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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 3 replies
- 445 views
Okay, I know this is supposed to be in the Report section, but that didn't work for me... everytime I went there, it said there was an erro on the page.... Now for the problem... My CD drive is broken, but I have Animation:Master v11.1 <<< 2005, outdated.... I got this program when I was twelve for my birthday because I was curious to learn to animate. I did a little here and there... Was too young didn't understand it. Got a new computer this year and I saw Animation:Master on my desk sitting cold and alone... But my CD drive is broken... Worst part is, my parents didn't buy a Hewlett Packard, it's and ASUS with an integrated CD drive, so it's…
Last reply by Gaduunka, -
- 3 replies
- 528 views
Hi guys! I just got hash Animation master at the San Diego Comic Con. I've installed it and started working with it. I noticed that I must have the CD in the CD drive in order for the program to work. Is this always the case? Can the program not run without it in there? Also I'm wondering if the copy I got at the show is a 1 year subscription or the full program. I had thought I was buying the full program, but after reading the website I'm now unsure. Thank you!
Last reply by lil-roo, -
- 1 follower
- 3 replies
- 484 views
Currently whenever I try to select multiple objects via clicking and dragging in windows vista I get a square the size of the selection field that stays after I have released. Its color changes depending on what appearance scheme I use. Most commonly it is black or dark grey. Is this a problem with my vid card? I have an nvidia 6900GT.
Last reply by robcat2075, -
- 3 replies
- 516 views
Okay, I got a new CD drive and I'm ready to start back up on my animation master. (I could use a few modeling tutorials, but for now, I'll use some of these extra models.[but I seriously need some]) I've got an .AVI image in the backround, but I'd like to know how to get shadows in my video I have playing back there.
Last reply by itsjustme, -
- 3 replies
- 473 views
In Lesson 5, "Take a Walk", my action length is 4:10 where it should be 1:10 according to the manual. How do I change the length of the action? (NOT the cycle length). Does this have to be done before the action is saved, or can you change the length after it's saved?
Last reply by Jumbotuna, -
- 1 follower
- 3 replies
- 465 views
Hi, all! I'm creating a Star Trek Enterprise Bridge approximation that I can render in Stereo stills to substitute for green screen backgrounds I've got the basic bridge structure done OK, but I have to put in the computer screen images with decals. To make the decals look like they are illuminated computer screens, I need to set their ambience to 100% (or higher?0). But when I apply the decal, the Workspace on the left does not reveal any adjustments for ambience under the decal, the image, or the stamp. Any suggestions? Is there another way I can accomplish the illuminated screen look with a decal? Thanks in advance for any expertise you can offer!
Last reply by Fuchur, -
- 3 replies
- 655 views
Hello - basic question, I think - I remember doing something like this a way back - but not sure how I did it. I have a "smoke" emitter in a chor. I turn it "on" at 3 seconds into the chor - and turn it "off" two seconds later - when I watch it in the timeline it works perfect - smoke comes in then fades out and disappears, but when I render it out, smoke comes in then abruptly stops when it hits the frame where I turned it "off". Am I doing something wrong, or is there a way to make it slowy turn "off" with a pose slider or something? Thanks for any help. ;-)
Last reply by flashawd, -
- 3 replies
- 584 views
Hi - playing around with an explosion material that I downloaded I think from a zip file that John put up. I remember playing w/ it a ways back and it worked fine. I have the "show particles" turned on, so that it is not the issue. I assigned it to a basic ball model which I brought into a chor. It is doing nothing - not showing any particles - is there something I am missing something else I am not turning on - I attached an image of the "explosion" material. Thanks.
Last reply by flashawd, -
- 3 replies
- 417 views
hey guys, i am brand new to everything, it's been helpful to me to read your back and forth. I've been looking for something really basic to start with. i actually bought the Hash CD at comicon a few years ago, but was too busy with work to attempt to learn it. can anyone tell me the major advantages to the current version versus 2005 (v.12)? i figure i could use what i have to learn the basics(it sure seems powerful enough to me) and then upgrade when i hopefully know what i'm doing. thanks!
Last reply by tracester, -
- 3 replies
- 435 views
I just saw this in 15f
Last reply by robcat2075, -
- 3 replies
- 477 views
I guys i ve followed the setup machine basic video and manual, and i still can t deform the character ! Can you check and tell me if i missed something. Thanks a lot ! the file : new_test.prj
Last reply by robcat2075, -
- 3 replies
- 470 views
Hi everybody, I m wondering how i can have the same big Current frame indicator as Mr Jeff Lew, is that a plugins ? or a special command ? Thx M. in fact i think it s not an A:M option...too bad.
Last reply by robcat2075, -
- 3 replies
- 448 views
OK heres the deal i have constructed a terrain in the form of a grid. there is a part that i want to flatten that contains around 25 cps . is there a easy way to make them rise/fall to the same selected level other than attaching a bone to each cp and modifying manually
Last reply by Fuchur, -
- 3 replies
- 515 views
OK so i was trying some thing new from the standard and watching my friend play a game got an idea to try and make some form of portal effect just for fun . i crafted a glyph of sorts and tryed to get it to form to the terrain with little effect. i have uploaded the project file itself as its still Farly new . the effect I'm going for is the camera moves to the glyph which then burns onto the terrain below then the portal opens , the first thing that i hit is that i cant get the glyph itself to form to the ground. is there a way to project the glyph down wards so that this happens or is there another way to get something similar. portal.prj
Last reply by johnl3d, -
- 3 replies
- 460 views
Ok so I redid my model of my penguin because for some reason it became corrupt but no matter i like this model better.... I'm having trouble though getting his skeletal structure right though. Cause every time he is in the action tab everything is just screwed up.... any suggestions?? As of right now im using the skeletal rig that came with Version 13 but should I just make one of my own? here is what he looks like
Last reply by itsjustme, -
- 3 replies
- 496 views
Hello, how can i weld these two points ? and what is the Path group model icon for ? Thx
Last reply by jakerupert, -
- 3 replies
- 596 views
THe midi plugins seems for me a great addition to A:M , music is a important factor in story telling , rythm and mood . I m wondering if it could be possible to have more info about how to use midi control plug efficiently...!
Last reply by HomeSlice, -
- 1 follower
- 3 replies
- 583 views
Ok, I'm building my house in AM, and needless the say the file size is growing and growing. As I build walls, I put the molding, light switches, vents etc, on that wall model. Now I'm wondering if I should put every model separate so when I render I can turn off the unneeded models. So....does AM only render what is is the camera view? Will I save render times if I turn off other models? If this is so, I'm going to have to do some rebuilding.....bummer.
Last reply by jimd, -
- 3 replies
- 626 views
I'm trying to line up two different components in a model very precisely, one row of "parts" to a panel that's at a bizarre angle. I can do my trigonometry, so I've never had trouble matching angles on one or two planes, but since this panel is rotated on all three planes it's proving surprisingly hard to match up--I've been doing inverse tangents 'til my eyes bleed, and it's just not working. A cursory look at some other forum posts had someone mentioning lining things up in an action, and that kinda worked--I made a bone for the panel, a bone for the parts, and in an action window used orient like/translate to constraints and the "parts" and panel were right where…
Last reply by Gerry, -
- 2 followers
- 3 replies
- 412 views
How do you create a questionnaire?
Last reply by Rodney, -
- 3 replies
- 454 views
Hello, While working on a very basic choreography my front, side, back etc... windows are all black and do not display any geomerty. I've tried shift-z to centre the scene but still nothing. The camera and light views are fine. What gives? is it a camera clipping plane issue or what? Thanks in advance Mcutler
Last reply by mcutler, -
- 3 replies
- 550 views
Hello, I've been experimenting with Ambient Occlusion and notice that it takes a lot of time at higher sample rates. I'd like to render AO at a lower rate (15%-20%) and then use the "denoise" post-effect to smooth out the dithered look. I've attempted to find the definitive way to do this in the forums, but have only gotten spotty information. Can anyone lead me to a tutorial that shows how to render and SAVE images that have been processed by the "denoise" (or other) post effects? Thanks a lot! Tim
Last reply by HomeSlice, -
- 3 replies
- 667 views
Hello, I just drop to say hi and and encourage you to watch some ideas on how to start an animation. If you guys like animation, you will probably want to watch this movie. http://www.youtube.com/watch?v=GGdWs90J4Qg...feature=related Have Fun Animating!
Last reply by John Bigboote, -
- 3 replies
- 386 views
I just started using 15.0g about a week ago, and from time to time when I go from a model into an action - to, say, test out some rigging - and then close the action and go back to the model... the modeling toolbars won't come back. It just stays with the animation ones. Closing and reopening the model doesn't work, not even closing the entire project! Fiddling with toolbar settings doesn't work either - the modeling toolbar will show up when I'm in the customization menu but then go away as soon as I close it. I have to save and reboot A:M to get the toolbars back. Anyone else having this issue?
Last reply by Meowx, -
- 3 replies
- 633 views
I need a good tutorial from begining to end on how to construct a head and I will want to use decal as well. can anyone help me with this?
Last reply by rodney sirratt, -
- 3 replies
- 548 views
i'm not sure if this is 100% true, but i found that using an actual photo for a facemask on a character is better than painting one in photoshop or whatever. upon doing some research and looking at some high resolution 3d characters, it appears that they use high res photographs for texturing. i've tried going to stock photo websites to find images, but the results are not so good. does any body know where i can find or purchase high res images for 3d characters? -hisako
Last reply by pixelplucker, -
- 3 replies
- 566 views
Is it possible to do motion capture (.bvh) with AM V13, If yes, please can i go about this , help please.
Last reply by petokosun, -
- 3 replies
- 443 views
. . . so can you ? And also does anyone know where I can get a good model for earth . . . yep. I'm doing the alien thing . . .
Last reply by a.quaihoi, -
- 3 replies
- 407 views
it was working before, but for some reason I cannot save a action as a pose ! I am setting a default constraints of bones in an action window and then usually go -- > Action / Save as Pose but now it stopped doing it. It was working fine yesterday ??? Do I have to reset something ?? When I look in the project window - the relationship is empty ? Help !
Last reply by a.quaihoi, -
- 3 replies
- 660 views
Please help. why is there static in the voice after rendering. now i have tried rendering with QT and the voice is garbled
Last reply by Rodney, -
- 3 replies
- 429 views
Hi I was just wondering the difference between Frames animation and time based - for instance what is the relationship between the two or how do I do timing, say for instance if I create a animation which is : • animated over 30 frames • with keyframes at every 10 frames How will this be translated to time code ? Meaning if the time code is 30fps then the sequence would yield only 1 second of animation in SMTP So how do we convert or animate with frames keeping in time with actual errr. . . real time ? What do we have to keep in mind for actual time / timing when animating with frames then outputting to SMTP ? Say I wanted the frame an…
Last reply by a.quaihoi, -
- 3 replies
- 527 views
I was putting decals on my models roof until I reached this curved piece I have tried a few things but it cames out distorted. So instead of poking and hoping all night I’m posting it here. What would be your approach to applying the decals to a curvy surface?
Last reply by DJBREIT, -
- 3 replies
- 365 views
Ok should be simple im drawing a top down view of a building and using a grid. only problem is that the lines seam to hid behid the grid so in the tod down view you only see parts of the cps and no lines what so ever , is there any way to set the grid to be behind the lines?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 521 views
I need to know if there is a difference between hiding a model vs making it 100% Transparent. I have a rig for a camera that simulates a Jib and dolly. I need to see the jib when setting up the camera moves. But I know that render times decrease when there are less patches or models in the chor. Because the rig will never be seen in the final render I need to find out the most efficient way to make it disappear easily. I could hide the model in the modeling window before I render Or I could make it 100% Transparent. I prefer the transparency method because I can create a Pose to easily turn off and on. However Hiding it in my mind assures me that AM i…
Last reply by jason1025, -
- 1 follower
- 3 replies
- 432 views
I made the mistake of deleting a model that is used as an action object in a pose for another model. I though that the model contained the action object. I was wrong and hours of work were lost. Is there a way to embed action objects? So that you have everything contained in one model?
Last reply by jason1025, -
- 1 follower
- 3 replies
- 487 views
You know above in orange letters, what font was used for "A:M Forums" or does anyone have that Model? If anyone has this model in the picture below or how to get it please let me know. I want to use it for my presentation if possible. Preferably without the Yeti.
Last reply by jason1025, -
can anybody point me to a nice snow material i haven't been able to find one
Last reply by John Bigboote, -
- 3 replies
- 582 views
I cannot detect any difference between " toon with falloff" and "toon with multiple lights" tested in a chor with the default chor lights and some toonmodels. So what is the difference supposed to look like?
Last reply by robcat2075, -
- 3 replies
- 588 views
I was work on coping a bunch of group pivots to there material. After two hours of mind numbing work I hit some keys and the groups I was working on had there pivots numbers copied to the materials translate. I wish I new what keys I hit because it saved me a boat load of work. If You know something about this please post.
Last reply by DJBREIT, -
- 3 replies
- 437 views
Hello, An observation on subdivision. It seems that subdivision by 1/2, is not very compatible with the topology of AM. There are better results by 1/3. For the follow examples, I use the SplitPatch plugin that use subdivision by 1/2.(thank you Yoda for all yours plugins!) The subdivision by 1/3 has been done by hand. Some hooks can cause problems. (because it is not possible to stick more than three hooks per segments) So prefer to use the third solution.
Last reply by higginsdj, -
- 3 replies
- 594 views
never mind. cheers!
Last reply by John Bigboote, -
- 3 replies
- 577 views
I've already sent emails to sales and support departments regarding this and asking for assistance, so I hope I did the right thing. I had to reinstall Windows through a partial system recovery that enabled me to keep my original installation directories, plus all the models and related files I've since created with the software. Unfortunately, although I have my original installation CD (version 13 with the Yeti), and I have the only book that shipped with the product at that time (TAoAM), I haven't been able to locate the serial number anywhere, which presumably was on a small card or piece of paper I've since lost after 4 years. I'm hoping that I at least re…
Last reply by Jason Simonds, -
- 3 replies
- 589 views
I made a simple book model and now I want to use it in an animation. I created 2 bones for both sides so I can open and close it. But now the book bones need to be constrained to rotate only in one direction - I need to prevent the bones to rotate up or down. How do I have to do that? For characters I uses the hash 2001 skeleton, where these constraints are already set. How can I create such constraints for my own? I haven't found a tutorial for that in the manual. Buch.mdl
Last reply by HomeSlice, -
- 3 replies
- 626 views
I tried to make a hand animation today but I was not able too use the fingers. I used the included model fo Eddie und switched the show hands off. After that the bones for all the fingers where shown but only one bone for each finger. How can I move every segment of the finger? I like to make an animation, where a hand sticks a plug into a socket. I have to move alle parts of the fingers to accomplish that.
Last reply by Rodney, -
- 3 replies
- 599 views
I imported an action file to a character in my chor, that is a facial action. please how can i configure my action to work with model in the chor, help me out please.
Last reply by Luuk Steitner, -
- 3 replies
- 606 views
Ich made a character, that walks with a laptop into the scene. I made it a reusable action with an action object. now I want the character to put down the laptop on a table. But if I kill the constraint that attaches the laptop to the hand, it destroys the rest of the action. how can I prevent that? I also tried to change the laptop to a real objekt in the choreography by making it transparent but it doesn't work in comic render mode. Then I tried the ON/OFF property to switch from one laptop to the other but the laptop disappeared in the previous choreography action and reappeared in the short action where the character moved the hand to the table with the Laptop still…
Last reply by Darkwing, -
- 3 replies
- 491 views
I am looking for two things, I would have expected to be simple in 3D: 1. It ocurred, that I needed an animation rendered backwards, so I thought maybe just setting in render the frames to start from frame 30 and end frame 0 for example, BUT..... that´s not accepted. 2. I just want to flip the cameraview, so that the chara doesnt run left right but right left. Thought about scaling the x value to minus something, BUT.... there is no scaling for camera. I know , both this could be done in post, but my question is, is there an easy way to do this in AM, that I have overlooked?
Last reply by jakerupert, -
- 3 replies
- 634 views
Hi all, I finished my second generic human type male. He has no toes, face or fingers. Still refreshing myself on AM modeling techiques. I'm going to concertrate on rigging basic model first. Is this model in an ok state to rig? . I could have done a better job from the neck area out the shoulders. Rigging experts throw in your comments...
Last reply by digman, -
- 3 replies
- 834 views
I'm doing some stills with some primitive ojects and render them as PNGs. The good thing about pngs is, that the background is saved transparent and you can use the pictures in presentations or others. But i don't want just the object but also the shadow of the object. so I switched the floor to "shadows only" and it doesn't render anymore, but also there are no shadows. I rendered it with the toon renderer - does this option not work with this renderer?
Last reply by number, -
- 3 replies
- 732 views
I would appreciate some help here, I can not figure out how to make my figure draw a line. I can make her finger follow a path - line, but how do I make that drawn line visible as she makes it? I would be very happy if someone could direct me to some information about how to do this.
Last reply by eptigo,