sprockets Modeling demo by Michael Brennan Short film by Svetlik Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage
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Found 4 results

  1. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6852: Rendercrash when Toon render > Override Shading > Toon with Falloff has a custom gradient attached to it... Fixed All - 6850: Lower corner text wrong Fixed All - 6843: Bullet simulation doesn't move when moving bones Fixed All - 6828: Choreography Properties Channel type not correctly shown Fixed All - 6831: Diffuse maps not working Fixed All - 6839: Am slows to a crawl occurs on models with very high patch count Fixed All Decal->Stamps->"Recall View/Position" works now correct I have had v19.0e for a few weeks I just did not get the chance to post it. Keeping up on email with me work load is still a bit hard but I have been better at email. Now I just need to get better at releases.
  2. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6834: Project with Hair Material does not load anymore and blocks A:M... Problem too much particles to render in realtime view Solution 1: hit escape key twice while project is loading (escape key stops now also realtime render for hair systems) Solution 2: set the "Density Factor" to 0,1% or lower (Default is now 1%) "Hair System" -> "Realtime" ,if "Quality" is set to "Shaded" Fixed All Bullet Constraint / Bullet Soft Constraint , not longer possible to attach this constraints twice to the same bone Updated All BulletBatch plugin added "Rolling friction" and possibilty to set the values back to default New All Plugin to modify parameters for bullet rigid constraints on multiple models a chor, only parameters where the checkbox "Set" is active are applied to the selected bullet constraints on choreographie -> "Modify Bullet Constraints on multiple models" New All new constraint "Bullet Soft Constraint" added, model with this constraint applied act as softbodys (deformable hull) in bullet simulation New All menu for Choreographie has now a entry "Remove Bullet Constraints" starts a dialog, where You can select the Bullet constraints , You want to remove from models (Extended selection in the listbox) Updated All help for Softbdy constraints added ("Display help for this propertie") Fixed All - 6835: Bullet simulates incorrectly Fixed All - 6832: Bullet crash Fixed All - 6837: Loss of "Play" and crash Bullet constraints are only attachable in a chor , not in actions. Fixed All - 6836: Fails to load project with external object under a folder Fixed OSX Only - 6845: v19D SSE 4.2 Fails to Load. Library not loaded: /opt/local/lib/libHalf.12.dylib A small note I have this for a bit but just got the chance to post it.
  3. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All - 6824: SimCloth crash Fixed All - 6823: SSS + Displacement Material = crash Fixed All - 6819: Hair guide CP's not easily controlled. Fixed All - 6821: Crash on Save after Model Swap New All Speedup for Simcloth with OpenMP , to disable this option set "Tools->Options->OpenMP Threads" to "Disable OpenMP" Fixed All - 6817: Mirror Bone crashes Fixed All - 6818: Simcloth crashes Fixed All Simcloth plugin fixed memory leak, when cloth simulation is aborted with "Esc" Fixed All - 6816: Group Select>Deselect>Copy causes PRJ corruption New All - 6813: Suggestion: CP Weights dialog box to remember last position Fixed All - 6812: Mirror Bone not mirroring CP weights completely Fixed All - 6815: Duplicator Wizard does not duplicate hooks Fixed All - 6808: Backup not saving current state of PRJ backup can now also maked as single backup (not timed) started from menu entry "Backup Project" or button (Commands->Standard, button can be added manually or with "Reset Toolbars"), a keyboard shortcut can be assigned ("Project:Backup Project") New All - 6809: Feature refinement: Progressive Render Limit Partially Fixed - 6796: Kleig light rim not blocked by object not fixed yet,when volumetrics is ON
  4. I know most of you just come to the forums but Hash, Inc. has a new site check it out HERE! Thank you, Fuchur For all your Help and Hard Work!
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