Work In Progress / Sweatbox
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5,158 topics in this forum
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- 1 reply
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snowed tonight so after some exercise (shoveling) was doodling with PS and made a weird sprite . here is the result [attachmentid=13498] oh the project file and sprite [attachmentid=13499] v13sprite.mov v13sprite.zip
Last reply by Zaryin, -
- 1 reply
- 383 views
[attachmentid=15734] [attachmentid=15735] includes darktree underw.zip
Last reply by Zaryin, -
My friend wanted a new cowboys t-shirt, but he didn't want to pay a lot for it, so he asked me to model him something with Dallas Cowboy stuff on it. So he could take it to the mall and iron it on a t-shirt. Here is the final. [attachmentid=12502] Here is the test render to see what I had. [attachmentid=12501] And here is the picture that it was modeled after. (I couldn't get the gloss look in my model) [attachmentid=12503]
Last reply by Odog2020, -
- 3 replies
- 382 views
i m still using AM v13, i did amination , but i found iut that the shadow of mine bug is showing the sky how can i remove the sky from an object. thanks
Last reply by NancyGormezano, -
- 0 replies
- 381 views
Hey gang, I've been slaving for quite a few months this year trying to get a animated short ready to go for a film festival and boy is it tough. You never know just how much work they are till you start eh? Just for fun and to help cool my fried synapses, I slapped together a quick and dirty for you ladies and gentlemen to check out. Here is the link it's about 800k Cinepak compression This is one of the villain characters, though he's too low on the intelligence scale to speak he's got more then enough punch to get the job done. I know he's not perfect, but with my production schedule the way it's looking, he'll have to do Comments are welcome, b…
Last reply by dre4mer, -
- 2 replies
- 381 views
I'm working on the logo design for one of my trademarks. Surprisingly, had more trouble with the border piece than I did assembling all the lettering! All kinds of squirrely behavior with bias. Not sure why. Anyway, here is what I have so far. It will be a lot more interesting once I add the art deco style decorative elements. Any comments or suggestions will be welcome. I'll likely have some questions to ask about why I might have had trouble with bias handles moving around unexpectedly. For now, I need to get some rest. Bill Gaylord zzzzzzzzzzz...
Last reply by Rodney, -
- 2 replies
- 381 views
Just found my cd's for Magix Music maker 7 I got at a half price book store for $15 and tried my own creation and then added it to a animated material animation in AM this is the first draft of my 8sec wonder Its a wmv file to save space [attachmentid=11724] ..for $15 it looks like it could be fun TG intro.wmv
Last reply by johnl3d, -
- 2 replies
- 380 views
I want to start making the lipsync poses for my character, but first: How is this wireframe? Are there too many splines? Not enough splines? I am just curious as to how many splines other modelers use for a mouth. Thanks
Last reply by adamP, -
- 1 reply
- 380 views
I thought some might get a kick out of this image. It's from a test I did earlier in the year related to Zack and my efforts to produce an A:M Magazine. I'd forgotten about this cover test though... now that I've found it I'll post before I lose it again. The idea was to trace back a bit of history in the A:M Community and feature certain artists and their creations. I think I did a 2001 and 2003 cover as well... but I fear they are misplaced on an old harddrive. I've lost my notes on who the artists are but Will Sutton's TAR is rather apparent. I believe, as the title suggests, that all characters were in the spotlight in the year 2002. The individua…
Last reply by hypnomike, -
- 1 follower
- 1 reply
- 380 views
Hey guys, I finished modeling the unhatched egg...now I have the rig started. I'm using a format I haven't used before, but it seems interesting and efficient (jason osipia?). I learned this through other people's project files and stuff.... the actual rig on the egg is standard. (IK legs, FK Arms). I realized I made a mistake on the decal after I put it on...I wrote "right forearm rotate" twice and I didn't write "right bicep rotate" at all...gotta fix that I'll also post up a shot of the model in it's neutral pose again...
Last reply by Kamikaze, -
- 1 follower
- 0 replies
- 380 views
Holmes I did not want to hijack the fake AO thread, but wanted you to talk about the characters you showed in the shots. They are great! Is that a project you can talk about? Steve
Last reply by Shelton, -
- 11 replies
- 380 views
we need procedurality DEMPH.mp4
Last reply by robcat2075, -
- 1 reply
- 379 views
Spent some more time today trying techniques for compositing shaded dynamic hair. Here's the result so far. New shaded composited hair movie. Total render time on an Athlon 1400 (hair pass and composite pass) was about an hour and a half! Phil
Last reply by Dhar, -
- 1 reply
- 379 views
Hello, This is a project if been working on for a preview of game loading screen... If been trying to get a good gold combination but the lead part is not really that good... Any suggestions any pros and coms are welcome! JuLy
Last reply by DanCBradbury, -
- 0 replies
- 379 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 0 replies
- 378 views
I combined a retry of a feather experiment with a retry at wispy cigarette smoke from another thread. I'm still getting a little jitter of feather images but 11L seems much better than previous versions. The voice is Jason Alexander as Duckman Duckman
Last reply by Bruce Del Porte, -
- 2 replies
- 378 views
Ok, I'm doing a scene where the kat walks up to the beach and see's that his make shift house has been washed away. You'll notice that I haven't done any work on his facial expressions but I'm wanting advice on the movement. Is the motion big enough? Also, do you think everything is timed right for realism and comic relief? Thanks for any C&C. Here's the link http://www.camzilla.net/animation/practice.avi
Last reply by camzilla, -
- 1 reply
- 378 views
tried the model in 13 [attachmentid=15745] broken.mov
Last reply by Eric2575, -
I'm working on a movie called Squirrels, but it isn't an animation feature. I'm going to be using Animation Master to create all the killer squirrels in the movie, but it is a live action feature. Its about a chemical waste spill in a local forest, infecting the squirrels living inside it. They become violent and homosidal (sp?)...a group of people have to sneak in undetected and nuke the forest before the infection spreads. Summer 2005 Squirrels 2: Apocalype COMING SOON!
Last reply by CreativeAustinYankee, -
- 1 reply
- 377 views
had an idea and started here with blobbies and 2 forces a fan and votex then got better idea for idea but that will have to wait here's the blobby version blobtested.mov
Last reply by johnl3d, -
- 2 replies
- 377 views
[attachmentid=14342] [attachmentid=14343] nntest.mov nttest.zip
Last reply by johnl3d, -
- 0 replies
- 377 views
Had a little health trouble so not a whole lot of progress this time around. But I'm feeling better so I should be able to report more progress next month. Click Here for to see it.
Last reply by prometheus999, -
- 2 replies
- 377 views
Spent hours on this model to see if sound was working while trying to lipsynch hello.mov Sorry just trying to get back in the groove
Last reply by johnl3d, -
- 0 replies
- 376 views
here it is do not downnoad this was because vern was having trouble I set this up for him to test vhair.zip
Last reply by johnl3d, -
- 1 reply
- 376 views
Be sure you have the particles set to show
Last reply by johnl3d, -
- 3 replies
- 376 views
[attachmentid=22962] trying out decal idea either as color decal or displacement...set up on slider for now Any comments welcome never work on a computer when you are half asleep... bpenguin.mov
Last reply by NancyGormezano, -
- 1 reply
- 375 views
someone asked for a radio playing radio.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 375 views
Loooong absence from the forum... Been doing a lot of 2D work lately and had no time for 3d...but alas I can work with AM once again I'll continue with my bunny character once I get used to the application again...but until then I did this little animation late last night. Any comments/critiques etc are surely wanted let me know what you think Took about 2 hours to animate this guy, inbetween remembering what to do here and there Model is of course jeff lew's green dude Link to Animation
Last reply by jamagica, -
- 1 reply
- 374 views
Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
Last reply by higginsdj, -
- 1 reply
- 373 views
this is basically a couple of decals..one for displacement then one for color on a small grid. The other object is a prop from the cd and the sky is a rotoscope from the cd. [attachmentid=16577] I put the tgas not on the cd in the project file which is v13 [attachmentid=16578] Photoshop in fun to tinker with also adding toonshader version [attachmentid=16597] 2art.zip
Last reply by Dhar, -
- 0 replies
- 373 views
I can't really put my finger on it, but this project is missing something... (EDIT: a little better now...)
Last reply by Cross, -
- 2 replies
- 373 views
I wanted to know if there is a way to change the two colors of the timeline in project workspace. There is the white and off-white making it hard to tell the limitations of the choreography. It is difficult to tell the difference.
Last reply by Rodney, -
- 0 replies
- 372 views
Varied stiffness from 0 to 100% over 30 frames with a preroll of 30 stiffness.mov
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 372 views
Here it is..I still have to rig it!
Last reply by jamagica, -
- 1 reply
- 372 views
took elephant of cd ..stripped him of decals groups etc applied cloud material from earlier project rendered after animating material in chor with translate cloudy.mov
Last reply by johnl3d, -
- 1 reply
- 372 views
this pic is a toys image contest entry that i made but missed the deadline so i'm showing it here [attachmentid=22318] tell me what you think
Last reply by Fuchur, -
- 1 reply
- 371 views
Just an old Gnome tinkering This is a bulb light set to be volumetric then rotated with the x and y scaled to 500% and z is scaled 0-15% with an expression [attachmentid=15848] [attachmentid=15849] done in 13 alpha oh the banding I believe is a current problem with volumetrics in the alpha ..thats it for tonight transrandomlight.mov transrandomlight.zip
Last reply by steve392, -
- 4 replies
- 371 views
It needed to be longer to loop properly but it was getting late [attachmentid=20610] [attachmentid=20611] project file does not contain the free darktree materials and the start pic is on the cd for darktree go here http://www.darksim.com/html/downloads.html sweep.mov 13sweep.zip
Last reply by johnl3d, -
- 1 reply
- 370 views
Some one asked about a bouncing ball so I tried rigid body on the 8 patch sphere on the cd ..to help it bounce I added some dynamic feathers (hair) but the impact knocked them off...... V11.1b feathers then united and search for new ball to attach themselves too ps did you know gravity can be adjusted in the chor as needed (this is modified from original post) featherball.mov
Last reply by CreativeAustinYankee, -
- 2 replies
- 370 views
Just wondering can you put a working light on this electric cart Its all most done.
Last reply by robcat2075, -
- 2 replies
- 369 views
I have a volumetric light in this scene but it's not even ,it has more than one beam and don't look good ,is there a way to change or use ordinary lighting to get this effect ,Im trying to get a dark bg with a light over the table lighting the charectors faces and hands.I am not good with lighting as you can see any advice would be helpfull cheers Steve
Last reply by steve392, -
- 3 replies
- 368 views
This actually looks sort of okay if you loop it while playing. If it was earlier I would have done a closer render V12 lightdance.mov
Last reply by Kamikaze, -
- 1 reply
- 368 views
like many of us hashers i got board today just siting staring at my computer so i decided to try something in animation:master just to see how it would turn out and i like the results that came with it heres a movie i made with it [attachmentid=18361] i made the decal from a tutorial i found on the internet http://ryanw.michaelfrisk.com/ryan-w/tutor...nergy_ball.html then i aplyed it as a decal set it to bump and set the % to 150 set the time to two seconds and then just let it render stoneenergyball.zip
Last reply by steve392, -
- 1 reply
- 368 views
After helping my son move yesterday along with snow shoveling my body is in pain. Tonight I played a little with photoshop and the polar coordinate filter the decided to test a simple eye ball for a character I'm working on. Here is the strange combo..also added a little hair.. eye2.mov Pose slider to move open eye and null to control eye..might convert that to a sett of pose sliders
Last reply by Gerry, -
- 2 replies
- 368 views
Here is something that I have been WIPping up: If you scroll to about 3/8ths of the way through this movie you will notice a frame where the hair completely disappears. Is this a known bug? Anyone else seen this? I have been trying to get a good mix for silvery-white hair but it just comes out looking too flat. Also there seems to be an issue with hair guides not behaving well on the edges of 5-point patches. Does anyone have any hair tips? I am also experimenting with modelled hair. Looking for the best options.
Last reply by Paul Forwood, -
- 1 reply
- 368 views
I started to put this in the help wanted forum, but I wasn't sure it qualified. After 40 years in the music business, I’m making a stab at becoming an overnight success. It’s too late for me to do it by being young and pretty, so I’ll have to rely on bullsh*t and trickery. One arm in my multi-pronged attack on the American Psyche, will be revamping my website. www.myronleroy.com. I would like to have some unique and interesting background images, with different themes. Which brings me to the reason for this post. I was wondering where to find that imagery, when it dawned on me that I have already been obliquely associated with some folks with incredibl…
Last reply by HomeSlice, -
- 0 replies
- 366 views
Found a Superman model ...someone was asking about models like that Changed logo slightly super.mov
Last reply by johnl3d, -
- 1 reply
- 366 views
if reference to this http://www.hash.com/forums/index.php?showtopic=8971 do not look at decal used in eample was something I grabbed to get this done not to do length etc
Last reply by gschumsky, -
new charcter
by case- 1 reply
- 366 views
ok ive got a model going i want finish one thing before i post it so it may be tommorow before i can post so well get ready to help me as i go lol
Last reply by case, -
- 2 replies
- 365 views
have an idea for a character that would need dynamic constraints...first test using rough model of one section of character springy.mov
Last reply by johnl3d,