Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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- 4 replies
- 204 views
I just made another model for fun and am having a problem with heirchy (or however you spell it) The pics are posted below of the bone's points and the actual PWS display....My problem is I want to create a bone that makes both the eye and the thigh move forward, the the end point is facing down, so how would I do this? I know what you're thinking. Use fall off..for some reason, even if I hide everything but the eye, the fall off still effects the leg a bit..So, in conclusion, I want the "thigh" bone to control the eye and the thigh, along with the eye control the eye, lol EDIT: The leg isn't connected to the eye, just so you know
Last reply by jamagica, -
Groin Vault
by Hutch- 4 replies
- 630 views
Is this what you are looking for? If you want details of how I made it let me know.
Last reply by wwoelbel, -
- 4 replies
- 415 views
I need to model some accurate head models, and photo rotoscopes were ok, but too hard, boring and hit and miss. So I thought of trying the old projected grid approach. Using an old overhead projector, I projected a grid onto the face of my model at 45 degrees, took a digital photo front on and side on. Using the resultant photos as rotoscopes, the grides lined up accurately and the cps are easily placed in xy space. Just like drawing with a grid.
Last reply by Mr. Jaqe, -
- 4 replies
- 340 views
Well, anyone who has read any of the Elric books will recognize Stormbringer. Made, and rendered, a few years ago.
Last reply by Mr. Jaqe, -
Heres some robots, what do you think?
Last reply by starwarsguy, -
- 4 replies
- 270 views
forgot a setting or two can you figure out whats wrong spin.mov
Last reply by Mr. Jaqe, -
- 4 replies
- 301 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 4 replies
- 316 views
hee hee... this was fun... My turn John! Can vs. Extinguisher Models provided by Gene, available in the wip forum. Vernon "Ouch! Ouch... cold?" Zehr
Last reply by Vash, -
- 4 replies
- 400 views
I'm working on a web site for a gentlemen that carves wooden Santa characatures and he wanted an animated Santa that would dance to "Santa Claus is Coming to Town" and I told him "I can use one of your carved santas" (perfect job for A.M.) So I took a digital picture of one of his carved Santas and mapped it to a grid (billboard) and added a simple skeleton and proceeded to make him groove - including a "bowl-full-of-jelly" laugh just 30 frames and I'm pretty happy with the results (It looks like one of his wooden sculptures dancing!) My problem is I'm trying to get him rendered on a (pure 255,255,255) white background (without any sort of gradient) and WITH a s…
Last reply by bkumanchik, -
- 1 follower
- 4 replies
- 684 views
Ok..it's in word document file..I'm in the progress of converting to PDF, but this is what i have for now.. I'll be posting what you need: * the unrigged cape *the rigged cape *the tute * the Performance vid clothsimulationtute.doc
Last reply by hypnomike, -
- 4 replies
- 519 views
Hello everyone, I decided to post my Goblin WIP. I'm generally pretty pleased with the head model (despite a few required touch-ups.) But I've been having trouble getting the skin texture to look just right. The skin was all done procedurally (save for one bump map.) Please let me know what you all think. And any suggestions or critizisms are welcome. I'd like to get the skin tone right. ~Danno
Last reply by Zaryin, -
- 4 replies
- 408 views
I bet I know who the Trek fans will pick. But, I'll tell ya... I think these guys pack a LOT of wallop for their size!
Last reply by jesshmusic, -
- 4 replies
- 501 views
Just a short depressing sack animation click the link then RIGHT CLICK ON IT and save to target Click here
Last reply by Tony, -
- 4 replies
- 515 views
Hi... I have started working on a new character. I don't have a lot of time to explain, but here's the concept sketch...
Last reply by littleandy, -
- 4 replies
- 352 views
Some of you may have noticed my recent post announcing my 1st animation. The general consensus is that i should render it to quicktime using the sorenson codec. Please note that if I drop sound in A:M the final product is hosed by artifacts (a chirping sound) Is there a sorenson type codec that i can download that is free? Also I need another video editing prog. (free) that can drop sound in b4 quicktime because my current doenst even see quicktime movies. Ugh, the sad fact is the animation isn't worth bothering any of you but If i ever make one that is ill want to post in a user friendly way. Help, Please
Last reply by Tony, -
- 4 replies
- 326 views
You know the routine... Cheers, Eugene
Last reply by johnl3d, -
started modeling yesterday...somehow ended up with this. ich, 17000 patches O_o not the best way of modeling or anything, but whatever. so, this thing is really starting to lag up a:m, faster cpu or more ram?
Last reply by Sacman, -
- 4 replies
- 324 views
so I modeld the label instead ,what d'you think so far looksy
Last reply by steve392, -
- 1 follower
- 4 replies
- 298 views
Alright..here it is so far..not much, but I've never gotten this far this well
Last reply by jamagica, -
- 4 replies
- 321 views
I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 390 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
- 4 replies
- 440 views
Here's an evironment I've been working on... 40 hours to render. Any suggestions comments, criticisms appreciated. ~Danno
Last reply by DornerDan, -
- 4 replies
- 559 views
Hey guys, was going through some of my old project files and found one of my older poses with one of my characters. Figured I'd give it a run with the newer renderer and some new toon settings. If you get a min. check it out http://www.vrcops.com/McImage/McPose.jpg Thanks Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
This is my Ship. This image was created in 2002 for the "blue" image contest, but I missed the deadline because I messed up the date in my head by a day. Bummer. But obviously it's an older version of the model (my computer is getting fixed up right now, I'll be able to post some better stuff in a few days), so it's definately come a long way. Let me know what you think (about the ship... the gun and rose were just for added effect, taking into account the name of the contest) OK so the current working/moving features on the ship are: -Landing gear w/ doors that open/close -Pop up weapon systems (it's a fighter, I'll explain what it's for later..) -Belly hatc…
Last reply by Overcast, -
- 1 follower
- 4 replies
- 334 views
You heard it right..it'll be a long time before it's done, because of school and stuff, but this is the thread that'll be used throughout the creation of the film...I'm also doing some animation excersises to get used to non-linear animation..I'm not going to rush into this. Without further ado, I give you the first clip, a two second snipped of the guy looking around. The reason why I made this is I'm focusing on small details right now. Please type up some critiques testlookaround.mov
Last reply by jamagica, -
Rain
by jakerupert- 4 replies
- 395 views
For a still I am planning, I need a person to walk in the rain. What would be the best way to simulate it. Any advise would be highly apreciated. Thanks Jake
Last reply by jakerupert, -
- 4 replies
- 719 views
If anyone wants it, I made a soccer ball, following Alain's tutorial. This isn't an offical, regulation ball or anything--I just threw it together for my contribution to the "Pass the Ball" project. Soccerball.mdl.zip
Last reply by Robert, -
- 4 replies
- 490 views
This is part of an idea for the DVD ball in out project but I'm wondering if its too weird I animated Shaggy running and saved it with an alpha channel made a flat plane and added hair using the Shaggy animation as the hair image moved the plane in the chor made ball model and roughly animated it as if the crowd of Shaggys were moving it along that needs tweaking But I'm wondering is this too weird of an idea to finish Have a few other ideas Has a deadline been set for entries? q1test.mov
Last reply by johnl3d, -
trying to get this together drop2a.mov
Last reply by johnl3d, -
www.bee-s.com/~gggg/avi/sg.mpg http://www.studio-max.ru/video/sputnikgermes.mpg [attachmentid=12916]
Last reply by trajcedrv, -
- 4 replies
- 422 views
I always liked the cut-out style animation like used on Nickelodeon's "Blue's Clues". I really liked how it was used in "Olive the Other Reindeer" which mixed 2D and 3D. I don't really know a lot of the 2D apps and the ones I tried, I always had problems with something. So I thought I'd try it in A:M. because that's what I know. The ease of modeling, texturing, rigging, and muscle mode, all made it go so fast and easy. Here is a little test I did in just a few hours last night. (The character design is from a children's book) 7 layers (pupils, eyes, head, teeth, arms, body, leg1, leg2) - all flat objects 2Dtest.mov
Last reply by isi, -
- 4 replies
- 320 views
Had to try one more simple sweep and then added some of the free darktree/simbiot textures. Rendered to tgas..saved file ...saved animation to qt this is the results SCREEN000.mov
Last reply by Gerry, -
- 4 replies
- 269 views
Another for fun... Cheers, Eugene
Last reply by Zaryin, -
- 4 replies
- 534 views
initial test with cloth as rope or whip Black is a tube of the new cloth in 12 whip1.mov
Last reply by KenH, -
- 4 replies
- 608 views
Just had to rerender an old title as a favour for a friend, so I thought I'd post it here as well. From memory this was my first commercial test of Skycast. The cockatoo and plane are a long-standing combination, the line artwork is the RFDS' original design. Unfortunately, I never got the chance to animate the cockatoo in a substantial way. The titles were donated for use in the RFDS trek documentary. For those who don't know(Probably most of you , the trek is a bunch of 30 year old cars racing around outback Australia and fundraising for the Royal Flying Doctor Service. The bird and the plane were modified from pre-existing models.
Last reply by pixelmech, -
- 4 replies
- 361 views
Hi I rendered this simple space pod, thingy and used a starfield on a layer. The render has produced a flickering line on the left of the layer which is puzzling me. Does anyone know what would cause this?
Last reply by Paul Forwood, -
- 4 replies
- 690 views
i made this logo for a pod cast wesite that asked for logo submission's its called "This Week in Technologie" i was going to try useing hair to make the strands come out of the end of wires but it is for a low rez logo and it wouldnt who up well. it was fun figureing out how to get the twist in the wire 'wire Man' 'Wire Man' toon version
Last reply by ufoman4, -
- 1 follower
- 4 replies
- 593 views
I have a domain name I don't use so I moved my WIP site from a free host to here, plus I got to play with Flash a little. My site is at http://www.dogst.com/ I added a couple new images to my Star Wars short I'm doing. I have about 5 minutes done and I have about 2-4 minutes left to do. Once I get over my fear of killing all the bandwidth in one day, I'll try to add a video preview to the site. Dan
Last reply by kashyyyk, -
- 4 replies
- 411 views
Roses are red - another lipsync to some music. The problem is I have an avi-file as a background on a layer. The avi-file has some roses flying up. The avi-file is 1 second. And I want to repeat it - loop it - but how to do it - I can not figure out... I have made a keyframe in the Choreography for the layer with the avi - file and in the timeline I am choosing for that keyframe: Curve > Post-Extrapolation Method > Repeat But the avi-file will not repeat - will not loop!!! What am I doing wrong? Or is there some other method to get an avi-file to loop?
Last reply by apprentice, -
- 4 replies
- 479 views
Hi all, This is my first post and I'm very new to AM so please forgive my dumb question. I want to post my first model so I can get your input, but I can't figure out how to output a jpeg. I know I can output a single AVI frame, but then what? Is there a way to output a jpeg, gif or bitmap? thanks, risk
Last reply by Rodney, -
- 1 follower
- 4 replies
- 285 views
Not much to see..but I want to have a high amount of posts
Last reply by jamagica, -
- 4 replies
- 257 views
I remember a recent theard about a balloon and gravity here is a too fast gravity changing sprite sample wballoon.mov
Last reply by johnl3d, -
- 4 replies
- 339 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 4 replies
- 180 views
sprite flower volumetric lighting sweep vines all for fun flower000.mov
Last reply by johnl3d, -
- 4 replies
- 455 views
Hi everyone, This is my first attempt at modeling anything like a face. I think I have to many splines, probably all in the wrong place. Things really got away from me when I attached the ears. Can I improve on what I have, or should I start from scratch again. I really learned alot just getting here! JP
Last reply by jpiazzo, -
- 4 replies
- 569 views
Hi everyone, Here is a draft for a Animated Feature Screenplay I am working on. I am about to start a new revision so if anyone has the time to read this - I would welcome comments. HADIS_CURE.pdf
Last reply by Rodney, -
- 4 replies
- 316 views
I had another volumetric light idea this was the test With the right colors this could make an intro to an explosive effect. But that my opinion volumetric00.mov
Last reply by Kamikaze, -
- 4 replies
- 274 views
Thanks to MIke fitz's tute on decal relationships I was able to figure out how to use a pose slider instead of a bone to drive the percetage relationship of the bump map.....Click here to see an example pretty cool stuff.......Thanks Mike
Last reply by Tunames, -
- 4 replies
- 444 views
This is my final image of the alleyway that i have been working on for about 2 months on and off on. I hope you like it! Ben
Last reply by trajcedrv, -
- 4 replies
- 307 views
I don't know why, maybe it's really late, but this little bit cracks me up. This guy gets run off the road by Ravel in his ambulance and is pissed, so he goes to town honking his horn while Ravel drives off oblivious to what's happened. Something about the squeezing to honk the horn is too funny to me. I'm thinking he needs to honk it about 5 more times. The car isn't animated yet, it'll be rocking and stuff. Clip: DiVX 900Kb. test_anger_b_divx.avi
Last reply by Dearmad,