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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 7 followers
- 176 replies
- 36.6k views
Welcome to the A:M Forums. We are glad you are here. If you are returning, we are glad you're back. If you are just getting started please make sure you spend some time in the Newbies forum and read through the A:M Manual (The Art of Animation:Master and The A:M Technical Reference). Ask questions. Join in the discussions. Give and get feedback. Explore A:M! This Welcome topic is a continuation of introductions to the forum from previous years. Click here to read some of the past introductions General Overview of Animation:Master Anyone can create 3D pictures and animation at home or in the studio with Animation:Master. Animation:Master includes everything you need…
Last reply by lowclos, -
- 18 replies
- 7k views
First Off ---Welcome. Hope you are enjoying checking out AM and the forum here. I have to say it may be one of the best 3d forums going. Almost every question posted here gets answered within one day for sure and most within hours. And more importantly -----folks are happy to help and share their knowledge . No matter how new you are or your own expertise. Beginers are always welcome. So have fun here. Don't be shy either ---register up and join the party. Post some questions, models, or pics whatever. We all would love to get to see some new names enjoying AM.
Last reply by Clipping Path Specialists, -
- 0 replies
- 3.4k views
This thread will hold links to the new A:M Quickstart Videos and copies of the files used in the demonstrations (It will be "closed" until it is fully populated.) 1 A:M Interface 2 A:M Spline Modeling 3 A:M Spline Techniques 4 A:M Rigging 5 A:M Keyframe Animation 6 A:M Curve Editing 7 A:M Texturing 07_Texturing_PRJs.zip 8 A:M Rendering Options
Last reply by robcat2075, -
- 14 followers
- 263 replies
- 26k views
Hello and Welcome to the New Users forum! Our goal here is to provide help and support for those working their way through Hash Inc's manual; The Art of Animation:Master . Animator Tony White stated in his recently published book; From Pencils to Pixels: We encourage everyone to take advantage of the resources at your disposal. Post your exericises in the TaoA:M forum. You'll learn from the experience and feedback you get. You'll have a whole lot of fun! The entire community of A:M users is here for you. They'll guide and encourage you as you explore the world of animation as only they can. Remember we are all in this learning proce…
Last reply by Gikefod, -
- 1 follower
- 3 replies
- 21.4k views
It's probably been there for decades but I swear I can remember a time when it wasn't there and must admit I don't know how to use it. When viewing the material in it's viewer I crank the setting from zero to 100 - no difference. I know I'm risking terrible humilitation by admitting this but just couldn't live with myself anymore til I came clean. As always any help greatly appreciated.
Last reply by svetlik, -
- 11 followers
- 179 replies
- 19.6k views
Welcome to the New Users forum! The idea behind this forum is to provide help and support for users who are new to Animation:Master and are going through the Art of Animation:Master tutorials. We encourage you to post your Works-In-Progress (WIP) from these tutorials to this forum. You will learn a lot from the feedback you get. As moderator of the New Users forum I'm here for you. You could say I come with the box. I'll be here to answer basic A:M questions but the entire community of A:M users is here for you too. They'll guide and encourage you as you explore the world of animation as only they can. New users are welcome to post to any of the forums…
Last reply by Graham, -
Welcome New Users 1 2 3
by KBaer- 5 followers
- 141 replies
- 17.8k views
Welcome to the New Users forum! The idea behind this forum is to provide help and support for users who are new to Animation:Master and are going through the Art of Animation:Master tutorials. We encourage you to post your Works-In-Progress (WIP) from these tutorials to this forum. You will learn a lot from the feedback you get. Rodney Baker has gallantly volunteered to be the moderator for this forum and will be here to answer basic A:M questions. We encourage everyone to pitch in and give encouragment to new users. It's always exciting to see artists emerge from being a beginner, to next hotshot animator. And don't forget, we have the New Users Pa…
Last reply by Robert-Jank, -
- 6 followers
- 147 replies
- 13.4k views
It is that time again. Time for upgrading to the latest edition of Animation:Master. As a way of saying thanks for your continued support of the New Users Forum I will again be raffling off a free upgrade here in the New Users Forum. This year the rules have changed a little in order to include more A:M Users and to thank everyone for supporting new users of A:M. The rules: 1) Only legal owners of Animation:Master (any version) are eligible. 2) Hash Inc is not affiliated with this contest and no connection with them should be inferred. 3) A:M Users can enter their names in the contest twice* 3a) A:M Users must post in this thread to indic…
Last reply by dborruso, -
- 4 followers
- 109 replies
- 9.2k views
Each year for the past few years the New Users Forum has ran a raffle. This year there is no \'New Users\' Forum per se and the raffle is changing a little. The goals of the raffle are threefold: 1) Encourage New Users to join in the community 2) Encourage completion of the exercises in the manual (The Art of Animation:Master) 3) Get into Animation:Master! My plan is to run three raffles. You can win more than one but how likely is that? First raffle will be a $50 gift certificate at the Hash Inc online store. (My recommendation... a SIGGRAPH video!) Eligiblity requirements: - Must be a 2007 subscriber (Oz characters on the CD) - Post in…
Last reply by Rodney, -
let's begin 1 2
by stefff285- 1 follower
- 72 replies
- 8.3k views
helllo allo so then i begin my first tutorial and i have a problem after having made my workflow as said on a video in fact the 3d view doesn't appear at all as on this shootscreen perhaps a very nooooob error from me ? regards and thanx by advance stéphane
Last reply by stefff285, -
- 36 replies
- 8.2k views
New Users Home --- The Art of Animation:Master--- A:M Films --- Useful Searches Forum Search Technical Manual Search for Tutorials on the A.R.M. Just change the last word after = in the URL and you can find other useful resources Example#2: Search for "Rigging" on the A.R.M. Search for an Author on the A.R.M.: Colin Freeman Character Tutorials and More William Sutton UV Editor and More Jeff Cantin Basic Splinemanship, Font/AI Wizards and More Google Rules! A search for "Animation:Master materials" at www.google.com HASH INC Support and Services Always maintain the most current release of your subcription to Animation Master. …
Last reply by Rodney, -
- 60 replies
- 7.7k views
Hello, I have a quick question. Can you hook up an external renderer to A:M? Thanks, Steve
Last reply by Elm, -
- 89 replies
- 7.5k views
Note: Some of these are old posts... please post at the bottom. I was just noticing the front page ticker. It states: That is simply awesome! There are a lot of that 3,000 though that I have yet to meet and greet. So, if you are new to Animation:Master or discovering the A:M Forum for the first time... WELCOME! It's good to have you here!
Last reply by Rodney, -
- 1 follower
- 93 replies
- 7.2k views
I'll explain everything... I'm in 7th grade and doing a project about invertabrates and my group is crustaceans(crabs, lobsters, etc.) and we got to chose how to present it. Well of course i chose animated movie and i really wanna become an animator. So anyways i've spent like a week modeling my crab and it looks wierd. and now i have added bones and i am trying to add bones to the pupil of the eye to make it look around and stuff like that but i can't and i looked at the provided models with A:M like shaggy and it had a null thing and i don't know what a "null" is how to apply it to my pupil...wow... so right now you are probably like ...so please help!
Last reply by FlyingMonkieBoy, -
- 76 replies
- 6.8k views
I don't know if you are suppose to make new threads for this but I have a question. I am thinking of getting this program and I want to know how hard is it for new users? I have dabbled in 3Dsmax but I can't afford the full version of that monster. I have been itching to do my own animating for years and I wonder if this program can help me. Thanks for your answers in advance.
Last reply by Dpendleton77, -
Art Nouveau Imagery 1 2
by MJL- 1 follower
- 98 replies
- 6.3k views
In the early 60's Stanley Mouse (Miller) was responsible for a large portion of the San Francisco concert posters at the Fillmore, the Carousel Ballroom, and the Winterland concert posters. He became closely associated with the Grateful Dead and did a ton of artwork for them as well. His early stuff had a very strong art nouveau influence. I've decided to emulate his style for my website imagery and have been playing around with the style. this is my first image. This is a jpg conversion of a TGA rendering from A:M. I'm having a problem getting crisp edges on the imagery (I'm using Corel Photo Paint X3). There are a lot of image specialists here on the…
Last reply by NancyGormezano, -
- 2 followers
- 102 replies
- 6.3k views
Hey folks. I have a bit of a delima. I am making a short subject film, and the render times are a little out there for the small choreographies that I'm doing. I just spent 72 hours with my computer tied up rendering an eight second choreography. Unfortunately, it was a 75 hour render, and when it crashed at 72 hours, the avi was unuseable. It is clear to me that the most memory expensive bit in the choreography is the warehouse-brick-front and the street/sidewalk. Attached is a copy of the image. The building, street/sidewalk, and fire hydrant are the only non-moving items. The horn character and the van (on the right) both move. The character moves behind the…
Last reply by HomeSlice, -
- 13 replies
- 6.2k views
After very carefully placing the second decal, I realized that my targa file somehow did not keep the transparency mask I made for it in photoshop, so the "transparent" mapped white over my previous decal. I have a feeling the answer might lie in the "spherical" decal application method, but since I don't know how that works, I figure it can be part of the same question if it's the answer.
Last reply by NancyGormezano, -
- 50 replies
- 5.8k views
Folks my eyes are getting crossed. For some strange reason which escapes me I have now lost my wizards. If i right click in window the menu that comes up has lost EXPORT and WIZARDS. Where did they go? How do I get them back? Sure could use some help here 'ole wise ones'
Last reply by pixelplucker, -
Spline layout... 1 2
by MikeV- 60 replies
- 5.6k views
So, as a test project, I'm working on recreating the smaller market stand I talked about in this post. I got the upright legs done easily enough, just created the basic shape of the legs and extruded and scaled. I'm now working on the larger cross-beam that you can see peeking out from beneath the canopy. Being the most "complex" piece of that particular model, it provides a new challenge for me, in that it has an area recessed into the "wood" and isn't one big flat piece. With polygonal modeling, it's a matter of some extruding and scaling. With patches, of course, it takes a bit more planning. So, started thinking about how to best reproduce that piece. I de…
Last reply by robcat2075, -
- 3 followers
- 33 replies
- 5.2k views
I bought my first copy of AM at a show in LA and Marshall sold me version 3 and told me to download version 4 when I got home. This was around the mid 90's give or take. I upgraded a few time and the last one around 2000 when they just made the native switch to the OSX. I upgraded again but was disappointed with the stability. I have a project coming up and thought AM would be good for it. So 11 years later I am tempted to get it. I did some searches here but nothing new came up. Is it finally stable or will I be disappointed? I know they were great at repairing bugs when they couple be replicated but that normal unexpectedly quieting and loosing work sucked to much.…
Last reply by Xtaz, -
- 1 follower
- 36 replies
- 5.2k views
When AM launches the file path to Data > Libraries > is never correct. We have a ten seat network > education license. When I log on to the computer all the libraries show correctly. When any of my students log onto the computer, none of the libraries show. No Models, no Actions, no Materials, etc. When I go to the Options menu and check the path to the data > library file, the path is always wrong (when my students log on). The path is directed towards the Shaders directory. Note: This problem is only happening on one computer. My other 9 seats work fine. I have tried changing the path in the Tools > Options > Folders tab to point to the …
Last reply by robcat2075, -
- 1 follower
- 26 replies
- 5.2k views
hi all due to the fact i own do animated movies in 2d actually and too that i am under linux (ubuntu 14.04 xfce) i am in trouble about buying you your software and i have severals questions to ask - only splines ? - does it export in lwo format ? it would be great for demomaking process i take part of - is it possible to export to other renderers ? - is is so better than the 2006 version i try actually (bought in 2006) and why ? blender i great too, that's why the annual version would be cool for me but i prefer asking you why this one, why animation master ? thanx by advance stéphane
Last reply by stefff285, -
- 53 replies
- 5.1k views
Been a looong time since I've been here, folks... And almost as long since I've messed with AM, sorry to say... I'm still in V14.0c Okay that's established. I've modeled a brain. Primitive really... but sufficient for my needs. I've cut Dex's head off... sorry Dex, really... but I just needed your head. I have saved my brain as "brain.mdl" clever that, no? And I've saved Dex's head alone as "dexhead.mdl" (equally clever, I think) Now... I've tried to import dexhead.mdl into brain.mdl. and positioned good ol' Dex's head around the brain, which seems to work just fine... Well, the brain doesn't work... Dex's just pretty.. no smarts, you see....…
Last reply by oakchas, -
- 1 follower
- 42 replies
- 5.1k views
Hash Inc is currently distributing the Extra DVD with 2007 upgrades. With over 3.5 Gigabytes of A:M resources there is a whole lot to see. I finally started looking through the content and was surprised to see my robot sentry! (eeek!) The sentry has the distinction of being one of the first models I created in A:M and as such is sure not much to look at. He's an almost entirely lathed character that harkens back to the time before I felt comfortable with extrusion. Now lathing... that I thought I understood. Still, I must admit it gave me a thrill to see that old model there on the Extra DVD. He's a bit embarrasing to look at but I'm proud of him. W…
Last reply by seduar, -
- 1 follower
- 60 replies
- 4.6k views
Does anyone know of a way to get a wet looking material. property or map that they could tell me about ? I want to have a character painting or mopping the floor and need to have it look wet. It will be a white floor. Would a reflective, transparent material be the way to go ? Thank you for your consideration regards simon
Last reply by Simon Edmondson, -
- 3 followers
- 43 replies
- 4.5k views
Is there a Vid tutorial on Screen Space AO? I cant get a result when I turn it on. Can someone with experience in getting results make a quick tutorial?
Last reply by robcat2075, -
Smurf
by urbssenator- 1 follower
- 48 replies
- 4.5k views
Hello Here is the smurf completely A:M made. Comments? Remy
Last reply by HomeSlice, -
- 22 replies
- 4.4k views
So I'm trying to model this: http://www.casrem.com/zoom_e.asp?immago=testata_s_gr And I've run into my old enemy... the circles/ridges. I have to do a few of these things and I've done some similar stuff in the past and I always end up fighting with the ugly dark ridge that shows up. Obviously I'm not a great modeler. But circles have always frustrated me for this reason and I feel I'm must be doing something fundamentally wrong here. In the past I've just pulled everything into Photoshop and "fixed" it. But I'm hoping maybe someone can tell me where I'm falling down here so I can kick this problem once and for all. As you can see the model is a…
Last reply by Maniac, -
- 6 replies
- 4.4k views
I know you can use the tilde-key to join splines or press the Left and the Right button on the mouse. But.. I'm on a Azerty-keyboard so there is no tilde-key AND I use the Mac with a mighty mouse. I can't press left and right at the same time. (if can I? ) PLUS I can't assign a shortcut since there is no Join or Spline join command? I search the forum but with no luck. What are my options here? Waldo
Last reply by Waldo3D, -
- 49 replies
- 4.3k views
Hi there, I've decided to give A:M anouther go after several years of it sitting on my self. I used to love animating but could never understand how modelling worked in the program. I completed most of the tutorials in the A:M book (Giraffe,plane etc) but always hit the same problems when modelling. I remember now this is why I left A:M for such a long time. However such great work was being completed in the community. The concept I could never understand has how to fill in the space between control points as it always seemed hit and miss to me. See the quick test model I made below. Why don't the open control points 'Fill' to make it gray. Is there a button …
Last reply by a.quaihoi, -
- 1 follower
- 25 replies
- 4.3k views
Is there a reason AM would be doing this? I think that might be why I'm having display problems.
Last reply by Tore, -
- 14 replies
- 4.3k views
I don't know if this belongs here or not. Here's my problem. I had a Win7 machine that I downloaded and installed v19 on. I bought a one year subscription. It died, the machine did. I bought a new computer. It's pretty bad-@ss. I used my old invoice and link and downloaded and installed the program but my activation code says that it's already in use (by me). I've contacted about transferring my license like two weeks ago and never heard back from them. What can I do? I'm not exactly looking forward to spending another $80.00 to put the program on this new computer when my current subscription is only a month old. Any suggestions?
Last reply by Fuchur, -
- 23 replies
- 4.3k views
For those who were involved in, modeling, rigging and animating KeeCat and others that have used KeeCat in animation tests and/or experiments... What can new users learn from KeeCat? Would anyone care to post their thoughts concerning the KeeKat Character?
Last reply by Rodney, -
- 1 follower
- 17 replies
- 4.2k views
Hi Guys, I've been away from this software too long. I've lost my modeling techniques... I'm looking for a pretty basic, but good head modeling tutorial. Which do you recommend? The model I need to do is a cartoon character - it's basically a "ball" head (no ears, pretty simple features, but fully functional mouth and expressions) - Actually, it's going to be a flaming head (another challenge). I'ts a stick figure that is going to be a character for a wood burning pizza place - like a match stick with a flame for a head. I'd love your recommendations... (BTW, I did not design this character, I just have to build, rig and animate it!)
Last reply by TommyDAQ2, -
- 2 followers
- 26 replies
- 4.2k views
I cant get simulate spring systems to not be greyed out. please help. WHat is the trick?
Last reply by Fuchur, -
- 34 replies
- 4.1k views
I've been starting to finally animate and stuff, but one thing that stands in my way is lighting effects. I have no clue how to use radiosity. I've tried it and all i get is a bunch of spots all over and have no idea how to get rid of this and get good looking lighting. Anyone know how to work radiosity?
Last reply by robcat2075, -
- 5 followers
- 25 replies
- 4k views
IS there anywhere to get the old AM stock models and props?
Last reply by Fuchur, -
- 17 replies
- 3.9k views
hello, i have a question on the fire tutorial. rendering the smoke with a normal background everything runs fine rendering the smoke without a background with an alphachannel in the first instance looks fine too but as soon as i import the rendered clip (w alphachannel) into after effects the sprites show up with the pictureframe i added some screenshots appreciate your help w background.tiff w alphachannel.tiff in after effects.tiff
Last reply by Fuchur, -
- 16 replies
- 3.9k views
Hey everyone. I read that it is possible to run more than one instance for a second render if you have more than one core on your processor. How can you do this without slowwing down the other render? If I simply open the program twice and run the same render, the second render is much slower and seems to bog the firstdown too.....SO I figure there must be some other method of opening the software......OR is that just how it works. Are all renders(3-4) slower than just running 1 single render. That seems to defeat a multi-instance render. How do you set this up properly on a multi-core Vista or XP machine?? William
Last reply by John Bigboote, -
- 1 follower
- 38 replies
- 3.8k views
I want to have a butterfly flit across the screen while the credits appear. I modeled the Butterfly and made a path in the chor. I made a flitting action but I'm having trouble successfully getting what I'm after. Using the info I have from a walk cycle tute from days of old, I tried to make it work, but I'm having trouble. How do I get the "flitting" action to work. Get the Butterfly down the path to the end at the end of the chor. I realize that I need to make the chor longer. I'm attaching an embedded version of the project. I appreciate all the help I can get. Thanks. Forum Butterfly.prj
Last reply by MJL, -
- 34 replies
- 3.8k views
Is there an established technique for smoothing the surface of a model without each tweak of a CP affecting all the others that are linked through splines? I've made a helmet which could do with being perfectly smooth, but has ridges as a result of modelling the nosepiece and eye-holes.
Last reply by Gorf, -
- 34 replies
- 3.8k views
Hello... So, here I am with my first dilemma.. on my first attempt at a model that isn't from one of the manuals. go figure Anyway... Here's a link to a screenshot I took for reference. I've decided to model a series of objects I have around my house, start simple and get more complex as I progress and gain more skill and confidence. My first object is typical enough, a coffee cup. I get as far as modeling the cup (a simple lathe, nothing big there), and the handle which was only moderately more challenging in that it required rotating, extruding and tweaking of CPs. Where I'm running into trouble is connecting the handle to the cup. My thinking was …
Last reply by Roger, -
- 23 replies
- 3.8k views
Is there a quick way to redirect the flow of two splines at an intersection? For example, to go from the left state to the right (and vice versa) in the screenshot below: I haven't been able to find a solution that doesn't involve detaching and breaking stuff.
Last reply by pixelplucker, -
- 4 followers
- 41 replies
- 3.7k views
I bought Version 8 a long time ago. If I rember correctly I paid over $400 bucks for it. I tried to use it but after working for 6-8 hours on something and just when I went to fine tune the modle, BOOM! "Program has preformed blah blah" and I would lose all that work. I got frustrated with the program so I took some time off from it. I had it in my CD case at work. We had someone steal a computer from our department and ya they got my CD case with my AM cd in it. I called hash and figured I would just pay to have them send me another CD since the program will not run without the CD. WRONG! I was told the only way I could get the software is if I upgraded for $150..... So …
Last reply by Mike Hart, -
- 1 follower
- 23 replies
- 3.7k views
I am having problems getting the Surface constraint working. I think I have done it by the book, but the bone that is supposed to move in line with the aiming bone does not move at all. I have set the aiming bone to aim at a target but when moving the target, the aiming bone follows allright but the bone is not following. (If I test by changing the enforcement on the Surface constraint it moves. But when moving the target it does not). If I make the bone a Child of the aiming bone it moves but it "hops around" sometimes and does not follow the surface smoothly all the time. (But the bone should not have to be a Child to follow the aiming bone, should it?) I…
Last reply by Visping, -
IS IT LEGAL
by 8up- 1 follower
- 13 replies
- 3.6k views
I plan on making a CARTOON FROM ANIMATION MASTER TO SELL ON DVD. I have a few legal questions about making a cartoon and publishing it myself 1) if i buy the program(AM) do i have all rights to use it(can you come back and say you want a cut because i used your program) 2)Do i (by law) have to tell what program i used to make my cartoon (must i put am's name on the box) 3a)I see alot of add's in 3d world magazine for pre-built 3d things like cars, town's lamps etc. Will any of these programs work well with animation master. can i just order the kit and drop and drag things into A.M. in a 3d workspace 3b) are these legal (do i own th…
Last reply by luckbat, -
- 1 follower
- 12 replies
- 3.6k views
Evening All from windswept, dark and wet West Cork (Ireland), Maybe it is the weather, but the computer beckoned today and I hauled myself into learning AM again. Nothing difficult but I am again banging the sore head against a harder wall than before. Been trying to cut a hole in a model and had varying levels of success - so much so I decided to get back to basics and see if I could fathom what I was doing wrong. Did a very simple outline, used an 8-sector lathe and formed a simple 3-d model. Cut a hole in either side and then started filling in 5 point patches. To me (uninitiated) both holes were created exactly the same way. The First Hole: All 5 p…
Last reply by Rodney, -
- 1 follower
- 8 replies
- 3.6k views
Anyone have a 3D heart model they could donate. My attempts are not smooth. I have attached a shape for roto. and a reference someone made in another package.
Last reply by robcat2075, -
- 2 followers
- 23 replies
- 3.6k views
I want to know are there any recent tutorials on patch modeling in version 17?
Last reply by Dpendleton77,