Work In Progress / Sweatbox
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Booyakah Animation 1 2
by Flog- 61 replies
- 4.9k views
Upcoming project. Currently I am working on 3 small trailer films. They will be 2 minute short stories which will allow you at the end to vote which series you would like produced. I will be creating Webisodes of each episode and they will be made with Animation Master and various other programs. I hope you enjoy and I hope to keep this updated with my latest characters.
Last reply by Flog, -
- 1 follower
- 15 replies
- 1.2k views
This was a weekend project. I wanted to experiment with some composting and chroma screens (harder than I thought! You've gotta get the lighting just right!) and basically just do something fun that I could also use to learn more about the software. So...here it is! My five minute silent film: Death Over France http://www.irish-studios.com/DeathOverFrance.mov Be warned...this is a 39.5 meg download so if you don't have broadband, you probably don't want to try downloading this. Enjoy!
Last reply by robcat2075, -
- 4 replies
- 333 views
I am working on a model for the Mini Clip Animation contest that is coming up... The model I have is simple but... I don't know anything about rigging using IK or whatever... Anyway, if someone out there would like to rig the model I would be very happy with you... Ok thanks bye.
Last reply by mtpeak2, -
- 3 replies
- 236 views
I am playing around with spotlights (klieg) and the source they come from. I made a box with a small translucent dome in the front of it. Inside the box I put a telephone - all for experimentation purposes only. In an action window I put a "bulb" light source in the dome and a klieg just in front of the dome. The klieg has volumetrics turned on to see a nice beam coming from the box. The illusion is to make the viewer believe the beam is eminating from the light source in the box through the dome to the outside. The dome has glow turned on. When I do a Q render in the action window, everything looks pretty good - the telephone can be seen throught the translu…
Last reply by nerrazzi, -
Hi This is my latest project I have been working on. I made the entire model using the 3D model in the "Dawn of War" demo. I also used it for the decals (print screen). My only concerns are that: - the laser from the 3rd tank isn't 'fuzzy' enough - the sides on the tanks are to plane Any comments would be appreciated
Last reply by trajcedrv, -
- 12 replies
- 741 views
Hi all, Please have a look at my testrender at: http://www.jostkeller.de/dreid/testing/DelageShowroom217.mov ca 9MB Download Any suggestions what I could do better, before I start a finalqualityrender? Jake DelageShowroom215.tga
Last reply by jakerupert, -
This is a bot I modeled based on a friend of mine's illustration. You can see the original drawing here. Considering that I did it only from that drawing I'm pretty pleased with the way it's turning out. I still have a little more shading to do but I hope you like.
Last reply by johnl3d, -
- 0 replies
- 354 views
Its great to have software for someone that can't draw a straight line (like me) that allows you to express yourself. Thanks for all the great suggestions.
Last reply by Williamb, -
- 2 followers
- 34 replies
- 2.3k views
Thanks to everyone who participated in the "Pass the Ball" project! Here it is: http://www.zandoria.com/images/Movies/PTB6-26-05.mov I'm making DVDs to send you guys, they should go out next week
Last reply by John Bigboote, -
- 2 replies
- 235 views
I have a klieg shining out of the side of the sub that casts these wierd beams. I just want a smooth diffuse beam. Tried rendering with multi pass and without - both show same funky beams. Tried volumetrics on and off, no difference. Anyone? There is also a plain bulb in the wheelhouse which is not doing what I want. I want the bulb to dramatically illuminate the inside of the wheelhouse with a good amount of light shining through the bulb windows but not through the rest of the hull. Any suggestions?
Last reply by Eric2575, -
- 1 follower
- 15 replies
- 1.1k views
Whoo hoo! Now I have to rig it
Last reply by hypnomike, -
- 1 follower
- 5 replies
- 336 views
lol...another one that I came up with: I used the duplicator wizard for the spring...below the big disc will be four legs.
Last reply by nyahkitty, -
- 1 follower
- 12 replies
- 655 views
Ok I thought I'd start a topic showing the progress of my minifilm. For starters heres my character. Until I come up with a decent name, I'll call him Miniman. spinaround.mov
Last reply by bentothemax, -
- 1 follower
- 4 replies
- 282 views
I quickly drew up a concept of this guy's head and I made it..I want a body though...should I just create a standard insect thorax mechanically and create the rest of the guy that way?
Last reply by jamagica, -
- 2 replies
- 214 views
Ok. I am having a lot of problems with finding out how to turn glow on/off during animation. If it is possible, please tell me how . Thank you.
Last reply by Heath_Naylor, -
- 5 replies
- 653 views
Any suggestions especially as regards to decaling and lighting appreciated
Last reply by higginsdj, -
- 1 reply
- 344 views
I've been bending these splines forever. It started out as a project to learn AM. The modeling is essentially finished unless someone notices a glaring flaw. The head and body were modeled and decaled separtely. I wonder if the proportions and the decaling aren't matched? I'm not finished texturing and the hair is still preliminary.
Last reply by higginsdj, -
- 13 replies
- 953 views
Hi guys, I just did this scene for fun, had this idea for a while but only just got around to doing it.... I was after a nice simple cartoon look and feel.... am very happy with the results and thought I would share....
Last reply by DarkLimit, -
- 3 replies
- 257 views
Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
Last reply by Rodney, -
- 7 replies
- 805 views
Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! Enjoy. Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file. Blink_Test.rar
Last reply by MarkusAralius382, -
- 5 replies
- 380 views
I was experimenting with distortion boxes today, and I realized there is an older trick that I had never tried before. so I tried it! I scaled a parent bone and put it in a pose slider, and then I could control squash and stretch very easily. The only distortion box I used was one around the "nose" of the green character. Thre rest of the squash and stretch is done by scaling bones with pose sliders or just plain scaling them in the chor. What fun! My next project is going to have squishies!!! matt The file is a DIVX. sorry Apple users GooberJump.avi
Last reply by AniMattor, -
- 9 replies
- 949 views
Hi folks Just curious, has anyone had any luck creating sky filling clouds using sprites? if so how did you do it? Or have I missed a tutorial somewhere? Thanks for any info, P.
Last reply by pugless, -
- 1 follower
- 4 replies
- 301 views
Well, I've just finished abosrbing all of the stuff in Jeff Lew's vid and now I'm going to create something random: a little robot type dude that looks around, walks forward, looks around some more, then jumps...here's the first pass Animation_excersise.mov
Last reply by jamagica, -
- 4 replies
- 339 views
Thought this might explain what I meant Also Matt alias John Bigfoote is really good with hair he might be able to help wheatfield.mov
Last reply by trajcedrv, -
A figure I'm working on for a short animation. Crits welcome.
Last reply by kosmo, -
- 4 replies
- 296 views
Well, it's that time of year again. The Druids are gathered at Stonehenge to watch the first rays of sunlight illuminate the standing stones on the longest day of the year. Romantic, fanciful minds turn to thoughts of Shakespear and fairies. Time to dig out an old file but,,, AGGGHHH! Suddenly my old AVIs won't play! Has anyone found that renders they have done in the past refuse to run on newer versions of MS Media Player? This is the only one that I could get to run. One of my very first A:M tests from a few years ago. Happy Midsummers Day!
Last reply by steve392, -
- 5 replies
- 522 views
This is a very quickly done animation to test out the new quadruped rig created by Mark Skodacek. Dog Run Animation 2MB QT
Last reply by jamagica, -
- 1 reply
- 306 views
Hi all Hashers! I have painted a draconian from a picture i saw like 3days ago. And I think it became rather good. But if someone knows where to find the original then PLZ add the link! Do you guys think that i should model and rig her? //Korken
Last reply by bentothemax, -
- 2 replies
- 357 views
quicky idea wheat.mov
Last reply by johnl3d, -
Hey guys, I added some of the changes you guys mentioned previous on the run cycle... Thanks for the crits! But wanted to see how it'd look with the blur activated... http://www.vrcops.com/vids/RubBlurA.mov Mike Fitz www.3dartz.com
Last reply by Mr. Jaqe, -
- 3 replies
- 394 views
Hey everybody, I just gotta say thanks again to jamagica for his rig, I really love it. Anyway, i was up pretty late last night, and finished my first human character EVER!!! He is rigged, almost done mapped, and fully ready to kick some butt. (except for his helmet, i need to do somthing to that so i dont look like a fro) These results are wonderful for me! I added a few bones to the rig, to fix a few problems with intersecting stuff I hope you like it. PS. this is just a really rough test, but it (shows off my finished character) swat_dude_test.rar
Last reply by bentothemax, -
- 24 replies
- 1.1k views
Here's the deal. Like many animators, I've got an elaborate set in my choreography. Over two dozen models just for the one room, ten lights, ten cameras (so far). Although it was necessary to place all of these elements individually, I often need to deal with them as a group. For example, when doing test renders, I may need to toggle the entire set on and off. Or I may need to flip all the lights off so I can add in another light. Right now, doing stuff like this is really tedious. Clicking through the property window on 26 different models and setting each one's 'Active' property to OFF, and then back to ON when I'm done, is getting old real fast. Managing…
Last reply by luckbat, -
- 12 replies
- 628 views
Hello, a little spaceship i am working on right now. It is bout 60 meters long or so. So it is not one of these large leviathan like spaceships. Cheers, Heiner
Last reply by Datameister, -
- 1 follower
- 24 replies
- 1.9k views
I am putting together a trailer to seek financing for a sci-fi project. These are in a sort of random order for now, until I shoot the talent stuff. Latest shot rendered http://content.clearchannel.com/jdunn/earth/takeoff_wm.wmv crash with Hash suit character http://content.clearchannel.com/jdunn/spacecrash.wmv various Hash shots combined with "real" suits http://www.zombiecult.com/colony.wmv Let me know what you think of this stuff. Jeff
Last reply by jdunn9999, -
- 14 replies
- 672 views
Hi all, I've been thinking of doing a character of a frog bone warrior for a while now. I have done a painting of him to help visualize him. My painting skills are a little rusty as I just started painting again after like 6 years of not painting. Sorry the pic is low quality, i took it with my web cam. Let me know what you think of this character. Comments, criticisms, suggestions welcome. Thanks
Last reply by johnl3d, -
- 1 follower
- 64 replies
- 6.2k views
Im starting a new short project called " The Biker ". the set will be the city that i would use in the duel short ( in standby for while ) Im using an old draw to rotoscope the first character ( biker )... I hope to model better than i draw
Last reply by DanCBradbury, -
- 4 replies
- 537 views
(see this post for details) There should be a way to attach pix in the Animation:Master forum. I feel really akward doing this all the time, but I don't ever seem to get any help unless I post my problems in the A:M forum.
Last reply by Gorf, -
- 11 replies
- 766 views
Hey guys, did a quick transfer of rigging to the other model I made a few weeks ago.... a quick pose and render http://www.vrcops.com/Vids/FlySpin.mov Mike Fitz www.3dartz.com
Last reply by Dearmad, -
- 1 follower
- 10 replies
- 540 views
I decided to do a little test to see how the rig works. As you can see there are a few problems. Though I'm sure it's do to my bad modelling. -The arms really need work -The shoes go through the pants - The pants go through the shirt The shoes twist at akward angles The knees twist argh back to the drawing board As you can also see. I didn't try for realistic movement. I was trying to show where it messed up. Now he looks like he belongs in the matrix rig_test.mov
Last reply by mtpeak2, -
- 1 reply
- 257 views
I'm just so stuffed that I finally got this squash and stretch rigging settled that I had to post this silly little test. It's one of those, it's easy once you know how to do it things. Have a pleasant day, as mine is now complete. Doug CubeRigTest.mov
Last reply by jamagica, -
Hi all! Now I'm making some logos for a clup called ArbogaFreeriders and I'd like some ideas for more examples for their logo. I've made one (see pic) but I need more styles. Any idea helps! PS It is a bicycle club but they don't want any bicycle looking logo (too much used already). DS //Korken
Last reply by Korken, -
- 0 replies
- 156 views
tried the frog I was trying to model and rig with an action and toon render defaulttoonfrog.mov
Last reply by johnl3d, -
- 27 replies
- 1.5k views
A small project to explore some ideas for animation backdrops. The image is supposed to look like a miniature set. Enjoy I'm off to bed.
Last reply by johnl3d, -
- 4 replies
- 624 views
Fellow AMers: I'm looking into creating and Anime style character, but I'm having trouble finding a good source of Front / Side head shots of the same character and of the same scale. can any one point me to a good reference material? Thanks! Pixmite
Last reply by pixmite, -
- 1 reply
- 320 views
Thanks Jim Lighting really does make a diifference.
Last reply by jamagica, -
- 5 replies
- 646 views
I thought I'd try and finish a model I started awhile ago. And would like some feedback and suggestions. I got this far on the model last night, but I'm not very happy about the fingers. Possibly cylinders for the digits. I'm probably going to replace the chrome bits with the PowerBook material I made. The beige parts of the Larry 3000 were done using a biege (obviously) version of that mat. Anyhow, on to the image.
Last reply by Rodney, -
- 3 replies
- 402 views
Heres another attempt. I still don't have the hang of decaling but have learned a lot more about Photoshop. Any specific suggestions about mapping or the modeling appreciated.
Last reply by Williamb, -
- 0 replies
- 189 views
I've fiddled with layering actions and came up with this: Pseudo Thom Walk Please right click and save the file before playing. It's by no means perfect, but it does contain the main bits I intend to cover in the final reel.
Last reply by nyahkitty, -
- 1 follower
- 21 replies
- 1.5k views
I still have to pose facial expressions but here are all the poses: - Uber-->body color change - Hands-->right/left hand clench -Face-->blink -Rig-->CONSTRAINTS Knee target position Elbow target position enjoy! Animationguy.prj
Last reply by jamagica, -
- 13 replies
- 982 views
A friend was drawing a picture involving Phantom, and it got me thinking... this was mostly a study in modeling and lighting. I was thinking of posting it on A:M stills. One item of concern, however: I didn't make the rose. I think it was on the forum. I seem to remember someone saying it was up for grabs. However, I wouldn't want to use someone's model uncredited. if you know whose rose it is, please tell me, because it's a really nice model. It's one that looks weird unless you apply the supplied pose to it. Thanks! -Zev
Last reply by rossk,