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Kaijubait

*A:M User*
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About Kaijubait

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  • A:M version
    v16
  • Hardware Platform
    Macintosh

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  1. Howdy guys, I run across a new problem today as I continue my AM learning journey. Suddenly, when I use "copy, flip, attach" on my model, the objects are placed on top of and upside down to the original piece rather than becoming an attached mirrored image (thus making a whole) like I want (and what I used to get). I assume this means that an X or Y axis needs to be changed somewhere, but where, on what, and how? Thank ye much... - Mikre
  2. I got it to work, but it was not going to happen the way the book was instructing (or showing) me. My spleens were not all one spleen, which was giving me the issue. But, in order to make it one spleen, I had to delete and break additional points that were not indicated and patch them up afterward.
  3. Righty-O folks, I come before you with a new quandary today. I am working my way through the tutorial attached in David Rogers' "Animation:Master A Complete Guide" book (modeling a face). I am ok up through what you see in figure 5.38. I break the spline and it looks just like that. It is what comes next that gives me issues. I am unable to create the nostril hole as instructed in figure 5.39 WITHOUT that hole patching/filling in. It is obviously not supposed to fill in, it is supposed to be a hole, but it isn't happening for me. Two other things that confound me, but not as much as t
  4. Your post was a huge help Robcat. The book did not explain this well AT ALL. Part of the confusion is in both the way they explained it and the illustration (which did not show the appropriate drop downs) but I'd also have to say a failure on A:M's part to label what these drop downs are rather rather just using cryptic symbols. At the very least I think the name of the interpolation/extrapolation method should come up when you hover your mouse over the icon. The only thing I'm still not that clear on is "translate W", but I seem to be hearing that's mostly a superfluous item so I'm not g
  5. Hey Hashers, Didn’t think I would be back so soon with another question (s). I tell ya, I was doing just fine breezing through this book until I got to Action Basics. This is deceptively the shortest chapter in the tome, yet it’s the one that’s caused the most head scratching. Ok, so I tried to scan the part of the book that's befuddling me and upload it here, but that's just not working out for me. I will retype it: “Each driver has it’s own setting for it’s default interpolation, located in the PWS next to the name of the driver. There are actually three pull-down menus loc
  6. Thank you so much for your replys Robcat. The book DOES mention to select the key skeletal, key skeletal scaling and key skeletal rotations keys but, unless I just missed it, did not instruct to select the key model key. I was able to successfully do what I wanted, both through the timeline that comes out of the PWS as shown in your video and ctrl copy and pasting after navigating through the frame counter. The key model key might have made all the difference in the world. I notice you are also in Dallas. Depending on what the future holds I might be interested in tutoring/instructi
  7. Hey there, Hashers. I purchased a copy of A:M way back in 2007, and am only now getting to the point of learning it. I know it’s 13 years out of date by now, but it works for me and I have no immediate desire to upgrade. I am learning by going through the ANIMATION: MASTER, A COMPLETE GUIDE book by David Rogers. It’s as old as the version I’m using so everything seems to synch up well for the most part, but I have hit a snag in Chapter 4 (Action Basics) that I just can’t move past. In the process of animating my model (a flower sack), it instructs me to copy frame 0 and paste it
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