Animation:Master
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- African grey?
- By Fuchur,
934 topics in this forum
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- 19 replies
- 1.9k views
Hi Elm, As far as I understand it (please correct my if I am wrong Jason) there are two version available: - A:M Subscription for 1 year ($79.99) - Never expiring version ($299.00) Both are download-products today. (only manual + ExtraDVD can be selected to be shipped with the never expiring version). Both are software-dongled to one computer per license. > Infos on hash.com: A:M Versions See you *Fuchur* Hey guys, I'm a long time Hasher going back to 1998. I want to pick up the full version that never expires but how do I do this if its download only now? How do I get a CD burned so that as I upgrade my hardware I can continue to…
Last reply by Rodney, -
- 2 replies
- 1.9k views
Continuing down my road of memories while I pack for the big move.... One of the first "Third Party" training books for A:M... And the Pro Series Videos, for all your learning needs... If I come across anything else I'll post some pics up. I think I might still have the boxes from when I first purchased Martin Hash's 3D Animation Pro (before combining the "consumer" and "pro" versions of the software using just the name Animation:Master, which was the name for the "pro" version originally).
Last reply by Rodney, -
- 20 replies
- 1.9k views
I need some help making a foot in A:M thank you.
Last reply by Dpendleton77, -
- 14 replies
- 1.9k views
I've been trying to try a newton simulation, but it gives me an error saying that I need "at least one simulation object..." What do I need to do to get newton physics set up on a few models so that they fall to the ground???
Last reply by John Bigboote, -
- 6 replies
- 1.9k views
Hi. I just wanted to report that the http://amfilms.hash.com/ site is totally broken. It doesn't render properly in Chrome, IE or Edge. None of the links work. I have tried all the links on the Hash site to get to this site and it results in the same issue.
Last reply by Jason Simonds, -
- 13 replies
- 1.8k views
During Live Answer Time today, >Renumber CPs came up. We found it does change some CP numbers, but for what purpose? Who asked for it and can you explain its intention some?
Last reply by Malo, -
- 6 replies
- 1.8k views
There's another A:M Image Contest flying your way. Which means I oughta' get back on track and get out the prizes for the last one! Here are some handsome, so-suitable-for-framing-you-get-a-dollar-to-buy-a-frame runner-up certificates waiting to hit the road.
Last reply by fae_alba, -
- 1 follower
- 13 replies
- 1.8k views
So, After Windows 10 ate my last pc with all my stuff on it, I was pretty upset. I just didn't want t deal with it for awhile. I now have a new laptop and I was actually able to get my stuff off my old pc finally. So I can't really afford the subscription version of A:M, so I was thinking of getting the 300 dollar version. I actually have the money for that right now and it's been years since I upgraded. My question is; is it a digital download? My new laptop doesn't have a disc drive so I would need a digital version. Otherwise, I could always buy a usb disk drive, but I would rather not. Thanks for reading.
Last reply by Zaryin, -
- 7 replies
- 1.8k views
Good evening, I'm looking for tutorials on expressions ... do you know links? I am also trying to understand the logic of the number of ".. |" before an expression. Thanks in advance!
Last reply by Malo, -
- 8 replies
- 1.8k views
Hi, I have just a few minutes ago completed a new construction I created in A:M, brought over to Makerware and printed it out. It worked very well . It is a door traffic light. This is how it looks in A:M and in Makerbot / Makerware: And here you can read more about how it turned out and what it does with more images: http://www.patchwork3d.de/blog-5-en/complex-3d-print-door-traffic-light-677 See you *Fuchur*
Last reply by pixelplucker, -
- 1 follower
- 8 replies
- 1.8k views
Steve and I have been using poses in models to compose larger models -- even whole sets -- from smaller models. This is very useful to avoid creating multiple copies of mesh, as well as allowing an easy way of turning on and off various parts of the model. Here are the requirements that we had when the pose idea came up: Avoid having multiple copies of the same mesh. If there are 18 chairs in the set, there should not be 18 copies of the mesh in some model. Ideally, they need to be configurable for different situations. For example, we don't want a separate set for the coffee shop before it opens (less clutter) and after (more supplies, etc. laying around and on …
Last reply by fae_alba, -
Extras DVD
by Elm- 6 replies
- 1.8k views
Hi! Can the extras DVD be found for download somewhere (if it's freeware)? Or is there some kind of A:M model library online somewhere? Greetings, Elm.
Last reply by Rodney, -
- 19 replies
- 1.8k views
Can anyone point me to a PRJ from any version of A:M that shows the Wave material behaving as expected?
Last reply by robcat2075, -
- 2 replies
- 1.8k views
In V17 you may notice some very slight changes in the default Choreography that is created if you do New>Chor - The old "Rim" light is now named "Spot". This light, shining from the front, is in the wrong place to be a true "rim" light in proper photography/lighting terminology. "Spot" will be a correct name for its function and placement in this chor. -"Spot" light's color is now white instead of orange because orange was ugly. -"Ground" is now a 5x5 grid instead of one patch. This puts some visible spline lines in shaded wireframe view, to better show the perspective of the ground plane. This also renders the placement of kleig lighting slightly better…
Last reply by John Bigboote, -
- 7 replies
- 1.8k views
Aquarium Fish / Flock Experiment (based on the previous topic - https://www.hash.com/forums/index.php?showtopic=48389)
Last reply by steve392, -
- 6 replies
- 1.8k views
That little notification window thingy is now appearing to suggest I have a few more days on my current subscription and it's always a good time to reflect on where I've been in the past year and where I might focus my attention in the future. It's been a great journey thus far and yet I remain confident the best is still ahead concerning the potential for creativity with Animation:Master. What a great 'little' program A:M continues to be. Lots of shiny stuff out there but even after all these years nothing compares. I guess what I'm trying to say is that while I'm at that cross roads of recommitting to another year of A:M I still don't have a solid plan to pro…
Last reply by John Bigboote, -
- 16 replies
- 1.8k views
Please Vote at http://www.hash.com/vote Thank you for all of the amazing entries! Now back to sun, girls and bbq's!
Last reply by robcat2075, -
- 9 replies
- 1.8k views
I bought the current version last week and was going to migrate over to using V18, rather than my more usual V17. However its giving some trouble I have a project, set up in V17with all the files embedded ready to use and the map pathways clearly set out. When I try to import that into V18 it imports the models and the animationm some of the maps but, NOT all of them. The paths are retained in the file details but the image is left behind. When i try to reconfirm the file by following through the path and identifying the file, it doesn't accept the input. If I try to import the map to then reapply the map it does not import the map as requested. Can abyone k…
Last reply by Simon Edmondson, -
- 12 replies
- 1.8k views
Hi! 0) Show Particles ON (Shift+8) 1) Turn OFF Animate Mode 2) Switch ON slider "_RUN" 3) Press play ("END KEY") 4) Move sliders for setup PRJ + Point.png Enjoy! Youtube https://youtu.be/vax_cCpTvgY capture-3.zip ROTOGRAPH_005.prj
Last reply by serg2, -
- 14 replies
- 1.8k views
Working in V17G under OSX 10.68. Having some very frustrating problems setting up the lighting for the dance sequence. Sometimes the lights aren't rendering and , when they do, changes in position are not reflected in the render. First screen shot shows the render, notice the spot position with the values highlighted. Second screen shot shows no effective change in render but the spots position has been drastically altered. I refreshed the window carefully and advanced and rest the timeline after the change to allow it to take effect. For such a large positional change I was expecting a much bigger change in render Any help gratefully received. …
Last reply by Simon Edmondson, -
- 15 replies
- 1.8k views
Presently trying to edit the F curves on an animation sequence and having all sorts of "fun" doing so. Can anyone kindly suggest a broad strategy for going about the process?. Mainly trying to stop feet going through the floor plane and smooth out positional changes as it approaches or moves away from the keyframe. If I adjust one bone until it works, it inevitably affects the position of another. Its probably age catching up with me but, it can get very involved and confusing very quickly. I wondered if there was a fairly standard way of approaching the problem, such as starting where in the bone heirachy, what type of interpolation to use. I appre…
Last reply by Simon Edmondson, -
- 10 replies
- 1.8k views
I'm working away on a project which will combine AM animation with hand drawn animation in TVpaint. I will post some interim results in the WIP space later. To make it easier at the drawing stage, I've started rendering out at UHD resolution.. Unfortunately, it is taking a long time to render each frame, between 7:30 and 10:00 hours. Thats not a big headache, although it would be better to shorten the time, as I can get on with something else while waiting. However, what is of concern is an inconsistency in the renders. These are png conversions from TGA originals Notice the shadows and the lighting, it is almost as if someone stepped in front of the light so…
Last reply by Simon Edmondson, -
- 8 replies
- 1.8k views
Files are located in the 'Hair Salon' thread, located here: http://www.hash.com/forums/index.php?showt...mp;#entry397248 A:M's hair material in a LONG HAIR scenario, useful for a 'Duck Dynasty' beard, 'weeping-willow' style tree leaves, 'hippie-hair' or glamorous female long hair. The feature being demonstrated here is not so much the hair material as the way it interacts and wraps around other objects, known as collision-detection. Many programs boast impressive hair and styling features, but have very little to show how the hair reacts dynamically in an animation scenario... AND- what happens when the dynamic hair comes into contact with other objects... usual…
Last reply by John Bigboote, -
- 7 replies
- 1.8k views
Is it possible to use BitMapPlus textures on objects that animate like characters do rather than just objects that retain a rigid form? Is it possible to make the texture stick to the surface as materials and decals do as the object changes shape?
Last reply by Malo, -
- 1 follower
- 9 replies
- 1.8k views
Hi there, besides AM i am using some other programms, one of which has a transportable licence. They install the licence file (if the customer wants) onto a usb stick. That USB stick must be present when you want to run the programm. Is that possible for AM to? That would be so cool and would give me the option to work wit AM at work too ... Hehehehehe. Regards Heiner
Last reply by a.quaihoi, -
- 12 replies
- 1.7k views
I was wondering if there was a plug-in that would create a halfway point spline ring between two spline rings. In other words, if I were to have two spline rings that are too far apart. Is there a way that I could select both and then have a new spline ring that would appear halfway between them and also tween the shape (like Flash does)? I tend to start on the low end as far as splines when I'm modeling and add more as I need to. I sometimes realize I need that extra spline ring, but manually adding CPs between them doesn't always give the result I want. Especially since I avoid using the bias handles.
Last reply by robcat2075, -
- 12 replies
- 1.7k views
Wondering if it is possible to implement touch support for AM for those with touch screens and for tablet connect via remote desktops. Need a lazy mouse select? Use common gestures for navigation, maybe modify for view manipulation? For kicks I tossed on Remote Access on my iPad to my pc and AM displayed perfectly, navigation wasn't half bad but was almost impossible to do anything with since I would need a 2nd mouse button and modifier keys.
Last reply by pixelplucker, -
- 8 replies
- 1.7k views
Hello everybody . I wish you all a Merry Happy Christmas (or whatever you are celebrating all over the world ) and a wonderful time with your family, friends, children and partners whereever you are . Best wishes *Fuchur*
Last reply by pixelplucker, -
- 11 replies
- 1.7k views
I'm over my head in a rushed animation project, so I don't have time to file reports, but wanted to put these down as I encounter them so that I don't forget... and some may not be issues or are already known. When I'm done and have recovered, I'll file them. 1) JPEGs don't seem to work. Can't get a JPEG file to import into the PWS. I was noticing that an old material I used wasn't doing anything and I realized that it used a jpeg support file and A:M was importing it as a blank image. Changing it to a PNG file allowed it to load normally. I usually prefer not to use JPEGs, but weird that it's not letting me import them. 2) Shaded Renders getting stuck on "CPU SSA…
Last reply by largento, -
- 4 replies
- 1.7k views
So I got bored waiting for our massive local data migration. So I patched together the 11 segments of Tin Woodman of Oz in one movie. Nothing new has been added or anything. But I thought it would be better to watch in one part not 11 parts. https://www.youtube.com/watch?v=G7sLaO73TCQ
Last reply by NancyGormezano, -
- 9 replies
- 1.7k views
Hi, It's unfortunate that AM changes the windows display settings...V14 did not but I guess for some reason V17 has to? I thought AM set them back upon exiting but for some reason I stuck with out the 'transparency' of the window frames (whatever that is called). This should be a trivial point but I guess I've gotten spoiled. How do I change them back? Cheers, Rusty
Last reply by robcat2075, -
- 6 replies
- 1.7k views
I'm having to prepare something for a course starting in October and have encountered a curious problem in V17G. I set it up last night and left it rendering away. Saved it, "Saved animation as" and reloaded the project. Only to find that the chor had lost the names of the model shortcuts. I redid those and rendered again and, while that was going through thought to use Multiple master to animate the next part of the idea. When the project was loaded into the multiple, the names had disappeared again, even though it was going through on the same machine in saved form ? This is the first, with names in place. This is the second, same proje…
Last reply by pixelplucker, -
- 9 replies
- 1.7k views
I was rendering a shot with a glowing object and I noticed that Screen based AO causes a 'banding' in the glow/ halow/ orb is present at the end of the last render pass. I wonder if this has to do with a setting or just a casualty of using screen based AO.... The glow is looking great until that last pass finishes and the AO is added in. I'm in V18. I increased the multipasses but that didn't help. Both with and without motion blurr carries the same results.
Last reply by detbear, -
- 12 replies
- 1.7k views
I don't know about you guys, but I'm really struggling to repair normals when they appear like this on the screen. V 18 is what I'm in. ALSO....A great feature request would be to have an option to color the patches "red" or "blue" depending on what direction. Then have an option to "flip all red" or "Flip all blue" THAT WOULD BE GOLDEN
Last reply by detbear, -
- 3 replies
- 1.7k views
For YouTube links you no longer need bbcodes. No Need for bbcode: [youtube]$#hany[/youtube] I'm working on getting the old ones updated down to about 205 to go.
Last reply by Rodney, -
- 9 replies
- 1.7k views
Been a bit distracted recently by other work but, trying to get back into finishing Ska Lake properly. One of the things it was intended to do was to test the models. And it has definitely done that ! The young Boy ( Charlie) was adapted from a Make Human file and, it came with the pose of the arms down at the sides. All the models I've made in the past have used a T pose for the rig installation so it was something new to me. That pose seemed to complicate the installation of the 2008 rig but that may just have been my error. Now trying to re rig the model and wondered if there were any views as to the best setup pose to use ? T pose, arms at side or something alt…
Last reply by robcat2075, -
- 10 replies
- 1.7k views
I put in a trial request, sent off my host id etc, a few days ago but haven't heard back. I've bought a Windows tablet with a Wacom Digitizer for drawing and working on when I'm not at my main computer. Photoshop works great on it and I've seen a video of somebody using Z-Brush on it but I know A:M doesn't always play nice with Intel onboard graphics and want to test it before I get a license. I'm gonna be on a plane for 7 hours this coming Saturday so was hoping to tool around on A:M during the flight.
Last reply by Wildsided, -
- 1 follower
- 9 replies
- 1.7k views
Is there still interest in an animation boot camp? The goal would not be to teach you all there is to know about character animation but to get you using A:M right so that you may make sense and good use of the abundant character animation information that is available now. I'm thinking there might be four projects.... -Bouncing ball -Broad jump -Walk -Pose-to-pose acting exercise. We'd need to find some time we could all Skype together once a week.
Last reply by robcat2075, -
- 15 replies
- 1.7k views
I want to take a depth map and split it into multiple images to make slices for laser cutting. Is there any easy or automatic way of doing this or do I need to fiddle in my photo editor and use threshold? thanks
Last reply by pixelplucker, -
- 1 follower
- 10 replies
- 1.7k views
After seeing Soulcage's wonderful renders and lusting after GPU rendering speeds, as well as some of the non-character tools in other packages I finally spent a couple of days on the export and render pipeline from AM to Blender and it's cycles GPU renderer. Bearing in mind that my knowledge of blender is minimal at best, it was surprisingly easy. I exported the model as an obj file and then exported the matching mdd. In Blender I imported the same. turned on the cycles renderer and pressed go. RomanJump.mov
Last reply by JohnArtbox, -
- 15 replies
- 1.7k views
fake-riddle )) zip=rar VolumeShaderFake5a.zip
Last reply by johnl3d, -
- 1 follower
- 12 replies
- 1.7k views
It's time to renew my A:M subscription and how do I must proceed with render nodes ? Are render nodes a year subscription too ?
Last reply by Fuchur, -
- 6 replies
- 1.7k views
I've discovered a bug that crashes A:M v19.0 on my Win10 machine under very specific circumstances. Before I submit a bug report, I'd appreciate someone to check my work to make sure I'm not missing something. All required files should be in the zip file including the following image showing the chor layout (top view). Thanks Open displ_bug_test.prj displ_bug_test.cho shows grid_test_a.mdl within the camera's field of view while grid_test_b.mdl, located at X=550, is outside the camera's view both models are identical and have displ_bug_test.jpg decaled to both of them as displacement maps the chor uses sky_small.jpg for image based global ambience with inten…
Last reply by robcat2075, -
- 10 replies
- 1.7k views
Re: our discussion today of buffers in OpenEXR... Here is a tut that shows how to make the detail of an OpenEXR depth buffer visible to the naked eye... A subsequent test of OpenEXR render in v19 and v17 indicates something is wrong in v19. For now, do your OpenEXR Rendering in v17 if you need buffers.
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.7k views
connecting with proper splinage Anyone care to take a stab at it? Unfortunately you can not just lay the 2 pieces next to the hinge because the maker bot rep 2 will not print them correctly. For the most part makerbot seems to need most things to be splinedproperly in Am. hingeV2_11.prj
Last reply by thefreshestever, -
- 14 replies
- 1.7k views
AM v. 18f I can not create a connection that does not continue spline. In earlier versions of this tool does ADD MODE (A) while pressing SHIFT I have one this is happening? How to create a compound that is non-extendable spline?
Last reply by Fuchur, -
- 14 replies
- 1.7k views
After several months of frustrations with El Capitan, 10.11.6, I was obliged to upgrade to Mojave, 10.14.4, today. One of the reasons I had been reluctant to do so had been the question of compatibility with AM. Haven't tried it fully yet but, on opening it for the first time, a message from Apple flagged up saying it was not entirely compatible with Mojave and to contact the developer. The first thing noticed was that the drop down buttons in the PWS didn't seem to work. Could move the bones in an action but, not close down the drop down lists. Is there a patch available for V18 or a workaround? Thank you for any help. simon
Last reply by robcat2075, -
- 15 replies
- 1.7k views
Is anyone else missing the little icons from the right hand side of the PWS in the new v17? As you can see the relevant boxes have been tick as always but I'm still getting non of the relevant icons.
Last reply by rekh, -
- 1 follower
- 14 replies
- 1.7k views
I would like to test if it is possible to animate a model in Animation Master and then use the action file to control an animatronic version of the model in the real World. I wonder if there is any documentation about the contents of the Animation Master action files? It would be more efficient to read a specification instead of just guessing and testing... (The idea is to translate the pose values into commands to Control servos in an Arduino setup.)
Last reply by Visping, -
- 1 follower
- 9 replies
- 1.7k views
Working on the Bear model and trying to set up the cp weights. Two things occur to me. One, is it possible to do all the weighting for one side then mirror it to the other side, as it is with the "Mirror Smartskin" option ? Two Is it a Mac quirk or, when selecting the bone in the weighting window, for example Right Bicep geometry, the bone named in the box below could be the Left Knee Fan bone. It is then necessary to scroll through all the bones to find the one you want ( and there are a LOT in the 2008 rig ). It does get a bit wearing after awhile. regards simon
Last reply by Simon Edmondson,