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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 673 views
I've noticed when I am trying to move part of a model by using the arrow keys, instead of being able to nudge that part in whatever direction I want it to go, I end up cycling through different parts of the model? I'm not sure why this happens, I hit the "N" key first to go into Translate mode, and then try hitting the down arrow to move the part down, but instead of the part moving, I end up cycling to another part of the model. It is starting to drive me loopy, since I'm not sure what I am doing wrong.
Last reply by Gerry, -
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- 786 views
According to sgross' website the MirrorBones plugin is available in AM v16. However I don't see it when I right click PlugIns/Wizards. I only see MirrorConstraints. Should I be downloading the MirrorBones plugin from sgross' website?
Last reply by Greenhorn, -
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- 701 views
I have recently downloaded V17 and successfully moved my license over and it runs. The issue is, it makes me fill out the Animation Master Registration every time I run the software. Is there some other file I need to bring over from the V16 folder?
Last reply by robcat2075, -
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- 727 views
I am trying to repeat an image sequence imported as a layer in a choreography. As the attached jpeg shows, a "show more than drivers" icon is unavailable in the choreography. Where can I access "show more than drivers" for this image sequence & what the best way to repeat this 9 frame sequence? Mac OS 10.4.11 using A:M 15.0j+
Last reply by cribbidaj, -
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- 960 views
Hey guys I em back know, still very new to this but got alot of time now i got my copy at comic-con san diego in 2006 i remember A.M. website you used to be able to post your TAoAM stuff and they would email a little gratz you completed this project or what ever, was just wondering if they still did that i also like to know if there is a place to download already made models for animating just somthing to mess with (aliens,lara croft,orcs,T-Rex) i did find 1 T-Rex but my version of A.M. wont open it
Last reply by Rodney, -
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- 1k views
Hi there, back from the Philippines and into work mode, i am now official AM user again. After beeing away from AM for about 5 years, i will have plenty of questions. Right away i am wondering if there is something like HDR lightning in AM? Best regards Heiner
Last reply by Heiner, -
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Hi, Im doing the face tutorial. I have a problem som of my "polygons" sometimes get a strange from, sometimes only on one of the points. Ive tried to fix it with the bezier handles but it dont work. Is there some relax tool i can use? And while modeling, ive seen that i canuse 5 pointed polys but should i stay away from 3 sided? It seam like them give me alot of trouble. What do i do wrong when this happens?
Last reply by Fuchur, -
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- 829 views
I created my pose slider for my squetch ball, it was there before I switched to cho mode, now that I'm in cho mode and scrubbing through my frames of my animation, I can no longer see the pose slider. I've tried clicking on the squetch bone and the base bone in the PWS, neither of those brings up the pose slider. Have I done something wrong?
Last reply by Gerry, -
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- 794 views
Hey all,-- Never seen this, but a decal won't show up on the modeling window but does in render--anybody know why this might be? Thanks, Rich
Last reply by Fuchur, -
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Sometimes when I'm animating, I'll have one bone not moving for a few seconds, then when I do move it for another frame, it's moving during the whole animation!!! Of course, I try to set it back in each frame where it's not supposed to move, and then everything starts wiggling like crazy because I'm not very precise. I've heard of weights for cp's...is there some kind of "weight" like that for bones that will keep it in place while I don't want it to move? Thanks for whatever help you can give me!
Last reply by robcat2075, -
- 3 replies
- 1k views
I'd like to copy a group splines from a model to another model window. I opened the model "Eddie" in a model window and found a group called "Eyes" and selected it in the Project Workspace. Some CPs are selected in the actual model. I use Edit | Copy and then move to a new Model Window. I use Edit | Paste and see a group appear in a new model called Model1 in the PWS, but no geometry appears in the model window. My intent is just copy the groups that comprise the eyes so I can experiment with deforming them to match a real face in a rotoscope -- but I can't copy them it seems. Perhaps they only exist as part of other splines and so cannot be copied? …
Last reply by sb4, -
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I am trying to shape Eddie's eyes (Hash A:M stock model) to a rotoscope photo of a face. I select the eyes and pupil groups in the PWS (by control-clicking one after the other using my typical Windows ap habits, not sure if correct for A:M) -- a new group is created simultaneously it seems. Anyway, then I press "H" for hide, and as desired, the wireframe except the selected eye parts are hidden. Now I want to adjust the mesh to better represent the eyes (although there are probably better ways to go about this). My first thought was to group the pupil points and scale then down. The problem is, I cannot seem to select CPs in the Model window -- when I…
Last reply by robcat2075, -
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Seems I cannot render my scenes to anythign but 'Final' without getting a "Failed InitBoundRenderInfo" error! Any workaround? Cheers
Last reply by higginsdj, -
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- 1k views
In a model window, if I have some splines I draw from front view, with bias handles visible, I can manipulate the magnitude and gamma. If I switch to side view, sometimes the bias handle is end-on and directly in line with the CP. If I mouse over it, I can grab the CP and translate it, but can't seem to select the bias handle to adjust the alpha. Any tips? (I can rotate freely and do it in steps, but it seems awkward. -SB
Last reply by sb4, -
- 3 replies
- 857 views
Is there a way to select an arbitrary set of CPs or splines sequentially, similar to a bunch of "ctrl-clicks" in most Windows aps? My purpose is, for example, to select a set of "CP - spline sides" in the geometry and then set their bias gamma simultaneously by entering a gamma value into the property box. -SB
Last reply by yoda64, -
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Is there a keystroke to save the model in the model window? "Ctrl-S" seems to bring up the save project dialog. I got spoiled working with a video-editing program called "Liquid Edition", one of whose virtues was "instantaneous auto-save" (as well as vast undos). If the program crashed (rarely), you just restarted, and all your work was there. It was amazing how much good will the program bought from that one auto-save feature. Don't know how they did it, I've never used another program that did. -SB
Last reply by sb4, -
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So for the time being I am working in v13 until I get my licensing issues sorted out. I thought I would start a goldfish model, something simple to get some practice in and I am happily modeling away and I think to myself "I should save this". So I got to File > Save Project as and I get a dialog with no place to input the name or hit "save". I can't resize it to get those things, either. Any thoughts as to what might be going on? I may be using v13 for a few days yet and don't want to not be able to save my work. I have posted a screen cap.
Last reply by Fuchur, -
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As I am reading through the manuals, I keep hearing about plugins. Eventually I would love to make some of my own. 1. how do you get started in plugin development? 2. any tutorials? 3. is there a scripting language inside this wonderful program? Thanks, Stede
Last reply by Fuchur, -
- 3 replies
- 1.5k views
Hi all, I've been using screen space ambient occlusion and it keeps crashing on me. I have an Nvidia gt540m graphics card on my toshiba core i7 laptop. I try to use just the cpu to render the screen space ambient occlusion but it still fails. Any ideas or setting I might be able to use? Does anyone else have this issue?I have a deadline coming up, so any help would be greatly appreciated. Thanks Mark
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 1.1k views
I seem to remember a setting so that I could see my decals in Shaded mode, but I can't for the life of me find it again. Isn't there a way to get your decals to show up in shaded mode instead of having to render them all the time? thanks, tommy
Last reply by TommyDAQ2, -
- 3 replies
- 1.4k views
Question: how do I assign multiple materials to a single model? For example, a 'skin' material for a human character's body, and an 'eye' material for the eyes? Thanks! Bryan
Last reply by bcgreen24, -
- 1 follower
- 3 replies
- 3.5k views
So I'm finally starting to wrap my head around modeling with patches, and now I'm digging into various texturing techniques... https://youtu.be/dVVwayFoPMQ Question: when you apply an image per patch (i.e., by selecting a patch, right-clicking on it, then choosing 'Add Image') can the UV's be adjusted for each patch to better position/size the image? Thanks! Bryan
Last reply by bcgreen24, -
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It used to be that if you would customize which panels were open, and their location, then quit the app. It would remember where they were when you relaunch the app. However, with v18, that doesn't seem to be the case. Each time I either quit the app, or it crashes (which is still quite frequent - very disappointing), the panels are always restored to their default location. Is there a way to get the software to remember which windows I want open and where? Thanks, Tommy
Last reply by Fuchur, -
- 3 replies
- 1.1k views
Just purchased your yearly subscription. Windows 64 bit type in my shiny new activation code and get this... Bad return data from webserver (no status) (-134) no such file of directory (erno:2) I deactivated my anti virus and it still does it. Help please
Last reply by Jason Simonds, -
- 3 replies
- 1.6k views
As I open and work with certain model files, I notice a 'buildup of rotoscopes'... which are easily deleted and pose no real nuiscance... I'm wondering if anyone else gets this oddity in A:M... pertains to no real version- has been happening to me for years.
Last reply by largento, -
- 1 follower
- 3 replies
- 1.3k views
Has anyone created a keyboard shortcut .pdf for new users? With things like what to press and click to attach CPs to each other How to connect bones etc...
Last reply by robcat2075, -
- 3 replies
- 1.6k views
Hi Guys I know its been a little while. Where can i find the data download zip? Cant remember.
Last reply by Rodney, -
- 3 replies
- 1.2k views
Hi, I am currently running on the trial version and I am making a game for Panda3d. So Far I love AM for it's modelling and animation capabilities but now i'm wondering how I can get that data over to Panda3d. They use a egg format but i think I can do .x to .egg with their converter. If decals are how we apply textures how does that map to UVs? I would really love to just decal my models and have it come over some how but maybe there is another way? Sorry if this is covered already i just couldn't find it with search. Thanks! Aetheria
Last reply by Fuchur, -
- 3 replies
- 1.1k views
Hi! i'm new to this forum and Animation Master, so maybe will discribe my problem with wrong terms, but basically what i want is the view to rotate around all visible CPs when nothing is selected. Right now as far as i can tell it turns around scene center or global model center. or maybe at least there is an option to keep rotation center from previous selection?
Last reply by Rodney, -
- 3 replies
- 1.2k views
I've started work on my Prehistory entry but I have a number of five-point patches. While I know how to close these, is there a recommended technique for avoiding them in the first place? (Don't be fooled by my forum membership longevity. I'm still a noob, I've had a twelve-year hiatus and wasn't particularly good before that!)
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 1.3k views
Hi Folks It been a long time. I got the latest version of Parallels for my mac. But can't get Am running. It says an internet connection is required and I have one I can access the internet but I guess the app ca not. Any ideas?
Last reply by robcat2075, -
- 3 replies
- 2.4k views
I am wondering if there is a way to add a row of splines between two other rows without having to hand stitch it.
Last reply by Frederick, -
- 3 replies
- 2.2k views
I am Scoot Sunderland, a new member. Nice too meet you. Thanks
Last reply by Wildsided, -
- 3 replies
- 2.3k views
Embarassed that I don't know how to do this. I have a Chor that I want to copy so that I can make another version with all the light settings intact but if I do a "Save As" it re-names the Chor and saves it to disk (which is good) but I want to be able to make a new version with the objects arranged differently but keep all the light/camera settings etc. BUTT!!! If I import the Cho it won't let me rename it. Am I making any sense? I know this should be AM 101, but normally a "Save As" function makes a new file in most apps. You guys are very patient with me and I appreciate it. Especially you Robcat. Any help appreciated.
Last reply by svetlik, -
- 3 replies
- 666 views
Hey all.... I can't seem to hear an imported sound(WAV) in the choreography. Seems like you could at one time. Am I missing something, or perhaps forgotten how to toggle it on?? Detbear
Last reply by robcat2075, -
- 3 replies
- 939 views
Hey everyone. I was hoping to download a version of V.15 in order to access TSM2 rigging. However.....when I click on the FTP link, I get a blank window. Does anyone have a way to access the proper V.15 version of A:M? Detbear
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 579 views
Thought I had done this before but now can't bring up the curves for the CP's moving in a Pose. I have a Pose of an eyelid blinking from 0 to 100% and a keyframe at 50% but can't find a way to see the keyframes/curves in a timeline. I'm getting radical splining happening at the keyframe. Any help appreciated.
Last reply by svetlik, -
- 3 replies
- 805 views
Hi guys, Well, I come to you now because I find myself at another impasse. This is something which I get the impression should be simple but I’m making it harder than it really is. This is also an instance where I think I would benefit much more from an in-person, class type setting then trying to interpret words out of a book. It’s a communication issue. The project is the creation of a gear. Everything up through the first image I am fine with. I can get something which looks like figure 6.13 I have also gathered that when they go on to say “select two CPs, skip two CPs”, we are actually talking about groups of eight CPs at a time. The illustrations …
Last reply by Userdelete, -
- 1 follower
- 3 replies
- 476 views
Does Netrender get angry when you have it running and minimize it or switch the monitor to watch cable? It was running fine on the desktop and I switched the monitor to cable and when I came back all the nodes were offline and the messengers disconnected. After much vulgarities I found there was AM running in the Task Manager, even after I had shut Netrender off and once I ended the task I was able to use Netrender again. So, that's my question-can you NOT minimize Netrender or switch your monitor to something else whilst it's running er whut????
Last reply by Fuchur, -
- 3 replies
- 504 views
While working on my model (which is inside a project) I constanly used 'Save Project As', thinking I always have previous versions of my model if I dont like the current edition. Only now I realised that all project versions have the same version of my model. Is this how it should be? Maybe there is an option to have all models inside a prj file or smth?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 351 views
So i purchased the non expiring version of animation master when i tried registering for an account the site said my email was already registered and when i tried logging in and resetting my password i never received an email to be able to reset the password
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 21.4k views
It's probably been there for decades but I swear I can remember a time when it wasn't there and must admit I don't know how to use it. When viewing the material in it's viewer I crank the setting from zero to 100 - no difference. I know I'm risking terrible humilitation by admitting this but just couldn't live with myself anymore til I came clean. As always any help greatly appreciated.
Last reply by svetlik, -
- 3 replies
- 197 views
Anyway it's been a very long time since I've used A:M but it's almost all coming back. One thing I can't remember or find or maybe it no longer exists was the hotkey to change the "levels" of smooth rendering in shaded view while modeling. I thought it involved "[]". I recall there were like 4 or 5 levels of smoothness? You could lower it to work faster and raise it up quickly to get a better view.
Last reply by Rodney, -
- 2 replies
- 1.4k views
Here in one post are links to the followup Question and Answer sessions hosted at #hash3d. We need to keep these talented people 'on tap' and in the spotlight! Read the lectures/interviews and ask questions that apply to your endeavors as an animator. You'll learn a lot from the answers you get. #hash3d Lectures (Q&A Sessions) January 2005 (To Be Announced - Stay Tuned) December 2004 (Vacation) Raf Anzovin (and Guests) November 2004 Martin Hash October 2004 John Henderson September 2004 Sam Buntrock August 2004 Shaun Freeman July 2004
Last reply by Pengy, -
- 2 replies
- 742 views
If you haven't looked at the Online HTML Technical Reference you should check it out. http://www.hash.com/htmlHelp/v11.1/Technical_Reference.htm It's amazing what information you can find there.
Last reply by hypnomike, -
- 2 replies
- 450 views
is Dictionary.dic a .txt file with the extension changed? or what I'm really asking is if i edit Dictionary.dic how can I save it?
Last reply by robcat2075, -
- 2 replies
- 541 views
I see HA:MR quite a bit on the forum and I am not sure what it is...anyone care to explain? Thanks.
Last reply by Kurrykid, -
- 2 replies
- 733 views
Hello All, I am having a bit of a problem with how bone boundboxes are showing up (being displayed) When I try to change the size of a bone the boundbox that is showing up is not correct. Please see pics. Here is what I am getting when I edit a bone... [attachmentid=12903] here is the boundbox that shows up [attachmentid=12910] This is what I would like it to look like... [attachmentid=12905] [attachmentid=12906] This was displaying or working fine before, but all of a sudden it is showing up like this. I did roll back the video drivers (Nvidia 6800) to the version when I first installed the card but I never had a problem…
Last reply by tjk_17, -
- 1 follower
- 2 replies
- 763 views
Hi Guys! Hope u all had a good Christmas and don't drink and drive tonight for the New Year! Just a quick question. When I try to bring up the Help in A:M, it just comes with 'Failed to Launch Help'. I know I can just go into the Programs, Hash etc using explorer but I'm lazy Anyone know the secret? Thanks!
Last reply by noewjook, -
- 2 replies
- 726 views
I'm trying to model a '50's style fedora similar to the one shown. The hat itself is little problem, but my challenge especially concerns the portion of the band circled in yellow. Would it be better to model this in geometry or as a (bump, normal, or displacement) map... I'm concerned that a map would make it less 3D than it is, though the actual "bow" on a fedora is pretty form-fitting in real life, it does have dimension and this photo shows it fairly well at the rear of the bow where it is obviously not "decaled" to the hat, but a seperate piece. [attachmentid=12783] Of course, since it would be part of complex scenes (with a person under it) patch cou…
Last reply by oakchas,