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Found 12 results

  1. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6885: RED (and Green and Blue) ALERT: Rotate manipulator rings not selectable. Fixed All - 6882: Export transforms (.xform) crashes A:M Plugin now included in the distribution, OSX version too Fixed All - 6879: Crash when setting Render as Line parameter Fixed All - 6881: Rendering this project will crash A:M Fixed All - 6880: Crash on model Swap, PRJ Save and Reload Fixed All - 6877: Group Constraint Target list empty Fixed All - 6873: Bul
  2. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6834: Project with Hair Material does not load anymore and blocks A:M... Problem too much particles to render in realtime view Solution 1: hit escape key twice while project is loading (escape key stops now also realtime render for hair systems) Solution 2: set the "Density Factor" to 0,1% or lower (Default is now 1%) "Hair System" -> "Realtime" ,if "Quality" is set to "Shaded" Fixed All Bullet Constraint / Bullet Soft Constraint , not longer possible to attach this cons
  3. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All - 6824: SimCloth crash Fixed All - 6823: SSS + Displacement Material = crash Fixed All - 6819: Hair guide CP's not easily controlled. Fixed All - 6821: Crash on Save after Model Swap New All Speedup for Simcloth with OpenMP , to disable this option set "Tools->Options->OpenMP Threads" to "Disable OpenMP" Fixed All - 6817: Mirror Bone crashes Fixed All - 6818: Simcloth crashes Fixed All Simcloth plugin fixed memory leak, when cloth simulation is aborted
  4. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All - 6808: Backup not saving current state of PRJ Fixed All - 6807: Crash when starting to render this (benchmark) project Fixed All - 6805: Extruder Wizard crash additional change for Extruder Wizard if the spline for "Path to extrude along" is looped and Method is "Extrude" the created segments are connected as loop, if the Checkbox "Extrusion looped" is "ON" too Fixed All - 6793: Unable to Select Control Points in Curve Editor Fixed All - 6794: Copy/Paste not copying decals Fixed All
  5. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log New: Interface: Save before Render: saves the project, if it is modified, after hit "OK" in the "Render to File Settings" Dialog can be controlled with the "Save upon Render" checkbox at Tools/Options/Rendering , Default is ON Physic: Bullet Integration into A:M added Bullet Constraint for physic simulation with the bullet physics engine Alpha Documentation Modelling: Scale to X=0 option Before we do a Copy-Flip-Attach it is good practice to select all the CPs we presume to be on the center Y axis, go to th
  6. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6687[/bug] SDK missing method for joining splines? Fixed All: [bug]6685[/bug] Decal placement tools do not work correctly in Camera view
  7. Hello, We need a few Alpha/Beta tester for v19.0. To sign up please email support@hash.com with your system specs, reports email, forums name, and Follow the steps below to attach your hostid. https://www.hash.com/faq/index.php?action=artikel&cat=13&id=17&artlang=en
  8. Mascot Contest rules: All entries must be at least 1440 x 1920 and keep the 3:4 aspect ratio. The winner must summit a rendered image with no background of 480 x 640. All entries are usable by Hash, Inc. and Animation Maser for promotional material. All entries must be emailed to support@hash.com by midnight pst on 09/05/16 No offensive or pornographic material. The winning image as voted by the Animation Master Community will be the new splash screen for v19.0. Rules are subject to change without notice.(I do not plan on any changes but you all know I forget stuff all the time) Winners:
  9. I borrowed the pine tree from the forum (thank you, John Bigboote), but I believe I made everything else. My friend Adam (The Toadstool) helped me with the home made Motion Capture. Thank you, Adam. To make this short I used Motion Capture, Dynamic Constraints, Forces, several Particle Systems (hair, leaves, grass/weeds), a little Newton Physics, and Cloth along with animation by hand. Animation Master, Audacity, and Photoshop were the software used. https://www.youtube.com/watch?v=c_j5nGkfCIE
  10. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6505[/bug] Layers drawn in front Fixed All: [bug]6631[/bug] Depth sorting problems in choreography Fixed All: [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible) Fixed All: [bug]6540[/bug] copy loose decaling on 5 point patch Fixed All: [bug]6647[/bug] Grid only shows when an object is selected Fixed All: [bug]6663[/bug] After Deleting a spline, Undo does not restore it. Fixed All: [bug]6664[/bug] Crash upon drawing spline in new PRJ Fixe
  11. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0n Intel Mac SSE4.2 Change Log Fixed All: - 6628: Exporting MDL from Chor causes crash Fixed OSX: - 6630: Option Dialog Box changes crash Fixed All: - 6635: Instead wizard amplitude appointed wizard mirrorbone Fixed All: - 6632: Simcloth simulation crashes Fixed All: - 6638: NetRender crash when changing JPEG settings New All: menu entry for Models "Renumber CP's" renumber the model cp's
  12. Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log New All: - 6627: Very slow rendering on select frames New All: - 6624: "Paste with Bones" over-simplifies CP Weights New All: - 6621: Expressions no longer possible New All: - 6616: 2-axis Translate handles not drawn properly New OSX psd and tif imageformat plugins added New All: psd files are corrupted if they have a alphachannel Changed All tif imageformat plugin, added compression dialog avaible compression types None,Packbits,LZW,Zip default is LZW New All: - 6611: "Apply Snapshot" not
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