Work In Progress / Sweatbox
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Showcase (57,149 visits to this link)
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,017 visits to this link)
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5,145 topics in this forum
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- 9 replies
- 733 views
Well, I've never liked the wall sconce I made for my office set. It looked more 50's and I wanted something more Deco. So here is the latest incarnation of my wall sconce Just wondering what you people think.
Last reply by HeadlessBill, -
- 10 replies
- 798 views
Here is a sample clip I am working on of the SS Cedric sailing past. I have a PS filtered version with grain and more contrast to simulate a newsreel look, but am having difficulty compressing the final version without the compressor having trouble with the grain effect, any one got any ideas for a work around? The unfiltered version is here for any who want to have a look, it is .wmv format, 519kb. http://www.dsntc.com/SS_Cedric/Cedric.html Ian
Last reply by sculptorpro, -
- 5 replies
- 512 views
Hey folks, I'm a medical student at Case Western and after suffering through a neuroanatomy course at the beginning of this school year a programmer classmate and I decided to change the way the course was taught. For those of you lucky enough to have avoided this subject throughout your lives, a med school neuroanatomy course focuses on the spinal cord and brain locations of various groups of nerves that are functionally related. One of the big challenges is learning the clinical consequences of damage to these groups and how those consequences can change depending on where in the brain/brainstem/spine the damage occurs. Right now, the way the course is taught…
Last reply by Monterey Jack, -
- 1 reply
- 173 views
Hello Hashers, Been playin with this idea for awhile as my normal disclaimer no real reason for doing it other than to help on my learning of AM this time "Pose sliders" (on/off and %) mainly. The same thing can be accomplished other ways. The lowdown on the Rig. File contents (zip) appx 30 KB 1- Sun Rig model (Sun Rig x9) 1- Sun Rig Constraints action Load model and action into your project. drag model into your Choreography and drag action file into/onto the Ssun rig model in the Chor. I used a Bulb light but can be changed if you want. Poses Sun position along path (position sun along sun path) Sun scale (small to big) Sun path…
Last reply by KenH, -
Opus
by Biotron2000- 1 follower
- 13 replies
- 1.1k views
Seeing Johnl3D's Opus inspired me to start working on mine again. I'm still bothered by creases, but I'm starting to feel like maybe I'm getting the hang of splining. Still don't have the mouth done, but I've made some progress. Here are some pics. This is kind of a fake; I'm only doing half and will CFA when it's closer to being done. I just put two instances of the model in the chor and scaled one of them -100 on the x axis.
Last reply by Biotron2000, -
- 14 replies
- 948 views
This doesn't quite fit here, and it doesn't quite fit in WIP. I've finished the animation, but I'm still rendering--and will be for some time! The story came from a sound project I did in college a few years ago. Today I realized that it's easy to add pictures to my posts, so this is my second one of the night. Comments/Crits welcome, but I can't change much at this point. I've rendered in multiple passes and composited in photoshop. I'm compositing the final in after effects. Cheers, Matt
Last reply by Zaryin, -
- 7 replies
- 401 views
A steam engine getting it to work first: http://www.hash.com/forums/index.php?showtopic=14061 now in progress.
Last reply by seven, -
- 2 followers
- 137 replies
- 9.8k views
Well I've had AM for 4 months and done too much goofing around. The ol' saying is writer's WRITE, so I guess animators ANIMATE! I've been so busy tweaking characters to be better than the previous version and worrying about rigging and things I can't do that it paralyzed me from doing much. So I decided to just rig something (since I have TSM2 anyway) and jump in and do something, so here's the start. I'm animating this as I go, but consider this version a kind of blocking, because I intend to go back and put in all the detail. Right now I want to get the short story down. It's been fun since it has been fairly quick to do to get it this far, maybe a few hours.…
Last reply by entity, -
- 10 replies
- 964 views
So, has anyone figured out cloth yet? I have an animation to finish off for someone else and cloth is holding me up right now. I don't want to spend too much longer messing with it to hopefully discover the magic formula. I have made a simple test object with a cape and tested cloth sim in A:M versions 10.5, 11.0t and 11.1f. I still can't get collision detection to work. Any clues? This is pretty urgent! In the attached movie the top two tests are done in 10.5 and 11.0t. The bottom two are both in 11.1f. As you can see collision detection doesn't appear to be working. Does anyone have it working?
Last reply by Roughy, -
- 6 replies
- 616 views
The guys at animation mentor.com asked me to produce their mascot as a sculpture. They had the model originally produced in MAYA, but I used animation master for the prep work to get it ready for the mill to cut it out. You will find spike in the models section. Along with spike I posted a sculpture of the corpse head that I used for reference.
Last reply by william20, -
- 4 replies
- 608 views
Just had to rerender an old title as a favour for a friend, so I thought I'd post it here as well. From memory this was my first commercial test of Skycast. The cockatoo and plane are a long-standing combination, the line artwork is the RFDS' original design. Unfortunately, I never got the chance to animate the cockatoo in a substantial way. The titles were donated for use in the RFDS trek documentary. For those who don't know(Probably most of you , the trek is a bunch of 30 year old cars racing around outback Australia and fundraising for the Royal Flying Doctor Service. The bird and the plane were modified from pre-existing models.
Last reply by pixelmech, -
- 5 replies
- 439 views
I dug up an old shot from a project that eventually moved production overseas. It was only half finished but I liked where it was going (though the director disagreed). Anyway, I wanted to take it to completion. It'll give me a chance to get up to speed on the post 8.5 interface since the last big production I worked on (Day Off the Dead) was all 8.5. I figure I'll document the improvements as I go here. Any and all suggestions, no matter how brutal are welcome. Here's where it was left in Dec. 1999: shot40c (1.81MB QuickTime)
Last reply by mediaho, -
- 1 follower
- 12 replies
- 968 views
...just that this forum allows images. It's a followup from a post in the list. There are too many facets (it should have about 48 in total) and I miscalculated their regularity.
Last reply by nf1nk, -
- 4 replies
- 534 views
initial test with cloth as rope or whip Black is a tube of the new cloth in 12 whip1.mov
Last reply by KenH, -
I'm working on a Australian Shepherd model and I'm trying to add hair to the model but I'm wondering is there an easy way to control the hair color? The hair lengths isn't right yet either, but that is such a tedious task to adjust so I'm saving that for later. Correct me if I'm wrong or leaving out an option, but I can control the color of the hair either by: 1.) Model Surface patch color. 2.) Surface color of the hair material. 3.) A image in the Hair material. I was hope was that if I decaled the surface with colors I wanted, those colors would translate to the hair color but that doesn't seem to be the case. A bunch of decals with alphas channels to …
Last reply by Rodney, -
- 11 replies
- 530 views
Hey guys, McKnuckles and no coffee and he's no happy camper! Just a quick test with poses http://www.vrcops.com/Mad1.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 16 replies
- 796 views
I'm looking for some critiques for my first walk. I decided I didnt want to do it with a cycle. Perspective.mov
Last reply by Luxo, -
- 17 replies
- 1.7k views
I am glad to say my car is done. That doesn't mean I won't take help so if you have a comment or critique please let me know. Now I'm on to animation with it for a commercial I'm hoping to get.
Last reply by camzilla, -
- 3 replies
- 391 views
Usually before I mess around with things, I like to fully understand how things work... well, after awhile I finally decided to jump in and just mess with things in AM. I learned a lot from the experience so far, and it has been a ton of fun, so I hope to continue in the future. Anyway, here is a short animation of Thom doing some sort of umm... exercise or something. (more like a very crappy gymnast's routine). It didn't really start out with a plan any more specific than to Animate, so any storyline you think you might see... is an illusion. Any suggestions would be greatly appreciated. Thanks, --Ross K. EDIT: Apparently it is possible t…
Last reply by Aminator, -
- 6 replies
- 254 views
I saw a post about an Umbrella and I decided to make one up, plus throw in a pose slider for control....basically adjusted CP's. There is no rig/bones on this model Cheers, Eugene
Last reply by luckbat, -
- 4 replies
- 270 views
Another for fun... Cheers, Eugene
Last reply by Zaryin, -
- 1 follower
- 5 replies
- 387 views
I was using Yves Skylight rig to light a character and it did such a fantastic job that I tried it on a vehicle of mine in a virtual studio-- here is the result. Let me know what you guys think...
Last reply by agep, -
- 3 replies
- 305 views
Hey gang. I am working on an animation for a scholarship coming in August. I am using a simple character I built just for this event. This is my first model so tell me what you think of the look of Mr. Lego and the movement he has. Mr. Lego takes a leap.
Last reply by Heath_Naylor, -
- 66 replies
- 5.1k views
Well, this is the first time I've felt I could post in this section. This is a recently published ad illustration made with AM. You can click here for a larger size picMask
Last reply by robcat2075, -
- 9 replies
- 634 views
Puh, Finally I managed to get a vespa with rolling wheels following a path. I had much trouble with this, that I canot really explain to myself. I guess I did many things wrong( for instance to going to the start of the animation first ), often when I fiddeled around ,I ended up with the vespa creeping really slow along the path or the wheels not moving at all, then when I deleted all actions to replace them, the path strangly jumped away and I frustradetly started all over with a new chor, often the playhandle didnt work and I had to restart the chor. But finally I got this. Now I have to go on to animating in the chor, next I have to find out how to set k…
Last reply by pleavens, -
- 3 replies
- 260 views
Tried this poodlestroll by using the Riggingmachine. The ears and hairball I attatched a dynamic-constraint to . That didn`t seem to work though... poodlestroll220405.mov
Last reply by Dhar, -
www.bee-s.com/~gggg/avi/sg.mpg http://www.studio-max.ru/video/sputnikgermes.mpg [attachmentid=12916]
Last reply by trajcedrv, -
- 1 follower
- 2 replies
- 239 views
Just made this after improving my lamp rig..shaded render..236kb lamphop.mov
Last reply by Chance, -
- 9 replies
- 699 views
Hi Hashers : I am making a short* for TV, the bosses asked me to animate a match toothpick burning.. the final version will have one minute. This is just a test ... You can view a MOV test in my site ( click on my signature and go to ANIMATION section) * all done in A:M
Last reply by Xtaz, -
- 16 replies
- 1.2k views
Ok, I have not posted anything for about 3 years...... Been hiding in the south american jungles. he he... But, I have been putting together a new web site, still working on it www.hennesproductions.com
Last reply by william20, -
- 3 replies
- 264 views
Copied block into arch then arch into more arches added some materials and an expression to rotate it SHIP.mov
Last reply by johnl3d, -
- 1 follower
- 15 replies
- 1.6k views
here is a little something I did on the side in about a day in a half. I plan to make it more realistic later but this should work for now. Comments welcome.
Last reply by Zaryin, -
- 24 replies
- 1.6k views
Here's a little character I resurrected from a old idea of mine. He's meant to be pretty simple, but I'm not sure he's going to have much emotion without eyebrows, and with button eyes. I was hoping to use mesh deformers on him for some good squash and stretch, but I haven't had much luck or time to experiment with them yet. comments? matt
Last reply by Dearmad, -
- 2 replies
- 324 views
Hey! Havent showed anything here in a while and I thought I would stir things up a bit. Here is a fun frame from the middle of my 'Pass the Ball' animation for Will Sutton's group movie Turned out nice...methinks!
Last reply by John Bigboote, -
- 1 reply
- 197 views
Still playing with dup wizard this time with a few blcoks made and duplicated with the wiz I applied some metal and glass materials on the the new 12 cd and did a quick render adupbox.mov
Last reply by johnl3d, -
- 10 replies
- 771 views
Heylo guys, I crafted this overnight and thought I might aswell show it to the world, so here goes. Had to use dr. divx to make it small and had to put it on Ftp to be able to "distribute" it. I used Thom and starwarsguys lightsaber in this flick. Link: www.jftp.frac.dk/ThomGoesPro.avi PS: I know his legmovement sucks, but this ain't the final version. I keep trying to render a new, tweaked version, but for some reason it renders in a really crappy quality, even though I'm using the same codecs, settings etc. etc.
Last reply by selahpoetic, -
- 5 replies
- 380 views
Juchu, I did it! My first wlkcycle. I am so proud!!!! I used TSM2 and the hint from Rodney to: http://www.s1.hashmirror.com/ftp/VM/walk_w...walk_wheel.html Thank you. ;>9 Jake simpledoriswalk200405.mov
Last reply by Rodney, -
- 10 replies
- 741 views
So, I have not even touched any lip synch in like 2 to 3 years!!! I figured it was time to overcome this speed bump in my animation endevaours and try and work out a better workflow for myself. Anyhows, here is my first lip shapes put to a sound clip which everyone has to love!!!! Anyhows, if you get a chance take a look. http://www.vrcops.com/PoopiePants2.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 5 replies
- 302 views
http://johnl.inform.net/pages/wv9a.htm Sorry fixed the html here's the project wv9.prj
Last reply by Zaryin, -
- 6 replies
- 393 views
This is the character that chases the dice in my vid. Actually, will when I do the animation. I finally finished the modeling and rigging. Fire away with comments and criticisms. Thanks, Scott
Last reply by Fishman, -
- 9 replies
- 790 views
for TV (coming soon)
Last reply by seven, -
- 5 replies
- 330 views
I don't post much of my work, mostly because I'm not very productive, but here is a character I am working on. He will be chased by another character in a 10 second video I want to put in front of my DVD of my daughter's middle school production of "Guys and Dolls". This guy represents the gamblers (I'm assuming that is obvious). I welcome all comments and criticisms. I have rigged him and teested him with a couple of actions and he looks OK. Thanks in advance, Scott Dice_Front0.tga
Last reply by mtpeak2, -
Just having some fun playing with the alpha channel and layers. ball_on_layers.mov
Last reply by robcat2075, -
- 6 replies
- 302 views
The tooncart latly brought me to try to rigg a simple car myself. Following the lines of the bone-tut of Rodger Reynolds , I managed to set up the steering. But when I made a second action for the wheels rolling, in the action only one wheel is rolling, and even that seems to be stopping brievly at the starting-point.. in the chor even none. What have I done wrong? I constrained the other wheels with a roll like constraint. The car is constrained to a path. How can I slow it down a bit to watch its movement better? I enclose the project for anybody interested to help to have a look. Thank you ;>) Jake Something like a rigging -machine for …
Last reply by Gerry, -
New character
Last reply by Mr. Jaqe, -
- 11 replies
- 809 views
OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
Last reply by Zaryin, -
Well, since everyone seems to be starting a thread for their own short films, I might as well throw my hat in the ring. I don't have much that's ready to post just yet, so instead, here's a poster I made back in 2000 when I first came up with the idea: And a similar poster I made a few days ago: Boy... things have come a long way! The final film is going to be about 10 minutes in length and I hope to have a trailer finished by the end of this year and the final film completed by the end of 2005.
Last reply by pixelmech, -
- 1 follower
- 10 replies
- 846 views
I'm not sure why I created this but it looks fun. The only hand animating done was the movement of the model bone. http://christhom.net/images/AM/DC.mov
Last reply by Dearmad, -
- 0 replies
- 356 views
Hey guys, I decided that I want to start animating McKnuckles again... been a long while and thought he needs new lip shapes. Have a lot to do as I only have a smile done!!! http://www.vrcops.com/Vids/HamItUp2A.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 2 replies
- 481 views
Here is what I have done so far. I'm just editing it down to 5 seconds. The first picture is casting a fishline with the bobber entering on the left, then the fish taking the line and the bobber exiting out the left. Dan
Last reply by kashyyyk,