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Wildsided

Trial Request

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I put in a trial request, sent off my host id etc, a few days ago but haven't heard back.

I've bought a Windows tablet with a Wacom Digitizer for drawing and working on when I'm not at my main computer. Photoshop works great on it and I've seen a video of somebody using Z-Brush on it but I know A:M doesn't always play nice with Intel onboard graphics and want to test it before I get a license.

I'm gonna be on a plane for 7 hours this coming Saturday so was hoping to tool around on A:M during the flight.

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Check your mail again ;).

Best regards
*Fuchur*

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30 minutes ago, Fuchur said:

Check your mail again ;).

Best regards
*Fuchur*

Just did 😁, testing now. Early impressions are that it works and am surprised to see that pinch zooming is supported.

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See how it does with things like rotoscopes and image sequences.

Do you know what Intel graphics chip you have?

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45 minutes ago, robcat2075 said:

See how it does with things like rotoscopes and image sequences.

Do you know what Intel graphics chip you have?

The GPU is a Baytrail from what I can tell

The tablet is an Asus Vivotab Note 8 with the OS updated Windows 10. It's not a powerhouse by any means but I can run office on it and photoshop as I mentioned. I've got it connected to a Zagg Autofit Keyboard and a USB hub so I can hook up a mouse. I've also set up a Playstation Move Navigation Controller paired with a program called Xpadder that lets you assign keys to the buttons on the pad which gives me a 12 button shortcut controller.

So far A:M seems to be fine with rotoscopes, haven't tested any image sequences yet. Rendering is pretty quick on less demanding models. All I really want to be able to do with it is transfer whatever model I'm working on to it and work on them while I'll watching telly on an evening.

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I'm impressed. That also has an Atom CPU Which I wasn't sure would even work.

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I use an i5 intel laptop here with built in video and the only issue I have is if I use any desktop scaling as it will make moving pallets look offset until you let go. The OpenGL on them is pretty good now and only drawback seems to be the shared memory.

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