Work In Progress / Sweatbox
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Works In Progress (WIP) (59,106 visits to this link)
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5,150 topics in this forum
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Wood
by Guest Wegg- 35 replies
- 2.1k views
Here is a nice Finished Chestnut wood. . . Probably really good for furnature. . . Can check it out <here>
Last reply by Wegg, -
- 17 replies
- 657 views
Hey Guys, Simon here... I haven't posted anything in a long time as I have been way too busy with my latest creation, 'Against The Author, The War of the Worlds'. I'm just posting to say that production of this A:M motion picture is going great and it will be expected to be released about Winter 2005, or at the very latest, Summer 2006. For anyone out there who has never really heard of Against The Author Before, here is a description: And, for anyone out there who doesn't want tor read all the post, here is a quick trailer we made for the movie a long time ago, it is probably out of date, but it gives you guys a chance to see it in action, so…
Last reply by guernseyfreak, -
- 13 replies
- 1k views
Here's an experiment using flaming particles. this is as far as it's rendered. Taking about 45 minutes per frame. Need to make a few other changes. David terrain_dpllc.m1v
Last reply by starwarsguy, -
- 7 replies
- 745 views
W.I.P. I showed this model (actually pictures of this model) to the attendees of the most recent MAAM user group meeting in Philadelphia PA. I did not have the wire frames to show at the time so I have posted them here today. I have been trying to settle on the overall look of my project and I am leaning towards an toon-lined/ semi-realistic style. This is still a WIP. I have yet to complete a number of things with this model that I intend to complete. Such as: Costume changes. Adding hair to the model. Finishing the rigging and smart skinning of the model. Applying textures to the model. Any questions, comments, and/ or constru…
Last reply by Mechadelphia, -
- 2 replies
- 284 views
I was working on an opening slide for a presentation, and tried using particles and the water material. Started out OK but later frames in the render had a strange flickering effect. This was rendered on a farm. There is no pattern to the flicker related to a specific machine in the farm. David dustglasssmall3.m1v
Last reply by ddustin, -
- 1 reply
- 287 views
Be sure you have the particles set to show
Last reply by johnl3d, -
- 13 replies
- 1.1k views
I'm not sure if this is the right place to post this - I tried the new users area but no response. I'm trying to mimic Coopers tutorial. I started with the nose and rotoscopes as he did. I get the general concept but I'm really struggling with a few parts around the nostril. I realize some of this is just learn by trial and error but I could really use some suggestions, I've hit a brick wall on this. Here is a pic, note especially the arrowed areas, but the whole thing in general needs work.
Last reply by higginsdj, -
- 15 replies
- 1.1k views
threw together this explosion with crater using explsion material on cd and two tga files one for displacement and the other for color explode.mov
Last reply by johnl3d, -
- 2 replies
- 438 views
Made everything in 5 days using version 11. Was my first character as well. That is 256 passes and took about 1 hour and 15 minutes to render and I know I probably could of gotten away with less passes but I was going to take a nap while it rendered so what the heck . Hope you all like it. Please let me know what you all think. Paul
Last reply by zacktaich, -
- 7 replies
- 1.2k views
Here's an animation I've done over the holidays. Wanted it out before Christmas, but took too much time. Let It Snow EDIT: The larger version is now on A:M Films, HERE. Richard
Last reply by racreel, -
- 11 replies
- 896 views
Those Holiday Memories (2.5MB Quicktime) And a Happy New 2005 to everyone!
Last reply by robcat2075, -
- 16 replies
- 981 views
I'm working on my first model of a human figure, that kind of thing. But I've run across a problem. Could anyone help me? Here's the problem: when I copy flip attatch the half of my face that I've got, it comes out with missing splines, patches, and cp's that make it look normal. Here are some pictures. Maybe you could help me based on those? CAPTION: half of face. 2nd Caption below: After copy flip attatch.
Last reply by Vash, -
- 3 replies
- 333 views
We don't all have broadband so may I politely suggest to people posting images directly into the forum messages that you take some steps in reducing the size of them - use thumbnails with links off to full size images somewhere else if necessary. And by size I mean keep them under 50kb. People like me just aren't going to sit around for 5 minutes waiting for the images to download! If I did I would never get through the forum posts! Cheers
Last reply by higginsdj, -
Lots of Metal
by Guest Wegg- 32 replies
- 2.3k views
Check em out <here>
Last reply by ypoissant, -
- 3 replies
- 339 views
Greetings to you all simon
Last reply by Hutch, -
- 2 replies
- 259 views
Hi! I have this character maybe some have seen in a couple tests i posted. Anyway i put up a fair amount of work in this head ( and i am pretty slow), and made a lot of muscle poses for the face. I made what i think is a common mistake by not so experienced users, the range of my poses don't go extreme enough. I have to go back in the poses and exagerate way way more. I would like comments and crits before digging in again. Also i would like tricks or advices on making poses with scaling included. I mean by that having the whole jaw area scaled up with an extreme smile, or a very exagerated drop jaw, or one orbit and eye area scaled up when questionning.…
Last reply by Animus, -
Character for toon tutorial
by Guest GCharb- 17 replies
- 1.1k views
Hello all! Here is a character I am working on for an upcoming toon render tutorial for AM 10.5. Only half is done, will try to finish it today if my obligations allows me too! Critic are more then welcome. raper360.mov 908kb Gilles
Last reply by nimblepix, -
- 18 replies
- 1.4k views
Hey Hashers, I'm posting the opening segment to my director's/demo reel. The Quicktime clip is 20 seconds and 4 MB. Essentially, this will be the lead in to the actual reel clips. I still have to build/add the effects track. Here's the link: http://home.pacbell.net/jedonald/AM/Sentinel.mov C&C are welcome. Thanks in advance, Jefferson
Last reply by artisticlicense, -
- 5 replies
- 628 views
This is the "glam pic" for the Brushed Aluminium texture we have on eggprops. You can check it out <here> (Thank you everyone on #hash3d for reminding me where all the buttons are. )
Last reply by starwarsguy, -
- 9 replies
- 408 views
You know, making simple medicine tablets are fun! lol.It's mainly to learn about cycles, and some basic modeling..very basic...I've posted a zip folder wiht a walk cycle test...anything to change? P.S. Ibu brothers is short for Ibuprofen brothers Walk_Cycle.zip
Last reply by jamagica, -
I'm working on a movie called Squirrels, but it isn't an animation feature. I'm going to be using Animation Master to create all the killer squirrels in the movie, but it is a live action feature. Its about a chemical waste spill in a local forest, infecting the squirrels living inside it. They become violent and homosidal (sp?)...a group of people have to sneak in undetected and nuke the forest before the infection spreads. Summer 2005 Squirrels 2: Apocalype COMING SOON!
Last reply by CreativeAustinYankee, -
- 12 replies
- 1k views
Ok heres a simple animation that I created with my wine glass model, it turned out better than I was expecting, hope you like it. edit: the file size is bigger than a meg and I cant seem to zip it smaller how else could I minimize the file size?
Last reply by guernseyfreak, -
- 4 replies
- 372 views
I couldn't figure out something to do in A:M so I decided to to an aspirin bottle animation...it's a really old punchline, but it was a great excersise for squash and stretch, and arc movement (sorry for the bad quality) Aspirin.zip
Last reply by jamagica, -
- 9 replies
- 915 views
Here's Arsenal's Logo created by me. What do u think?
Last reply by D.Joseph Design, -
- 24 replies
- 1.8k views
Well, it's been years, but I finally started on my first female character. Let me state first off that the character I am supposed to be modeling is supposed to be small breasted, but for some reason they got modeled bigger. I am quite serious when I say I tried to model them smaller and ended up with her looking slightly more voluptious. I will be working on reducing the breast area when I make the actual character. This version will be my female base for later use anyway. This isn't done yet so please keep that in mind. I had trouble getting this far with the model. I think modeling only males has hampered me in this area. Comments and suggestions al…
Last reply by Zaryin, -
- 12 replies
- 735 views
After staring at the computer screen for quite a while, I have it! (Eureka?) I've decided to make a spoof of a movie. It will probably hilariously funny to my friends and me, but leave other people thinking "What???" But I'm getting off topic. so, its a spoof on mission: impossible (movie, not TV series)...with pants and stuff @ a department store. There, I said it. =P Just in the beginning now, however. Plot is not secured yet, so suggestions are very, very welcome. I am re-watching the movie tonight to refresh my memory. Here is a simple pants model, which I can modify to make other pants.
Last reply by .:shortdog:., -
- 14 replies
- 1k views
threw this together tonight ~1/2 hour ..someone wanted to have a rock hit some snow going downhill as in 3d mag/lightwave...I haven't really looked at it just glanced and tried this idea its rigid body on a rock, cloth rut and a few sprites for now as time allows i'll try other ideas ..open for suggestions also got a bad cold so this is all i have time for I think it was Paul ..new user I believe snowball.mov
Last reply by johnl3d, -
- 17 replies
- 1.3k views
This is the first time I've animated to sound. It took about 20 hours and I think it turned out pretty OK. It's for the next "10 Second Club" animation contest at the end of the month, so if you have any crits I'll get them fixed before then. BTW the movie clip is from "Anger Management". 1.7 MB Mpg-1 (sorry Maccers)
Last reply by KenH, -
- 8 replies
- 747 views
I'm starting up a hip hop site and this will be one of the graphics included...I still have to create a label on the Record and add the grooves, along with labeling the power button
Last reply by jamagica, -
- 5 replies
- 758 views
Hello my name is Carlos del Olmo. That is my first messages I present my render for CONTEST TOPIC: 'heroes' The name of my render is: THE FUTURE HEROES BY ANIMATION MASTER http://www.carlosdelolmo.com http://www.cole3d.net
Last reply by catalan, -
- 6 replies
- 486 views
I really like this model. Tons of details and the mesh is layed out very well. Its one of the eggprop models. The link to it is right <here>
Last reply by zacktaich, -
- 16 replies
- 1k views
Here's a model I'm working on from my Bugbots comic. Some of you have seen other work on this project, and I had a whole website at www.bugbots.com but I recently lost my free webspace so it's on hiatus. However I've been meaning to work on modeling Skarab, the main character, and here's my work so far. I'm going to be doing the eyes based on Dave Simmons great eyeball tute on the ARM. It's so simple and so effective I can't believe it! However I'm concerned that the eyes will look too "real" compared to the skin. I still need to work out some of the angularity in the splines and I'm open to suggestions for tweaks. The character is half insect and half human so …
Last reply by williamgaylord, -
- 10 replies
- 726 views
Hi there. This is not really a WIP, just my first attemt at animating. I know it is not that great (and there are many problems, including the right shoulder on the follow through, sliding on the ground, etc.), but just wondering if I can get some comments. Thanks, Logan H. Here are the Links: Front View Left Angle From Above
Last reply by Rodney, -
- 14 replies
- 1.3k views
Animation:Master Technical Reference V11 I was looking for the latest "HOW TO BOOKS" out there and this one above appears to be the latest. I was wondering if it is elegant enough to guide one for a WIP project ? Also how many copies did the author sell? --- that would some what imply if it is widely acclaimed and adored or not?
Last reply by raf1, -
This is an image I rendered to show off the apple model we sell on eggprops Brian Prince textured it using all AM materials. Holds up pretty well for a low patch model.
Last reply by Wegg, -
- 2 replies
- 660 views
Hello folks, Recently I have embarked on working on my modelling and animation skills, so I decided I would produce some animations and models based off of something I'm big fan of. Basically this is a head of one of the robotic heroes (Toa) from the LEGO toyline "Bionicle". www.bionicle.com Enough about what it is, here it is! Its not much, but for a beginner modeller this is a big step up for me.
Last reply by Lewa11, -
- 22 replies
- 2k views
aight, so i decided to try out an Anime style character, dunno if i failed horribly http://www.streamload.com/roughy/shiponround10.mov http://www.streamload.com/roughy/purpleeyes.jpg it is supposed to look like i chick, but as it turns out, thats a hard thing to do. c&c welcome !
Last reply by Zaryin, -
- 1 reply
- 381 views
Hello all - Attached is a small project that was done as a gift for my wife. It is now considered complete but I'm still open to your impressions and critique. Note - very special thanks to Yves for his wonderful wood texture tutorial and to David Dustin for rendering this for me. Doug
Last reply by Animus, -
- 25 replies
- 942 views
Hey, This is my first attempt at making a character. This is the very basis of him. Im going to be making a film with him if all goes well with the texturing and the rigging so here it is:
Last reply by Vash, -
- 10 replies
- 901 views
Hi, this is a pic from my project. Please let me know what you think, critics are very welcome. Thanks in advance.
Last reply by Sharky, -
- 4 replies
- 553 views
well this is the first thing i've posted. just want to see what people think of how i did this excersize. excersize4_It__s_a_Pitch.mov
Last reply by Aragorn23, -
- 2 replies
- 522 views
Here's a screen capture of the problem. I just can't seem to figure it out. As you can see the right bicep rotator is not orienting like the right bicep rotator target. I'm just wondering if anyone else is having this problem. I've tried it in versions 10.5, 11.0 and 11.1 and I get the same thing. Thanks.
Last reply by sonofpat, -
- 2 replies
- 465 views
Hey everyone! I finished something in which I had an idea to do but really was doubting I could pull it off. I made a checkerboard plane and just added fur to it make blue fur come from the blue box on the checker board and the red fur come from the red box on the checkerboard, etc.. Now how I got the animation was I just pulled the guide hairs from left to right on keyframes manually. Now I learned alot from this seeing as I've only been using AM since December 16th and this is my first animation done with AM. It 3 seconds long but what the heck! Ahh, well I hope you all like it! Checkerboard Fur Also, once you watch the Animation you will see how the h…
Last reply by paulmcg1, -
- 6 replies
- 705 views
DivX http://www.bee-s.com/~gggg/avi/casino.avi 3M for MAC users QT Sorenson3: http://www.bee-s.com/~gggg/avi/casino.mov 9M
Last reply by John Bigboote, -
- 20 replies
- 1.9k views
Now that my room scene is basically done, I have begun the animation phase of the opening for my last annual Year in Review video for my church. I'll post new animations from time to time, but for now, here's a cool frame from the animation.
Last reply by D.Joseph Design, -
- 3 replies
- 447 views
Ta da! If you're wondering why I made him flat and didn't just make him 3D and toon render him, it's because I'm trying to capture the style from How the Sith Stole Christmas. Here he is. Now just gotta make a side version, a back version, caped versions, shadow versions, and a 3D version for hard shots. Phew. LOL. I need some C and C. And by the way, Merry Christmas everyone!
Last reply by starwarsguy, -
- 22 replies
- 1.5k views
This my first insect made in A:M 11.0. Continuation follows... I Ask your remarks and wishes. Thanks.
Last reply by lomvuho, -
- 3 replies
- 345 views
Tried the idea of having a bone randomly position itself and have other parts with bones of model translate to that bone as different lag rates. Then I added a sprite material for fun...hey its late....anyway here's the result happy holidays the Gnome...Mr T....inkering need some sleep exp.mov
Last reply by johnl3d, -
MERRY X-MAS
by jo b.- 22 replies
- 1.8k views
AND A HAPPY NEW YEAR!
Last reply by Mendi, -
- 12 replies
- 974 views
It took a while to figure this out, but I finally modelled a reasonably smooth, human looking head. The technique is fairly simple, but still takes a lot of tweaking. With practice it will go a lot faster. Comments?
Last reply by Paul Forwood,