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- African grey?
- By Fuchur,
934 topics in this forum
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- 7 replies
- 980 views
Hi, Was anything ever done with saving/using different workspaces? That is to say... the positions of the various pallets (Properties, Pose Sliders, Timeline and so on). And, if so, what version? Thanks, Rusty
Last reply by robcat2075, -
- 10 replies
- 978 views
I've been "bit" more than once by the way the Darkness attribute works when a light cast shadows. I know why the variable is there; it's a way to fake ambient light filling in the shade. But I have a problem with the way it affects specular highlights. It still lets them through, just attenuated. The specular highlight is faking the reflection of the light source in the sphere. Even if the shadow darkness is 10%, that "reflection" still shouldn't be visible. I have no idea whether it's possible for Stefen to fix this in the code but it would be a nice improvement.
Last reply by robcat2075, -
- 4 replies
- 975 views
I don't know about other folks but I've been using the heck out of the new Snap to Control Point feature. I was using it before to match up splines and CPs but today I used it in a Pose to assist with precision placement at 0%, 50% and 100%. My project here was to create a modular monster whose belly can match to 'small', 'medium' and 'large' sizes as well as (manually through the pose slider) other settings. If you'll pardon the cheap graphics from this POC... I'd say it worked rather well. I meant to render a wireframe to show the three target zones for the modular monster's waists. Edit: Mov replaced with shaded wireframe render. (the three ovals being…
Last reply by mulls, -
- 4 replies
- 970 views
Hello Have a question that I ask of any art software, and that is if there are any known projects that actively use A:M whose creators don't post about them here on the forums necessarily? I'm often surprised to see what hidden gems there are out there that you wouldn't necessarily know are using a given software or suite of tools.
Last reply by WolfsongCG, -
- 1 follower
- 2 replies
- 969 views
Hmm.. I don't recall seeing this before. In keyboards commands we have the letter "Y" which inserts a CP, but now there is a "Shift Y" and it says for "Insert mass" ! What is this ? I tried using it but it seems to do nothing ??? Anybody ?
Last reply by Rodney, -
- 2 replies
- 968 views
I miss your old avatars already! Go to your name at the upper-right of the page and choose "My Profile" to choose an avatar.
Last reply by Darkwing, -
- 2 replies
- 965 views
Anyone know why I can render out an animation to quicktime with ver14 but do not have the option with ver16 on the same machine? Thanks.
Last reply by thekamps, -
- 0 replies
- 965 views
I was trying to remember this awhile back, but I just had it happen to me and wanted to put it out here for other people. If you find your choreography suddenly takes forever to render (if in fact, it will ever render) and it starts adding up to tens of hours or days or something, one thing that can cause this is having an environment map missing from the choreography's Image Based Lighting. I used to use them all of the time and would run into this. Anyway, just wanted to put it down before my feeble brain forgets it again. :-)
Last reply by largento, -
- 8 replies
- 964 views
I have this model and when I render with SSS on, the rubber grip loses the bump map and the pen in front turns black. With SSS off is how it should look. Not sure what I am doing wrong. Anyone? Message_Pens.zip
Last reply by pixelplucker, -
- 5 replies
- 962 views
I've tentatively revised some stock A:M characters that are used in early tuts for these reasons If you have some time could you download and install the "updated.zip" data set (found at AMReport 6203)and give those characters a test on basic things like posing the bones, using the sliders, doing a Paste-Mirror, and see if they perform as expected? Also see if they are showing up in the Library as expected. I know next to nothing about the workings of the Library. If they are good to go they'll replace the flawed ones that are in the basic A:M installer now.
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 962 views
Something new is happening when I try to Zoom-RMB around an area. As shown in the screen capture, each time I hit Z and then depress the the screen reverts to the previous view but does result in zooming to the selected area. My current work around is to hold down the space bar (Refresh) before RMB. This issue seems to have started after AMD upgraded my drivers for the Radeon RXT 6700 XT. buggy_zoom.mp4
Last reply by R Reynolds, -
- 5 replies
- 960 views
I know this is a perenial question, my apologies for that. I am trying to redo the model of the young boy for the dance project and decided to use retopology as a way of improving my modeling abilities ( not very advanced ), using the previous model as a base to work from. It worked OK for the body but, have encountered some difficulties with the face. I was trying to use the Cooper tutorial in TOAM as a guide and got this, when rendered it comesout with very noticeable creases Fine if it was me but not so good for a 11 year old. I am hoping to smooth out the other bumps with cp repositioning but can't seem to remove the creases. Can someone kindl…
Last reply by Simon Edmondson, -
- 6 replies
- 959 views
What version of A:M does one get with the $299 no-subscription offer? Does the license ever expire? Why are there no upgrade options for users of version 17 and earlier?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 959 views
I'm trying to freshen up my older models. Most are importing pretty well. I have one (ver 9.1), so far, that causes A:M to crash before it fully loads. It's not a big or complex model. Is there a way to step through the load to find out where it's hanging up? Is there some sort of conversion tool somewhere? I looked at the text of the .mdl file, which was not corrupted. First glance, all looked normal.
Last reply by A:M Dave, -
- 1 reply
- 958 views
Hello, if someone purchases multiple gift certificates (such as to equal $80), can they all be used on the same transaction or is it just one per transaction? Thanks, Daniel
Last reply by largento, -
- 4 replies
- 958 views
I ran the A:M three teapots benchmark on my Core 2 Quad Q6600 machine. At the stock speed of 2.4GHz it takes about 5:10 per frame I have a utility to overclock the CPU. At 2.8GHz it takes about 4:14 per frame, which is about 20% improvement for only a 16% increase in speed. But at 3.0GHz the time goes up to 4:40 per frame. So what goes wrong at that higher speed?
Last reply by robcat2075, -
- 3 replies
- 956 views
Hi there, I am doing a charakter which will have also hair. Does anyone have some good settings for the material properties to make it look nice and real? I am just asking in order to save some work on experimenting and searching for propper settings. Thanks already! Heiner
Last reply by Heiner, -
- 0 replies
- 953 views
When Simcloth appeared I set aside the old cloth system and it's been years since I've used the Cloth Wizard. It's definitely something I need to find time for experimenting.
Last reply by Rodney, -
RLM error -3
by Guest Frederick- 5 replies
- 952 views
Hi. When I try to open A:M it comes up with a contact support message. No way to enter my new subscription license number. What can I do to get it running again?
Last reply by Jason Simonds, -
- 0 replies
- 951 views
My previous license expired 3 days ago. I just purchased a new yearly license and received an activation code, but I can't open A:M in order to activate it. Please advise. Thanks. • Please disregard - I figured it out. Removed the license file from my A:M folder and reinstalled •
Last reply by cribbidaj, -
- 2 replies
- 949 views
Which ones (EDIT: custom keyboard shortcuts) do you use? Here are two changes I've made, and I like them a LOT! Lock = L move Lathe to SHIFT+L Make Five Point Patch = SHIFT+5 Move Onion Skin to SHIFT+2 QUICK ADDITION: If you go Tools -> Customize, Keyboard, Export, it will open up a web browser with a list of all of the shortcuts.
Last reply by mouseman, -
- 4 replies
- 948 views
I'm doing some work with a student designing a perfume bottle. She wants the bottle to have a colour and transparency gradient so that its darker and less transparent at the top. I'm following Roberts suggestion regarding materials for my own animation were I need a heat transfer, but wondered if there might be a different way of doing it with the bottle ? Transparency and diffuse maps perhaps ? Any help gratefully received. regards simon
Last reply by Simon Edmondson, -
- 6 replies
- 946 views
Hello- I was revisiting the Lite Face Rigging and I wondered if anyone has ever posted a tutorial video showing the best approach? The pdf file (which has a tutorial printed out) is very nice but I personally seem to have the information to sink in quicker when I see someone actually SHOW things in real time.... many thanks for any links of video face rigging tutorials. Tom
Last reply by Simon Edmondson, -
- 1 follower
- 2 replies
- 946 views
Is there another person taking care of customer support other than/in addition to Jason? I know that I'm supposed to contact Jason for this, and I have. He sent me an e-mail back, I sent him the required information. And, then.. nothing. Sent a few follow-ups that were never responded to. A month ago, I received a "wrong host for licence" message. I've lost ONE month of a 12 month subscription waiting for some help. I'm an old user, I go back to version 9. I would have logged in with my old account, but ran into a problem with that as well. Contacted support. Heard nothing back. I've never had a problem before, and I'm not not trying to cause a…
Last reply by J. S. Potter, -
- 4 replies
- 945 views
Hi there, after having another look on the description of the Flatten command, I thought to myself, that this could solve much of my UV problems. Then I tried again, and like the 150 times before, it did not give me the results I expected. With lots of shifting, tilting, rotating I was finaly able to get a decent result with a open cylinder, but it was so far away from beeing a workflow one wants to utilise :-( Has soeone a decent tutorial on this, maybe even a video tutorial? Then, the manual says that flatten uses a invisible cylinder pointing along the Z axis in order to flatten the model. Maybe if that invisible cylinder would be made visible, the process woul…
Last reply by robcat2075, -
- 1 reply
- 945 views
Hi everybody as in each year there is a new advent calendar for 2020 again which has been created with the help of Animation:Master again. Not everybody might know what a advent calendar is: The calendar runs from the 1st of December to the 24th and each day there is a small little door which can be opened to receive a little gift. Most of them are chocolate in general, but there are many more from toys (not only for children sometimes) to anythin else. As I am working in an advertising agency in this calendar we show you a new funny, thoughtful or just well done commercial each day. (no, those are not all from us or something... those are just great…
Last reply by robcat2075, -
- 4 replies
- 944 views
V13 worked pretty good since last week. Suddenly I could not open the libraries, only posteffect works. All pathes under -Options- Folders- are ok. So I tried to reinstall the version new, but deinstallation is not possible, I always get the the message could not open INSTALL.LOG file. The same occurs when I try to deinstall V12 on my computer. Any idea what`s to do?
Last reply by Robert, -
- 5 replies
- 943 views
Hi there, by accident, I changed the display of bones in a mode, where they get displayed as sticks only. Up to now I was not aware that this is possible ... Where and how can I reverse that so they get displayed in their usual elongated diamond shape again? Regards, Heiner
Last reply by robcat2075, -
- 1 follower
- 17 replies
- 943 views
I'm creating a new clothespin character in my Twisted Knickers series, and I'm having hair problrms. Her hair is parted in the center and hangs down mostly straight all the way around down passed her shoulders. Here's what I'm getting: Charity's Hair29.tif How do I get from here to there? Charity's Hair29.tif
Last reply by robcat2075, -
- 8 replies
- 942 views
everytime i close and reopen a:m the "draw particles / hair" option is set to on, regardless if i´ve set it to off the session before. in my current project i always forget that when i´m opening the project, and when i want to scrub through the timeline, a:m starts calculating the particles (i´ve a sprite system set up), which can take up to 10 minutes or so, depending on the number of frames it has to calculate. the active-status the model which emits the particles is set to off, so i wonder why a:m is calculating the particles anyway... any advice?
Last reply by Simon Edmondson, -
- 8 replies
- 941 views
I don't know if this is new or not, but I just found out that bitmap plus materials work with imported props! AND so does the matcap shader. I did not try other shaders - but I'm guessing they work as well.
Last reply by pixelplucker, -
- 4 replies
- 941 views
Is anyone else missing this? It used to live in the 'Draw' section of Tools > Customise > Commands, if you wanted to drag it into the toolbar but it's not in mine.
Last reply by robcat2075, -
- 3 replies
- 940 views
I was just about to launch a bug report because every time I tried to create a preview icon in A:M I was being shown the desktop. I then thought perhaps it best to post to the forum to see if others were seeing the same thing. Then I thought about how unstable my entire system has been of late (I haven't restarted my computer in a long time) Then I thought that resetting A:M should be tried before anything else (yes, and especially before reformatting my harddrive!) And it worked. Now I can create preview icons. Note to self. Here's what I think contributed to the problem AND what might also relate to some other problems, especially when working with older fi…
Last reply by Rodney, -
- 1 reply
- 940 views
This is a branch off of the other Rendering discussion that more directly relates to the camera and its settings rather than various rendering approaches and such. For instance, I don't ever recall using the 'Use for new cameras' setting on the Render tab. Perhaps I'm just very forgetful. The feature is highly useful for getting cameras to stay in sync with settings assigned in the Render Panel or at least start from that base. If you've got any tips or suggestions or favorite approaches regarding use of the Camera in A:M I'd love to hear them. I'll add a few more myself along the way. Added Tip: Just below the 'Use for new cameras' option is 'Sav…
Last reply by robcat2075, -
- 1 reply
- 937 views
How do control where Baked Surface Decals get saved to? Right now it is my "Library" folder and not the folder the model was saved to.
Last reply by mtpeak2, -
- 2 replies
- 936 views
Is MDD the only sequence importer in Hash. I was hoping to import an OBJ sequence. Is that possible?
Last reply by John Bigboote, -
- 4 replies
- 930 views
Hi all Is there a setting somewhere in AM to keep all the drop down menus within the properties window open/down all the time. e.g. when selecting a bone and I want to get to the rotate z value I need to drop/click the 'transform' button then drop 'rotate' button to get to the' z' value. Then if I choose a different bone I need to follow the process again..... etc....etc Is there a way to keep all those values open all the time. Hope my question is clear. Thanks
Last reply by DavidDenzill, -
- 1 reply
- 929 views
Hello, We have updated the Animation Master help files you can download them below: http://www.hash.com/ftp/pub/docs/help.zip http://www.hash.com/ftp/pub/docs/masterchm.zip Thank You; Hash, Inc.
Last reply by rusty, -
I have v19 og but cant find the bullit plug in plug ins I go to plug in wizard but its not there ,can I dl it somewhere
Last reply by steve392, -
- 6 replies
- 923 views
I don,t kno where ells to put this so sorry if its wrong , Im trying to import a obj model as a prop but getting a crash everytime as soon as I click ok on the information window that comes up .I have triede small files aswell as larger ones ,it works fine in v16 but not 17 c or 17e .I want to use it to make a new model with the new tool in v17 .Any help or advice would be very welcome cheers Steve
Last reply by John Bigboote, -
- 1 follower
- 6 replies
- 923 views
I purchased Animation Master 18.0 subscription last night. I got the invoice n the e-mail. I clicked on the "Detailed INvoice". I got the following: Needless to say I could not activate the product. I also sent an email to orders@hash.com. I was hoping by posting here I could get it resolved before monday, Home :: My Account :: History :: Order #8807 Order Date: Friday 04 July, 2014 Order Information - Order #8807 Qty. Products Total 1 ea. Extras DVD A:M Data Download Download - Extra DVD.iso (2.2GB) 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right synt…
Last reply by Rich_RDD, -
- 4 replies
- 921 views
Have set up a run cycle action for a sheep and need to animate it to a mark using the action, but then keyframe it after that point. I recall a tutorial somewhere about doing that but can't remember where. Could somebody kindly refresh my memory ? The setup at the moment is that, the sheep runs up to 00:04:09, The action stops. I would then like to key it jumping over a hurdle from 00:04:10, using the last frame of the action as the starting point for the keyframing. I am sure this is possible but, if keys are set after the end of the action, it seems to affect the section before. This may be caused by too many late nights and early morning, bu…
Last reply by Simon Edmondson, -
- 6 replies
- 920 views
This is something I've been playing with I thought people might find interesting... Here's a render of two models. It's the same mesh copied from one file and placed in another. The surprise part is that they both have the exact same surface properties! The difference is that the first model is significantly smaller than the second one. It's scale has been changed in the choreography to match the second model. But notice that the roughness settings have been scaled to match. I've found I can get some interesting looks this way. Obviously, you could also experiment with the roughness amount and scale to get the look, but it's interesting to me that the…
Last reply by largento, -
- 2 replies
- 915 views
Hi all - I'm considering upgrading my old version to the latest and greatest. If I were to upgrade to the current version with a non-expiring version what would this cost? Sorry if this has been answered but I looked around and didn't find the answer. Regards, -Doug
Last reply by modernhorse, -
- 1 follower
- 2 replies
- 914 views
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Last reply by Jason Simonds, -
- 4 replies
- 913 views
If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
Last reply by Shelton, -
- 4 replies
- 912 views
Hi there, I am currentlz remoddeling a very complex polygon model using the snap to surface function. My idea was it, to cut my polygon modell into pieces, save them as individual models, import them into my modelling chor, and then switch model by model visibe or invisible as i need it. But, as far as I know AM does not know steady pivot points, and every model i Import has a different pivot, which makes it very anoying to asssemble my parts. Any Idea how i can maintain the pivot points of the importet polygon modells? cheers Heiner
Last reply by pixelplucker, -
- 4 replies
- 910 views
I may have misunderstood but, there was mention a few weeks back about a plug in that helped with dressing a model. If so, could someone kindly direct me to it and most importantly, instructions on how to use it ? regards simon
Last reply by Simon Edmondson, -
- 2 followers
- 12 replies
- 910 views
So I got a new Shining 3D EinScan scanner and the models are much more complex, in the range of a million polys. Very smooth and detailed and orders of magnitude larger than my old scans with the Xbox Kinect. So I'm trying to load the 3D files (mostly scans of automotive parts I replicate) and it will initially load, say it's around 1.4 million polys and then go to 30% and never load. I've left it for over 3 hours and it never loads, but doesn't crash. What is the limitation of importing OBJ or STL files to AM from the plugins utility? Thanks!
Last reply by R Reynolds, -
- 1 follower
- 7 replies
- 905 views
Being the impatient person I am, have never really got around to SSing properly. In order to improve, that needs to be addressed so, have watched a couple of useful tutorials on how to do it, and tried the exercise in TOAM. My question is, How much can be put in one SS relationship ? For example, The hand bone is rotated through 90degrees ( in the Y plane ? ) as if to say 'Stop". The SS is then set. If the hand bone is now rotated ( in the x plane? ) , as if to give the thumbs down. Does that require a new SS, or can it be incorporated into the first one ? Hope thats a clear question . regards simon PS Supplemental Using the 2008 ri…
Last reply by robcat2075,