Jason Simonds Posted March 31, 2014 Share Posted March 31, 2014 Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6497[/bug] Hair always jittering Fixed All [bug]6496[/bug] Hair color incorrect in Final renders Fixed All [bug]6459[/bug] Bake surface resolution replaced by fixed presets Changed AllBakesurface default values now the following Resolution 10 Margins 1 Maximum textures size Automatic Overwrite Files True Delete old decals False Delete materials False If Bakesurface is started without the dialog (Shift + LMB) last settings are used the created decalimages having now a new naming scheme "bs_"modelname"_"texturetype"."extension (jpg as default) with this change it's possible to bake more than one model in one projectfile new combobox "Maximum textures size", where You can select wich size the created decalimages should have Automatic - based on Resolution , the best matched size (as in previous A:M versions) 128 - maximum texturesize 128x128 pixel and so one up to 4096x4096 only the 64bit version has the possibility to select 8192 as maximum texture size the algorithm tries now to match this value in one dimension new option "Delete materials" If this is checked , all materialnodes (! INCLUDING particle materials !) are removed from the model and groups and the surface atrributes are set to the default values [*]New All [bug]6413[/bug] Allow undo functionallity in the stamp editor basic undo/redo funtcionality added, selections are not undoable, only cornercp moving is undoable special functionality for command key's + LMB in the stampview (only as reminder) Ctrl key (Mac Command key) + LMB split uv stack and add the nearest corner to selection Shift key + LMB add uvs to selection Alt key + LMB add vertex to selection [*]New All [bug]6456[/bug] Feature request: Option to select the visual representation of bones switching to simple bone draw mode (bones are drawn as simple line instead of shaft) possible with keyboard shortcut "Shift+7" or the button from Tools->Customize->Commands->Draw (you need to add this button manually for the first time) keyboard shortcut can found at Tools->Customize->Commands->Keyboard "Toogle bone draw mode [*]Changes All [bug]6457[/bug] Option to select between Spline/Hold/Linear as default keyframe interpolation !!! Important change !!! affects only new created drivers , for this drivers keyframes are created with the selected default keyframe interpolation You can set this at "Tools"->"Options"->"Action"->"Keyframe Interpolation" if "Default" is selected in most cases the interpolation method is "Spline", the behavior of creating keyframes is in this case the same as in previous A:M versions ! if any other is selected, it overrides the default values for the driver ! [*]Changes All Stampview , if a corner or a group of corners are selectet , not longer display a popup menu , makes no sense in such a scenario [*]Changes All different cursor for "Add Lock Mode" [*]Fixed All [bug]6490[/bug] Crash after Save [*]Fixed All [bug]6482[/bug] New CPs made with Y key not properly placed [*]Fixed All [bug]6478[/bug] Can't create bone chain with Snap Manipulator to Grid ON [*]Fixed All [bug]6491[/bug] Can't Keyframe in Composite [*]Fixed All [bug]6487[/bug] Lights not fully drawn in Bones mode fixed also some realtime draw issues for bones (ghosty circles) [*]Fixed All [bug]6494[/bug] strange snapping was a unwanted sideeffect from #[bug]6445[/bug] Moving cp's in front view don't keep z axis position [*]fixed Opengl Driver [bug]6477[/bug] Mac, OpenGL Causing "Bones Mode" Display Issues [*]Fixed All [bug]6488[/bug] Rotoscopes on lights lost after save and reload of project. see the notes below [*]Fixed All [bug]6486[/bug] Rotoscope image on light not working Not longer allowed to drag rotoscopes on light or camera caches ,only allowed for instances light/camera in a chor/action or lights inside a model notes for the special case lights inside a model (in the bone hierachie) "if show more than drivers" is selected , the rotoscopes are NOT visible but they are still affects rendering, this is a accommodation for netrender it was very tricky to get this to work .... [*]Fixed All [bug]6485[/bug] Splines set to "Render as Line" are not smooth in final render I higly recommend to use the "Resamplespline" plugin in such a case for evenly distributed cp's on the spline. Quote Link to comment Share on other sites More sharing options...
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