Work In Progress / Sweatbox
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5,151 topics in this forum
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Threw regular lights out of chor added three new lights a sun a kleig with volumetrics a lensflare [attachmentid=15349] [attachmentid=15350] av13lighttest.mov v13lighttest.zip
Last reply by johnl3d, -
- 0 replies
- 258 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 0 replies
- 386 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 1 follower
- 22 replies
- 2k views
My new (in my face dual monitor desktops ). [attachmentid=15340] C And my favorite... By the way does anyone know a good program to make your desktop into a slideshow for the PC or even animate it? [attachmentid=15341]
Last reply by cfree68f, -
- 59 replies
- 5.4k views
Hi, I decided to participate in the latest challenge on CGTalk „The Journey Begins“. Here are the models I made so far. They are still WIPs. So critiques & comments are welcome. You can find my WIP thread on CGTalk here. Russel
Last reply by case, -
- 2 replies
- 510 views
I apologize for this being in windows media format although I believe there is a way for Apple to view this. I put this here because I couldn't post it in the Cloth forum. It needs lots of smart skinning and other tender loving care but I wanted to show the full body cloth I have done. Hmmm, for some reason my file isn't posting.
Last reply by ericsh6, -
Well, I figured that since my Yeti character was based on him and my goal with some of the shader work I've been doing (samples coming soon...) has been to get as close as possible to the monsters inc hair AND since I haven't done much modeling lately I decided to model Sully from Monsters Inc. He still needs some color and, most importantly, a whole heck of a lot of hair, and his hands and feet were taken from the Yeti and could use some work also but here's what I've got so far... Let me know what you think. Kevin p.s. has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. sully.mov
Last reply by Paul Forwood, -
- 23 replies
- 1.2k views
I moved this from http://www.hash.com/forums/index.php?showtopic=17591&st=40 because it started to take on a life of it's own. Here is the latest render of this WIP. I read a post a while back that mentioned double patches between a light source and an object you want shielded from the light. I did this on the inside of the fireplace, but it still seems to let the light through. Can someone refresh my memory on how to block light to the inside of the chimmney? Comments and critique welcome.
Last reply by Eric2575, -
- 2 replies
- 776 views
Well, I got tasked to take pictures of graphics used in todays society. So I did that, then the instructor decided that we should make a flier, or poster or something with our pictures, so this is what came out, I am happy with it. And special thanks to the room set up from Xtaz. Thanks for the A (hopefully) [attachmentid=15324]
Last reply by Odog2020, -
- 10 replies
- 1k views
I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help... Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.
Last reply by camzilla, -
- 3 replies
- 480 views
They are ALWAYS after me Lucky Charms! I had'nt posted anything here in a while, so I thought I'd post a short clip from a TV commercial I finished recently. So, this small-time TV producer guy in Florida stumbles on my website (campbellanimation.com) and contacts me about a cable spot he's making for a 'house-flipper' client who wanted an animated Leprechaun, and 1 month later I finished the job in Hash and collected a small reward. The fun part was matching the shadows, Florida hasher's may see this on their cablevision. I'll post the whole mcgilla on my site soon. Happy Saint Patricks Day! Here's the model. The client wanted this model to be 's…
Last reply by trajcedrv, -
- 16 replies
- 1.1k views
I have been trying to progress with the low-patch model that you may have seen in another thread. I have added a backpack, bedroll and some dynamic constraints, bringing the total patches up to 758 now, but something is messing up the eye poses and the dynamics are not working at all. Are other people getting similar problems with alpha 10? [attachmentid=15255]
Last reply by Paul Forwood, -
- 40 replies
- 2.9k views
Hi All, This is the start of a work in progress. I have been posting in the wrong forum, so I am putting those links here to start. The Carousel House I am making http://www.hash.com/forums/index.php?showtopic=20719 Subproject to Carousel "Light bulbs" http://www.hash.com/forums/index.php?showtopic=20799 Technodandy
Last reply by Technodandy, -
- 3 replies
- 306 views
quick test but its late will finnish later [attachmentid=15227] have to tweak the distortion box [attachmentid=15252] Will have try this again later eddis.mov eddis1.mov
Last reply by steve392, -
- 0 replies
- 266 views
found this why looking for something for a friend [attachmentid=15225] v13project file [attachmentid=15226] A quick idea with a couple of lights attached to the model magic_light.mov magic_light.zip
Last reply by johnl3d, -
- 0 replies
- 239 views
Thoms right shoe is on/off pose...his left percentage [attachmentid=15223] v13alpha10_project [attachmentid=15224] grouppose.mov grouppose.zip
Last reply by johnl3d, -
Mp3 player
by agep- 11 replies
- 804 views
Hi all. I have tried to visualize an Mp3-player design that I had in my head. This is yet another retro design attempt (I kind of like retro design). While I tried to make the player function as an traditional ear-plug player with an necklace, it is also given an little speaker so it can function as an small table player (not an powerful one though ). Hope you like it. btw, The DOF does give some artifacts on the earplug in the background (this is an 25 pass render with soft ON). Regards Stian [attachmentid=15204]
Last reply by Paul Forwood, -
Flea
by Dalemation- 11 replies
- 872 views
This is a flea character for our little film. There is a QT view of him here. It's coming together quite well now. The voice track is almost completed (I have one person yet to record) and a team starting to animate. We've been modelling mostly up to now. [attachmentid=15198]
Last reply by Dalemation, -
- 18 replies
- 1.2k views
First pass at an attack- http://home.alltel.net/collinsfamily04/fliptakedown2.avi Detail of slobber and slimey mouth-- http://home.alltel.net/collinsfamily04/slobber.avi Cory
Last reply by frosteternal, -
Hello Been such a LONG time since I've had time to work in 3d and post here..but here I go again. I've put a hold on my bunny character (snowball, dont know if you remember her) and began this new character for a small client. Instead of my normal 2D work I've been asked to create a nice little mascot for a logo in 3d for possible animated introduction and stills. This is my progression so far after about 2 -3 hours work. I'd love to hear some critiques in terms of my spline placement or anything else... The character is to be a stylized mouse, slightly cartoonish, and realistic blend. I plan on adding fur to him later. Thanks
Last reply by Dark_Jedi, -
- 3 replies
- 406 views
While talking to a friend I put this together..a v13 doodle [attachmentid=15113] [attachmentid=15114] With a tagsequence and PS (plastuc wrap/glowingedges) even more fun [attachmentid=15115] reflect0.mov reflect.zip reflect0ps.mov
Last reply by oakchas, -
Hi, this is my first final render of a project I've been working on for an art competition at my school. I'm hoping to add some fire and smoke on the back of the planes to make the image look more dramatic. Any comments and advice would be greatly appreciated. Thanks! [attachmentid=15097]
Last reply by wow62, -
Slap Happy
by cory- 14 replies
- 1.3k views
I just got Slap Happy up at A:M Films. It's a lo res version at 15 fps, but it came across okay. Let me know what you think. See it here- http://amfilms.hash.com/search/entry.php?entry=1085 Cory
Last reply by case, -
- 1 follower
- 6 replies
- 803 views
I am trying to get this table [attachmentid=15049] To look like this table [attachmentid=15048] Without any pre-made textures or bump maps or anything like that. What I have done so far is this Hinges; White 80% diffuse falloff Specular white 3% size 5% intensity Reflectivity 25% Top and bottom of table top, inner and outer of legs; Blue 110% diffuse falloff 1% roughness 1% scale 85% transparency 10% Reflectivity Sides of the Table top, sides top and bottom of legs; Black 10% roughness 5% scale 30% transparency 5% reflective Ground; White 100% diffuse falloff white specular 7% size 100% scale 5% reflectivi…
Last reply by arkaos, -
- 1 follower
- 6 replies
- 760 views
Hey, I just wanted to say that I was a little to hasty when I got all sore about the forum a few weeks ago. Yesterday I used A:M for the first time in like 2 months, anyways, I noticed that it sparked my artistic side, and I did a lot better in my art classes. Sorry for the way I reacted two weeks ago, anyways, I hope you enjoy this simple render of 3 spheres. The ground for the first one is White with 200% diffuse and 100% reflectivity. The 3 spheres are 75% transparent and 100% reflective. This one was rendered at 1000wide 900high The ground for the second one is Black with 100% reflectivity, and the spheres are the same attributes as the first. Thi…
Last reply by pdaley, -
- 2 followers
- 18 replies
- 1.5k views
Hi, this is the first model I've built with A:M, started out as a simple sketch for a rotascope
Last reply by JB1, -
- 14 replies
- 940 views
The sun probably needs more rays cast to further diffuse the shadows from window muntons and I think there should more light coming from the street through the upper entrance but it's getting there.
Last reply by Zaryin, -
- 5 replies
- 543 views
Some small QT clips of clouds using V13a9 displacement , all done on one patch, also tested how shadows fell on the cloud disp. geometry, these are only tests, decal of a cloud with thebackground black for transparency, so far decal used 3 ways, Displacemnet, varying percentages (even animated percentages) Color 100% Transparency 100% Michael[attachmentid=15006][attachmentid=15007][attachmentid=15008] Last test clip[attachmentid=15009] Cloud_Disp_test2.mov Cloud_Disp_test3.mov Cloud_Disp_test5.mov Cloud_Disp_test6.mov
Last reply by Kamikaze, -
- 11 replies
- 723 views
Not much done on this scene yet, but I thought I'd post it so far. Batman's actually not going to be in the final, but I needed SOMETHING other than just the buildings for now. I have big plans for this...hopefully they'll develop quickly
Last reply by trajcedrv, -
Boris & Jimbo 1 2
by DeeJay- 1 follower
- 66 replies
- 5.3k views
Hi folks! I just forgot to post some WIPs from my current project, Boris & Jimbo (use this link for more infos about the project, story etc.). Ok, here you are - let me introduce to you Boris, the rat and Jimbo, the snake!
Last reply by Gerry, -
- 19 replies
- 1.2k views
Well, I have officially started designing my sets for the fantasy story I'm creating. This is a prelim of the first of many scenes. Here we have is a corridor leading....somewhere. Wherever is goes, it looks like a friendly face is sure to greet you. Preliminary. At this time I intend to add more to this set. - debris on floor and in corners - a few cute(?) little rats - maybe some carvings/runes/grafitti on the walls (?) - definately a carbon dioxide like fog rolling across the floor (some early attempts were pretty bad) - maybe a spectral form roaming the corridor. - more glowing effects from the lanterns Take a look, let me know w…
Last reply by oakchas, -
- 12 replies
- 1.1k views
Hi Hashers! ________________________________________ http://www.bee-s.com/~gggg/avi/orix.mpg ________________________________________ [attachmentid=14924] [attachmentid=14925] [attachmentid=14926]
Last reply by serg2, -
- 4 replies
- 343 views
I just rendered my mini movie that is due tonight and keep getting seemingly random black renders on one character. There are about 5 bad renders in a 960 frame movie. Attached is a picture of one part of a rendered frame and the setting for that frame. I change them, but they change back to nan% when I render. Is there a way to change all of the settings at once for a particular property? I'm on a Mac, running 11.1 (latest version). [attachmentid=14915] [attachmentid=14916]
Last reply by Dhar, -
- 1 follower
- 14 replies
- 855 views
I just rendered this cupboard twice, once with 0 multipass and once with 9x multi. Both renders came out somewhat blurry. Of course I checked the usual such as depth of field (off), reflections soft (off), fog (off), etc. In the options, I checked "use settings from this dialog" and only have shadows and reflections on in the rendering options. I'm using nothing other than Yves 20 light skylight. Got me stumped.
Last reply by JohnArtbox, -
- 1 follower
- 29 replies
- 1.8k views
well guys...I've decided to add another character to the scope bot crew (that one robot who right now is frozen in front of the plank it just rolled over) This time, I'm actually using modeling techniques (making holes, 5 pt. patches, Porcelain, spline continuity, hooks, etc.) Check it out so far! I'm still trying to figure out with the style of the legs, arms and head will be. I want them to be somewhat related to the look of the scope bot. here it is so far
Last reply by jamagica, -
- 9 replies
- 877 views
I made this picture for my mom for her birthday. I made myself stay away from texture and realism for the most part, and tried to just focus more on the asthetic value of the picture a little more. It took probably 6 hours over the course of the week. The fir is always the biggest pain. Anyway, here it is.
Last reply by trajcedrv, -
- 4 replies
- 400 views
Had a mail in request did a quick example [attachmentid=14846] v12 [attachmentid=14847] Hope this steers you in the right direction ouch.mov ouch.zip
Last reply by oakchas, -
- 33 replies
- 2.3k views
Hey guys, It's been like 6 months since I've posted anything content wise! So I took sometime this afternoon to make a quick animation. It's just for practice but it does need some finishing for sure.... But I won't be working on it anymore, as I'm one of those guys who can spend an eternity trying to perfect things.... and those are the people who usually never finish anything! Anyhows... check it out! About 800kb, sorneson http://www.vrcops.com/vids/OverTable4A.mov btw.... is anyone else really not satisfied at all with the newest version of quicktime? at least on the pc.... Mike Fitz www.3dartz.com
Last reply by robcat2075, -
- 0 replies
- 248 views
Here's a shaded version [attachmentid=14844] Made double wall...and small blobbies otherwise they will show through the sides.....................this is with die on contact off and no bounce V12 [attachmentid=14845] I made half of the bowl tranparent Hope this helps blobbowl.mov blobbowl.zip
Last reply by johnl3d, -
- 10 replies
- 888 views
Started out trying to build a mouth that I could stich to an existing head. After hours of pulling CP's around, I had something that could be the front of a fish. So I went with it. [The fact that I just re-watched "Finding Nemo" a few days back could have something to do with it][attachmentid=14832][attachmentid=14833]
Last reply by Zaryin, -
- 3 followers
- 33 replies
- 2.7k views
Hello All, I wasn't going to post anything for quite some time on our developments or productions (and so on) but I couldn't wait to show you the beginnings of our developments on our short film. Mind you this is still a work in progress and there are a few things to tweak, add or modify. This is just a simple test of how the main character is coming along. The designs are mine but since I am not able to model due to lack of time and of course it would take me a hell of a lot longer then someone who actually eats, poops and sleeps modeling, I had to use the services of others. Special thanks goes to Stian Ervik Wahlvåg for offering up his skills on modeling…
Last reply by dimos, -
- 21 replies
- 1.8k views
Hi guys/gals! Well, I've re-vamped my chess set a bit. Adjusted materials and rendered an indoor scene to showcase it. So many changes were made I thought I needed a new topic.
Last reply by Zaryin, -
- 1 follower
- 2 replies
- 604 views
I have been working on one of my alternate funny endings for my Cluedo parody project. This ending shows butler/undercover inspector/narrator (Earle Grey/Fred Herring) cleaning the windows. He concludes, inviting the player to come back again sometime, then turns to rinse the window - only to find that somebody just opened the window! I really wanted to do this one, so I experimented with particle systems. The first experiment was with Blobbies. I wasn't happy with it. For a start, it took far too long to render - and besides the water looked more like gello. The second experiment was with Streaks, which I have used. I am pleased with it. I achived th…
Last reply by DCLeadboot, -
Made this for the ten second club but must have submitted it late because it didn't make it in for voting. cheers [attachmentid=14805] H.264 compression [attachmentid=14807] feb_10sec.mov Feb_10sec_club.mpg
Last reply by cory, -
- 7 replies
- 712 views
Those of you who are familiar with my work know I'm not a render monkey--I love beautiful images as much as anybody, but I'm too impatient to wait for them (or to learn enough about lighting to make them). However, my recent Olympic vodcast got such a good response I decided to re-render the last shot, where Shaggy falls into an iced-over swimming pool. I used Image-Based Lighting for the general outdoor look, and decided to try soft reflections on the ice and see if it would look any good. Hot DAMN! This is with only 10% sampling on the soft reflections, and 9-pass multipass. It really looks like ice, doesn't it? (Of course, at eighteen minutes per fram…
Last reply by oakchas, -
This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
Last reply by arkaos, -
My new splash page
by Guest william40- 11 replies
- 567 views
Hello all, It has been a couple of months until I posted something. I have been working on my website and on there I have characters created in Am. (All except for the rabbit where created in AM.) As you will see I am a fan of toon shading. I do photo realistic as well. I just have the about page done and contact. I am putting the animation together to post real soon. Have a look.... www.hennesproductions.com Cheers, William
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- 1 follower
- 16 replies
- 1.4k views
Hey, I've been preoccupied for a while, but I'm back now. Here's a glimse of my next project, although I'm not looking for critiques at this point: http://www.noah3d.com/bridge.html http://www.noah3d.com/watergate.html http://www.noah3d.com/tomb.html
Last reply by steve392, -
- 1 follower
- 17 replies
- 1.6k views
I have been updating my demoreel quite a bunch lately. Added some new stuff and rerendered most of the old stuff (v.13 IBL). I guess I should have continued in the old thread but the old one is a bit outdated, so I hope you guys forgive me starting a new thread The demoreel do have some jagging in both the sound and the motion due to an bug in the editing software. Anyway. Here is an direct link to the demoreel: Approximately 18MB, Lenght: 2:26. Right click and save target as.... -=QuickTime=- -=Windows Media=- Let me know what you think Comments and crits are appreciated Regards Stian
Last reply by agep, -
- 16 replies
- 1.1k views
Hi folks, This is my attempt at modeling while taking a break from TWO. It is far from complete. I still have mechanical legs to make & attach, cockpit, colors & textures. Thoughts, ideas, critiques, are mosr welcome. [attachmentid=14744]
Last reply by Dhar,