Work In Progress / Sweatbox
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A:M Stills (86,434 visits to this link)
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Works In Progress (WIP) (58,982 visits to this link)
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5,143 topics in this forum
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Hello, all! Just wanted to get some feedback on my latest project. Tell me what you think. I'll update as soon as a can. Thanks!
Last reply by Rodney, -
- 15 replies
- 740 views
Hi, I am in the process of texturing this tiger and wonder how many other ways is there compared to the usual paste on type. TigerB.zip
Last reply by Pengy, -
- 7 replies
- 647 views
Let me know if it's too dark. It looked fine on my PowerBook, but once I brought it over to my wife's iMac, it looked really dark. Anyhow, comments, questions and general observations of life are greatly appreciated.
Last reply by mtpeak2, -
- 23 replies
- 1.4k views
Plymouth WIP Building the round gas cap cut-out in the curved rear fender must have been the most time-consuming modeling I've ever done in A:M. It's still not realistically smooth but I've decided that adequate is sufficient.
Last reply by KNBits, -
- 11 replies
- 992 views
Hey, hi again, i'be been working in animating the ET, but i also invented this character. It's a mean french spider called Monsieur Gamalier (not related with the ET guy) i found it funny just to create it. Hope you like it, i'm buiding some textures now
Last reply by Ross Smith, -
- 17 replies
- 894 views
Posting some work in progress on my character, he is not clothed yet, but 90% of the phenome poses are done, 1% of facial poses, and the "hair" is complete... I should have the model clothed in 4 weeks-- week 1: finish phenomes week 2: finish facial moves week 3: rework rig/shoulders week 4: finish/ test clothing + any textures The first renders are of the head from the modeling window (Each was 1280x960 and reduced and composited together in photoshop): (Note: Textures are 4000x3093...(Color/bump/diffuse/specular intensity) Head, torso, right & left arms, right & left legs, right & left hands (color only), and feet are not texured. The reas…
Last reply by entity, -
- 12 replies
- 1k views
Emilio, Here's a quick test of animating it to a path. Needed more cross sections. Thanks again.
Last reply by mtpeak2, -
Just a looping bump map for another short I've been working on. The decal was created in AE 4.1 rain.mov
Last reply by HeadlessBill, -
- 20 replies
- 823 views
Here's a picture of my Republic Gunship that I just finished for my Star Wars Fanfilm, Clone Commander. republicgunship.bmp
Last reply by starwarsguy, -
- 20 replies
- 1.3k views
During the last couple of weeks I have done some experiments with realistic Ocean Waves in Animation Master. For now there is only one image to watch, but I'm working on a short animation that I hope to be able to show in a day or two. (The image is rendered with the simplest possible environment. No sky sphere, one single sun light and a simple reflecting gradient material.) Click here, for more information on this (The page will be updateted as the "project" evolves.)
Last reply by zacktaich, -
- 9 replies
- 722 views
I was cleaning off the ole hard drive and found this pic of a Dodge Viper I built in 8.5, this was a real pain in the neck because 8.5 didn't have the "maintain curvature" feature, I would have liked to have had that on certain parts of of this sucker
Last reply by gra4mac, -
- 5 replies
- 651 views
Summer days, summer days... This is an image I did a couple weeks ago to lend a summer theme to my site. Been meaning to post it. Cold Night was feeling more and more out of place... Props as always to Robb Allen for his free Grunge Pack collection. If I ever find myself with some time on my hands and a digital camera, I swear I'll pay him back karmically by creating a Grunge Pack 2. One of these days. Summer days...
Last reply by Nosferatu, -
- 7 replies
- 829 views
Check out Mark VanDeWeghe's cover art on Creation Engine's catalog V.2 2004. If you don't get the catalog, here's a link to a similar picture. http://www.murc13.homestead.com/files/robocar14.jpg DanRJ
Last reply by Fuchur, -
- 6 replies
- 635 views
It's probably a simple thing for a lot of ppl on here lol,but to rig it so that it moves ok and to animate it ,is hard for me lol ,any advice ,comments very welcome view
Last reply by steve392, -
- 10 replies
- 542 views
Someone was interested in a 3d galaxy, so I did a little experimenting with sprites.
Last reply by steve392, -
- 6 replies
- 306 views
Hi All, Could anyone tell me if they have a good method of modeling a snail shell? I tried to use the extrude plugin, but you can't control the "tightness" of the spiral. Any ideas or examples? Thanks in advance. Eugene
Last reply by Dearmad, -
- 8 replies
- 715 views
Some of you might remember this guy. After hearing Shaun Freeman talk about face rigs and facial animation the other night I realized there was no way given the layout of my models beak it would work...so I redid the beak and surrounding mesh. I still don't know if it will work but I think now at least it will have a better shot. I also redid the decal and applied porcelin. 1st time using porcelin and all I can say is I like it alot. Anyways let me know what you think.
Last reply by dborruso, -
- 11 replies
- 846 views
Hi Hashers I have to post this cos it is basically driving me nuts, so I thought one of you lovely lot could help me try and figure it out. I have attached an image which is a comp of two separate leaf textures I am working on. Both where created in exactly the same way and applied in the same way. Yet the one on the left has the obvious halos around it's edges the one on the right doesn't. Why am I getting this? I have tried using alpha channels incorporating anti-aliased edges and non-antialiased edges - both produce the same results. I have used defringe in Photoshop to ensure there are no white pixels on the borders of both set of leaves yet these orrible 'a…
Last reply by steve392, -
- 2 replies
- 375 views
Mr. S.Permie! I need some input about how to model the mouth. Thanks in advance!
Last reply by Dearmad, -
- 14 replies
- 654 views
I am making a Star Wars Fanfilm taking place during the Clone Wars and need some help... I've made a few things, including a Battle Droid, that you can see at: http://www.geocities.com/akastudiossite/battledroid I need some help making a Clone Trooper. I'm no good with human form and armor and things like that. If anyone could even attempt to make one for me I'd be very thankful. I'd give you all the credit for it in the beginning and end credits of my film and send you clips that I use your model in as my film progresses. Please send any Clone Trooper models (or actually, any Star Wars models that you have, I might be able to use them, but I REALLY…
Last reply by starwarsguy, -
- 18 replies
- 1.3k views
I had a little play around with the Mr Ball character. Here it is if people are interested in having a look. http://www.shaunfreeman.com/samples/mr_ball_small.mov The sound is a little slapped together, but you get the picture. Its about 3.8 Mb
Last reply by Nosferatu, -
- 13 replies
- 1.2k views
howdy. heres the final anim with sound after a last pass of tweaking. your comments are highly welcome! -=HIT ME=- cheers /a.
Last reply by jfirestine, -
- 2 replies
- 390 views
I was thinking about doing a scene on a mexican beach and started witha colorful but well worn row boat, next I would like to do a fishing net to drape over part of it but not quite sure how I am going to do it, also any ideas for details I may have missed.
Last reply by Dearmad, -
- 15 replies
- 1.2k views
Hope you like it! I'm kinda new in this area and have never published work of my own but im anxious to show whatever i make to you people! I made this guy totally from scratch for the july image contest in Hash`s page and arranged all the textures in Photoshop. He's very shy and with no self-esteem, but it doesn`t matter 'cause he carries a big bad heavy laser gun! Send any opinions please, im just starting and i would appreciate any comments! Thanx! Eos
Last reply by Eos, -
- 1 reply
- 320 views
There's some unbelievable work happening at the Animation Showdown... not by me though; I'm coming in last every week! My entries for July: Chop (the only entry that didn't do an overhead chop) Pinch (burned up way too much time on the clam) Shiver (in retrospect, combining the knee knocking with the vertical torso motion probably wasn't realistic) You can see them on my Showdown Page.
Last reply by dborruso, -
- 8 replies
- 645 views
Hi everybody Brandon's plasma ball gave me some ideas for a lightning model with sliders that control different strikes. I plan on adding a light to the model for the light flashes that's keyed to the strike within the same slider. Right now I justed keyed the light in the choreography. Here's the test movie. Any suggestions welcome.
Last reply by mtpeak2, -
- 9 replies
- 716 views
Well I thought I would post a few screen renders of the squid I made for the TSM contest (I had the modelling complete but did not enter because I hadn't textured it.) Here are some pics of the untextured model.
Last reply by sonofpat, -
I've been working on these for a LONG time and I'm pretty happy with how they turned out, but they're still about 99% complete. Any comments are welcome (just don't hurt my feelings )
Last reply by starwarsguy, -
Superball!
by KenH- 1 reply
- 360 views
I was just fooling round with the ballman model and came up with this 500kb
Last reply by jfirestine, -
- 24 replies
- 1.7k views
Hi i had design this character for my client and need comment for this character and i will turn it to 3d soon Lee
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It's hot out here at LegoDude's college summer camp, so I made this little fan to keep him cool. Set the movie to loop and you too can stay cool! (Unfortunately for LegoDude, when the conference ends, and he goes on stage to close things down, he's going to be melting in the heat, lose his footing, and get sucked into the fan... sort of a LegoDude meets Mr. Bill ending to a fun debut of LegoDude! ) If anyone wants the project, I'd be happy to share. Need to zip together a package so you'd get the decals (cookie cutter and transparency map). This represents about two hours of work, so things like on/off knob and (d'oh!) electrical cord are left to you to do! …
Last reply by Nosferatu, -
- 3 replies
- 406 views
Hello gang, I've been working with a model that Hoochoochoo, a pal I met over at CGTalk.com gratefully has allowed me to animate with. Please follow the link for a couple of early tests with this character. Thanks for any comments. Doug Joof animation tests
Last reply by robcat2075, -
- 16 replies
- 1.4k views
I think I have finally found the look I was going for with the plasma ball I was making. The 'electricity' is oddly enough..glowing hair and you can see the wireframe below. If theres anything else I can change please tell me...hope you like it!!
Last reply by MATrickz, -
- 0 replies
- 269 views
I combined a retry of a feather experiment with a retry at wispy cigarette smoke from another thread. I'm still getting a little jitter of feather images but 11L seems much better than previous versions. The voice is Jason Alexander as Duckman Duckman
Last reply by Bruce Del Porte, -
Hi, After seeing some really fabulous work here and at A:M Films I'm a bit afraid to show of my plain Logo work, but anyhow here it is PLAY LINK (3MB) Cheers Tor-Bjarne
Last reply by clarion, -
- 26 replies
- 1.9k views
Taking a short break from organics and characters. I'm trying to work out some architecture now. Here's the dome for a cathedral. Fair quick to model using extrude and duplicate in several ways. The texture is a small patch-image, not intended to be definitive. This is the result of some 1 hour work so far. Comments welcome!!! Emilio Le Roux Mosca Films
Last reply by GibsonAV, -
Given that there's so few on this forum, I thought I'd add one. Time to texture.
Last reply by Sharky, -
- 1 reply
- 493 views
Hi all, Thought I'd share my first public animation with a purpose! This is a short opener for a conference I'm helping with next week. LegoDude walks across the campus and enters the arts building (20 seconds; top frame is towards the end of that), then he enters the auditorium and walks down the aisle (a walk cycle down auditorium steps was fun!), climbs up onto the stage, then waves each arm to open each side of curtains (second image). After the curtains are open and the opening slide is onscreen behind him, LegoDude takes a bow (three different cameras capture this moment) -- last image. Thanks for the help of all those who worked with me on the walk cyc…
Last reply by vf124, -
- 1 reply
- 455 views
I made this for fun and all are welcome to use
Last reply by Spaceman, -
- 10 replies
- 754 views
Hello, Here is a character I am working on, he is almost done. Any comments, criticisms, or suggestions would be helpful. If parts of his body look familiar it is because his body is a rework of kee kat. I hope you like him. Also check out my recently updated website and let me know what you think: www.3dfrog.com Thanks
Last reply by robcat2075, -
- 11 replies
- 961 views
heres an anim I did on a character Im working on. my goal was to model a character, rig and animate it in one day.. and i managed to do that.. although getting the anim to this stage took some more time cuz other things came in between.. anyway its a big WIP but if u have any comments they are more than welcome.. http://www.embrya.se/AM/nose.avi (divx 5.1) salu' /a.
Last reply by robcat2075, -
- 0 replies
- 250 views
I'm working on a project and on a particular bone, I get two sets of lines(RGB) and when I copy and past them, they get confused and cris cross. Anyone know how to fix this?
Last reply by KenH, -
- 13 replies
- 897 views
Hi Guys! I have a little animation and I'm breaking the lip sync, because I couldn't position the lip sync pose correct. I interest it, how can you break down your track(words)? What poses do you use to it and where? Because the lip sync was be pop out for me! Can you help me, it's very important me! Thanks before! Sharky
Last reply by Sharky, -
- 7 replies
- 415 views
this is a character wip for a fight scene that im working on he will have clothing like sub zero and scorpion off of mortal kombat. subzero_front.psp
Last reply by zoen, -
- 18 replies
- 1.2k views
Hey guys. I've been working on that experimental head I did a while back and I'm up to a minute of animation. It's really just a test but it's a little short in itself. I hope you like it. I would value any crits on it as I want to put this on my portfolio, so don't hold back. PS I'll be putting in a puff of dust to make him sneeze when I get my video editor.
Last reply by CreativeAustinYankee, -
Hey Guys... Just finished this little piece... let me know what u think it's not brilliant or anything, but actually turned out better than i thought. Was maybe thinking of submitting it into the image contest, but am not sure how to do that?... Is there anything i need to do first before i can submit it? if not... Who/WHere do i send it?.... Thanks Damian
Last reply by damianjh, -
- 12 replies
- 817 views
This is the opening shot for my Mad Edd short. Mad Edd Animation AVI 3.5mb
Last reply by Dalemation, -
- 6 replies
- 572 views
I'm still just a few inches off the ground, at the foot of the A:M learning curve. After some messing around with tutorials, I decided to have a shot at making a figure of my own. I think this Work In Progress is probably just progressing towards the trashcan - it has too many splines in some places and not enough in others, endless 3 and 5-point patches, some dead-end splines and lots of other bad stuff ('cos I don't yet know how to do it better). But I thought that making a figure of my own (complete with errors that will make it difficult or impossible to rig and animate) might be the quickest way to learn WHY models have to be built in a particular way. Bu…
Last reply by CRToonMike, -
I have decided to start work on my first car, i havent made one before so im not sure how this is going to go. I'm using some Subaru Impreza blueprints from the Onno van Braam website. I wont be making a subaru, im just using the blueprints to get the basic shape of the car. Wish me luck Here's my progress so far, its not much but its a start
Last reply by -TC-, -
- 4 replies
- 501 views
I've just finished creating the phoneme's for my character and just had to try and figure out how this stuff works, so i Watched the "can you say that" video tut and attempted to make my own, a couple hours later out came this: Clip (890Kb Divx 5.03) Any feedback would be more than welcome I must say how impressed I am with A:M's implementation of the dopesheet etc etc..it was as easy as it appears in the video. However I did wind up with a bunch of keyframes that fall inbetween frames, is that normal? Laters
Last reply by Drakkheim,