Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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If your familiar with the work of J. scott Cambell (Gen 13, Danger Girl) Then hopefully you'll recognize my inspiration for this type of toon render. Wonder Woman was just the first superhero I thought to model (most likely becuase of all the chat about the movies, which is on again off again, then justice league, which is on again off again). Anyway, I'm posting because I was hoping for some feedback (as well as someone to tell me I'm not wasting my time). About the model... everything i learned and applied here came from Demented3D's tutorials.. so props to that genius of a man! Everything is toon renedered and surfaced colored with gradients. The only decals …
Last reply by itsjustme, -
- 2 replies
- 403 views
Anyone know where ican get some rotoscopes?
Last reply by PeterS, -
- 1 follower
- 5 replies
- 605 views
I've decided to try to condense everything I've learned into one short film. I took some screenshots of the project so far. I'm not done with the planning the animation yet. I've been teaching myself how to draw so hopefully I've gotten better. I'm not done with modeling the human character, as that's probably my weakest point. Please tell me what you think so far and what I could do to make it better.
Last reply by Caroline, -
- 3 replies
- 363 views
I wanted to experiment with using motion capture to create a looping walk cycle. I used Animazoo's "Hooker Walk", chose a good stride loop, removed the unwanted movement, turned on 'stride length', and SHAZAAM. pimpstrut2_20.mov I know mr. Bigboote made one of his girls walk with this same mo-cap, but I can't find it right now.
Last reply by Bendytoons, -
- 1 reply
- 423 views
does anyone know any tutorial from which i can learn how to use the graphical editor and the dope sheet. thanks
Last reply by Dhar, -
- 21 replies
- 1.3k views
I just recently bought a 2004 Honda Rebel 250 motorcycle. Sold my Yamaha Vino 125 scooter and am now riding the Rebel. I started modelling the bike for three reasons. The first, is that I am learning how the darned thing is actually put together. The second is that come the winter months, I want to repaint it to make it more visible and distinctive. I also want to try any modifications to the bike first on a 3D model before implementing it on the real thing. So, I am modelling it from the ground up, which is satisfying the first reason for modelling the bike. The 34 Ford I was working on is going to have to wait a while until this project is done. C&am…
Last reply by ruscular, -
- 5 replies
- 469 views
I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
Last reply by MasterFunk, -
- 2 replies
- 344 views
Just was wondering what some of your opinions were when it comes to the industry. I've seen two types of Demo reels. The type where there's a title card, the full project plays through and then repeats through other projects til done. Or a montage of clips with a music lay over of random projects segments. Which do you think is more professional? I see advantages for both. The P to P shows that you can be cohesive, that you can tell a full story visually while the montage can highlight your "money shots" and can show more of your work in the standard 3-4 min time span. I don't know. What do you guys think?
Last reply by robcat2075, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 1 follower
- 10 replies
- 507 views
This is the rough draft of my samurai model's head. Criticism is welcome. Thanks, MasterFunk
Last reply by MasterFunk, -
- 1 follower
- 7 replies
- 673 views
Hello everyone, I was wondering, is there a more recent version of the TreeZ plug-in than I'm using? I don't know which one I'm using, but it still has some bugs:
Last reply by Masna, -
- 1 follower
- 1 reply
- 470 views
Hello all. I am looking for a variety of animators to produce short features for non-broadcast use. I need a variety of styles. From CUTESY to DETAILED. Some will be loops, others more scripted. Cute animated characters, space themes, dinosaurs.... seeking it all. I am paying by PayPal or check. Certainly not top dollar or industry standard, but for a beginner who has talent, this is a great opportunity. If I like what I see, I will come back for more. Please send demo reels & inquiries to j2productions@mac.com Thanks. -James
Last reply by Atomike, -
- 7 replies
- 816 views
Working on the base modeling for him... I'm sure i'll need some great help with his hair, though...
Last reply by Cross, -
- 11 replies
- 1k views
I hereby debut a vague, confusing, fragment of a tale in the process of creating itself. [albeit snippets have slipped out here and there]. The main character [bipedal and arthropoidal] is "EL Cucaracha". [Grammer, spelling and emphasis in the original]...a James Bond-style freebooter, now in the process of fleeing for his life, for reasons unknown, though those reasons are no doubt good ones. It's the confluence two idle, non-related thoughts suddenly recognizing each other. One: 'el bog' himself was the product of pushing elements around with no particular goal in mind, and, Two: what the world really needs is a locomotive that can run on a single wheel, a 'razor-r…
Last reply by Kelley, -
- 18 replies
- 882 views
I've been busy with this. Roughly 24 hours modeling, 8 UV Mapping & Texturing, 12 rigging. Here's the result so far: No matter what I've tried, I haven't been able to get the front legs to look right. I think I'm going to have to make them a separate group with their own hair system, so that I can control the density separately. I've been trying to hold off on that, because I don't want to re-groom, but I guess I I'll have to. I built the rig myself, which wound up being easier than I thought. I couldn't use TSM because bears don't have the back legs of a quadruped, they have back legs like a biped. So, with some trial and error, I managed to co…
Last reply by Kamikaze, -
- 4 replies
- 505 views
This is the animation ive done with a:m. The model has no constraints, smartskin, or cp weighting so dont be to hard on the crits 1stwalk.mov wk.mov walk.mov wlk.mov
Last reply by Gerry, -
- 2 replies
- 334 views
pls could any one explain how i can animate darksim texture. thanks
Last reply by Sacman, -
- 1 follower
- 4 replies
- 392 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
My Real WIP 1 2
by Gerry- 2 followers
- 51 replies
- 4.2k views
I've never entered one of the image contests because my AM work was usually rigging practice or the occasional live project for my day job. But I've got this online comic, Bugbots: The Mansect Rebellion! that has been back-burnered for a couple of years now. I've occasionally tried some 3D treatments but usually ran into some glitch or complication and put it aside. But I decided to try one more time to model and rig a character, and recreate a scene from the comic as a still image. So what I'm working on is a model of Croaker, the assassin bug, in a 3D recreation of the last panel of Chapter 3.
Last reply by Gerry, -
- 4 replies
- 324 views
Things were slow at work the other day so I spent some time playing with walk cycles. I'm not taking this further at the moment so it's not exactly a work in progress, but I thought you might enjoy these. Comments welcome! KeyKat_render01_h264.mov
Last reply by Gerry, -
- 1 follower
- 6 replies
- 739 views
what would a good body set be for a eureka 7 /gundum model???? im me pls
Last reply by ishida, -
- 2 replies
- 467 views
this is my second bass and i have spent some time on this one its not done yet but there is alot of detail in it .
Last reply by Gerry, -
- 12 replies
- 968 views
Design of an interior under the offered sketches
Last reply by serg2, -
- 6 replies
- 523 views
Hello everyone, As you all should know this weekend is Mother's Day. I won't be with my mom on Mother's day morning, so I decided to make her breakfast in bed anyway using A:M! BTW, does anyone know how to make a solid looking klieg? I still have to texture and add a lot more but heres what I have so far:
Last reply by Masna, -
- 1 follower
- 13 replies
- 1.1k views
This is my attempt at doing the voice of the main character of my current project. She is an approximately-ten-year-old girl who reaches the age of early 20s by the end the project, so her voice should change a little between the beginning and end of the story. I figured, by doing the voice myself, I could change the voice as needed. Self-directing is easier than telling someone else exactly what you need. (also, it makes it less daunting to do multiple takes). I thought I would post this test (or self-audition) here on this site to get the opinions of my fellow animators, whose opinions I trust. And, yes, I borrowed, verbatim, the dialog from Jason Osipa's ani…
Last reply by Dale_The_Bold, -
- 4 replies
- 331 views
My question is, what do the different types of constraints do? There are so many of them and I am confused as to how they affect models. Thanks, MasterFunk
Last reply by MasterFunk, -
- 6 replies
- 512 views
HEY! Sorry if this has been a topic before, I may have missed it...but I just caught a great 'toon made with A:M at YouTube.com called 'Slap Happy'... UN-friggin-believably cool... credits go to R.Cory Collins and Eggington for the set... WARNING: 'Three Stooges' slap-stick humor. AND--- I just found another one called 'SPRUNT' by Stuart Lloyd...HILARIOUS! I won't give the link because I don't want to offend the 'parents' among us. BIG WARNING do not search for this if you are easily offended by sexual-themed animations...DEFINATELY DO NOT SEARCH FOR SPRUNT ON YOUTUBE. It's actually amazing to see some of the work being done by people who …
Last reply by John Bigboote, -
- 2 replies
- 217 views
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change got this try.mov
Last reply by johnl3d, -
Velociraptor 1 2
by agep- 1 follower
- 66 replies
- 5.4k views
Hi guys I'm having a break from mechanical modeling. This time I'm modeling a dinosaur, something I've always wanted to do. I got the mesh made, but is going to do some detail (especially on his head) and proportion tweaking. Let me know what you think so far btw, is there a premade rig (like the 2001 rig) that will fit this little monster?
Last reply by agep, -
- 6 replies
- 532 views
Started this yesterday and finished most of the splining for the face today. Here is a quick render. The decal applied is the reference image used to model it. Rendered with AO and one light using 1 decal and the Skin shader. No SSS because it always comes out black ... I still need to finish modeling the lips and eyelids, and then create eyes that are non-decal. I don't like how the nose looks, and am having trouble finding good reference on how it looks from the side : \ I am going to try to make this the full thing with hair and what not so bear with Comments and Crits welcome on the splinage ... If anyone sees any ways to make it more efficient pl…
Last reply by ruscular, -
- 2 replies
- 215 views
Put up a new posting on the new Blog. Just a simple right-to-left fly-by to see how an all-white airplae films against a background. http://kelleythennow.blogspot.com/
Last reply by Kelley, -
- 7 replies
- 639 views
Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
Last reply by cronos, -
Just curious if anyone had any thoughts about me making a movie with this guy i made. anything i should change? add? any ideas for a storyline? etc?
Last reply by Cross, -
- 1 follower
- 2 replies
- 287 views
just looking for some C&C on my idea for a movie menu screen. I will render and probably put together in iDVD. Of course the text is just a place holder for this shaded version. intro_test1.mov Thanks guys...
Last reply by paradymx, -
- 16 replies
- 757 views
http://youtube.com/watch?v=y29l0h-1yAE Just finished a VERY RETAIL TV spot for my recurring client, Art Van Furniture. The imagery was generated by decalling furniture photos to A:M geometry. Of note: I used the BensLens Fisheye to get the 'barrel-roll' effect (I love) and you can really see it in the middle on the words 'FUNCTION-STYLE-FASHION' Also used the AI Wizard for titles and Field Render for video smoothness... client LOVED it!
Last reply by Masna, -
- 51 replies
- 3.5k views
I've been wanting to enter the landscape and/or hairy image contests, but haven't had the time for the last couple of years. So, I finally decided to work on something for myself for a change, maybe I'll have it done for the next landscape contest, if there is one. So, here's the start of something I've been working on. It not much at the moment, but I figured I would post my progress as I go. IMAGE REMOVED
Last reply by Gerry, -
- 19 replies
- 741 views
Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
Heres where I'm at now. I hope to get on surfacing by Tuesday. I still need to build the bathroom first though...
Last reply by Eric2575, -
- 4 replies
- 371 views
I was convinced by a friend to start a Blog. Despite less-than-riotous enthusiasm on my part, he pressed on, built it, and posted a few animations. It was great! I've been meaning [for years] to update my website. [Who hasn't?] This was so painless. And the blog will take file sizes 'way beyond what I can e-mail to friends. So here's my first public posting. A Santos-Dumont Airship No.6 is rendered over several views of the Eiffel Tower, giving the appearence [with only a mild suspension of disbelief] of circumnavigating. The clips were edited together in Sony Vegas Movie Studio. http://kelleythennow.blogspot.com/
Last reply by Jeetman, -
- 1 reply
- 279 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 17 replies
- 1.2k views
Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
Last reply by Xtaz, -
- 5 replies
- 623 views
Just a 'work in progress' view of the opening scene of an animation I hope I will one day finish and posting updates here may help with the motivation in achieving that goal. Nothing in the picture is finished, much still needs decals, textures, etc and more models need to be created. There will be an old 1930's style truck, more rocks, some grass and the gumtree will have more branches. The main character is currently under construction and when finished I'll upload a pic. The story is of a lonely preteen boy who dreams of rockets and having a friend his age and who lives on an isolated farm in 'outback' Australia with his Red Army veteran Grandpa.
Last reply by Gerry, -
- 7 replies
- 995 views
Hi every one, I´m jesús from México, actually we are working on a Movie project here in Mexico, on Guadalajara. We were working hard the last 2 yeras and 4 months and got good advantages, this project sems to be very nice and it´s taken a good shape.... until now. We have a problem right now. Is getting too long, at the begginig we were about 8 or 9 animators but with the pass of time we were less until now that we are only 4 animators for make a movie ¡¡¡¡,, yea, I know, To MUCH WORK and TIME. The project will br taken to cinema when finished and all the credits will be put on it, the producers since the begginig told us that this will be an low budget production and we …
Last reply by heyvern, -
- 18 replies
- 684 views
I've never been extremely good at modeling faces of people. Cartoon characters and such I do so-so. I've been doing ALOT of modeling lately in case you're watching the forums and one of the many things I'm working on is faces. I was wondering if you guys would mind criting my work and letting me know how it looks so far and how I can make it look better. Thanks.
Last reply by Ilidrake, -
- 3 replies
- 536 views
Thats the question i ask myself, because i want to do something using liquids, and i hope that i dont have to go along the old try'n'error road. Cheers Heiner There u go: What parameter will i have to crank if i want to have a contious flow of liquid and not only droplets? Or has that something to do with the general size used in the scene?
Last reply by thefreshestever, -
- 8 replies
- 835 views
About 8 months ago I made... well tried to make Big Daddy from bioshock. I have gotten somewhat better and always look at the Bioshock project as one of my 'first' works. I want to see how much better I have actualy gotten, so I'm redoing the project. The first picture you see is my old project when I desided it was 'finished'. The second is the refrance picture i used/am using. I will post updates of what I've been working on when it finishes updating.
Last reply by Masna, -
- 5 replies
- 330 views
How do I access the post-production options in the librarey, specifically, sepia tone?
Last reply by HomeSlice, -
- 1 follower
- 3 replies
- 692 views
I want to try making the cloverfield monster. This is a difficult project for me becuase when it comes to A:M, well... i am not to good at it. I will post Reference pictures I have and will make sure to ask if i have any questions on how to do something. So. I also am more then happy if anyone else wants to try making it as well. Yeah... so... wish me luck. *Edit* Canceld Idea. See 'Bioshock re-duh'
Last reply by CreativeAustinYankee, -
- 23 replies
- 1.5k views
This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 0 replies
- 347 views
I finished the outside of the Westing House and Sunset Towers. I still need to make the inside of the westing house and then i am done but here is Outside Westing House and Sunset Towers *(All these buildings are from the book "The Westing Game" Sunset Towers Westing House
Last reply by animation man hi,