Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,017 visits to this link)
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5,145 topics in this forum
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Here is the next installment of the A:M repository on the Turbo Squid site. It can be found at: http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview Purchase it if you wish or just enjoy The nice render, if it strikes your fancy.
Last reply by NickHutson, -
- 2 replies
- 295 views
Sorry missed fedex today so no 12cd instead i started fooling around 11.1d+ gunblob.mov
Last reply by Vash, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 8 replies
- 634 views
Just thought I'd show... I put a new clip up on my site... McDonalds restaurants wanted to previsualize what it would look like if they took a display from a flat 2D photo to a mocked 3D vacuum-form. 2 days later I had this model, fully extruded from the hero pose photo, and all one mesh. http://campbellanimation.com Comments welcome.
Last reply by heyvern, -
- 4 replies
- 440 views
Here's an evironment I've been working on... 40 hours to render. Any suggestions comments, criticisms appreciated. ~Danno
Last reply by DornerDan, -
- 9 replies
- 513 views
just mindlessly messing around with a couple hair systems. Painted a bush sprite and a grass sprite real quick, just to get them in there and get a feel for what might be possible down the line. Obviously you'd want a lot more variety in the images if you were doing something more serious.
Last reply by John Keates, -
- 17 replies
- 903 views
Here's a character I've been building very slowly while learning to model in hash. He isn't done yet due to other projects and having to earn a crust. Anyway way let me know what you think
Last reply by Gorf, -
- 2 replies
- 209 views
Hi, I am a High School student. I am having a problem with my action in the Choreography window. Everything is fine in the Action window, he will along the path. My character is our schools mascot. I am just trying to make “Rebel Man” walk along a simple path. The problem is he follows the path in the Choreography but his feet do not move. I already tried removing the action from the Choreography and dropping it back in. I also already checked my Crop Range and the Chor Range. I would greatly appreciate any help. Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by 927822, -
- 6 replies
- 333 views
I hate it when someone asks a question I haven't played with ...so someone..asked about a blinking light material....and that got me thinking and I came up with this. It could be better with a few tweaks of the expression to maybe slow it down but I wanted to work more on a modeling tut so here's the "raw" idea lightsblinking.mov
Last reply by vf124, -
- 6 replies
- 556 views
Hello everyone, This is a currently environment study. The idea was to create a fairly simple image with simple shapes and textures, and then to attempt to light it as realisticly as possible. I know I've still got a lot left to do, but I would love to hear any comments/suggestions. ~Danno
Last reply by JoshB, -
- 8 replies
- 245 views
I am having trouble with the sound quality after I render my project. Anyone have any suggestions? Should I use multipass?
Last reply by camzilla, -
- 9 replies
- 570 views
Here's a real simple fireworks display using sprite material right off the cd fireworks.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 476 views
Hey Guys..I'm doing a whole bunch of stuff right now I decided to try modeling the GI Joe Submarine Plane vehicle..I plan model the little details seperatley..also, the reason why the vehicle is peaked is because it's easier to model that way..this isn't much: EDIT: Here's a link to the pic linky
Last reply by jamagica, -
- 9 replies
- 1.1k views
here's a little animation I put up on AWfilms for kicks. It's the first project I've done with AW. I'm a 3D guy for some years now, but mainly polys. I'm really starting to like working with the splines. I know this isn't all that great, but I wanted to jump in and get my feet wet. Thought I'd see what advice or critique I could get from you guys. Thanks, CrawdaddyMovie
Last reply by Mike Hart, -
Tried to make some photorealism... Well just newbie photorealism Thanks to Mr Talbot for the model and the education Sure there are better students But perhaps this is the future a virtual Michael J in everyones living room Sure you have to use your VISA-card first but then he steps in to your own Holoverse http://www.holoverse.com/ Or shall we make some Iconoclasm? http://en.wikipedia.org/wiki/Iconoclasm Stop rendering the living and the dead? The question is for sure not so easy to answer. But think about it - feel about it? Comments welcome!
Last reply by Mr MM, -
- 1 follower
- 4 replies
- 390 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
Hey, just did this for my dad. He's a graphic designer and needed a render of a label he made in one of his client's products.
Last reply by Rodney, -
I wish Charles Babbage would update his underwater caustics for V.11.0 The animation would go great with this model. Comments and critique are welcome
Last reply by Eric2575, -
- 31 replies
- 2.7k views
Ok I finally finished my character here he is! I was wondering if anyone new of good surface settings for the eyballs and also the body of this guy to make him look even better.
Last reply by MarkusAralius382, -
- 4 replies
- 321 views
I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov
Last reply by johnl3d, -
- 3 replies
- 286 views
Well you won't see the space marines till the Image contest but here is his primary weapon - the Boltgun (modified - somewhere between Blur's version and the actual models version) No decals yet - it's all geometry with working magazine and projectiles (ie the projectile and casings are separate geometry) and the casings fly out the ejection port (once I build the appropriate actions) Any comments, ideas for improvement most welcome. Patch count for the gun is 6,380. My marines are 12,000 each - so far (and the gun is a separate model) Wireframe view: Cheers
Last reply by higginsdj, -
- 8 replies
- 841 views
Here is the link to the film I made for my grad shool application for MFA animation programs. I found out that I got into CalArts, still waiting on UCLA and USC. http://www.michaelrobinson.com/returntoearth/ I've been hoping I'd be able to make this post for two months. I didn't want to post until the results were in, and good!! Some of you may have seen this thread This is a pretty rough animation. I put myself through a 6 week AM bootcamp (with all sorts of great help from the forums). The Caveats are on the link - and man, there are a lot! Since I won't start school for several months, I'd like to make a full fledged version of the movie t…
Last reply by reason808, -
Fat bunny model 1 2
by Vash- 64 replies
- 3.1k views
Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp
Last reply by Vash, -
- 2 replies
- 436 views
Hi hashers ... I was just playing whit A:M .. it took me 10 minutes .. and i liked his results you can check it in : http://xtaz.com.br/anima/aros.zip ( use loop oiption ) ( 590 Kb / MOV ON 2 )
Last reply by Eos, -
- 58 replies
- 4.8k views
Hi all, I felt guilty for not posting anything new in a while, so here's my newest character render. I'm trying out some photo texturing to add more believabilty. The jeans texture is pretty lo res right now, I used a digital camera. I'll probably use my scanner to scan sections of some jeans for a more detailed decal. I need to rework the feet a bit, too. Shoes would be easier to model, I think. I'm thinking she could wear a jacket that uses the v12 clothsim. Jim
Last reply by Nycer, -
- 5 replies
- 459 views
Greetings all! I've had A:M for a few years now, but I've never really had the opportunity to get into it as much as I'd like and never made much progress. So I figured I'd best start back at the beginning with the tutorials. I just finished Tutorial 4 and would like to hear some critiques. Please bear in mind that this is the first thing I've ever animated. Previously, I've just played around with modeling a little bit, and not very well at that. All the manipulations were done primarily by adjusting the CP's and a few timing adjustments were made by stretching/compressing or moving splines around in the timeline window. I'm assuming it gets a lot easier when …
Last reply by KenH, -
- 1 reply
- 283 views
her name is mystery just.................well thats a mystery anyways im just gonna show an animation instead of a still for now cause i have to go to bed. Mystery_says_hello.mov
Last reply by Vash, -
- 1 follower
- 27 replies
- 1.7k views
Ok, I don't know how I got started on this late at night, but we were reading Go, Dog, Go! It's always been one of my favorite books when I was a kid and I loved their cars. I thought it might be easy to model so here is what I came up with. First time playing with materials too. I'll want to play around with it some more later, make some rubber for the tires, seats in, steering wheel and grille, few other things. C&C welcome
Last reply by gschumsky, -
- 9 replies
- 967 views
Hey all, Just a little offering that I made over the weekend. Comments are welcome. Enjoy! -Nathan Glemboski
Last reply by nglemb, -
- 6 replies
- 369 views
This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
Last reply by johnl3d, -
- 27 replies
- 1.1k views
Last reply by Vash, -
- 10 replies
- 666 views
I´ve been working on this model on and off for about 3 wks and here´s what i´ve got so far. I just wanted to know if anyone had any crits efore moving on to rigging. Thanks for all and any comments. Here´s the front
Last reply by higginsdj, -
- 5 replies
- 398 views
Well, here is the latest incarnation of the continual WIP, I call 'the teaser image for my animation project'. I also have a probelm with a decal that I cannot seem to fix. Thought someone might be able to provide some suggestions. Link to small version of image with enlargement of problem. Link to full size version of image.
Last reply by NancyGormezano, -
- 21 replies
- 1.2k views
I'm still working on my harrier model [ http://www.hash.com/forums/index.php?act=A...e=post&id=63179 ] I wondering what would be a good way to make exhaust for the nozzles. I'm playing with the streak emitters but it's not cooperating to much. any one have any views i can try ? Thanks
Last reply by Dhar, -
- 1 follower
- 4 replies
- 298 views
Alright..here it is so far..not much, but I've never gotten this far this well
Last reply by jamagica, -
- 1 reply
- 286 views
Just checking to see what I could do with Render as lines and a bit of glow. Cheers, E lr_001.mov
Last reply by johnl3d, -
- 6 replies
- 358 views
it took me like an hour to make...... i i dont know what to use for textures though. the pictures are distorted though. there width is shorter in the picture than its supossed to be.
Last reply by Newbert_Zero, -
- 9 replies
- 387 views
Here are the pics of my work that Flog requested.
Last reply by NickHutson, -
- 8 replies
- 414 views
Something trivial I'm sure, but how do you make a bulb or any other self-illuminated object give off a nice glow? The pic has the KeyLight on set to 21% with the FillLight turned off. One new light (set to "bulb") is placed in the center of the bulb model with volumetrics On and intensity turned to 100%. The glow shows nicely on the floor, but the 80% transparent "bulb" model isn't illuminated at all. Am I missing something (obviously), or is it not possible to make a light source shine from the center of an transparent object/model and illuminate the object as well as the surroundings? Please help me shine some light on the subject Gotta get out m…
Last reply by Fuchur, -
- 2 replies
- 358 views
I did this just for fun and to play with SkyCast. The model is right off of Eggprops. Cheers, Eugene
Last reply by Gene, -
- 1 follower
- 15 replies
- 878 views
This is a new character for me to learn and install the 3dArtz rig on. I took the rotos from an old 30's character "Tom" from "Tom and Jerry" (NOT the mouse and cat!) Anyway, I've really been struggling with the head. I redid some things based on Josh's suggestions but I have a couple of issues (aside from general tweaking needs). - Note the open 6-point patch. I'm at a loss how to finish this part of the face. It's the last hole in the face. - He looks like he has no chin! It's tricky getting a 2d into a 3d mode sometimes and he seems to be not translating super well (the head at least). Certainly part of this is my (lack of) skill. The hair is only I star…
Last reply by pixelmech, -
- 3 replies
- 297 views
Hi Guys! I practiced the animation principles in this animation on weekend. I applied squash and strech, anticipation, easy in-out, holding, spacing and timeing and etc.. Here is the little animation: Punch a ball I used Xvid codec for the movie's compressing. Cheers... Sharky
Last reply by Vash, -
- 2 replies
- 279 views
threw this together
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- 5 replies
- 471 views
A few things to tweak (including the hair) but I think he's almost finished.
Last reply by Dalemation, -
- 3 replies
- 434 views
Hey Guys, I haven't posted in a while about Against The Author (I think), and I was just posting to say that it is going great. Can't wait for it to be released in Winter. Anyway, I just updated the site, Click Here to see it! It has a web chat page now (the first link on the inside page), please post any comments there, or just use it as a guestbook, thanks! I attached a quick snapshot of one of the basic scenes to this message...
Last reply by guernseyfreak, -
- 5 replies
- 447 views
Played with several variables without much improvement. The overlapping beams build up and give an unnatural bright area. What can be done to make it look better?
Last reply by KenH, -
- 6 replies
- 512 views
Actually, it's supposed to look like that... I went through Colin's tutorial, but I used front and side rotoscopes of two different women, one chinese, one japanese. (I wanted her to look asian, but of indeterminate origin). The only thing I'm not quite happy with is the ears, other than that this model went swimmingly. I'm still kind of new to A:M, I've had it for a couple of years, but I've been too wrapped up with a couple of other programs to learn, so I still have a lot to study, but I'm looking forward to it.
Last reply by cfree68f, -
- 6 replies
- 458 views
This is my first model in A:M (also my first post with attachhed file, hope it works). Looking for anyone's critique.
Last reply by Dhar, -
- 1 follower
- 38 replies
- 3.1k views
Hi there. I have rendered out my animation and would like to show it before making some finishing touches and re-rendering. I already have a list of things that I need to do but I would like to hear about what really sticks out. Low quality version (not that bad) 4 meg medium quality version 10meg Ooops! fixed the med quality link. Hope you like it John
Last reply by John Keates, -
- 4 replies
- 515 views
Hi... I have started working on a new character. I don't have a lot of time to explain, but here's the concept sketch...
Last reply by littleandy,