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Hash, Inc. - Animation:Master

lightning test


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Hi everybody

 

Brandon's plasma ball gave me some ideas for a lightning model with sliders that control different strikes. I plan on adding a light to the model for the light flashes that's keyed to the strike within the same slider. Right now I justed keyed the light in the choreography. Here's the test movie.

 

Any suggestions welcome.

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Very nice.

 

Crit Mode:

the lightning is too purple. Lightning has more of a white center with light blue on the edges.

While the lightning is visible the light illuminating the house is blinking too much.

End Crit

 

The effect is excellent though.

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Very nice effect!

That sure seems like an effect everyone should store away for a rainy day. ;)

One never knows when such an effect may be needed.

 

Even though it's not fully clear to me how you've accomplished the effect I can't help but think this discussion is headed for the Useful Threads area.

 

Looks like I need to find Brandon's plasma ball post.

More info please!

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Hi everybody, thanks for the replies.

 

The lightning is hair applied to different patches on the top half of a dome. The clouds, thanks to Phil Leavens, is a sprite emitter applied to a disc. Having problems with render times with the sprite emitter though. The lighting right now is a bulb keyed in the choreography, but I plan on adding the light to the model. Each hair patch has a slider to control the hair length. By adding the light to the model I can control the light intensity with the slider for the hair, so it does it automaticly making it alot easier. The dome and disc have a black decal on them set for transparency. With the decal in place I'll be able to swap out the image for a background pic. Once I get things worked out and I'm satisfied with it I'll post the model here.

 

 

p.s. Keep the crits coming it will help me out alot. Thanks again.

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