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Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bullet constraint, if the main bone not at default , unexpected behavior can occur) Fixed All: 0006934 Bullet "Bounce" parameter has no effect Fixed All: 0006938 Bullet simulates with strange results Fixed All: 0006820 Specular highlights not working on transparent surface. Fixed All: 0006931 Magnet Mode distance handles disappear Fixed All: 0006935 Rotoscope disappears if resized Fixed All: 0006933 32 bit version crashes Fixed All: 0006928 AI-Wizard crashes A:M Fixed All: 0006932 Explode/Rebuild doesn't work Fixed All: 0006937 Crash on adding Null Fixed All: 0006936 Crash on Save Fixed All: 0006895 Depth of field doesn't work Fixed All: 006894 Scale keys lost after save Fixed All: 0006914 NetRender: Corrupted surface on first frames Fixed All: 0006927 Final render darker than previous versions Fixed All: 0006926 Decal Image name lost after adding non-loca material. Fixed All: 006921 Crash on dragging Groups in PWS Fixed All: 0006919 Crash after selecting CPs Fixed All: 0006912 Netrender: Can't expand "Time" Column Fixed All: 0006913 NetRender: Disabled slave Prgress precent freezes Fixed All: 0006925 endless loop for complex undoing operations Fixed All: 0006920 Pose slider made by Push_CPs doesn't work Fixed All: 0006855 Soft shadows not soft Fixed All: 0006917 Reordering Groups after making keyframes in Chor causes crash 11 Fixed All: 0006922 Substeps for frame render is always 0:0... Fixed All: 0006811 incorrect real-time and progressive renders on particle image sequences New All It's now possible to show in which group a cp is in.For existing installations the button needs to be add manually. Add the button Tools->Customize->Commands->Manipulator -> "Show Groups, where the CP is included" to the toolbar, or "Reset Toolbars" For new installations it's default in the manipulator toolbar. Works only for single selected cp's. OSX latest supported version is OSX 10.13.6, because my mac can't be updated to a newer OSX version
Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Breaking Change: sdk changed, external plugins must be recompiled Fixed All: 0006908: Layer are not visible in chor rendering with Render Lock Mode (green button) Fixed All: 0006899: View Undo, View Redo shortcuts not editable Fixed All: 0006906: Reordering Null in heirarchy causes crash Fixed All: 0006907: Adding one model to another model causes crash Fixed All: 0006904: Cloth object doublesizes and misses deflector objects Fixed All: 0006902: AppHang on Render Fixed All: 0006901: Five pointers and splines disappear Fixed All: 0006903: Duplicator wizard doesn't work. Fixed All: 0006900: Can't Undo after Lathe. Screen redraw stops working. Fixed All: 0006898: UV-Editor does not show any wireframes/CPs of mapped objects... Fixed All: 0006896: Distrotion box in Action causes crash Fixed All: 0006893: Multiple Models on Path not on path and wrong multiple For the second problem (does not insert choosen number of models) a new checkbox "Allow overlapping" is added , then the choosen number is always imported , otherwise a overlapping bbox check is done and this can reduce the number of imported models. Fixed All: 0006887: Pose Sliders do not show current value of Pose Fixed All: 0006888: Image sequence "Frame" settings are ignored Fixed All: 0006890: booleans broken in final render
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6687[/bug] SDK missing method for joining splines? Fixed All: [bug]6685[/bug] Decal placement tools do not work correctly in Camera view
Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6505[/bug] Layers drawn in front Fixed All: [bug]6631[/bug] Depth sorting problems in choreography Fixed All: [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible) Fixed All: [bug]6540[/bug] copy loose decaling on 5 point patch Fixed All: [bug]6647[/bug] Grid only shows when an object is selected Fixed All: [bug]6663[/bug] After Deleting a spline, Undo does not restore it. Fixed All: [bug]6664[/bug] Crash upon drawing spline in new PRJ Fixed All: [bug]6666[/bug] Crash after multiple Undos Fixed All: [bug]6668[/bug] V18p Axis handles for Scale mode not drawn properly Fixed All: [bug]6660[/bug] Play range do not stick when saving and loading a scene/project Fixed OSX: Combobox "OpenMP Threads" doesn't display correct the last choice Fixed OSX: Particlesystem generated on the false coordinates (comparing to the windows version) Fixed All: [bug]6670[/bug] Patches not completely drawn in in real-time view Fixed All: [bug]6671[/bug] Distortion Box CPs disappear Fixed All: [bug]6672[/bug] Undo doesn't work in Distortion Mode Fixed All: [bug]6673[/bug] Lens flare errors in Net Render Fixed All: [bug]6571[/bug] Net Render slaves cannot load camera from Technocrane Fixed All: [bug]6674[/bug] Prop not visible after Turn Fixed All: [bug]6675[/bug] Prop textures not displayed correctly Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type)in contrast the realtime render use the alpha channel, even the decaltype is "Color", but I will not change this behavior due heavy sideeffects Fixed All: crash , when the decaltype for a prop decal is changed to Bump or Displacement Fixed All: Combobox for decaltypes displaying now only the usable decal types for props Fixed All: Bump and Displacement maps for Props now working properly