renamed it and so on but it keeps on happening. Oddly enough when I change view point to any thing but front or back, I'm seeing all selection points of the created group. So only when I'm looking at the group form front or back view, its looks like I don't have cp's selected. This a common problem? using AM V15J+ (CD)
Last reply by wildcard, -
- 3 replies
- 527 views
I am doing the Flower Power exercise using AM 12.0v on a Mac OS X (10.4.6), and I have noticed that I am having difficulty making a complete group from a lathed object. I create a seven point spline, then I choose the control point nearest the X axis and hit Lathe. It makes a nice round stem. Then I try to group the control points manually (selecting a big box well around the entire stem), but I can't capture all the control points on the screen. Most points are green, but some remain red. I try Select All to capture all the control points before grouping, and it appears to work (all control points are green). I name the Group using the F2 key. Then…
Last reply by Milk, -
- 3 replies
- 446 views
i am teaching animation master for the first time and my students have asked about grouping objects (character to car, weapon to hand). i cannot seem to locate anything regarding this. can anyone help me? thanks
Last reply by KenH, -
- 3 replies
- 405 views
I read that you can select one control point and edit>inverse selection will select just that spline ring... anyways, I can't get it to work... is it supposed to? thanks.
Last reply by Fuchur, -
- 7 replies
- 1.3k views
Is there a way to somehow group, mark or label bones that have a particular meaning (such as indicating bones that are exportable)? For example, object layers or user-defined properties would do fine. I'm only seeing colour labels (which can be put to better use) and the visibility toggle (which is not suitable for the purpose). Of course, a naming convention can always be made up, but something less intrusive and hackish would be better. Apparently some things can have shortcuts in choreography—is this supported for individual bones?
Last reply by nemyax, -
- 5 replies
- 931 views
this is something that has bothered me for a while. is there an easy way to just remove patches from a group without making a new group minus the undeisered patches?
Last reply by John Bigboote, -
- 3 replies
- 597 views
ok so im doing a dope sheet and for an imported WAV file and i did all the words for the sound but my characters mouth is not moving.... i need your help like WHOA!! Thankyou
Last reply by HomeSlice, -
- 14 replies
- 1.1k views
I have a very simple stick figure in which I installed the skeletal rig from the cd. I asked a question a few weeks ago about constraints and carrying boxes. This is slightly different. My little figure is going to mime, air guitar style, while holding a broom. What would be the best constraints system to set up so he can swirl the broom around ' a playin a guitar?'. He needs to be able to swing it side to side, behind the his own neck, and side to side , like elvis ... Pete Townshend, Jimi, Jimmy Page, George Harrison... Thank you in advance regards simon
Last reply by John Bigboote, -
- 6 replies
- 450 views
Hi - I made a military gorilla model and put together a quick animation of him shooting a gatlin gun, and to make it more realistic wanted to have a gun "fire" effect at the end of the 6 barrels (although a gorilla w/ a gatlin gun isn't the most realistic thing to begin with . Does anyone have a sample of one I can play around with or know of a tutorial for "gun fire"? I can probably run through the smoke and fire tutorial again and figure it out from there, but I was looking for something more specific. Any help would be appreciated. Thanks - Eric
Last reply by higginsdj, -
hi, all this is my next try of hash modeling. welcome any criticism! thanks! 360_2.mov
Last reply by Fuchur, -
I need tips on making hair! What i really need tips on is how to make hair more lifelike? please need help!!!!
Last reply by C-grid, -
- 1 follower
- 1 reply
- 404 views
Whats the easiest way to make hair on an object.
Last reply by Caroline, -
Hi - I created a small round hair ball creature with eyes for a scene that I brushed and lengthened some of the hairs, and when rendered from the model view it is fine, but when I drop the character in the chor - all the hairs are not brushed or modified - what did I do wrong? Thank you.
Last reply by flashawd, -
- 4 replies
- 821 views
hey anyone know of the best way to make animal fur/hair?? im tryin to make fur for my squirrel model
Last reply by the_black_mage, -
- 4 replies
- 625 views
Hi everyone, I asked two weeks ago some questions about modeling leafs and grass in A:M by using the Hair plugin in V13. I was refered to this URL: http://www.hash.com/Technical_Reference/v110/Hair.htm where I found everything I needed to know about. Now, I've modelled some trees and I'm interested in blowing some air to make the leafs move softly. If I could softly move the branches too it would be even better. Can anyone guide me in the best way to simulate this? Is there any tutorial that explains something similar? Thanks a lot for your help
Last reply by loserem, -
- 2 replies
- 879 views
I use to have under properties a way of adjusting hair density, but My computer ran into issues and had to do a fresh install of XP SP2. However when I reloaded Hash V11 with Upgrade to AM V13.0 suddenly that Density option went missing. I tried reloading it, and will try again after I get done posting this. But its a real problem, I can't find any software update links other than for VS 17 web version, which I refuse web subscription, I only want hard copies of software. Anyway if you guys know what possibly happened so that I can undo it that would be great. Thank you.
Last reply by robcat2075, -
- 1 reply
- 553 views
ok against m better jugment i strayed away form robots and such and actualy tryed a organic characer , and i must say , i did...... ok , qustion is i being notto good in this area made the characters hair using tubes and such , it looks ok but is there any way to (A) make the tubes fill with hair or something that looks like hair or ( find a way to appliy a hiar texture to the tubes in a way that doesnt look patched
Last reply by MasterFunk, -
- 2 followers
- 5 replies
- 713 views
Hi everyone, I'm trying to learn how to use hair in v13 under the 2006 CD by following the Wookie's tut in 'the art of animation master' I've been very surprised on discovering how easy to use it is but I've found a little problem. I've been trying to vary the thickness of the hair in order to make its diameter to increase along the hair but I haven't been able to do it. I follow the steps of the book and I show the timeline in order to see the channels' timeline. Then, I'm supposed to see a 0-100% timeline but I only can see the typical 00:00:00 timeline with minutes:seconds:frames and not a % timeline. Why does it happen? What am I doing wrong? Maybe am I …
Last reply by loserem, -
- 2 replies
- 436 views
Hi - I am having an issue w/ hair on my model, so I created a new hair material and didn't change any of the settings and applied it to a half circle from the library. I applied the exact same hair material to a part of my model and the hair is coming out odd... very large on the model - does this look familiar to anyone? Not sure why it is doing this. The first image is the hair material on part of my model - the second is on the half circle. They are around the same size to 6" Thanks, Eric
Last reply by flashawd,