Work In Progress / Sweatbox
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Works In Progress (WIP) (59,009 visits to this link)
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5,145 topics in this forum
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- 2 replies
- 226 views
I was bored and threw this together. Hope you enjoy it. http://www.youtube.com/watch?v=aDVcovGPb4g
Last reply by TheSpleen, -
- 2 replies
- 281 views
Hi all I thought i was just seeing another bone. But noticed this disc showing up in the action window and the choreorgraphy too. has any one seen this before? here's a couple of snap shoots This one is in the action window These are from the choreorgraphy window choreorgraphy window rendered
Last reply by Phil, -
- 2 replies
- 501 views
Hey everyone, Just doing some more experimental mixtures of different mediums. What do you guys think?
Last reply by johnl3d, -
- 2 replies
- 222 views
Sometimes when making a 5pt patch there are bad cp's where they render as dark spot that renders bad. Is there something dumb I'm doing? Is there a work around? Still learning here.
Last reply by pixelplucker, -
I took a break from rigging Kong to work on another great ape. Avalanche Software donated the orangutan model to the extra DVD (and other models), but it had no hair material. So far this is what I have. I haven't done any grooming yet. Any "grooming" look you see is through the dynamic settings. Still need to adjust the length and density in areas and adjust the hair group. I'll probably never get it to look as good as Avalanche, but I'll certainly try. There's also a monkey which I may do as well. I don't know if I'll rerig him, but he's in desperate need of a hand gizmo.
Last reply by mtpeak2, -
- 2 replies
- 300 views
In my new scene, i am made a character, and a car, please could some one explain the best way on how to constrain th hand the steering wheels and the car to a path. As in the hand in the steering whels has to be in ciclar rotation. any help please
Last reply by HomeSlice, -
- 2 replies
- 210 views
I have a volumetric light in this scene but it's not even ,it has more than one beam and don't look good ,is there a way to change or use ordinary lighting to get this effect ,Im trying to get a dark bg with a light over the table lighting the charectors faces and hands.I am not good with lighting as you can see any advice would be helpfull cheers Steve
Last reply by steve392, -
- 2 replies
- 312 views
My tall character walks fine when I slide the scrubber back and forth, but when I render [shaded] he simply slides along in the starting position. The little guy is fine. I have noticed that when I drop an Action on the tall guy and want, say, six cycles, they don't show as individual blocks in the PWS as do the cycles for the short guy. Is this pointing to the problem? MOTERCYCLE_TEST.zip
Last reply by Kelley, -
- 1 follower
- 2 replies
- 226 views
Is there a plugin or add on that allows you to print the PWS and its contents? For example I have a character with several decals and maps and settings that I would like to save in print form. I am saving all this information to prevent data loss. I have backups on several machines and back up drives but I am old fashion and would love to create a notebook with all the characters and sets and props information. Steve
Last reply by Fuchur, -
- 2 replies
- 371 views
I'm working on a flying robot model for a friend's movie. I have a model that has been rendering in Shaded mode in the model window without issue. I see the colors assigned and decals applied. I was in Bones Mode and was picking points for a bone. I then exited to Modeling Mode and have lost the expected Shaded functionality. I mean, I see the object shaded, but no decals, but the render is very dark and the light for the rendered view appears to be from below. 1. Does not reproduce w/ another model that I created. 2. Appears to be localized to the actual model data! I reopend the .mdl into a new project and observed the problem. 3. Restarted AM…
Last reply by number, -
- 2 replies
- 384 views
Hey all, This is one of my personal models that I milled out for a client about 3 weeks ago. Best Regards, William
Last reply by Rodney, -
- 2 replies
- 270 views
Will be posting this in the exchange, still fiddling with the ik, I messed a constraint up from client interruptions so I'll go through it tomorrow. Was rigging it so the handle can be attached to a character and it would follow and turn. Comments, suggestions?
Last reply by pixelplucker, -
- 2 replies
- 286 views
Still working on the materials on this one. Also made the wind up key but when I used the AI importer it did some funky stuff so I'll just remodel that by hand. Not showing the back because the key is fugly
Last reply by Zaryin, -
- 2 replies
- 275 views
Bit of an odd project but doing some layouts for a crystal that is cut internally with a yag laser, basically 3d etching inside glass. Will have to translate the objects out to something they can use, most likely stl but atleast that is the easy part.
Last reply by pixelplucker, -
- 2 replies
- 278 views
Ooops.... Ok just pretend that this thread never existed Photoman
Last reply by itsjustme, -
- 2 replies
- 258 views
It's been a while since I posted anything... Just haven't had the time to play around. But I'm taking an animation class this semester, so I had a good excuse to start messing with A:M again This is one of the things I'm working on right now. It's not for class, just for fun. I've wanted to do it for a while, and since I left my flash drive with the files for my class project at school, I figured this weekend would be a good time to get started. I'm working on a Chibi-style character. Chibi is the big-head little-body style, like the sprites from the old Final Fantasy games. I'm actually working on an Oppai Chibi character. (Oppai roughly translates as "Busty…
Last reply by brainmuffin, -
- 2 replies
- 304 views
Well, it's probably way overdue that I post a WIP thread on this project, so here's what I've got so far: This is the body for one of the two characters. Today I'll be working on modeling the head, texturing and rigging him. The other character is going to be cloned from this completed model. I'll need to make some minor changes to differentiate the two, like the other character will have longer sleeves, a thinner build, some minor tweaks to the face, and different hair/facial hair. But for all intents and purposes, the brunt of the work is going to be done on this character (Rigging, facial setup, etc) and the other character will just be a duplicate. Se…
Last reply by Rodney, -
- 2 replies
- 272 views
Working on fine tuning her walk, a bit much with smack and slap of the feet. Need to fine tune her clothes too but it is a start. Going to fix the ground plane, that is trippy, I said What the _ _ _ ? Vedas_walkWEB.mov
Last reply by Walter Baker, -
- 2 replies
- 355 views
Here are real-world objects shot against a (poor) blue screen. With A:M Composite it's possible to pull out a matte like this... and use that as a transparency map to remove the background from the original image... and overlay the photographed objects over CG imagery Ta-daaaahhhh! I"ve been wanting to figure out a way to do this in A:M by itself for maybe 5 years now. I'm still R&D-ing this so no tut yet.
Last reply by robcat2075, -
- 2 replies
- 360 views
Well, i just ran into something odd. I just reset all my settings back to the defaults in case i set something by mistake. But when i render to a AVI file the back ground remains the same but when i try to render to a MOV file the back ground changes untitled.mov has any one seen this? AM: 15i Window 7 ultimate i7 975 3.33MHZ ASUS P6T Deluxe V2 3GB 1600 DDR3 Nividia Geforce GTX 275
Last reply by Phil, -
- 2 replies
- 412 views
Hey Gang! Here is a project with models and stuff for everyone to use. Feel free to use these for anything you like! I finished it in After Effects, only because I wanted to use KLF and CC, but 99% was done in the almighty AM! Enjoy! rock_concert_stage.zip
Last reply by TheSpleen, -
- 2 replies
- 415 views
This is my first attempt at making a car. I based the style from Mad Max's ride. The evil driver is from Australia after all. This will be used in part II of the Super Mega Fox cartoon I made.
Last reply by HomeSlice, -
- 2 replies
- 427 views
Well, here are my beginnings on the Raider. Haven't had much time to work on it. This ship poses some interesting challenges due to it's organic style shape, but this is AM, organic is the name of the game for this program!
Last reply by Darkwing, -
- 2 replies
- 403 views
I keep losing the skeletal mode option in the choreography window. if i delete the model and drop another one back in it works for a few changes then disappears again new_guy5.mdl
Last reply by Phil, -
- 2 replies
- 398 views
I still need to do colors and finish the bones and rig. (Anybody know how I can actually apply the rig I've made btw? http://www.hash.com/forums/index.php?showtopic=38266) How's it look?
Last reply by Nerdcore Steve, -
- 2 replies
- 484 views
im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
- 2 replies
- 258 views
right off the bat problem, it says to grab the BODY bone and use the AM scale tool to scale the rig to size. But nothing is working.
Last reply by robcat2075, -
- 2 replies
- 334 views
Hi guys! I have been away for a while, so I need to catch up :-) I'm preparing a new short film and I will probably use A:M to make it. I'm still using good old v13 (I purchased v14 but I didn't really use it). Is there anything really new in v15? Has anything changed regarding rendering? This new film will be technically much simpler than Chicory 'n' Coffee (I will mostly use A:M for 2D animation- only couple of objects will be made in 3D) so I believe I could do it just fine with version 13... but anyway I would very appreciate first-hand experiences with new version. Dusan
Last reply by Fuchur, -
- 2 replies
- 670 views
OK, I have been away for a bit. I got out of doing video and started faceting gemstones in the basement (the computer is in the house - not so sure it is a trade up ). Well, never say never again. The new hobby started meeting the old one. So now I am working on a video about a faceters' meeting (Franklin Faceter's Frolic 3 if you must). Back to old reliable for doing covers and titles, A:M. My new hobby has a tool, GemCad for Windows, for doing design work on stones. And there are large libraries of stones around (including famous diamonds). I noticed that it will export dxf files. Yippy! Well, not too fast. The plug-in import is a little clunky. Bu…
Last reply by robcat2075, -
- 2 replies
- 323 views
Hello all- Just downloaded a new font into my ProgramFiles/CommonFiles/Adobe/Font directory and the new font shows up in Photoshop but is not available for the Font Wizard in AM. Does anyone know where the fonts need to be stored for the AM Font Wizard to use them? Many Thanks! Tom
Last reply by Tom, -
- 2 replies
- 391 views
Hello there! After longer abstinence I finally started A:M again and thought that a pumpjack would be a good exercise for a mechanical object. Moving parts in various directions for rigging, both big and small parts to model. Right now it's in the "big parts completed" stage (attached is a quick render from the modeller). Next steps: adding details like nuts and bolts, some gears and vents for the engine box, struts, walkways and ladders. Still lots of work to model but I'll post this with a question: any good tutorials or how-to's out there when it comes to texturing/weathering? I think... no, I know that I'll suck at that - and even though this is just a little si…
Last reply by GruberR, -
- 2 replies
- 333 views
I have a rather complex landscape with a road and want the middlespline of the road become a path for my car. So now when I create a new path constraint I am not able to pick this specific spline as a path . I know, that it is possible, because I have achieved it before, but lost the constraint, when I switched my car model. So my question is: Is there a special trick or workaround to make that spline pickable again or make it selectable in the pull downmenue?
Last reply by jakerupert, -
- 2 replies
- 387 views
This is the front part of my Alcatraz building how can I cut off the white background on the camera or do I have to do a reset mode in the help ? can you save a model in choreograph or you have to export it ?
Last reply by tbenefi33, -
- 2 replies
- 373 views
I have the new constraint path for the camera made and I have a action made on to the cell doors opening into the main building The action doors are like 13 sec and the camera path is like 1:18 minutes how can I make the camera movie after the cell doors open in the main office I need it camera to pause for like 13 sec ?
Last reply by robcat2075, -
- 2 replies
- 488 views
Hello! Since the contest deadline is past, I will now post the WIP for my entry, Back from the Dentist. The idea originated from a doodle of mine. Progression in chronological order. WIP This is from a frame of a quick animation I did. I will post later. Final I hope I am allowed to post this now, if not, feel free to delete! Photoman
Last reply by Rodney, -
- 2 replies
- 531 views
Haven't modeled anything complex for a while, so been at this One for about 3 weeks now. Figuring at least another week, just slowly tinkering with it on a daily basis. (I'm Not modeling a PS3 Version of the Rifle - Just using the PS3 Image as the basis for a finished Rifle) Here's the "RotoScope" Image being Used - NOT A FINAL RENDER! Here's the file of what I have so far (I'm on Version 14 Now) ->PS3_Rifle_14.prj 3/4 of the way there and still some holes that need filled. So far Only ONE real trouble spot, where the handle goes into the body (5 point patch not rendering properly). When finished: Not Seriously - just an Idea for …
Last reply by HomeSlice, -
- 2 replies
- 311 views
Hello- While reading the LiteFace tutorial I noticed a picture of a head model which is being used to illustrate the tutorial. Attached is the picture of the model. Is that face model available anywhere? I am having a little bit of trouble trying to understand where the placement of the bones are around the lip area.. Many thanks for any info... Tom
Last reply by Tom, -
- 2 replies
- 1k views
Hello: I am trying to rig a book I designed. I am wondering if I should be building it from a closed form then use a pose slider/precent to get the book to open pivoting on bones. I know that if I hold teh book up like you do when reading it and put the bone up/down the book spine and associate front cover CPs I can then rotate in Z axi to 'close' the book. but then I get stuck with the binding AND when I close the book, the PADDING page overlaps and doesn't close on top of the padding page. The front padding can be removed but being a dictionary book with the word definitions I ant being in the middle, I can't realistically have the middle of the dictionar…
Last reply by Larry J B, -
- 2 replies
- 559 views
Working on a treasure chest right now. So far, I have extruded 2 shapes to make up the lid and the body of the chest. I chose to do it this way since I wanted the chest to have some depth to it, and not a knife edge on the walls that make up the lid and body. However, now I'm left with the problem of closing the ends off. What would be the best way to go about doing this? I know I can probably come up with something that will work, but not sure it will look "nice". Is there an existing "best practice" for capping surfaces like this?
Last reply by John Bigboote, -
- 2 replies
- 554 views
I had made a request a few days ago if someone could create a film canister for me. I wanted to create a logo for a program I write. Well, PixelPlucker created one for me: http://www.hash.com/forums/index.php?showtopic=40098 So i have to give him credit for 90% of the modeling. I did modify a few thing on the roll and mapped a couple of decal. This is what I have right now. It is still not the finished product. I have not used Hash in the past 7 years so I need to relearn quite a few thing. A lot different than Journeyman on my amiga in 1990 !!! Pierre
Last reply by pierrotsc, -
- 2 replies
- 438 views
Inspired by Mark's impressive re-creation of the "Rear Window" set, I've started experimenting with using BitmapPlus for building bricks and shingles. In an attempt to add more variation to the bricks I added three materials with three different decals and set their visibilities so each one only shows up one-third of the time. Worked like a charm. Then I ran the same play with three bump decals. This time only the first decal is visible, no matter what the other two material's parameters are. There's an easy work around (live with one texture) but I'm curious if there's something I'm missing.
Last reply by mtpeak2, -
- 2 replies
- 658 views
Please, can any one help me with a tutorials on how a car can be modelled using animation master. thanks.
Last reply by petokosun, -
- 2 replies
- 656 views
just messing around thought it was different
Last reply by pelonppp, -
- 2 replies
- 415 views
"Cheese, Grommit!" CheeseSlice.mov If you haven't been looking at the "Planetary Clouds" thread there are many interesting doo-dads there.
Last reply by johnl3d, -
Last summer I wanted to make a couple of short live-action videos of the Hulk. I started, but because of school in the fall, my project was halted! Now that I finished my first year of college i'm ready to start the project up again. Here's what I've done so far. Modeled a Hulk: Okay, I didn't really model it. I saw the one that came with my AM v11.1 and I knew I could mess with a little. All I did was a little smartskin tooling around, added hair, and gave him a little more texture. Is it the best Hulk ever? No, but it'll suffice for my thirst to entertain myself this summer before boot camp. If anyone can help me out with the model, please do. I'm still an ama…
Last reply by Gaduunka, -
- 2 replies
- 494 views
I saw the signature from Terry (Maniac) has a dog-tag in it and looks a lot like one I made last year... wanted to show him my animation- HERE! (I always believe the forum should have more 'show-and-tell' to it...) So, this is an After-Effects/A:M project for a TV show that may have never been seen... kinda of a 'join the Army and you too can become an elite professional' show. ARMY_ELITE_matts_version_small.mov
Last reply by Wildsided, -
- 1 follower
- 2 replies
- 634 views
Ran a render with a character from Rear Window Project. Rendered in AO with all the bells and whistle, hair fog, shadows etcc 16 b 11:42 frame 17 beta 3 6:42 a frame
Last reply by Darkwing, -
- 2 replies
- 693 views
help please cristof1.mdl martin1.mdl
Last reply by robcat2075, -
- 2 replies
- 909 views
This is a low res of a rough storyboard to the project I am trying to develop. No dialogue. No sound, and the story will be revised in the coming weeks. The dream sequences, Spaceman, nightmare and car chase, will be done in stop motion, the rest in AM, possibly with a Toon render. Any feedback welcome regards simon Ps Be warned, its nearly 10 mins long ! CB.mov If you manage to get through it, heres something wonderful to restore the spirits !
Last reply by Simon Edmondson, -
- 2 replies
- 893 views
While trying to come up with good tutorial examples...A cork material. Two really... one to make the color and another to depress the black spots like the little divots in cork. Material06b_Flaskand_Cork.prj
Last reply by Kamikaze,