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Hash, Inc. - Animation:Master

Chance

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    Chance S.

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  1. I haven't been really keeping tabs on the updates that were coming this year, but after seeing this, I know I need v13. Now there is nothing stopping me from making really low patch count models that still have ludicrous surface detail.
  2. Mostly repeating what has been said, but it needs to rest on the ground longer to emphasize it's weight. Right now It looks like it is flapping through the air, and smacking the ground a bit. Also I think it would add to the effect if the bulb part of the lamp was still extended vertically when the base strikes the ground, then as the base rolls/pushes off the ground the bulb part can come down to look like it is crouching/ready to push itself up. Not sure if I explained that clearly enough. Hope that wasn't too garbled.
  3. Perhaps try to give color to the word Arsenal? Right now it blends in with the white bar on the shield on the left, and overall is pretty plain compared to the cool looking shield. As far is lighting, maybe try more lights with less intensity spread around to even it out (unless you are going for dramatic lighting/shading that is).
  4. I agree with TC, the one on the right looks much more natural. But still very dark, not sure if thats what you are going for, perhaps try a lighter shade of each color? I hope when you say making the water move you mean in waves and not just the ripples in your material, because it's hard for the water to look real when it's flat as far as the eye can see. Maybe try throwing in some larger waves to break up the flat surface using displacement maps, or just modelling them into the water object.
  5. Definatly a cool effect, but with the black top it looks like a river of motor oil.
  6. It was good, but ditch the lens flare at the end. It's one of those thing that professionals should avoid like checkerboard patterns below reflective objects.
  7. Holy crap thats awesome. I've just started learning how to properly rig models (thankfully I've started to get pretty comfortable with modelling). Though the whole face rigging is still a mystery to me. For a newbie like me, are there any resources (online or book) that you would recomend to get at least a small grasp on where to start. I looked at the page where you have the few animations and a picture of the bones set-up and couldn't help but scratch my head Anyways, wow I can't wait to see how this model progresses, the hair really adds to the character, I'm anticipating seeing the rest of him.
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