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Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007263: Crash on PRJ Save As Fixed 0007262: Crash after adding CPs to Hair Group Fixed 0007266: Freeze on selecting particle emitter Fixed 0007250: Material Preview Orb has false shading Fixed 0007250: Material Preview Orb has false shading Fixed 0007260: CP weighting lost on save and reload happens only if cp's are weighted to the modelbone with a lower weight than the weight for the other bone Fixed 0007256: 5-pointers render badly …
Last reply by robcat2075, -
- 2 followers
- 3 replies
- 2.6k views
This is an edited compilation of A:M's incremental release notes so that they may be found in one place. This includes new features and enhancements but excludes bug fix and SDK reports. I will endeavor to organize this and add links to relevant documentation and explanations as I find them. If you see something here that already has existing documentation, PM me and I will add it. v19 New features and enhancements Top Five Hot v19 Features... Bullet Physics includes soft body simulations SVG importer enables design of lathe and extrusion outlines in low-cost vector art programs Bias Handle Aim at next CP simplifies common mechanical mo…
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 11.8k views
Hello all! As some of you may already know from this thread, Jason added a new item to the store (thank you very much Jason ) with which it is now possible to add additional rendernodes to your A:M licence. Many have asked for it and I didn't want this info to be buried in a thread with another topic title... Here you can find additional informations: - Activation page with Step-by-Step-Instruction - Hash store - Add rendernodes - FAQ: How to install my new master0.lic file after I bought more Render Nodes (Win) - FAQ: How to install my new master0.lic file after I bought more Render Nodes (Mac) (available soon, but the process already work…
Last reply by Darthlister, -
- 0 replies
- 12.2k views
Note: v15 is the last release that works with The Setup Machine (TSM). Here is a Hot Fix for v15.0j Here are links to the v15.0j+ installers Windows Installer (Web Activated Yearly Subscription) Windows Installer (CD Box version Update) volume name HASH Mac OS X 10.13.6 or earlier: Mac Installer (Web Activated Yearly Subscription) Mac Installer (CD Box version Update) volume-name HASH This will adress the problems with rendering fluids and baking systems, I have also enabled the logfile for the pc version as standard now Thank you, Hash, Inc. Links should be current: As of 7 Oct 2024 Edit:…
Last reply by Jason Simonds, -
- 3 replies
- 11.3k views
Hash, Inc has a face book page. at this time i'm just trying to see if it's worth our time to work at this and then we may bring back our myspace and get a twitter account. So if you have a face book you should add us: Hash Inc on Facebook or http://www.facebook.com/pages/Vancouver-WA...nc/211213795693 Keep up to date with all the latest information on Animation:Master.
Last reply by zandoriastudios, -
- 1 follower
- 0 replies
- 751 views
Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007218: Gradient Materials not rendered with gradient Fixed 0007244: Bone positions corrupted on save and reload Changed: minidump files may have be greater, in this case please zip the dmp file before attaching to the bug report (command "zip -j9 dmp.zip *.dmp"shrinks the file up to 90%) Fixed 0007243: saving a project with relationships can corrupt projectfile Fixed 0007242: external modified decals not reloaded before final render Fixed …
Last reply by Jason Simonds, -
- 1 follower
- 5 replies
- 1.2k views
Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.0 SDK UpDate Change Log: 0007231: [Materials] Some Enhance plugins not working 0007219: [Particle Systems] Particle Baking and parameter keyframes los on reload of PRJ 0007206: [Particle Systems] Particle parameter keyframes ignored after PRJ save and reload lost on 0007228: [Interface] PWS activity causes crash 0007230: [Materials] Crash and Freezes while making Materials 0007229: [Materials] Creating a material causes program to lock up 0007212: [_Other] Freeze on cancel of missing asset. …
Last reply by Rodney, -
- 2 followers
- 19 replies
- 2.1k views
Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.0 SDK UpDate 0007210: [Net Render] NetRender Crashes during startup (sgross) 0007216: [Interface] Clicking outside of Chor locks out Manipulators (sgross) 0007222: [Bones/Rigging] Deleting bone causes crash (sgross) 0007225: [_Other] Crash on v19 model load (sgross) 0007217: [_Other] Crash on load of old model (sgross) 0007214: [Interface] Accent color of Windows does not change window color of tiled windows in A:M (sgross) 0007213: [Particle Systems] Hair width over le…
Last reply by robcat2075, -
Is the store down? I was going to add hash and it appears with an error page not working http error 500
Last reply by Jason Simonds, -
- 3 replies
- 884 views
Links to ftp sites no longer work from common browsers so I'll put these here directly for now. If they are already on the forum, someone tell me where. The Art of Animation:Master (new user tutorials) TAoAM.pdf Animation:Master Technical Reference TECHREF.pdf
Last reply by Fuchur, -
- 2 followers
- 47 replies
- 6.7k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All 7081 PNG transparency not working Fixed All 7074 Chain of bones scales erratically Fixed All 7077 Bone color not displayed only OpenGL affected, not OpenGL3 (recommended to use this driver) Fixed All 7057 Crash during A:M Backup it should have now a better error message for this (both as messagebox and in the logfile), let me know if the crash still occur. Fixed All 7073…
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 2.6k views
I do not have time to do my right up this time. GoDaddy forced a email move and It's making things crazy right now. My real email may have lost all of it's folders and everyne has to what looks like re-download all emails on their work clients.. But I'm working through it now. Do here is the plan text versions of the update/Changes I will try to edit this weekend to make it look better. But the way this week is going I may just go jump off a cliff, so I can get some time off hahaha!! Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 …
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 1.8k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All: zoom with the mouse wheel is now clamped to 30000000 as maximum zoomfactor Fixed All: 7046 Show Rulers slowing down A:M Fixed All: dump files now written again in the program directo…
Last reply by Rodney, -
- 1 follower
- 5 replies
- 8.1k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All: 7025 Re-arranging bone heirarchy causes constraints to not get made Fixed All: 7023 Adding IK constraint creates motion with incorrect offsets Fixed All: 7022 Interrupt drawing broken Fixed All: 7024 Multi-pass anti-aliasing broken Fixed All: If a renderpreset was loaded ,the projectcamera was not flagged as modified Added All: 6997 Feature: minimum size for translate mainpulator? The tr…
Last reply by Rodney, -
- 1 reply
- 7.7k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All Particlesystem Streak and Blobbie there is a new Boolproperty "Color change over lifetime" , this controls how the color is changed as default the color is changed over the lifetime from each particle, if it set to "Off" the color change is done for all particles equal Fixed All 7011 Particle systems should only display modifyable properties Fixed All import plugins if peaktolerance is set to 0 , all …
Last reply by robcat2075, -
- 7 replies
- 9.2k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994…
Last reply by Rodney, -
- 0 replies
- 8.1k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed Windows 6982 Click in PWS causes crash Fixed Windows 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files
Last reply by Jason Simonds, -
- 1 follower
- 0 replies
- 7.8k views
Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All 6975 partially transparent geomtery disappears Fixed All 6962 Action Keyframes lost when Action window closed Fixed All 6971 Keyframes lost after closing Chor window Fixed All 6972 v19j CP weight editor creates double entries and unwanted weights. Fixed All 6969 32-bit version freezes on render Fixed All 6968 Putting cloth defelctor in Ground causes Ground to fall Fixed All 6966 Request: …
Last reply by Jason Simonds, -
- 10 replies
- 9k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: New All it's now possible to C&P viewportsettings from one window to another one open the "View Settings" dialog for the source window , push "Copy", open the "View Settings" dialog for the destination window, push "Paste" Minor Fix Bullet Soft Body -> Advanced Options -> Subdivide this property is now only displayed, if no Hooks or 5Pointers in the model(before it was still ignored at simulation time) Fixed All 0006961 Font Wizard Freeze Fixed All 0006960 Crash on DXF Export Fixed All 0006…
Last reply by Shelton, -
- 1 follower
- 15 replies
- 10.1k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bul…
Last reply by largento, -
- 9 replies
- 9.1k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Breaking Change: sdk changed, external plugins must be recompiled Fixed All: 0006908: Layer are not visible in chor rendering with Render Lock Mode (green button) Fixed All: 0006899: View Undo, View Redo shortcuts not editable Fixed All: 0006906: Reordering Null in heirarchy causes crash Fixed All: 0006907: Adding one model to another model causes crash Fixed All: 0006904: Cloth object doublesizes and misses deflector objects Fixed All: 0006902: AppHang on Render Fixed All: 0006901: Fi…
Last reply by pixelplucker, -
- 1 follower
- 6 replies
- 9.2k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All: - 6891: Apply decals with application type planar cause a crash I really suck, I did not have time to test this at all. I rolled the Windows installers back to v19.0f for now.
Last reply by pixelplucker, -
- 1 follower
- 2 replies
- 8.4k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All: - 6891: Apply decals with application type planar cause a crash I suck this has been out for a few weeks. But today it the first day in weeks that I only worked 12 hours.
Last reply by Rodney, -
- 12 replies
- 10.1k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6885: RED (and Green and Blue) ALERT: Rotate manipulator rings not selectable. Fixed All - 6882: Export transforms (.xform) crashes A:M Plugin now included in the distribution, OSX version too Fixed All - 6879: Crash when setting Render as Line parameter Fixed All - 6881: Rendering this project will crash A:M Fixed All - 6880: Crash on model Swap, PRJ Save and Reload Fixed All - 6877: Group Constraint Target list empty Fixed All - 6873: Bullet Constraints added with Wizard simulate incorrectly Fixed All - 6876: C…
Last reply by kem, -
- 7 replies
- 9.4k views
Moving to the new server So right now it's not going well on the server move. The top 2 problems(right now) are the store and the forums. The store will be moving to OpenCart but right now I'm working on the forums. The forums can not be updated on the old server, or the new sever. I have set up a server environment to get the update working. But the test environment is on my personal network and the forums even compressed is over 45GB with 10mb/s up load MAX that that takes some time and in most cases my sustained upload is 1MB/s this is going to take some time to get working and tested. I will try to let people know when the forums are going to go down or be offline…
Last reply by Jason Simonds, -
- 1 follower
- 2 replies
- 9.1k views
This has a updated OSX version to solve a crash when rendering. There are no windows changes. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed OSX Only - 6874: Colors render in Negative
Last reply by jason1025, -
- 1 follower
- 7 replies
- 10.2k views
This has a updated OSX version to solve the crash when simulating bullet. There are no windows changes. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6852: Rendercrash when Toon render > Override Shading > Toon with Falloff has a custom gradient attached to it... Fixed All - 6850: Lower corner text wrong Fixed All - 6843: Bullet simulation doesn't move when moving bones Fixed All - 6828: Choreography Properties Channel type not correctly shown Fixed All - 6831: Diffuse maps not working Fixed All - 6839: Am slows to a crawl occurs on models with very high patch count Fix…
Last reply by pixelplucker, -
- 2 followers
- 4 replies
- 9.3k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6852: Rendercrash when Toon render > Override Shading > Toon with Falloff has a custom gradient attached to it... Fixed All - 6850: Lower corner text wrong Fixed All - 6843: Bullet simulation doesn't move when moving bones Fixed All - 6828: Choreography Properties Channel type not correctly shown Fixed All - 6831: Diffuse maps not working Fixed All - 6839: Am slows to a crawl occurs on models with very high patch count Fixed All Decal->Stamps->"Recall View/Position" works now correct I have had v19.0e for a …
Last reply by largento, -
- 1 follower
- 15 replies
- 5.8k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6834: Project with Hair Material does not load anymore and blocks A:M... Problem too much particles to render in realtime view Solution 1: hit escape key twice while project is loading (escape key stops now also realtime render for hair systems) Solution 2: set the "Density Factor" to 0,1% or lower (Default is now 1%) "Hair System" -> "Realtime" ,if "Quality" is set to "Shaded" Fixed All Bullet Constraint / Bullet Soft Constraint , not longer possible to attach this constraints twice to the same bone Updated All BulletBatch plugin added "Rol…
Last reply by John Bigboote, -
- 2 followers
- 12 replies
- 4.9k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All - 6824: SimCloth crash Fixed All - 6823: SSS + Displacement Material = crash Fixed All - 6819: Hair guide CP's not easily controlled. Fixed All - 6821: Crash on Save after Model Swap New All Speedup for Simcloth with OpenMP , to disable this option set "Tools->Options->OpenMP Threads" to "Disable OpenMP" Fixed All - 6817: Mirror Bone crashes Fixed All - 6818: Simcloth crashes Fixed All Simcloth plugin fixed memory leak, when cloth simulation is aborted with "Esc" Fixed All - 6816: Group Select>Deselect>Copy causes PRJ c…
Last reply by jason1025, -
- 4 replies
- 4.1k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All - 6808: Backup not saving current state of PRJ Fixed All - 6807: Crash when starting to render this (benchmark) project Fixed All - 6805: Extruder Wizard crash additional change for Extruder Wizard if the spline for "Path to extrude along" is looped and Method is "Extrude" the created segments are connected as loop, if the Checkbox "Extrusion looped" is "ON" too Fixed All - 6793: Unable to Select Control Points in Curve Editor Fixed All - 6794: Copy/Paste not copying decals Fixed All - 6745: Zbuffer Shadow Only does not render correctly when penumbra on Fixed …
Last reply by reidh, -
- 4 followers
- 80 replies
- 14.1k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log New: Interface: Save before Render: saves the project, if it is modified, after hit "OK" in the "Render to File Settings" Dialog can be controlled with the "Save upon Render" checkbox at Tools/Options/Rendering , Default is ON Physic: Bullet Integration into A:M added Bullet Constraint for physic simulation with the bullet physics engine Alpha Documentation Modelling: Scale to X=0 option Before we do a Copy-Flip-Attach it is good practice to select all the CPs we presume to be on the center Y axis, go to their properties, set their pivot point to X=0, then scale them to 0% in the X …
Last reply by nemyax, -
- 4 replies
- 5.4k views
Hello, We need a few Alpha/Beta tester for v19.0. To sign up please email support@hash.com with your system specs, reports email, forums name, and Follow the steps below to attach your hostid. https://www.hash.com/faq/index.php?action=artikel&cat=13&id=17&artlang=en
Last reply by largento, -
- 4 replies
- 3.4k views
Ok, I have got all the entries for the v19.0 mascot I'm going to set up voting this weekend after emailing the people that entered to make sure I got it right the first time haha! I'm going to work on amfilms and an v19.0 alpha sign up this weekend. I also have the new community machine in the mail and will get that back up too. And when has gets a new server we are going to try to move that to the new server to have less outages. If you have not got a Thank you for entering email from us please resend your entry. And the entries look GREAT I can not wait to show them off. I'm will get the v18.0 ones posted soon too!
Last reply by Jason Simonds, -
- 1 follower
- 14 replies
- 13k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6687[/bug] SDK missing method for joining splines? Fixed All: [bug]6685[/bug] Decal placement tools do not work correctly in Camera view
Last reply by Jason Simonds, -
- 3 followers
- 6 replies
- 5.7k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6505[/bug] Layers drawn in front Fixed All: [bug]6631[/bug] Depth sorting problems in choreography Fixed All: [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible) Fixed All: [bug]6540[/bug] copy loose decaling on 5 point patch Fixed All: [bug]6647[/bug] Grid only shows when an object is selected Fixed All: [bug]6663[/bug] After Deleting a spline, Undo does not restore it. Fixed All: [bug]6664[/bug] Crash upon drawing spline in new PRJ Fixed All: [bug]6666[/bug] Crash after multiple Undos Fixed All: [bug]6668[/bug] …
Last reply by mouseman, -
- 2 followers
- 27 replies
- 6.6k views
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0n Intel Mac SSE4.2 Change Log Fixed All: - 6628: Exporting MDL from Chor causes crash Fixed OSX: - 6630: Option Dialog Box changes crash Fixed All: - 6635: Instead wizard amplitude appointed wizard mirrorbone Fixed All: - 6632: Simcloth simulation crashes Fixed All: - 6638: NetRender crash when changing JPEG settings New All: menu entry for Models "Renumber CP's" renumber the model cp's
Last reply by pixelplucker, -
- 48 replies
- 8.4k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log New All: - 6627: Very slow rendering on select frames New All: - 6624: "Paste with Bones" over-simplifies CP Weights New All: - 6621: Expressions no longer possible New All: - 6616: 2-axis Translate handles not drawn properly New OSX psd and tif imageformat plugins added New All: psd files are corrupted if they have a alphachannel Changed All tif imageformat plugin, added compression dialog avaible compression types None,Packbits,LZW,Zip default is LZW New All: - 6611: "Apply Snapshot" not available in Pose Window changed "Apply Snapshot" applied snapshot now correct …
Last reply by largento, -
- 1 follower
- 1 reply
- 6.7k views
Links Updated Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log New All: Button "Snap to CP" snap a bone to the nearest cp You must manually add this button from "Tools->Customize->Commands->Manipulator" (Cube with red point and arrow) to add a keyboard shortcut search for "Snap Bone To CP" only active in modelingviews , when the view is in bonesmode Snap the selected bone manipulator (Chain,End,Shaft) to the nearest cp, hidden cp's are excluded from the calculation except of moving the shaft, the bonelength isn't preserved Fixed All: [bug]6609[/bug] Do not select hidden CP function In shaded modes , cp's which are covere…
Last reply by Jason Simonds, -
- 0 replies
- 3.2k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log New All: (0006593: Wizard: Import Images on Grids) Plugin "Gridimages" , avaible from a choreographie "Add Images"opens a image selection dialog for selecting the decalimage, multiple selection is possible if the checkbox "Import as an animation or a sequence of images" (win) or "Import as sequence" (mac) is checked and the selected image is a imagesequence a animated decal is created can be used multiple times, new selected images are added at the end of the imagelist "Clear List" remove all items from the imagelist Listbox Imagelist you can drag and drop the entries to make a specifi…
Last reply by Jason Simonds, -
- 1 follower
- 28 replies
- 7.8k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log Fixed All - 6601: Percentage pose and skeltal keyframe bug Fixed All - 6599: Filepath recognition is not the same as used in master.exe and renderserver.exe Fixed All - 6311: Patch Images do not Bake Fixed All - 6598: realtime display error for textures with alpha channels Fixed All - 6595: Boolen Cutter is working from some viewpoints perfectly, but from other not.... Fixed All - 6539: average normal Fixed All - 6597: Crash when rendering from a non camera view and Motionblur is active New All - 6391: Set camera to current view two new menu entri…
Last reply by Rodney, -
- 8 replies
- 5.5k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log Fixed All [bug]6585[/bug] Crash when change group order. Fixed All [bug]6562[/bug] SSS and Average Normals don't appear to work together. Fixed All [bug]6584[/bug] CP Weight does not work. Fixed All [bug]6583[/bug] Render crash by the pose sliders. Fixed All [bug]6572[/bug] hover text for bone draw mode Fixed All [bug]6587[/bug] Renderserver: Cannot access selected output directory! error Fixed All [bug]6573[/bug] Render or Netrender hangs on specific FRAMES Fixed All [bug]6580[/bug] Model Window's Background color is set to (0,0,0) Fixed All [bug]6564[/bug] impossibl…
Last reply by Malo, -
- 2 replies
- 4.8k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log Fixed All [bug]6561[/bug] transparent models are not drawn correct in shaded views Fixed All [bug]6557[/bug] Transparency is not shown correctly in workspace for OpenGL 3 Fixed All [bug]6570[/bug] multipass rendering with motionblur failed Fixed All [bug]6563[/bug] Add with Shift-Key pressed does not add a new non-continuies spline (worked in v17) Fixed All [bug]6569[/bug] Do not connect two different spline at the beginning of the connection with key-Shift pressed Fixed All [bug]6576[/bug] Crash in final render, when a group has no patches and SSS for this group is on Fixe…
Last reply by serg2, -
- 1 follower
- 2 replies
- 4k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Fixed All [bug]6544[/bug] Sprite-Particle not in Alpha Fixed All [bug]6546[/bug] alpha channel not detected for png files Fixed All [bug]6554[/bug] Bake Dynamic Systems does not work - no key frames produced Fixed All [bug]6552[/bug] simulate spring systems does not work in chor its greyed out and action does nothing Fixed All [bug]6556[/bug] Pressing Y will not part the spline even (and something deeper going on, as it seems) Fixed OSX [bug]6560[/bug] settings dialog for jpg and png not working
Last reply by robcat2075, -
- 3 followers
- 7 replies
- 7.2k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Fixed All [bug]6542[/bug] Crash When Rendering With SSAO & Stereo Together Fixed All [bug]6528[/bug] Crash after editing groups then re-ordering htem in PWS Fixed All [bug]6523[/bug] Rotate manipulator not drawn correctly Fixed All [bug]6538[/bug] strange hair
Last reply by Jason Simonds, -
- 0 replies
- 8k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6522[/bug] Pressing Skeletal mode button doesn't work and leads to freeze. Fixed All [bug]6521[/bug] AtTime expressiondoes not retrieve value from indicated time. Added All Expressions CurrentValue() Returns the current value for this propertie, before the expression is interpreted. VectorF( x ) Creates a vector by filling the three floating point values x, y, and z with the initial value. Vector2( x, y ) Creates a vector2 by combining the two floating point values x and y. AtFrame(frame , n ) Returns the value of n at the given frame. GetFrame(…
Last reply by Jason Simonds, -
- 0 replies
- 3.8k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Changed All Plugin "Merge and purge decals" added check for Percentage,Repeat,Seamless and Exporttype properties for equality, only if this values are also equal the decals are merged Fixed All [bug]6505[/bug] Layers drawn in front Fixed All [bug]6513[/bug] Rotoscope hides model in shaded view Fixed All [bug]6510[/bug] Memory leak after finalrender with zbuffered shadows and Penumbra On Fixed All [bug]6500[/bug] Request these standard resolutions in the industry for the resolution drop down menu added to the resolution drop down menu in this order "UHD" Ultra hi…
Last reply by Jason Simonds, -
- 12 replies
- 4.3k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6497[/bug] Hair always jittering Fixed All [bug]6496[/bug] Hair color incorrect in Final renders Fixed All [bug]6459[/bug] Bake surface resolution replaced by fixed presets Changed All Bakesurface default values now the following Resolution 10 Margins 1 Maximum textures size Automatic Overwrite Files True Delete old decals False Delete materials False If Bakesurface is started without the dialog (Shift + LMB) last settings are used the created decalimages having now a new naming …
Last reply by pixelplucker, -
- 0 replies
- 2.9k views
Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: fixed all [bug]6468[/bug] Control Point weight statistics do not appear in the "Show Manipulator Properties" window when enabled in an action window. fixed all [bug]6492[/bug] Enforcement curve for constraint not given correct interpolation. Interpolation Control not working. fixed all [bug]6472[/bug] Deleting Path causes crash fixed all [bug]6473[/bug] Font Wizard creates wrong bias on bevels fixed all texture plugins, changing values are now reflected immediatly in the material preview changed all [bug]6445[/bug] Moving cp's in front view don't…
Last reply by Jason Simonds, -
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Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6462[/bug] V18_64bit falls over when loading tiled images Fixed All [bug]6443[/bug] Rotoscope on Light not affected by Transparency setting Fixed All [bug]6454[/bug] Volumetrics obscuring scene view A new option added for volumetrics "Draw shaded in real time view" Default Off If it is set to On the a shaded cone is drawed if real time views are set to shaded. Fixed All [bug]6444[/bug] Lights with Rotoscopes ignore light's color Following conditions have to be true the rotoscope image must have a keycolor set or alphachannel transparency for the ro…
Last reply by Fuchur,