WIP (Archives)
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285 topics in this forum
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- 8 replies
- 941 views
I was playing with lines today
Last reply by modome, -
- 8 replies
- 961 views
I originally animated this test in ver 8.5 but the motion blur didn't look so hot, so I got some time last night to tweak and rendered in version 11. IK Joe test 1.5 meg quicktime Thanks David
Last reply by jfirestine, -
- 8 replies
- 969 views
Hi, Hash people Made this animation test over the weekend. I havent rendered it yet so, If anything looks wonky let me know. world.mov Thanks David
Last reply by JohnArtbox, -
- 8 replies
- 933 views
Hi everyone. I'm a user of A:M since version 8.5 Used to be on the mailing list but got off a long time ago. Just thought I'd get back into the community here and show off my current work in Progress. The Model is of a Klyros a Race from the Open Source MMORPG Planeshift. I plan to animate him eventually so tell me what you think of him :D [img]http://jeremywall.mine.nu/3d/artwork/klyros.png[/img]
Last reply by JeremyWall, -
- 8 replies
- 841 views
I thought I'd show you all a little snippet from the next Bella Bear story that I am working on. It's only a teaser, and I am hoping to have a storyboard similar to my last one out within the next month or so. Let the slagging commence!
Last reply by Aminator, -
Hello Everyone. First I want say thanks to all people who share their knowledge on this forum and helps dumb likes me to learn everyday something about animation:master. Here is newest model. she is almost good, but she needs more character. Tell how to add. I will add some animate ...but I don't know when because I hate to read school books too : ( http://www.riihikoski.net/~kalle/kuva2.htm
Last reply by zacktaich, -
- 8 replies
- 2.8k views
i will have some stuff tomorow afternoon showing pics but i would like to know if any one would like to narrarate my project.. im making a scare statistics commercial (statistics that will make you want to do it) and i need a voice that if i give the words tomorow that they could have them done tomorow... this person has to be online from around 4:15 to about 7:45 or so Eastern Time so i can talk to them... i would prefer them to have a nice sound recording booth thing that will have decent narrator voiceing or something. please p.m me or email me if you can do this.. anyone is accepted... except 9 year olds to 16 year olders. thank you.
Last reply by totlover, -
NO SMOKING!
by serg2- 8 replies
- 5.1k views
The social project http://www.studio-max.ru/video/SMOKE.mpg Thanks!
Last reply by Kamikaze, -
- 8 replies
- 3k views
well everyone. a while back i lost my bean characters models but not the idea. i am going to remake the beans and then make a cool picture of them... first i am going to make each character and then give them the same little render clip like the one here but i am going to find a way to make the hands better because i am trying to stay away from toon render becuase i know how much lack of modeling i cause myself by using toon render... it is doing me no good. so here is a first update of the main bean. Ninja Bean. and no i have not forgotten about my other projects. i am managing my time. sorry if you all are mad because i already have a bean WIP topic out th…
Last reply by totlover, -
- 7 replies
- 1.2k views
Heres some pics of my first venture in 3d, something ive takin a liking to ..kinda want to pursue it. subject is a spray paint can, concept on request. 1st image is test of a partial chor second is a recent render of the face of the can after some work..hope these images are small enogh to post here...possibly a faq for the forums image size? guidlines for posting WIPs? critiques and advice welcome. TheJunglist
Last reply by Mike Lium, -
- 7 replies
- 887 views
18 Nov 2003 - First draft render complete! Thanks a heck of a lot, Hashers at Large, for the support. There's a new reply at the end of this post with a pic of the render. 13 Oct 2003 - I've added an updated post at the bottom, showing my progress on this project. I have some modeling questions about noses, in case anyone is interested in looking. --Ross ----------------------------------------------------- I've got a model in the works of a fishman/merman creature, and right now I'm just trying to get the head done. I hope to make it animatable in some limited capacity (I doubt I'll do phonemes). I have tried at least a dozen times t…
Last reply by Iham Wrong, -
- 7 replies
- 1.1k views
I intended to enter this in the Hash Animation Comp but didn`t finish it as I got distracted by other things. Must try harder next time. I`ve added hair to my character in AM Version 11 Alpha1. I am stunned by how fantastic this new hair is! http://www.dalemation.free-online.co.uk/CreepyTalkWIP.html Divx 3.2MB Dale.
Last reply by Dalemation, -
- 7 replies
- 1.6k views
I know the cabin is not completely done yet, but hey, what the heck. Let me know what you think. Joseph www.be3d.org
Last reply by jfirestine, -
Hello! I'm from Finland and I just love doing wire-models on animation:master. This is my first complete model. I'm also doinging mini movie but it takes couple mounths to finish it.
Last reply by Mike Lium, -
- 7 replies
- 961 views
Hello again. This forum is very good. I have learn so much in here. Last message I told that I'm doing mini movie. So here is one character from the movie. It's not complete yet. I have to do better eyes and mount, more cartoon way. Now there's only sphere. I used alpha version to made fur to squirrel and to mee it's looks good....Please let me know what you think.
Last reply by Iham Wrong, -
- 7 replies
- 979 views
Needed a break today from what I was working on so I tried to model the standard Dragon. Since I usually don't model anything that complex I thought I would ask for some help. I did what I posted using what I remember from the "devil dog" modeling on the Hash tapes. meaning I started with an extrusion then cut it in half and added the legs,arms wings to the half and copy flipped and attached. There are no claws , feet or real head but I posted a wireframe and a little qt any comments suggestions welcome. http://johnl.inform.net/pages/dragon0.htm thanks
Last reply by Iham Wrong, -
I thought that it was time I posted something more substantial so here's a still from my new short "12". I can't say enough about Skycast and how much it has helped me so far with this project - the ambient light effect here is created entirely with that rig and it not only looks sweet, rendering it doesn't take an age either. Thanks to those who've helped out on the screw heads - I ended up using what I'd already built as skycast is very forgiving when it comes to minor flaws in patches. Did I say that it was rather good? There is still a bit of texturing work to do, but I've made good ground with the animation. I'm working to release the first epis…
Last reply by Parlo, -
- 7 replies
- 1.1k views
Here's an WIP snapshot of the mascot that I am working on for my own website. I sitll nee to put bones in him, so I could animate him. But I don't have good enough understanding of constrains and cloth dynamic, so I have a work cut out for me still. I am sure it will be a great learning experience. If you have any tip, I greatly appreciate it. Here's the original 2D designs
Last reply by lazarter, -
- 7 replies
- 1.2k views
Hi all, Yes, I'm still alive! I've just been working on other things, is all... Anyhoo, I finally got round to sticking the last leg on my model. The only problem is, her pelvis looks like a triangle, and the legs seem blocky... I've tried smoothing it out, but I need to step back and invite some critique, so: [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar00.jpg"]3PL Far Shot 1[/url] (gaah! help me out on her pelvis, please!!!) [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar12.jpg"]3PL Far Shot 2[/url] [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar22.jpg"]3PL Far Shot 3[/url] [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar…
Last reply by makings, -
- 7 replies
- 989 views
Hiya :) I've been working on my entry for the 10 sec club and would like to get some feedback if possible, thanks! [url="http://demented3d.com/animation/mkrick-10sec-dec03.avi"]http://demented3d.com/animation/mkrick-10sec-dec03.avi[/url] This month they're doing something different and the soundclip's in Italian! But it's from Nightmare before Xmas when Sally tries to poison the Doctor, I've added some subtitles which should help. All done in 10.5.
Last reply by robcat2075, -
- 7 replies
- 1.2k views
Just a small collage of images from practice models.
Last reply by Mike Lium, -
- 7 replies
- 1.1k views
Here is a QuickTime link to my short "Marboxian." Some of you may have seen this at the Hash film show at SIGGRAPH; Ottawa; or one of a few other screenings. It's picked up a couple of minor awards, and audiences -- including, I'm told, a roomful of very sleepy children, once -- seem to like it. Link. Two warnings: First, the file is 114MB (12 minutes at good quality). Second, it's hosted through my cable modem, and I can't guarantee decent bandwidth. (Mike Muncy's been great to me, but I really can't afford the kind of bandwidth I'd need to host it off his servers. Or... much else right now. *sigh*) Keep democratizing- -M@
Last reply by robcat2075, -
- 7 replies
- 1.7k views
Heres a double bladed axe. I tried to put some detail in with the handle mainly. This is my VERY first model. I would really like to hear some oppinions. Anyways, enjoy.
Last reply by Kole00, -
Here is a model of a skull i made. Click here to see the images
Last reply by Zaryin, -
- 7 replies
- 866 views
My office is going to be relocating soon, and my boss asked if I could help draft some preliminary plans to give to the architects. I used A:M to lay it out, rendering out a slice of the walls in wireframe mode for the paper plans, then modeled like a monkey on crack over the weekend to put in some "set dressing": Click the thumbnails for larger versions. Sadly, I ran out of time and only got about a third of the way through making the props for the office area, so I won't be posting those until I've finished them. (At which point I'll render with soft shadows, as well...) Still, I was happy enough with them, and they did highlight some problems with…
Last reply by Godfrey, -
- 7 replies
- 2.9k views
Hey everyone, A while ago, I mentioned that I was working on a pair of base meshes for my own projects, and that I also would be willing to share with the community at large. I have a full body finished now, but there is still a lot of tweakage to be done. I've been looking at this for a while now, so I was hoping to get some fresh perspective other than the random references I've cobbled together. Please visit the page and let me know what you think and what features you think would be useful in a basic mesh of this type (in terms of being able to stretch/shrink parts of the body, change levels of musculature, whatever). -Edit: Still graphics heavy, …
Last reply by Rodney, -
I am looking for peoples opinion on the overall look of this scene. It is a work in progress. I know the sky needs to have reflections turned off. The houses need decals, etc. I mean just by looking at this scene, what do you think?
Last reply by lazz, -
- 7 replies
- 1.1k views
I need a bit of help: I'm working on a head and I need to delete half to do a copy flip attach but each time I try the app drops to desktop. this happens in both the latest alpha and in v10.5. I need to delete these points to do a copy/flip/attach. Any ideas? I've been trying for 2 days. I've attached the .prj file. the points labeled "delete" are the ones I don't want. -Project file removed- (Will post pictures later)
Last reply by zacktaich, -
- 7 replies
- 3.1k views
I tried running A:M in the background and did the first 60 even frames at 320x240. Render times went from 4 mins at start to 40 mins at end. It's quite a globulous liquid! It sort of resembles oil in water. (QT Sorenson3 123KB) water30.mov
Last reply by natess44, -
- 7 replies
- 2.8k views
Hello All, Here are a couple of water craft that I will be using for my film school portfolio project that I will begin here in a couple of months. The project will be an adventure movie trailer. The first two models of the film look simple but have had their problems. One problem is straight panel lines on curved surfaces. I have used the texture "EDIT" and that works great but there are still some problem areas. I think it is is my approach that I need to rethink. Any way, I would appreciate your input. Thanks AD
Last reply by DarkLimit, -
- 7 replies
- 2.6k views
I usually create my models by lathing. Well this is my first model EVER that im doing that i have extruded. ITs cartoony i know but please tell me what you think. HONESTLY!
Last reply by Parlo, -
- 7 replies
- 3.1k views
I am going to be making my own versions of the characters from the Halo games. I think i am going to give them a teenage look because i am one. SO please comment on any thing you want to see. image 1 image 2 image 3
Last reply by totlover, -
- 7 replies
- 2.8k views
Hey everyone - this is my first shot at modelling a character with an outward mouth/jaw (animal) the other 4 characters I have done have flat faces, so I decided to give it a try. I asked my 3 year old what I should make and he said a rat.. when it was finished, he said it was "bad - make a new one", so I have a 3 years old opinion so far I am more interested in the modelling end of 3D animation, but I also put him in a short 20 second animation since my animation skills could use some work too. I put the character up on my site - he is the 5th one over on the top - pic of the rat. Any suggestions to make future projects better would be greatly appreciated. Tha…
Last reply by flashawd, -
- 7 replies
- 4.9k views
Here's the latest Ernie piece. All done in ZignTrack except the eye direction and blinks. It's a link to Youtube because I couldn't get the higher quality version to upload to the board. Lower quality, but you can send it as a holiday card:
Last reply by robcat2075, -
- 6 replies
- 1.2k views
These are based on some leaked CAD renders and spy pictures http://www.bradbarnett.net/upload/
Last reply by chazcron, -
- 6 replies
- 1.2k views
This is the latest version of Xi. Her evolution is a culmination of comments and cp time. I can hardly wait to bone her in version 10.
Last reply by maleman, -
- 6 replies
- 921 views
Hi hashers, Here is a concept fish am working on for my animation..... I have a few more to model...... comments are welcome....... here are the other fishes I created already........ http://www.hash.com/forums/index.php?showtopic=1187
Last reply by DarkLimit, -
Hullo I've been modelling a BMW Z4. The front is almost done. I'm rather excited because this is the first time I've been able to actually model something that looks like it is supposed to! **creases in the middle because its just a copy/flip job (Im using the Rooftop Mayhem scene because i like the lighting and i'm lazy.) (ignore the stuff inside the headlight hole) Here's a reference picture i'm using: Any comments?
Last reply by lazarter, -
- 6 replies
- 979 views
Ok here is it. This is one week work. please tell me how to make this model even better.
Last reply by rvaudrin, -
- 6 replies
- 1.2k views
A little mechanical exercise that I have been working on.
Last reply by dreamin3d, -
- 6 replies
- 1k views
Made this animation day ago... Its very simple... Thought it's only my second attempt to animate something, so don't be cruel I'm going to make second part as well! I think it will be more complex!!! p.s. sorry if there are english mistakes!
Last reply by Grubber, -
- 6 replies
- 940 views
Hi to everybody, this is my first time in WIP so I hope to recibe your comments. I´m working with my new character, I Think it looks like serious so I want to do some comic short animations whit it, this model have no textures, no decals, no group colors only some ligth efects. I´m working with the skeletal sistem and the decals...I ´ll show to you later.. COMMENTS WELCOME...THANKS fig2.tga
Last reply by nino banano, -
- 6 replies
- 1k views
I am hoping that those of you with experience can share some wisdom in the fine art of texturing a model, i can probably handle the decaling well, but the actualy process of getting a half-decent texture using photoshop eludes me. I am trying to do a reptile look, sort of monster-ish
Last reply by carterhawk001, -
- 6 replies
- 1.1k views
This is my first time modeling a complete 3D figure. [b]The Hair is fixed! Disregard the Topic description [/b] :D Here are some sample renderings of my project. I am at intermediate level with A:M The scene with the buildings was giving me some problems. I was using a streaking particle system. I wanted to create some kind of electrical force field around the building with the big orb. When I rendered it, it kept on crashing. There was some kind of bug in the streak particle system in some of the frames.I think I will keep it simple. Does anyone have tips on creating a good looking and simple force field?
Last reply by littleandy, -
Just thought id show a pic of what ive been working on. Nothing worth getting excited about. There are obvious problems in the mesh and the textures are lacking but Im getting antzy for a new project and thought id post this before i move on for critiques. Thanks Sean
Last reply by tobinjim, -
- 6 replies
- 938 views
Heres my WIP posed. No testures added except a slight bit of color on the face and lips. Let me know what you think! Thanks, SeanC.
Last reply by DarkLimit, -
- 6 replies
- 921 views
Haven't had much time to spline lately. I'm shifting gears for a moment BUT staying A:M focused. Below please find links to my space on the web. I'll be adding pictures to my site and trying to organize for the future. Animation Master, CorelDraw, Comics, 2D, 3D and more will be explored. So, Some really basic stuff here folks (some of which you may have seen) so don't laugh: http://home.comcast.net/~rodney.baker/index.htm One of my most recent revelations and a web interface idea I'd like to explore: http://home.comcast.net/~rodney.baker/amscreen/screen.htm The spinning animation was created in A:M but just there to fill space until …
Last reply by Rodney, -
- 6 replies
- 1.7k views
My entry in last night's animation showdown. The topic was catching something heavy. (QT Sorenson3 140kb) I spent a long time trying to get the double take to work and never really got it. Still lots of room for A:M people to try this showdown out. It's usually on wednesdays at digitalrendering.com. Ya can't say you don't have time... ya don't get much! The entry always needs to be in divx, does that lock out the Macs?
Last reply by robcat2075, -
- 6 replies
- 2.5k views
If I wanted to do a color, a bump, a diffuse, a spec intensity, and a spec size, what would be the correct order and why?
Last reply by Eric2575, -
- 6 replies
- 3.3k views
Hi - I just finished modeling the gorilla for another modeling practice project - concentrating on more detailed modeling - still having a problem at getting my models exact, but it is starting to flow a little better - still a ways to go before I gets as skilled as a lot of you guys. For example the watch on the gorilla's wrist - if you look close some of the pieces are no super smooth, but hey practice practice practice makes perfect right? Need to work on the gorilla's lips and nose a little more, I may have accidentally moved some of the pixels - I noticed when I rendered the pics. Anyway, here goes - any suggestions on anything would be appreciated. Than…
Last reply by flashawd,