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- African grey?
- By Fuchur,
938 topics in this forum
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- 3 replies
- 1.1k views
I'm trying to simulate the diffuse light from the illuminated sign on the top of my Checker cab with an array of small kliegs. I've worked out a chart of all the aiming angles I need. As I import each light instance as an action object they come in with Rotate X, Y & Z = 0 then I type in my desired angles and the lights snap to those values. But if I change my mind and type in one new value, like Rotate Y, all three rotate values automatically reset to new values. They're obviously not random because the orientation of the light doesn't move so it's like there's a function running in the background that automatically re-calculates the datum for each axis. It's a minor…
Last reply by R Reynolds, -
- 4 replies
- 1.1k views
Using an environment map in v 17 and it looks like a color decal instead of reflections. I can't tell if I'm missing a step but I recall it was pretty straightforward. Is there an additional *something* I need to do to get the reflective quality?
Last reply by Gerry, -
- 0 replies
- 1.1k views
I was trying to remember this awhile back, but I just had it happen to me and wanted to put it out here for other people. If you find your choreography suddenly takes forever to render (if in fact, it will ever render) and it starts adding up to tens of hours or days or something, one thing that can cause this is having an environment map missing from the choreography's Image Based Lighting. I used to use them all of the time and would run into this. Anyway, just wanted to put it down before my feeble brain forgets it again. :-)
Last reply by largento, -
- 4 replies
- 1.1k views
Trying to remember how we used to take a specific frame of animation on a character and export it as a model... completely posed as it was on that frame. Anyone remember?
Last reply by robcat2075, -
- 8 replies
- 1.1k views
everytime i close and reopen a:m the "draw particles / hair" option is set to on, regardless if i´ve set it to off the session before. in my current project i always forget that when i´m opening the project, and when i want to scrub through the timeline, a:m starts calculating the particles (i´ve a sprite system set up), which can take up to 10 minutes or so, depending on the number of frames it has to calculate. the active-status the model which emits the particles is set to off, so i wonder why a:m is calculating the particles anyway... any advice?
Last reply by Simon Edmondson, -
Rotoscopes
by Malo- 1 reply
- 1.1k views
Hello, Here is a little project, which allows from a 3D model (prop or * .mdl) to automatically build the rotoscopes views in a blank model. (the rotoscopes are not in the dimensions of the original modell, i don't found a solution for that,) : project A little video to explain how to use it : video Hope that can be usefull for someone.
Last reply by Fuchur, -
- 5 replies
- 1.1k views
Regarding the issue in this post, are any of you using the 64 bit version of AM (AM_64BIT017G.exe)? Thanks, Rusty
Last reply by rusty, -
- 2 followers
- 3 replies
- 1.1k views
Just remembered that I used to use it on my amiga a long long time ago and decided to see if it was still available but it looks like the last update was in 2021. I am wondering if version 19 is going to be the last.
Last reply by robcat2075, -
- 5 replies
- 1.1k views
Can anyone else do a shaded render to an image sequence in v17? I'm always getting "Failed InitboundRender Info"
Last reply by Fuchur, -
- 1 reply
- 1.1k views
Hi everybody as in each year there is a new advent calendar for 2020 again which has been created with the help of Animation:Master again. Not everybody might know what a advent calendar is: The calendar runs from the 1st of December to the 24th and each day there is a small little door which can be opened to receive a little gift. Most of them are chocolate in general, but there are many more from toys (not only for children sometimes) to anythin else. As I am working in an advertising agency in this calendar we show you a new funny, thoughtful or just well done commercial each day. (no, those are not all from us or something... those are just great…
Last reply by robcat2075, -
- 11 replies
- 1.1k views
Hi all - I've purchased a pc for A:M. Initially I installed A:M on a Mac (no good). Now I wish to switch my installation to my pc and have contacted support. How long can I expect to wait, want to scale my expectations and not be too impatient? - but I am anxious to get going. I've even thought of purchasing it again and then asking for a refund for the initial purchase if it is going to take too long. Thank you.
Last reply by Jason Simonds, -
- 1 follower
- 7 replies
- 1.1k views
I wonder if it is possible in some way to add a slight (or not so slight) automatic random jitter to an object? This could be to a camera (to make it look handheld), to a character (ie to make it look like it is freezing), or to a light (to make it look like a faulty flickering lightbulb)?
Last reply by detbear, -
- 8 replies
- 1.1k views
Is the spring system dead? Also will there be any tutorial on how to apply softbody in parts of a character?
Last reply by ivanbryan82, -
- 1 follower
- 4 replies
- 1.1k views
I've added a rotoscope image onto a view and adjusted it how I thought I wanted it (along with 4 other views). After adjusting for sizing and aligning with the axes like I wanted, I went through and selected the "No Pick" for each in their Properties. However, I found later that one image is aligned on the wrong axis. How can I get access to the rotoscope image on that view that is misaligned since I've turned off picking it, I can't click on it. I'm running AM 2006. Thanks for the help. Tom
Last reply by Rodney, -
- 8 replies
- 1.1k views
Hey You Guys, I need to export a short obj sequence. There was a way in the past, but I seem to have forgotten how. I exported each frame as an obj, but every obj has the same mesh shape. There are no differences. So I need to figure out how to export a short animation with each frame as a seperate obj. Anyone know how this is done? Thanks, Detbear
Last reply by Madfox, -
- 1 follower
- 14 replies
- 1.1k views
Hi all - wishing to return to A:M as a hobbyist. Can a newer windows machine be configured to run the old software, in my case version 12 (yeti, 2006). No sense to me to upgrade since I've got it and it will be for fun. Thanks for any info. -Doug
Last reply by modernhorse, -
- 7 replies
- 1.1k views
Hi, Was anything ever done with saving/using different workspaces? That is to say... the positions of the various pallets (Properties, Pose Sliders, Timeline and so on). And, if so, what version? Thanks, Rusty
Last reply by robcat2075, -
- 4 replies
- 1.1k views
If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
Last reply by Shelton, -
- 1 follower
- 5 replies
- 1.1k views
http://portfolio.cgsociety.org/galleries/software/Animation+Master Has anybody shared these??? I see a bunch of nice stuff on here.
Last reply by Xtaz, -
- 3 replies
- 1.1k views
Doh! I just had one of those painful reminders that we should save often and save with incremented filenames/numbers. I had spend entirely too much time modeling a character when I thought to save the model. All is well. Then I began to adjust the color of groups in the model. Everything working fine. I'm really starting to like the progess of the model. Then I accidentally enlarged a group and it took over another section of the mesh, giving it the wrong color. A quick undo didn't work as anticipated and then I deleted the entire mesh except for the eyes.... Gah! No problem... I can fix that. Then... My fat fingers and dull mind accidentally Con…
Last reply by Rodney, -
- 12 replies
- 1.1k views
Hello Hashers- This should be a simple task (but apparently not for me)😄 I am trying to simply fade out a sprite cloud over 20 frames using the Sprite opacity setting in the choreography window. Attached is the simplest of projects. The sprites are dormant for 10 frames and then on frame 11 (only) 1000 sprites are shot out the emitter. Those 1000 sprites have their opacity set at 100% and then by frame 50 the sprite opacity is set to 0%. Unfortunately there is no opacity changes going on (as you can see from the video). Any suggestions are appreciated... (SpriteFadeOut .attached is the Project, the small blank white graphic for …
Last reply by Tom, -
- 4 replies
- 1k views
Of slight interest perhaps. I'm rendering exactly the same scene, with the same settings, at the same time, using V15 and V17 on my Imac. The V17 frames are going through at 2mins02 average and the V15 frames at 5mins 29. Quite a difference ! simon
Last reply by markw, -
- 5 replies
- 1k views
I am not sure if people are aware of this, but I just did a small test and it works... You can even use one decal (UV set) to layer color maps with transparency over each other. Not sure if it helps a lot (maybe with 3d painting it could be nice for instance to animate wounds or skin changes or something like that?) but it was an interesting thing for me... Best regards *Fuchur* video_stacking_color_maps_on_each_other.mp4 decal_texture_layering.zip
Last reply by Fuchur, -
I have v19 og but cant find the bullit plug in plug ins I go to plug in wizard but its not there ,can I dl it somewhere
Last reply by steve392, -
- 1 reply
- 1k views
A "Drivers" folder seems to show up under a model in the Objects folder when you change a parameter to something that was external to the model. For example, if you drop a green shiny material on model of a vase, your vase will become green and shiny. If you edit the color of that material in the shortcut that is in the model rather than in the original material in the Materials folder, a Drivers folder will be added to the model that seems to contain that custom change. Or does it? If I delete that Drivers folder, the custom change I made doesn't go away. For further confusion, these drivers sometimes acquire keyframe curves with values changing over time…
Last reply by Rodney, -
- 9 replies
- 1k views
[Edit: This side discussion has been split off from topic AMC Gremlin] Investigating further... Here is a comparison of displacement effects: First with a Gradient Material set to transition from RGB 128 to RGB 129 and Displacement set to 100000% Second is that gradient rendered to a TGA and used as a Displacement map Third is that gradient rendered to an OpenEXR and used as a Displacement map The Material is able to calculate an exact value for every pixel between the 128 and the 129 levels, creating a perfectly smooth slope. The TGA map, as expected, has one stair step from 128 to 129 The EXR has 8 steps. EXR uses a…
Last reply by robcat2075, -
- 8 replies
- 1k views
Hi there, currently I am sort of very active, because after long time working with another app returning to AM feels realy rejuvenating! Regarding my problem: Is there any rule how many smartskins can be on one bone? I am asking because i managed to put two on one bone, but currently it seems as if AM lets me only use one and no more. Cheers Heiner
Last reply by Heiner, -
- 4 replies
- 1k views
hi, i couldnt find the SDK category anymore, so i post it here. can somebody from hash give me a file description of the baked particle files (*.par, *.pai)? i assume that *.par is storing the particle positions per frame and *.pai the particle index number, right? but this files are binary and i want to know how they are written. and is there the possibility to acess particle data via the sdk? my goal is to import other particle simulations from other applications (like realflow, xsi ICE, etc.) another thing is, that the user can not define where those baked particle files are stored. they alway be stored in the application install location in the libra…
Last reply by Rodney, -
- 8 replies
- 1k views
I have this model and when I render with SSS on, the rubber grip loses the bump map and the pen in front turns black. With SSS off is how it should look. Not sure what I am doing wrong. Anyone? Message_Pens.zip
Last reply by pixelplucker, -
- 3 replies
- 1k views
A few textures from Filter Forge, a texture generation program, rendered out and cylinder mapped to a simple A:M shape. PRJ and bitmaps: FF tests005.zip They have a free 30 day trial you can get. It's a serious power user program but their library has thousands already made for you to download and use as is. If you like it, they have run "50% OFF SALE- LAST DAY" two out of the last five days, so I suspect they will do that again some time. Full screen to see detail. Luna, Wasteland, Crystal, Tiles... FF_Test003b_2500.mp4
Last reply by robcat2075, -
- 3 replies
- 1k views
I hope I'm asking this in the right place ? It might sound odd but, is there a way to change the way joints are listed in the action and choreo files. Not the names but the way the hierarchy is listed at the side ? At first I thought it was the order on which the bones were selected at first but. I tried to select them in the order I would use them later and it still seems to come out the same. descending it reads Back Back 2 Head Hips Then the first finger joint then the bicep What I 'd like to do is to get the hierarchy in order so it descended as Bicep Forearm Hand Thumb 1 Thumb2 Thumb3 First finger Furst Finger 2 First…
Last reply by Simon Edmondson, -
- 3 replies
- 1k views
Where should I post a topic for posting my models that I wish to give away? I don't want to start the thread until I know I've put it in the right place . Thanks.
Last reply by Zaryin, -
- 4 replies
- 1k views
I don't know about other folks but I've been using the heck out of the new Snap to Control Point feature. I was using it before to match up splines and CPs but today I used it in a Pose to assist with precision placement at 0%, 50% and 100%. My project here was to create a modular monster whose belly can match to 'small', 'medium' and 'large' sizes as well as (manually through the pose slider) other settings. If you'll pardon the cheap graphics from this POC... I'd say it worked rather well. I meant to render a wireframe to show the three target zones for the modular monster's waists. Edit: Mov replaced with shaded wireframe render. (the three ovals being…
Last reply by mulls, -
- 4 replies
- 1k views
V13 worked pretty good since last week. Suddenly I could not open the libraries, only posteffect works. All pathes under -Options- Folders- are ok. So I tried to reinstall the version new, but deinstallation is not possible, I always get the the message could not open INSTALL.LOG file. The same occurs when I try to deinstall V12 on my computer. Any idea what`s to do?
Last reply by Robert, -
- 2 replies
- 1k views
I have no experience of rigging so, when I adapted a model from a DVD some time ago, went with the rig installed I've insterted an extra bone since then ( for the lower torso, but thats not giving problems). Have lined up the feet and the legs in the model window but, when animated in an action window a twist or distortion appears in the ankles areas. Could someone kindly suggest what the problem might be and how to correct it ? Thank you for your time. simon LC Baby C.mdl
Last reply by Simon Edmondson, -
- 1 reply
- 1k views
Hello, if someone purchases multiple gift certificates (such as to equal $80), can they all be used on the same transaction or is it just one per transaction? Thanks, Daniel
Last reply by largento, -
- 1 follower
- 2 replies
- 1k views
Hmm.. I don't recall seeing this before. In keyboards commands we have the letter "Y" which inserts a CP, but now there is a "Shift Y" and it says for "Insert mass" ! What is this ? I tried using it but it seems to do nothing ??? Anybody ?
Last reply by Rodney, -
- 6 replies
- 1k views
What version of A:M does one get with the $299 no-subscription offer? Does the license ever expire? Why are there no upgrade options for users of version 17 and earlier?
Last reply by robcat2075, -
- 5 replies
- 1k views
I know this is a perenial question, my apologies for that. I am trying to redo the model of the young boy for the dance project and decided to use retopology as a way of improving my modeling abilities ( not very advanced ), using the previous model as a base to work from. It worked OK for the body but, have encountered some difficulties with the face. I was trying to use the Cooper tutorial in TOAM as a guide and got this, when rendered it comesout with very noticeable creases Fine if it was me but not so good for a 11 year old. I am hoping to smooth out the other bumps with cp repositioning but can't seem to remove the creases. Can someone kindl…
Last reply by Simon Edmondson, -
- 5 replies
- 1k views
I've tentatively revised some stock A:M characters that are used in early tuts for these reasons If you have some time could you download and install the "updated.zip" data set (found at AMReport 6203)and give those characters a test on basic things like posing the bones, using the sliders, doing a Paste-Mirror, and see if they perform as expected? Also see if they are showing up in the Library as expected. I know next to nothing about the workings of the Library. If they are good to go they'll replace the flawed ones that are in the basic A:M installer now.
Last reply by robcat2075, -
- 3 replies
- 1k views
For whatever reason, the program had the cobblestone pattern going one way to the left of the canal that the Bridge of Sighs spans and another way on the right side. I could not rotate the pattern to the right until I split it off from the one on the left and rotated it. I gave both the same properties, but for whatever reason the texture on the left ends up much darker than the pattern on the right. I am using Version 18 of A:M. I am also interested in knowing if there is a control for darkness of a texture and where that control is. Here is the example I am describing:
Last reply by Pitcher, -
- 4 replies
- 1k views
Hi there, after having another look on the description of the Flatten command, I thought to myself, that this could solve much of my UV problems. Then I tried again, and like the 150 times before, it did not give me the results I expected. With lots of shifting, tilting, rotating I was finaly able to get a decent result with a open cylinder, but it was so far away from beeing a workflow one wants to utilise :-( Has soeone a decent tutorial on this, maybe even a video tutorial? Then, the manual says that flatten uses a invisible cylinder pointing along the Z axis in order to flatten the model. Maybe if that invisible cylinder would be made visible, the process woul…
Last reply by robcat2075, -
- 5 replies
- 1k views
Hi there, by accident, I changed the display of bones in a mode, where they get displayed as sticks only. Up to now I was not aware that this is possible ... Where and how can I reverse that so they get displayed in their usual elongated diamond shape again? Regards, Heiner
Last reply by robcat2075, -
- 6 replies
- 1k views
I recall when radiosity renders took hours. Now it's a few minutes. I dropped some old models from the AM CD into my tiny house room lit with radiosity. All the lighting is just that one bulb light near the ceiling. Mach 5 Racer: BioBot: MotorCycle: Janitor of War: Space Marine. Something about the surface specularity on this model and the previous one is causing the conspicuous bright spots in the room ( I think).
Last reply by detbear, -
- 6 replies
- 1k views
Hello- I was revisiting the Lite Face Rigging and I wondered if anyone has ever posted a tutorial video showing the best approach? The pdf file (which has a tutorial printed out) is very nice but I personally seem to have the information to sink in quicker when I see someone actually SHOW things in real time.... many thanks for any links of video face rigging tutorials. Tom
Last reply by Simon Edmondson, -
- 8 replies
- 1k views
I don't know if this is new or not, but I just found out that bitmap plus materials work with imported props! AND so does the matcap shader. I did not try other shaders - but I'm guessing they work as well.
Last reply by pixelplucker, -
- 1 reply
- 1k views
How many times has this happened to you? You line up the perfect Birds Eye View to move that spline or rotate that bone and then you realize you need to go to a different Birds Eye View to hide some mesh first... and then you'll need to refind your current view! D'oh! Or maybe you sneeze while you're Turning the view and everything spins away to who-knows-where! Gah! If only you could get your view back! When you are in a standard Orthogonal view the Numberpad 7 key will take you back to the last-used Birds Eye View... but that doesn't work when you're already in a Birds Eye View! You need the amazing Birds Eye View Queue! …
Last reply by Rodney, -
- 6 replies
- 1k views
Is there a reason why particle sprites don't show up in Render Lock Mode (shiftQ) but their shadows do? And how much memory can A:M use in the Mac version? I have 8GB but A:M never seems to use more than 1 or maybe 2 at most. After what seems like only an hour or two trying to work with the Rear Window set things really start to bog down. Edit: OK ignore that last bit about the set. I'v deactivated and/or hidden as many of the set models as possible and things are running much better now. I just have to remember to turn them all back on again when it comes time to finally render!
Last reply by robcat2075, -
- 4 replies
- 1k views
Wanted Cartoon "Nightwalk"! (a man came out at night to pee) Let's find the cartoon "Nightwalk". And place it in our gallery. I could not find on-demand "Nightwalk" in the http://amfilms.hash.com/ Perhaps it is left on the disk 98 AM??? Another thing I remember was a wonderful animated toilet - would also like to find it.
Last reply by robcat2075, -
- 6 replies
- 1k views
I don,t kno where ells to put this so sorry if its wrong , Im trying to import a obj model as a prop but getting a crash everytime as soon as I click ok on the information window that comes up .I have triede small files aswell as larger ones ,it works fine in v16 but not 17 c or 17e .I want to use it to make a new model with the new tool in v17 .Any help or advice would be very welcome cheers Steve
Last reply by John Bigboote,