Work In Progress / Sweatbox
Subforums
-
Showcase (57,148 visits to this link)
-
- 530
- posts
-
A:M Stills (86,462 visits to this link)
-
Works In Progress (WIP) (59,012 visits to this link)
-
- 3.1k
- posts
5,145 topics in this forum
-
- 1 reply
- 344 views
been working with v11 hair...thanks Collin for the tut..anyway wanted to see how well the dynamics work so I set up thom with the skip action from the cd added some hair and got this. the skip action didn't like thom's arm though test.mov
Last reply by hypnomike, -
I have created a great back for a seat to be used inside a vehicle I'm creating. My problem is this...What's the best way to create the bottom? (see screenshot below)
Last reply by ddustin, -
- 1 reply
- 376 views
I have no idea how to get Golden color in Animation Master. AIM is Psyx9x Yahoo is Psy_9x@yahoo.com and so is MSN. Email is Psy_9x@yahoo.com or you could just post here, thanks.
Last reply by starwarsguy, -
- 29 replies
- 2.1k views
Hi dudes and welcome to the topic based on Against The Author, The War of the Worlds. 'ATA', as it is called, is a movie about 3 characters who have to set out to destroy and army of 10,000 clones. The movie is bieng made in Animation Master version 10.5 and edited in Windows Movie Maker 2. For more information please visit the home for Against The Author, www.Simons-magic.com!!! On this topic you can post any ideas you may want in a movie, you could post music which you might like to be in the motion picture and you can over-all talk about it. The movie will be using techiniques in Animation which I have been working on which nobody so-far has created, making this even…
Last reply by guernseyfreak, -
- 5 replies
- 493 views
Was playing around for the shear fun of it and came up with the following holloween classic. The skeleton is our old pal eugene. I used TSM to rig him. The rest I threw together. Shows a wee bit of flame on the candle..good practice of constraints (using the "Door is stuck tut") Enjoy...as always crits are welcome Eugene
Last reply by steve392, -
- 2 replies
- 289 views
Finally got the effect I was looking for. It's a sensor to detect a pallet moving into position. d Pallet_Sensor_w_dp_logo.mpg
Last reply by ddustin, -
- 6 replies
- 522 views
I have modeled a bicycle card and the main reason I did such a simple model is because I want to study the physics of true animation. So, what you'll see below is an animation of a card fluttering down to the ground (hard to see where the ground is, but the card hits the ground at the end). Critiques would be much appreciated... (Note: Due to angelfire privacy, you must right click on the link, hit properties and copy the full address in the box. Then push ok and paste the address in the address bar) Card Flutter test
Last reply by hypnomike, -
- 4 replies
- 469 views
Just started learning AM two weeks ago. Am modeling this metal object as an excercise. It has complex surfaces with smooth and sharp edges (no porcelan.) All normals are facing out. Been tweaking this a long time but can't seem to get the creases out. Any help?
Last reply by triath5147, -
- 4 replies
- 456 views
I think I messsed up on the question but got my brain going with this only 37k flares in objects and volumetric light at the right scrub through slowly to get the real effect project file available v11q lights.mov
Last reply by ddustin, -
Here's a WIP I have of an Industrial Fork Lift. The steering wheel turns the rear wheels, the mast tilts and the forks go up & down. I've got a LOT of work to do massaging the body to get the realism where I'd like it to be. Decaling would help a ton here as well. Technically the mast is telescoping (second and 3rd sections that extend as the forks move beyond the vertical limit of the lower mast section.... whew), but I haven't added those portions yet. I would also like to make the forks spread apart and come together (Real fork lifts have a shift function, to move the forks in tandem, left or right). If anyone is interested I can post the mod…
Last reply by ddustin, -
Mr.Ball 2.5
by Guest RemoteViewer- 3 replies
- 273 views
Inspired by the short animation by matricks (and follow up film by Xtaz) I made my first kamikaze run at animation. Learned a lot in the process , such as how difficult it is to create convincing motion as well as how obsessive/addictive this sort of activity can be. Fun Stuff!!! I don't have a website to post the quicktime but here are a few pics to give some account of my efforts: Pics2.zip
Last reply by MATrickz, -
- 8 replies
- 341 views
I'm not sure if this is just something I'm doing wrong, so I thought I'd ask before I submitted it to Hash. I posted it here so that I could attach the sample project. I have been getting some errors when making a key frame when there's a bone that rotates on the "Z" axis. I put together a project file here that illustrates what I'm encountering. In "Action1", rotate the "redhalf" bone (it should be the only one visible) on the "Z" axis (the limits are set where it should only move that way anyway), then set a key. If you are getting what I am, the geometry will move when you set the key and it will move a little more if you hit the button to set the key agai…
Last reply by itsjustme, -
- 24 replies
- 1.7k views
We recently posted some animations to help voice talent get a feel for the characters we were holding auditions for. They are kind of fun, but pretty rough. Comments welcome, Mike CNTZ test renders
Last reply by starwarsguy, -
- 7 replies
- 502 views
I need to improve the textures. Any suggestions?
Last reply by HeadlessBill, -
- 8 replies
- 282 views
I'm trying to set up a mast light with 3 different colored lights. I want to be able to turn the glow on for the desired color, red, amber and green. Not all at once. Any thoughts? Attached is an image. P.S. Mast lights are used in industrial equipment to indicate status. Red means fault. Amber means alert. Green means................ Everythings OK (you thought I was going to say go, didn't you). Thanks in advance for your help d
Last reply by ddustin, -
- 21 replies
- 1.2k views
Helping a buddy at work with a MMORPG; he needed a character artist so I did a quick test for him. Though I code all day now I loaded the latest version of A:M 04' up and cranked away... This render is with no materials or decals (just groups) The concept art My 12 hour attempt Hair and the body armor details (ammo pouches, radiator on the back, etc) are coming after some sleep and a stupid protocol problem at work gets resolved. Hope you like! ~Delaney {the video is DivX; sorry mac people}
Last reply by delaney, -
- 29 replies
- 2.1k views
Hi all! We just finished a new commercial, which is released in Germany and soon in the Netherlands, too. Check it out, as always under "Our Work" on our homepage. Have fun!
Last reply by jo b., -
- 26 replies
- 1.2k views
Well, Daleks outside the house, at any rate. Still have a lot of texturing work to do, but I thought I'd throw this up there for commentary, especially from other Dr. Who fans about how I can improve the shape. The plunger arm does extend, though I forgot to show it here. Click on the image for a much larger version.
Last reply by hypnomike, -
- 5 replies
- 405 views
Here is a lesson in backing up your work. This is an old image I found of a whole group of characters I made for a project which died with the messed up hard drive they were stored on! :( Maybe someday I'll rebuild them, they were pretty simple...
Last reply by jesshmusic, -
- 7 replies
- 1.1k views
The co-producing team of Frederator Studios and Animation Magazine is happy to inform you that Day Off the Dead has been selected to appear in the second epsiode of the Nicktoons Film Festival, airing on Nicktoons Sunday, October 31th, at 10:00pm (ET) / 7:00pm (PT). Encore presentations include: Monday, 11/1, at 1:00am (ET) Monday, 11/1, at 10:00pm (ET) Tuesday, 11/2, at 1:00am (ET) I also hear it's been selected as one of the films for Spike and Mike's animation festival. DayOffTheDead.com
Last reply by modernhorse, -
- 9 replies
- 721 views
QT - Sorenson3 - 1.3mb I realised that I'd done some alterations to this piece (under the great advice of Mr J Barrett) and hadn't posted the final version. It's been sitting on my hard drive, neglected and alone for a month or two, and seeing as it's a finished piece, I thought that I'd post it in here. (The version posted on this forum and elsewhere is different to this one). The alterations are fairly minor, but definately add up to a much stronger little scene. They mainly relate to arcs, and carrying an action through more. I'm a sucker for details. I learnt a heck of alot from this one.
Last reply by Ernesto Esteso, -
Turbot WIP
by Gene- 22 replies
- 1.3k views
Hi All, Well, I was modeling away and I came across this idea of a turtle robot....yes, a TURBOT. I really like the way it is coming out, although I would have approached this much differently next time around (that's what it's all about no?) I would like some critique on this model as I might clean it up for the Mascot Entry. Thanks, Eugene
Last reply by zacktaich, -
- 11 replies
- 566 views
Anyone have any ideas for a teaser trailer for my series Clone Commander? It will just be hype, nothing fornt he actual series. Anyone? I want it to have some text and images that go well with eachother.
Last reply by starwarsguy, -
- 4 replies
- 651 views
In late-July, I had the honor to speak on presentation design at the Answers in Genesis (AiG) Creation College, which was a conference to train people in creation ministry and to present the Genesis messages like Ken Ham, Carl Kerby, other international speakers from AiG. My talk title was "Making Your Presentations Zing!" I taught graphic design principles, eye candy skills, dos and don'ts of design, and more as relates to presentations—digital and otherwise—for the look of high class and professionalism. I used Apple Keynote as my presentation software for its advanced multimedia technologies and awesome transitions. The globe and all silver 3D elements were modeled in …
Last reply by nimblepix, -
- 7 replies
- 461 views
As you can see below I am still piecing him together. The coloring is temporary and I am going to try making a bump map so he has the right shell. What I want to use him for, however, requires him to speak. I discussed this with a few people on the IRC chat and they said the best way to do it was to animate his face, then apply it to the model as a decal. Someone also mentioned that it is possible to use pose sliders with the decal so I could apply the decal and still change it. Does anyone know how this is done? This sounds like what I need to use.
Last reply by dborruso, -
- 5 replies
- 528 views
Hi all! Since I suck at modeling.. I figured I'd focus on the animation for a while and try to get good at that. I went back to the 'Door's Stuck' tutorial and played around a little.. this is just the first un-polished pass so there's a lot of anomalies and timing issues.. but it's just a beginning. Steve Door's stuck first pass..
Last reply by hypnomike, -
- 1 reply
- 232 views
if reference to this http://www.hash.com/forums/index.php?showtopic=8971 do not look at decal used in eample was something I grabbed to get this done not to do length etc
Last reply by gschumsky, -
Yea, so I was playing around on A:M and I made a 2d character. Just thought it ould be neat to share, and I think someone started a post on wanting to do something like this?
Last reply by lazz, -
- 8 replies
- 751 views
Started playing around with an idea. Let me know if this guy demonstrates a personality. If not what could be different so that it would for you?
Last reply by johnl3d, -
- 4 replies
- 362 views
Help, When I rendered this scene, there are weird elliptical lines that show up ONLY when a particular model moves. I'm using lines in the guarding section to simulate wire mesh (mesh is commonly used in these types of industrial installations. The lines are then "rendered as lines". I didn't think it was an issue till I ran the presentation through the projector. They stick out like a sore thumb. Any help would be appreciated. d
Last reply by ddustin, -
- 12 replies
- 722 views
Hey all, this is my first finnished model I've done. I saw a Cingular commercial today and was like "that logo dude would be fun to make".... 6 hour later, and with some help from the IRC guys (thanks RodneyB and Larry_ I had a very good looking model. Click here to see him
Last reply by Rodney, -
- 10 replies
- 485 views
Well, some of you may have wondered what the heck happened to my project Clone Commander. I've actually been slowly sworking on it and had the entire opening sequence, but I realized that if it took me that long to do that with the time I was putting into it, it would take quite awhile. So, I might make it into more of a series. I need suggestions. Series or film? Film would give me more room to work in, and series would probably let people see my work more often. I await your comments!
Last reply by starwarsguy, -
- 1 reply
- 254 views
I modeled these potion bottles and wanted a place to display them. So I modeled the table. However the bottles were lonely, so I modeled the vase and lamp to keep them company. Any suggestions (and I know there are going to be many) please post them. The Red, Green, and Orange bottles are pretty much textured. But I am wanting a more clear-colored-glass effect for the purple and blue bottles. I've tried messing with the settings and the best I've been able to come up with is what is in the pic. However I'm still a newbie, so I'm sure there's a way to do it. Thanks
Last reply by starwarsguy, -
- 0 replies
- 261 views
I need someone to do landscapes for my series, CLone Commander. Mail me if you think you're qualified. This is a non-paying job. We need 3 different deserts (if you know about Star Wars, it's for Geonosis). Later we'll need 2 dank forests, an ocean, a cave, and 2 snowscapes. For now, though, just the deserts.
Last reply by starwarsguy, -
- 2 replies
- 357 views
I was bored, so I tried modeling ym computer. This is what I have so far. I plan on doing the keyboard, mouse, and tower next. Yes, I realize the speakers have no grates yet . And yes, I realize the wire for the right speaker is hovering over the ground a bit, I was too lazy to retake the pic. Crits pls!
Last reply by starwarsguy, -
- 26 replies
- 1.7k views
Hey there, I just finished this animation for the Art of Animation Tutorial. I first did the lipsync (manually...I didn't really like the results from the dopesheet) and then did the rest of the animation in the Choreography. Here is the Hi-res version (about 3MB). Kee Kat Secret Hi-Res And a lower res version (250kb). Kee Kat's Secret I really want critiques/comments on how to make it better. I feel like I am at a point where I can make the characters "move around" but I want to start getting to where I can really make them have a believable performance. Any help is appreciated. Here is the link to the basic lipsync animation...the…
Last reply by SHADOWMASTER, -
- 10 replies
- 972 views
What can I say, 3 day weekend... lot of time on my hands I know its not the best, but it sure is fun to look at *zones out* **EDIT** Sorry this should have gone in the OT section
Last reply by showson1, -
- 9 replies
- 816 views
Hi All, I tried the technique to build a tree as used by Brian Taylor who is working on Rustboy (www.rustboy.com). I think the results were quite good and this is a much faster technique when compared to using hair (or at leas that is my experience). Here is a quick summary of what I did. 1. Create a patch and past a Cookie Cut decal of leaves. 2. Animate the patch (by tweaking splines and cp's) to give a wrustling movement to the leaves. 3. Render as a QT with an alpha channel (do not use any compression for the QT, just use Animation). 4. Make a model of a tree trunk 5. Make a patch and add a decal of the animated QT as a Cookie Cutter. 6. …
Last reply by Zaryin, -
- 11 replies
- 1.3k views
Hi Hashers : continuing the series "The death of the Mr. Ball", created by Matrickz, I put to your appreciation, my version... The Normal Death of Mr. Ball warning: it contains violence scenes .. all comments are welcome as usual .... Peace Xtaz
Last reply by -TC-, -
- 3 replies
- 448 views
Hey everyone, Thanks to you answering all my question over the past several months - I have created my first rigged character and put him in a short intro animation. I am currently working on a full 3 1/2 minute animation with him in it called "The Evil Fly", which should be done in a month or so. Here is a link to the animation: Character Intro Link Again, thanks for all your support in help in quickly answering all my posts. Eric LoCascio
Last reply by Frank Silas, -
- 112 replies
- 8.1k views
I've decided to model a guitar. At first I wanted to model a car, but after several failed attempts, I decided to build something on a smaller scale to get used to the feel of the mechanical/organic style modeling used in both cars and electric guitars. I decided to model a fender Stratocaster a. Because I have a Strat knock off and b. Because strat's kick @ss I decided that I'd keep everyone informed on my progress and I'll make it into a mini-tute (I don't have the time to do an extremely in depth step by step). At some point I will probably compile it all and give it a permanent spot on my website. Remember that I'm not coming here as an expert, as much…
Last reply by zacktaich, -
- 0 replies
- 276 views
here it is do not downnoad this was because vern was having trouble I set this up for him to test vhair.zip
Last reply by johnl3d, -
Phew! It's been a long time since I posted at hash. I finally got the opportunity to use 3D in my cartoons again and figured you guys might like a look. The UFO will become quite an integral part of the storyline of my current comic. The only problem is that it only gets updated each week and it's fairly slow paced. It'll be more enjoyable to read the entire thing once it's finished (I hope ) Dan Beeston http://www.invisiblespiders.com 'Get 'em Off Me Man!'
Last reply by DNABeast, -
- 6 replies
- 686 views
I took a break from building models and decided to start learning about poses and facial animation. Here a link to 4 very small clips. I have no way of assembling them. It is getting easier each every as some things become familiar. Questions: a) If I attach these heads to their respective bodies will they remember the poses? Is it better to import the body into the head file or vice versa? c) If I rig the faces and them import them onto a rigged body, can I combine the rigs by moving the bone files intot hte proper hierachy? thanks, Gaetan Facial Clips Test
Last reply by ddustin, -
Troll Short
by KenH- 10 replies
- 809 views
Here's the first pass of the first half of my troll short. It's small and compressed and dark and there are lots of planned improvements as a result of seeing it but you'll get an idea. 3.8MB Quicktime
Last reply by hypnomike, -
M and M character
by Guest Rogelio Guzman- 8 replies
- 572 views
Hello everyone, I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know Thanks Rogelio
-
Shaman WIP
by zowat- 4 replies
- 561 views
Hi, this is a remake of a project i started a few months ago. After getting the modeling CD fron Anzovin i decided to rework this character following the the tutorial as close as i could. I havent done any texture work yet ( all the colors are just colored groups atm) and i havent started any work below the waist yet. here are a few screen shots of the work i;ve done so far
Last reply by SHADOWMASTER, -
- 27 replies
- 1.7k views
I'm currently working on a project for school where I have to make some kind of room, in this case I'm making it an expensive condo in hawaii. I want it to look as photorealistic as I can. I'll have pictures very soon, I'm really happy with how its turning out! Anyways, I just have a quick question, one of the props is a wine bottle. I have the model all laid out now I'm working on the materials. I cant get the light to refract right through the glass! Is there any way to do this? I've tried the refraction and density setting, but they just dont cut it.. has anyone dealt with this before? Thanks! ::EDIT:: Alright I want to start this off with a picture, so …
Last reply by -TC-, -
- 14 replies
- 959 views
This is based off of a beautifully lit photo of model Sachiko Kokubu. I still have more work to do on the hands, face, and cloth wrinkles, but it's mostly finished. The hair, skin, and cloth are all rendered with reflections, though the bump maps on the skin diffuse them a bit. The ribs are the only major area that I used bump mapping to cheat actually modeling the form. As always, any and all criticism is welcome. http://www.angelfire.com/film/noanoa/kokubu.html Noah
Last reply by Flog, -
- 8 replies
- 703 views
I while back I was playing with some flying robots and am trying to get a future looking building for an idea I have and thought tubes and rooms would be good so started to fool with the idea and this is the very early start. Used a flare as a stand in for robot as the scale is not correct rhouse.mov
Last reply by ddustin,